1 /*        $NetBSD: torped.c,v 1.14 2009/05/24 23:20:22 dholland Exp $ */
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)torped.c    8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: torped.c,v 1.14 2009/05/24 23:20:22 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <stdlib.h>
43 #include <math.h>
44 #include "trek.h"
45 #include "getpar.h"
46 
47 /*
48 **  PHOTON TORPEDO CONTROL
49 **
50 **        Either one or three photon torpedoes are fired.  If three
51 **        are fired, it is called a "burst" and you also specify
52 **        a spread angle.
53 **
54 **        Torpedoes are never 100% accurate.  There is always a random
55 **        cludge factor in their course which is increased if you have
56 **        your shields up.  Hence, you will find that they are more
57 **        accurate at close range.  However, they have the advantage that
58 **        at long range they don't lose any of their power as phasers
59 **        do, i.e., a hit is a hit is a hit, by any other name.
60 **
61 **        When the course spreads too much, you get a misfire, and the
62 **        course is randomized even more.  You also have the chance that
63 **        the misfire damages your torpedo tubes.
64 */
65 
66 static int randcourse(int);
67 
68 /*ARGSUSED*/
69 void
torped(int v __unused)70 torped(int v __unused)
71 {
72           int                 ix, iy;
73           double              x, y, dx, dy;
74           double              angle;
75           int                 course, course2;
76           int                 k;
77           double              bigger;
78           double              sectsize;
79           int                 burst;
80           int                 n;
81 
82           if (Ship.cloaked) {
83                     printf("Federation regulations do not permit attack while "
84                            "cloaked.\n");
85                     return;
86           }
87           if (check_out(TORPED))
88                     return;
89           if (Ship.torped <= 0) {
90                     printf("All photon torpedos expended\n");
91                     return;
92           }
93 
94           /* get the course */
95           course = getintpar("Torpedo course");
96           if (course < 0 || course > 360)
97                     return;
98           burst = -1;
99 
100           /* need at least three torpedoes for a burst */
101           if (Ship.torped < 3) {
102                     printf("No-burst mode selected\n");
103                     burst = 0;
104           } else {
105                     /* see if the user wants one */
106                     if (!testnl()) {
107                               k = ungetc(getchar(), stdin);
108                               if (k >= '0' && k <= '9')
109                                         burst = 1;
110                     }
111           }
112           if (burst < 0) {
113                     burst = getynpar("Do you want a burst");
114           }
115           if (burst) {
116                     burst = getintpar("burst angle");
117                     if (burst <= 0)
118                               return;
119                     if (burst > 15) {
120                               printf("Maximum burst angle is 15 degrees\n");
121                               return;
122                     }
123           }
124           sectsize = NSECTS;
125           n = -1;
126           if (burst) {
127                     n = 1;
128                     course -= burst;
129           }
130           for (; n && n <= 3; n++) {
131                     /* select a nice random course */
132                     course2 = course + randcourse(n);
133                     /* convert to radians */
134                     angle = course2 * 0.0174532925;
135                     dx = -cos(angle);
136                     dy =  sin(angle);
137                     bigger = fabs(dx);
138                     x = fabs(dy);
139                     if (x > bigger)
140                               bigger = x;
141                     dx /= bigger;
142                     dy /= bigger;
143                     x = Ship.sectx + 0.5;
144                     y = Ship.secty + 0.5;
145                     if (Ship.cond != DOCKED)
146                               Ship.torped -= 1;
147                     printf("Torpedo track");
148                     if (n > 0)
149                               printf(", torpedo number %d", n);
150                     printf(":\n%6.1f\t%4.1f\n", x, y);
151                     while (1) {
152                               ix = x += dx;
153                               iy = y += dy;
154                               if (x < 0.0 || x >= sectsize ||
155                                   y < 0.0 || y >= sectsize) {
156                                         printf("Torpedo missed\n");
157                                         break;
158                               }
159                               printf("%6.1f\t%4.1f\n", x, y);
160                               switch (Sect[ix][iy]) {
161                                 case EMPTY:
162                                         continue;
163 
164                                 case HOLE:
165                                         printf("Torpedo disappears into a black "
166                                                "hole\n");
167                                         break;
168 
169                                 case KLINGON:
170                                         for (k = 0; k < Etc.nkling; k++) {
171                                                   if (Etc.klingon[k].x != ix ||
172                                                       Etc.klingon[k].y != iy)
173                                                             continue;
174                                                   Etc.klingon[k].power -= 500 + ranf(501);
175                                                   if (Etc.klingon[k].power > 0) {
176                                                             printf("*** Hit on Klingon at "
177                                                                    "%d,%d: extensive "
178                                                                    "damages\n",
179                                                                       ix, iy);
180                                                             break;
181                                                   }
182                                                   killk(ix, iy);
183                                                   break;
184                                         }
185                                         break;
186 
187                                 case STAR:
188                                         nova(ix, iy);
189                                         break;
190 
191                                 case INHABIT:
192                                         kills(ix, iy, -1);
193                                         break;
194 
195                                 case BASE:
196                                         killb(Ship.quadx, Ship.quady);
197                                         Game.killb += 1;
198                                         break;
199 
200                                 default:
201                                         printf("Unknown object %c at %d,%d destroyed\n",
202                                                   Sect[ix][iy], ix, iy);
203                                         Sect[ix][iy] = EMPTY;
204                                         break;
205                               }
206                               break;
207                     }
208                     if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
209                               break;
210                     course += burst;
211           }
212           Move.free = 0;
213 }
214 
215 
216 /*
217 **  RANDOMIZE COURSE
218 **
219 **        This routine randomizes the course for torpedo number 'n'.
220 **        Other things handled by this routine are misfires, damages
221 **        to the tubes, etc.
222 */
223 
224 static int
randcourse(int n)225 randcourse(int n)
226 {
227           double                        r;
228           int                 d;
229 
230           d = ((franf() + franf()) - 1.0) * 20;
231           if (abs(d) > 12) {
232                     printf("Photon tubes misfire");
233                     if (n < 0)
234                               printf("\n");
235                     else
236                               printf(" on torpedo %d\n", n);
237                     if (ranf(2)) {
238                               damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
239                     }
240                     d *= 1.0 + 2.0 * franf();
241           }
242           if (Ship.shldup || Ship.cond == DOCKED) {
243                     r = Ship.shield;
244                     r = 1.0 + r / Param.shield;
245                     if (Ship.cond == DOCKED)
246                               r = 2.0;
247                     d *= r;
248           }
249           return (d);
250 }
251