1 /* $NetBSD: csqrtf.c,v 1.4 2017/01/01 19:32:14 maya Exp $ */
2 
3 /*-
4  * Copyright (c) 2007 The NetBSD Foundation, Inc.
5  * All rights reserved.
6  *
7  * This code is derived from software written by Stephen L. Moshier.
8  * It is redistributed by the NetBSD Foundation by permission of the author.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29  * POSSIBILITY OF SUCH DAMAGE.
30  */
31 
32 #include <complex.h>
33 #include <math.h>
34 
35 float complex
csqrtf(float complex z)36 csqrtf(float complex z)
37 {
38           float complex w;
39           float x, y, r, t, scale;
40 
41           x = crealf (z);
42           y = cimagf (z);
43 
44           /*
45            * input is a real number and imaginary part isn't -0.0.
46            * negative zero is on the branch cut.
47            */
48           if ((y == 0.0f) && !signbit(y)) {
49                     if (x < 0.0f) {
50                               w = 0.0f + sqrtf(-x) * I;
51                               return w;
52                     } else if (x == 0.0f) {
53                               return (0.0f + y * I);
54                     } else {
55                               w = sqrtf(x) + y * I;
56                               return w;
57                     }
58           }
59 
60           if (x == 0.0f) {
61                     if (y > 0) {
62                               r = sqrtf(0.5f * y);
63                               w = r + r * I;
64                     } else {
65                               r = sqrtf(-0.5f * y);
66                               w = r - r * I;
67                     }
68                     return w;
69           }
70 
71           /* Rescale to avoid internal overflow or underflow.  */
72           if ((fabsf(x) > 4.0f) || (fabsf(y) > 4.0f)) {
73                     x *= 0.25f;
74                     y *= 0.25f;
75                     scale = 2.0f;
76           } else {
77 #if 1
78                     x *= 6.7108864e7f; /* 2^26 */
79                     y *= 6.7108864e7f;
80                     scale = 1.220703125e-4f; /* 2^-13 */
81 #else
82                     x *= 4.0f;
83                     y *= 4.0f;
84                     scale = 0.5f;
85 #endif
86           }
87           w = x + y * I;
88           r = cabsf(w);
89           if( x > 0 ) {
90                     t = sqrtf(0.5f * r + 0.5f * x);
91                     r = scale * fabsf((0.5f * y) / t);
92                     t *= scale;
93           } else {
94                     r = sqrtf(0.5f * r - 0.5f * x);
95                     t = scale * fabsf((0.5f * y) / r);
96                     r *= scale;
97           }
98 
99           if (y > 0)
100                     w = t + r * I;
101           else
102                     w = t - r * I;
103           return w;
104 }
105