1 /*        $NetBSD: makemaze.c,v 1.12 2021/05/02 12:50:45 rillig Exp $ */
2 /*
3  * Copyright (c) 1983-2003, Regents of the University of California.
4  * All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions are
8  * met:
9  *
10  * + Redistributions of source code must retain the above copyright
11  *   notice, this list of conditions and the following disclaimer.
12  * + Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  * + Neither the name of the University of California, San Francisco nor
16  *   the names of its contributors may be used to endorse or promote
17  *   products derived from this software without specific prior written
18  *   permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
21  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
23  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 #include <sys/cdefs.h>
34 #ifndef lint
35 __RCSID("$NetBSD: makemaze.c,v 1.12 2021/05/02 12:50:45 rillig Exp $");
36 #endif /* not lint */
37 
38 #include "hunt.h"
39 
40 #define ISCLEAR(y,x)          (Maze[y][x] == SPACE)
41 #define ODD(n)                ((n) & 01)
42 
43 #if 0
44 
45 #define NPERM       24
46 #define NDIR        4
47 
48 static const int dirs[NPERM][NDIR] = {
49           {0,1,2,3},          {3,0,1,2},          {0,2,3,1},          {0,3,2,1},
50           {1,0,2,3},          {2,3,0,1},          {0,2,1,3},          {2,3,1,0},
51           {1,0,3,2},          {1,2,0,3},          {3,1,2,0},          {2,0,3,1},
52           {1,3,0,2},          {0,3,1,2},          {1,3,2,0},          {2,0,1,3},
53           {0,1,3,2},          {3,1,0,2},          {2,1,0,3},          {1,2,3,0},
54           {2,1,3,0},          {3,0,2,1},          {3,2,0,1},          {3,2,1,0}
55 };
56 
57 static const int incr[NDIR][2] = {
58           {0, 1}, {1, 0}, {0, -1}, {-1, 0}
59 };
60 
61 
62 /*
63  * candig:
64  *        Is it legal to clear this spot?
65  */
66 static bool
67 candig(int y, int x)
68 {
69           int i;
70 
71           if (ODD(x) && ODD(y))
72                     return false;                 /* can't touch ODD spots */
73 
74           if (y < UBOUND || y >= DBOUND)
75                     return false;                 /* Beyond vertical bounds, NO */
76           if (x < LBOUND || x >= RBOUND)
77                     return false;                 /* Beyond horizontal bounds, NO */
78 
79           if (ISCLEAR(y, x))
80                     return false;                 /* Already clear, NO */
81 
82           i = ISCLEAR(y, x + 1);
83           i += ISCLEAR(y, x - 1);
84           if (i > 1)
85                     return false;                 /* Introduces cycle, NO */
86           i += ISCLEAR(y + 1, x);
87           if (i > 1)
88                     return false;                 /* Introduces cycle, NO */
89           i += ISCLEAR(y - 1, x);
90           if (i > 1)
91                     return false;                 /* Introduces cycle, NO */
92 
93           return true;                            /* OK */
94 }
95 
96 static void
97 dig(int y, int x)
98 {
99           const int *dp;
100           const int *ip;
101           int ny, nx;
102           const int *endp;
103 
104           Maze[y][x] = SPACE;                     /* Clear this spot */
105           dp = dirs[rand_num(NPERM)];
106           endp = &dp[NDIR];
107           while (dp < endp) {
108                     ip = &incr[*dp++][0];
109                     ny = y + *ip++;
110                     nx = x + *ip;
111                     if (candig(ny, nx))
112                               dig(ny, nx);
113           }
114 }
115 #endif
116 
117 static void
dig_maze(int x,int y)118 dig_maze(int x, int y)
119 {
120           int tx, ty;
121           int i, j;
122           int order[4];
123 #define MNORTH      0x1
124 #define MSOUTH      0x2
125 #define MEAST       0x4
126 #define MWEST       0x8
127 
128           tx = ty = 0;
129           Maze[y][x] = SPACE;
130           order[0] = MNORTH;
131           for (i = 1; i < 4; i++) {
132                     j = rand_num(i + 1);
133                     order[i] = order[j];
134                     order[j] = 0x1 << i;
135           }
136           for (i = 0; i < 4; i++) {
137                     switch (order[i]) {
138                       case MNORTH:
139                               tx = x;
140                               ty = y - 2;
141                               break;
142                       case MSOUTH:
143                               tx = x;
144                               ty = y + 2;
145                               break;
146                       case MEAST:
147                               tx = x + 2;
148                               ty = y;
149                               break;
150                       case MWEST:
151                               tx = x - 2;
152                               ty = y;
153                               break;
154                     }
155                     if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
156                               continue;
157                     if (Maze[ty][tx] == SPACE)
158                               continue;
159                     Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
160                     dig_maze(tx, ty);
161           }
162 }
163 
164 static void
remap(void)165 remap(void)
166 {
167           int y, x;
168           char *sp;
169           int stat;
170 
171           for (y = 0; y < HEIGHT; y++)
172                     for (x = 0; x < WIDTH; x++) {
173                               sp = &Maze[y][x];
174                               if (*sp == SPACE)
175                                         continue;
176                               stat = 0;
177                               if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
178                                         stat |= NORTH;
179                               if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
180                                         stat |= SOUTH;
181                               if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
182                                         stat |= EAST;
183                               if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
184                                         stat |= WEST;
185                               switch (stat) {
186                                 case WEST | EAST:
187                                 case EAST:
188                                 case WEST:
189                                         *sp = WALL1;
190                                         break;
191                                 case NORTH | SOUTH:
192                                 case NORTH:
193                                 case SOUTH:
194                                         *sp = WALL2;
195                                         break;
196                                 case 0:
197 #ifdef RANDOM
198                                         *sp = DOOR;
199 #endif
200 #ifdef REFLECT
201                                         *sp = rand_num(2) ? WALL4 : WALL5;
202 #endif
203                                         break;
204                                 default:
205                                         *sp = WALL3;
206                                         break;
207                               }
208                     }
209           memcpy(Orig_maze, Maze, sizeof Maze);
210 }
211 
212 void
makemaze(void)213 makemaze(void)
214 {
215           char *sp;
216           int y, x;
217 
218           /*
219            * fill maze with walls
220            */
221           sp = &Maze[0][0];
222           while (sp < &Maze[HEIGHT - 1][WIDTH])
223                     *sp++ = DOOR;
224 
225           x = rand_num(WIDTH / 2) * 2 + 1;
226           y = rand_num(HEIGHT / 2) * 2 + 1;
227           dig_maze(x, y);
228           remap();
229 }
230