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Searched refs:A_SPECIFIC (Results 1 – 3 of 3) sorted by relevance

/dragonfly/games/phantasia/
HDphantdefs.h46 #define A_SPECIFIC 0 /* coordinates specified */ macro
HDmisc.c417 Player.p_y - Player.p_y / 10.0, A_SPECIFIC); in tradingpost()
891 case A_SPECIFIC: /* just move player */ in altercoordinates()
HDmain.c633 altercoordinates(x, y, A_SPECIFIC); in procmain()