1 /*        $NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $  */
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)attack.c    8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <math.h>
43 #include "trek.h"
44 
45 /*
46 **  Klingon Attack Routine
47 **
48 **        This routine performs the Klingon attack provided that
49 **        (1) Something happened this move (i.e., not free), and
50 **        (2) You are not cloaked.  Note that if you issue the
51 **        cloak command, you are not considered cloaked until you
52 **        expend some time.
53 **
54 **        Klingons are permitted to move both before and after the
55 **        attack.  They will tend to move toward you before the
56 **        attack and away from you after the attack.
57 **
58 **        Under certain conditions you can get a critical hit.  This
59 **        sort of hit damages devices.  The probability that a given
60 **        device is damaged depends on the device.  Well protected
61 **        devices (such as the computer, which is in the core of the
62 **        ship and has considerable redundancy) almost never get
63 **        damaged, whereas devices which are exposed (such as the
64 **        warp engines) or which are particularly delicate (such as
65 **        the transporter) have a much higher probability of being
66 **        damaged.
67 **
68 **        The actual amount of damage (i.e., how long it takes to fix
69 **        it) depends on the amount of the hit and the "damfac[]"
70 **        entry for the particular device.
71 **
72 **        Casualties can also occur.
73 **
74 **  resting -- set if attack while resting
75 */
76 
77 void
attack(int resting)78 attack(int resting)
79 {
80           int                 hit, i, l;
81           int                 maxhit, tothit, shldabsb;
82           double              chgfac, propor, extradm;
83           double              dustfac, tothe;
84           int                 cas;
85           int                 hitflag;
86 
87           if (Move.free)
88                     return;
89           if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
90                     return;
91           if (Ship.cloaked && Ship.cloakgood)
92                     return;
93           /* move before attack */
94           klmove(0);
95           if (Ship.cond == DOCKED) {
96                     if (!resting)
97                               printf("Starbase shields protect the %s\n",
98                                         Ship.shipname);
99                     return;
100           }
101           /* setup shield effectiveness */
102           chgfac = 1.0;
103           if (Move.shldchg)
104                     chgfac = 0.25 + 0.50 * franf();
105           maxhit = tothit = 0;
106           hitflag = 0;
107 
108           /* let each Klingon do his damndest */
109           for (i = 0; i < Etc.nkling; i++) {
110                     /* if he's low on power he won't attack */
111                     if (Etc.klingon[i].power < 20)
112                               continue;
113                     if (!hitflag) {
114                               printf("\nStardate %.2f: Klingon attack:\n",
115                                         Now.date);
116                               hitflag++;
117                     }
118                     /* complete the hit */
119                     dustfac = 0.90 + 0.01 * franf();
120                     tothe = Etc.klingon[i].avgdist;
121                     hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
122                     /* deplete his energy */
123                     dustfac = Etc.klingon[i].power;
124                     Etc.klingon[i].power = dustfac * Param.phasfac *
125                               (1.0 + (franf() - 0.5) * 0.2);
126                     /* see how much of hit shields will absorb */
127                     shldabsb = 0;
128                     if (Ship.shldup || Move.shldchg) {
129                               propor = Ship.shield;
130                               propor /= Param.shield;
131                               shldabsb = propor * chgfac * hit;
132                               if (shldabsb > Ship.shield)
133                                         shldabsb = Ship.shield;
134                               Ship.shield -= shldabsb;
135                     }
136                     /* actually do the hit */
137                     printf("\aHIT: %d units", hit);
138                     if (!damaged(SRSCAN))
139                               printf(" from %d,%d",
140                                         Etc.klingon[i].x, Etc.klingon[i].y);
141                     cas = (shldabsb * 100) / hit;
142                     hit -= shldabsb;
143                     if (shldabsb > 0)
144                               printf(", shields absorb %d%%, effective hit %d\n",
145                                         cas, hit);
146                     else
147                               printf("\n");
148                     tothit += hit;
149                     if (hit > maxhit)
150                               maxhit = hit;
151                     Ship.energy -= hit;
152                     /* see if damages occurred */
153                     if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
154                               printf("\aCRITICAL HIT!!!\a\n");
155                               /* select a device from probability vector */
156                               cas = ranf(1000);
157                               for (l = 0; cas >= 0; l++)
158                                         cas -= Param.damprob[l];
159                               l -= 1;
160                               /* compute amount of damage */
161                               extradm = (hit * Param.damfac[l]) /
162                                         (75 + ranf(25)) + 0.5;
163                               /* damage the device */
164                               damage(l, extradm);
165                               if (damaged(SHIELD)) {
166                                         if (Ship.shldup)
167                                                   printf("Sulu: Shields knocked down, "
168                                                          "captain.\n");
169                                         Ship.shldup = 0;
170                                         Move.shldchg = 0;
171                               }
172                     }
173                     if (Ship.energy <= 0)
174                               lose(L_DSTRYD);
175           }
176 
177           /* see what our casualities are like */
178           if (maxhit >= 200 || tothit >= 500) {
179                     cas = tothit * 0.015 * franf();
180                     if (cas >= 2) {
181                               printf("McCoy: we suffered %d casualties in that "
182                                      "attack.\n",
183                                         cas);
184                               Game.deaths += cas;
185                               Ship.crew -= cas;
186                     }
187           }
188 
189           /* allow Klingons to move after attacking */
190           klmove(1);
191 
192           return;
193 }
194