1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 #include <config.h> 26 #include <rc_cmdlength.h> 27 28 //=======External Functions This Runner Calls===== 29 extern void setUp(void); 30 extern void tearDown(void); 31 extern void test_main(void ); 32 33 34 //=======Test Reset Option===== 35 void resetTest(void); resetTest(void)36void resetTest(void) 37 { 38 tearDown(); 39 setUp(); 40 } 41 42 char const *progname; 43 44 45 //=======MAIN===== main(int argc,char * argv[])46int main(int argc, char *argv[]) 47 { 48 progname = argv[0]; 49 UnityBegin("sec-2853.c"); 50 RUN_TEST(test_main, 10); 51 52 return (UnityEnd()); 53 } 54