Searched refs:A_FORCED (Results 1 – 5 of 5) sorted by relevance
47 #define A_FORCED 1 /* coordinates specified, ignore Beyond */ macro
522 altercoordinates(arg1, arg2, A_FORCED); in tampered()563 altercoordinates(1.0, 1.0, A_FORCED); in tampered()
203 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */ in main()
883 case A_FORCED: /* move with no checks */ in altercoordinates()
1284 altercoordinates(x, y, A_FORCED); in awardtreasure()