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Searched refs:FFLAG (Results 1 – 3 of 3) sorted by relevance

/dragonfly/games/gomoku/
HDgomoku.h237 #define FFLAG 0x000100 /* frame is part of a <1,x> combo */ macro
HDpickmove.c439 bmask = (BFLAG | FFLAG | MFLAG) << r; in makecombo2()
582 if (fsp->s_flags & (FFLAG << r)) in addframes()
1008 board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir; in updatecombo()
1039 board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir; in updatecombo()
/dragonfly/contrib/file/magic/Magdir/
HDmsvc63 # If dictionary byte 38 (FFLAG) has the value 255, there is no space left
64 >(3.l+37) ubyte <0xFF (FFLAG=%#x)
65 >(3.l+37) ubyte =0xFF (FFLAG=full)