1 /*        $NetBSD: fpu_mul.c,v 1.9 2016/12/06 06:41:14 isaki Exp $ */
2 
3 /*
4  * Copyright (c) 1992, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * This software was developed by the Computer Systems Engineering group
8  * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
9  * contributed to Berkeley.
10  *
11  * All advertising materials mentioning features or use of this software
12  * must display the following acknowledgement:
13  *        This product includes software developed by the University of
14  *        California, Lawrence Berkeley Laboratory.
15  *
16  * Redistribution and use in source and binary forms, with or without
17  * modification, are permitted provided that the following conditions
18  * are met:
19  * 1. Redistributions of source code must retain the above copyright
20  *    notice, this list of conditions and the following disclaimer.
21  * 2. Redistributions in binary form must reproduce the above copyright
22  *    notice, this list of conditions and the following disclaimer in the
23  *    documentation and/or other materials provided with the distribution.
24  * 3. Neither the name of the University nor the names of its contributors
25  *    may be used to endorse or promote products derived from this software
26  *    without specific prior written permission.
27  *
28  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
29  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
30  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
31  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
32  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
33  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
34  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
35  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
36  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
37  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38  * SUCH DAMAGE.
39  *
40  *        @(#)fpu_mul.c       8.1 (Berkeley) 6/11/93
41  */
42 
43 /*
44  * Perform an FPU multiply (return x * y).
45  */
46 
47 #include <sys/cdefs.h>
48 __KERNEL_RCSID(0, "$NetBSD: fpu_mul.c,v 1.9 2016/12/06 06:41:14 isaki Exp $");
49 
50 #include <sys/types.h>
51 
52 #include <machine/reg.h>
53 
54 #include "fpu_arith.h"
55 #include "fpu_emulate.h"
56 
57 /*
58  * The multiplication algorithm for normal numbers is as follows:
59  *
60  * The fraction of the product is built in the usual stepwise fashion.
61  * Each step consists of shifting the accumulator right one bit
62  * (maintaining any guard bits) and, if the next bit in y is set,
63  * adding the multiplicand (x) to the accumulator.  Then, in any case,
64  * we advance one bit leftward in y.  Algorithmically:
65  *
66  *        A = 0;
67  *        for (bit = 0; bit < FP_NMANT; bit++) {
68  *                  sticky |= A & 1, A >>= 1;
69  *                  if (Y & (1 << bit))
70  *                            A += X;
71  *        }
72  *
73  * (X and Y here represent the mantissas of x and y respectively.)
74  * The resultant accumulator (A) is the product's mantissa.  It may
75  * be as large as 11.11111... in binary and hence may need to be
76  * shifted right, but at most one bit.
77  *
78  * Since we do not have efficient multiword arithmetic, we code the
79  * accumulator as four separate words, just like any other mantissa.
80  *
81  * In the algorithm above, the bits in y are inspected one at a time.
82  * We will pick them up 32 at a time and then deal with those 32, one
83  * at a time.  Note, however, that we know several things about y:
84  *
85  *    - the guard and round bits at the bottom are sure to be zero;
86  *
87  *    - often many low bits are zero (y is often from a single or double
88  *        precision source);
89  *
90  *    - bit FP_NMANT-1 is set, and FP_1*2 fits in a word.
91  *
92  * We can also test for 32-zero-bits swiftly.  In this case, the center
93  * part of the loop---setting sticky, shifting A, and not adding---will
94  * run 32 times without adding X to A.  We can do a 32-bit shift faster
95  * by simply moving words.  Since zeros are common, we optimize this case.
96  * Furthermore, since A is initially zero, we can omit the shift as well
97  * until we reach a nonzero word.
98  */
99 struct fpn *
fpu_mul(struct fpemu * fe)100 fpu_mul(struct fpemu *fe)
101 {
102           struct fpn *x = &fe->fe_f1, *y = &fe->fe_f2;
103           uint32_t a2, a1, a0, x2, x1, x0, bit, m;
104           int sticky;
105           FPU_DECL_CARRY
106 
107           /*
108            * Put the `heavier' operand on the right (see fpu_emu.h).
