Searched refs:C_INIT (Results 1 – 7 of 7) sorted by relevance
68 if (pp->hand[Card_no] == C_INIT) { in domove()80 pp->hand[Card_no] = C_INIT; in domove()110 if (pp->hand[1] == C_INIT && Topcard > Deck) { in domove()136 if (pp->hand[i] == C_INIT) { in domove()137 for (j = 0; pp->hand[j] == C_INIT; j++) in domove()143 pp->hand[j] = C_INIT; in domove()245 if (pp->battle != C_INIT && pp->battle != C_STOP in playcard()293 pp->speed = C_INIT; in playcard()305 else if (pp->hand[0] == C_INIT && Topcard > Deck) in playcard()316 pp->speed = C_INIT; in playcard()[all …]
51 pp->hand[0] = C_INIT; in init()69 pp->speed = C_INIT; in init()70 pp->battle = C_INIT; in init()78 Discard = C_INIT; in init()
43 card == C_REPAIRS || card == C_INIT; in isrepair()
109 if (pp->hand[0] == C_INIT && Topcard > Deck) { in calcmove()351 case C_INIT: in calcmove()358 if (card != C_INIT) { in calcmove()
136 C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
115 #define C_INIT -1 macro
242 enum { C_IDLE, C_INIT, C_RUNNING, C_FAULT } state; enumerator375 csc->state = C_INIT; in init_card()