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Searched refs:BFLAGALL (Results 1 – 2 of 2) sorted by relevance

/dragonfly/games/gomoku/
HDbdinit.c55 sp->s_flags = BFLAGALL; in bdinit()
137 sp->s_flags = BFLAGALL; in bdinit()
143 sp->s_flags = BFLAGALL; in bdinit()
HDgomoku.h242 #define BFLAGALL 0x0F0000 /* all frames dead */ macro