1 /*        $NetBSD: ram.c,v 1.8 2009/05/24 22:55:03 dholland Exp $     */
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)ram.c       8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: ram.c,v 1.8 2009/05/24 22:55:03 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <unistd.h>
43 #include "trek.h"
44 
45 /*
46 **  RAM SOME OBJECT
47 **
48 **        You have run into some sort of object.  It may be a Klingon,
49 **        a star, or a starbase.  If you run into a star, you are really
50 **        stupid, because there is no hope for you.
51 **
52 **        If you run into something else, you destroy that object.  You
53 **        also rack up incredible damages.
54 */
55 
56 void
ram(int ix,int iy)57 ram(int ix, int iy)
58 {
59           int                 i;
60           char                c;
61 
62           printf("\07RED ALERT\07: collision imminent\n");
63           c = Sect[ix][iy];
64           switch (c) {
65 
66             case KLINGON:
67                     printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
68                     killk(ix, iy);
69                     break;
70 
71             case STAR:
72             case INHABIT:
73                     printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
74                     sleep(2);
75                     printf("Spock: Hull temperature approaching 550 Degrees "
76                            "Kelvin.\n");
77                     lose(L_STAR);
78 
79             case BASE:
80                     printf("You ran into the starbase at %d,%d\n", ix, iy);
81                     killb(Ship.quadx, Ship.quady);
82                     /* don't penalize the captain if it wasn't his fault */
83                     if (!damaged(SINS))
84                               Game.killb += 1;
85                     break;
86           }
87           sleep(2);
88           printf("%s heavily damaged\n", Ship.shipname);
89 
90           /* select the number of deaths to occur */
91           i = 10 + ranf(20 * Game.skill);
92           Game.deaths += i;
93           Ship.crew -= i;
94           printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
95 
96           /* damage devices with an 80% probability */
97           for (i = 0; i < NDEV; i++) {
98                     if (ranf(100) < 20)
99                               continue;
100                     damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
101           }
102 
103           /* no chance that your shields remained up in all that */
104           Ship.shldup = 0;
105 }
106