109            * Then we will have one of the following cases, taken in the
110            * following order:
111            *
112            *  - y = NaN.  Implied: if only one is a signalling NaN, y is.
113            *        The result is y.
114            *  - y = Inf.  Implied: x != NaN (is 0, number, or Inf: the NaN
115            *    case was taken care of earlier).
116            *        If x = 0, the result is NaN.  Otherwise the result
117            *        is y, with its sign reversed if x is negative.
118            *  - x = 0.  Implied: y is 0 or number.
119            *        The result is 0 (with XORed sign as usual).
120            *  - other.  Implied: both x and y are numbers.
121            *        The result is x * y (XOR sign, multiply bits, add exponents).
122            */
123           ORDER(x, y);
124           if (ISNAN(y)) {
125                     return (y);
126           }
127           if (ISINF(y)) {
128                     if (ISZERO(x))
129                               return (fpu_newnan(fe));
130                     y->fp_sign ^= x->fp_sign;
131                     return (y);
132           }
133           if (ISZERO(x)) {
134                     x->fp_sign ^= y->fp_sign;
135                     return (x);
136           }
137 
138           /*
139            * Setup.  In the code below, the mask `m' will hold the current
140            * mantissa byte from y.  The variable `bit' denotes the bit
141            * within m.  We also define some macros to deal with everything.
142            */
143           x2 = x->fp_mant[2];
144           x1 = x->fp_mant[1];
145           x0 = x->fp_mant[0];
146           sticky = a2 = a1 = a0 = 0;
147 
148 #define   ADD       /* A += X */ \
149           FPU_ADDS(a2, a2, x2); \
150           FPU_ADDCS(a1, a1, x1); \
151           FPU_ADDC(a0, a0, x0)
152 
153 #define   SHR1      /* A >>= 1, with sticky */ \
154           sticky |= a2 & 1, \
155           a2 = (a2 >> 1) | (a1 << 31), a1 = (a1 >> 1) | (a0 << 31), a0 >>= 1
156 
157 #define   SHR32     /* A >>= 32, with sticky */ \
158           sticky |= a2, a2 = a1, a1 = a0, a0 = 0
159 
160 #define   STEP      /* each 1-bit step of the multiplication */ \
161           SHR1; if (bit & m) { ADD; }; bit <<= 1
162 
163           /*
164            * We are ready to begin.  The multiply loop runs once for each
165            * of the four 32-bit words.  Some words, however, are special.
166            * As noted above, the low order bits of Y are often zero.  Even
167            * if not, the first loop can certainly skip the guard bits.
168            * The last word of y has its highest 1-bit in position FP_NMANT-1,
169            * so we stop the loop when we move past that bit.
170            */
171           if ((m = y->fp_mant[2]) == 0) {
172                     /* SHR32; */                            /* unneeded since A==0 */
173           } else {
174                     bit = 1 << FP_NG;
175                     do {
176                               STEP;
177                     } while (bit != 0);
178           }
179           if ((m = y->fp_mant[1]) == 0) {
180                     SHR32;
181           } else {
182                     bit = 1;
183                     do {
184                               STEP;
185                     } while (bit != 0);
186           }
187           m = y->fp_mant[0];            /* definitely != 0 */
188           bit = 1;
189           do {
190                     STEP;
191           } while (bit <= m);
192 
193           /*
194            * Done with mantissa calculation.  Get exponent and handle
195            * 11.111...1 case, then put result in place.  We reuse x since
196            * it already has the right class (FP_NUM).
197            */
198           m = x->fp_exp + y->fp_exp;
199           if (a0 >= FP_2) {
200                     SHR1;
201                     m++;
202           }
203           x->fp_sign ^= y->fp_sign;
204           x->fp_exp = m;
205           x->fp_sticky = sticky;
206           x->fp_mant[2] = a2;
207           x->fp_mant[1] = a1;
208           x->fp_mant[0] = a0;
209           return (x);
210 }
211