1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 #include "config.h" 26 #include "ntp_stdlib.h" 27 #include "ntp_fp.h" 28 29 //=======External Functions This Runner Calls===== 30 extern void setUp(void); 31 extern void tearDown(void); 32 extern void test_Address(void); 33 extern void test_Netmask(void); 34 35 36 //=======Test Reset Option===== 37 void resetTest(void); resetTest(void)38void resetTest(void) 39 { 40 tearDown(); 41 setUp(); 42 } 43 44 char const *progname; 45 46 47 //=======MAIN===== main(int argc,char * argv[])48int main(int argc, char *argv[]) 49 { 50 progname = argv[0]; 51 UnityBegin("numtoa.c"); 52 RUN_TEST(test_Address, 9); 53 RUN_TEST(test_Netmask, 10); 54 55 return (UnityEnd()); 56 } 57