1 /*        $NetBSD: answer.c,v 1.24 2021/05/02 12:50:45 rillig Exp $   */
2 /*
3  * Copyright (c) 1983-2003, Regents of the University of California.
4  * All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions are
8  * met:
9  *
10  * + Redistributions of source code must retain the above copyright
11  *   notice, this list of conditions and the following disclaimer.
12  * + Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  * + Neither the name of the University of California, San Francisco nor
16  *   the names of its contributors may be used to endorse or promote
17  *   products derived from this software without specific prior written
18  *   permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
21  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
23  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 #include <sys/cdefs.h>
34 #ifndef lint
35 __RCSID("$NetBSD: answer.c,v 1.24 2021/05/02 12:50:45 rillig Exp $");
36 #endif /* not lint */
37 
38 #include <sys/types.h>
39 #include <sys/socket.h>
40 #include <netinet/in.h>
41 #include <ctype.h>
42 #include <errno.h>
43 #include <fcntl.h>
44 #include <stdlib.h>
45 #include <unistd.h>
46 #include <assert.h>
47 #include "hunt.h"
48 
49 #define SCOREDECAY  15
50 
51 static char Ttyname[WIRE_NAMELEN];
52 
53 static IDENT *get_ident(uint32_t, uint32_t, const char *, char);
54 static void stmonitor(PLAYER *);
55 static void stplayer(PLAYER *, int);
56 
57 bool
answer(void)58 answer(void)
59 {
60           PLAYER *pp;
61           int newsock;
62           static uint32_t mode;
63           static char name[WIRE_NAMELEN];
64           static char team;
65           static int32_t enter_status;
66           static socklen_t socklen;
67           static uint32_t machine;
68           static uint32_t uid;
69           static struct sockaddr_storage newaddr;
70           char *cp1, *cp2;
71           int flags;
72           uint32_t version;
73           int i;
74 
75           socklen = sizeof(newaddr);
76           newsock = accept(huntsock, (struct sockaddr *)&newaddr, &socklen);
77           if (newsock < 0) {
78                     if (errno == EINTR)
79                               return false;
80                     complain(LOG_ERR, "accept");
81                     cleanup(1);
82           }
83 
84           /*
85            * XXX this is pretty bollocks
86            */
87           switch (newaddr.ss_family) {
88               case AF_INET:
89                     machine = ((struct sockaddr_in *)&newaddr)->sin_addr.s_addr;
90                     machine = ntohl(machine);
91                     break;
92               case AF_INET6:
93                     {
94                               struct sockaddr_in6 *sin6;
95 
96                               sin6 = (struct sockaddr_in6 *)&newaddr;
97                               assert(sizeof(sin6->sin6_addr.s6_addr) >
98                                      sizeof(machine));
99                               memcpy(&machine, sin6->sin6_addr.s6_addr,
100                                      sizeof(machine));
101                     }
102                     break;
103               case AF_UNIX:
104                     machine = gethostid();
105                     break;
106               default:
107                     machine = 0; /* ? */
108                     break;
109           }
110 
111           version = htonl((uint32_t) HUNT_VERSION);
112           (void) write(newsock, &version, sizeof(version));
113           (void) read(newsock, &uid, sizeof(uid));
114           uid = ntohl(uid);
115           (void) read(newsock, name, sizeof(name));
116           (void) read(newsock, &team, 1);
117           (void) read(newsock, &enter_status, sizeof(enter_status));
118           enter_status = ntohl(enter_status);
119           (void) read(newsock, Ttyname, sizeof(Ttyname));
120           (void) read(newsock, &mode, sizeof(mode));
121           mode = ntohl(mode);
122 
123           /*
124            * Ensure null termination.
125            */
126           name[sizeof(name)-1] = '\0';
127           Ttyname[sizeof(Ttyname)-1] = '\0';
128 
129           /*
130            * Turn off blocking I/O, so a slow or dead terminal won't stop
131            * the game.  All subsequent reads check how many bytes they read.
132            */
133           flags = fcntl(newsock, F_GETFL, 0);
134           flags |= O_NDELAY;
135           (void) fcntl(newsock, F_SETFL, flags);
136 
137           /*
138            * Make sure the name contains only printable characters
139            * since we use control characters for cursor control
140            * between driver and player processes
141            */
142           for (cp1 = cp2 = name; *cp1 != '\0'; cp1++)
143                     if (isprint((unsigned char)*cp1) || *cp1 == ' ')
144                               *cp2++ = *cp1;
145           *cp2 = '\0';
146 
147           if (mode == C_MESSAGE) {
148                     char      buf[BUFSIZ + 1];
149                     int       n;
150 
151                     if (team == ' ')
152                               (void) snprintf(buf, sizeof(buf), "%s: ", name);
153                     else
154                               (void) snprintf(buf, sizeof(buf), "%s[%c]: ", name,
155                                                   team);
156                     n = strlen(buf);
157                     for (pp = Player; pp < End_player; pp++) {
158                               cgoto(pp, HEIGHT, 0);
159                               outstr(pp, buf, n);
160                     }
161                     while ((n = read(newsock, buf, BUFSIZ)) > 0)
162                               for (pp = Player; pp < End_player; pp++)
163                                         outstr(pp, buf, n);
164                     for (pp = Player; pp < End_player; pp++) {
165                               ce(pp);
166                               sendcom(pp, REFRESH);
167                               sendcom(pp, READY, 0);
168                               (void) fflush(pp->p_output);
169                     }
170                     (void) close(newsock);
171                     return false;
172           }
173           else
174 #ifdef MONITOR
175           if (mode == C_MONITOR)
176                     if (End_monitor < &Monitor[MAXMON]) {
177                               pp = End_monitor++;
178                               i = pp - Monitor + MAXPL + 3;
179                     } else {
180                               socklen = 0;
181                               (void) write(newsock, &socklen,
182                                         sizeof socklen);
183                               (void) close(newsock);
184                               return false;
185                     }
186           else
187 #endif
188                     if (End_player < &Player[MAXPL]) {
189                               pp = End_player++;
190                               i = pp - Player + 3;
191                     } else {
192                               socklen = 0;
193                               (void) write(newsock, &socklen,
194                                         sizeof socklen);
195                               (void) close(newsock);
196                               return false;
197                     }
198 
199 #ifdef MONITOR
200           if (mode == C_MONITOR && team == ' ')
201                     team = '*';
202 #endif
203           pp->p_ident = get_ident(machine, uid, name, team);
204           pp->p_output = fdopen(newsock, "w");
205           pp->p_death[0] = '\0';
206           pp->p_fd = newsock;
207           fdset[i].fd = newsock;
208           fdset[i].events = POLLIN;
209 
210           pp->p_y = 0;
211           pp->p_x = 0;
212 
213 #ifdef MONITOR
214           if (mode == C_MONITOR)
215                     stmonitor(pp);
216           else
217 #endif
218                     stplayer(pp, enter_status);
219           return true;
220 }
221 
222 #ifdef MONITOR
223 static void
stmonitor(PLAYER * pp)224 stmonitor(PLAYER *pp)
225 {
226           int line;
227           PLAYER *npp;
228 
229           memcpy(pp->p_maze, Maze, sizeof Maze);
230 
231           drawmaze(pp);
232 
233           (void) snprintf(Buf, sizeof(Buf), "%5.5s%c%-10.10s %c", " ",
234                     stat_char(pp),
235                     pp->p_ident->i_name, pp->p_ident->i_team);
236           line = STAT_MON_ROW + 1 + (pp - Monitor);
237           for (npp = Player; npp < End_player; npp++) {
238                     cgoto(npp, line, STAT_NAME_COL);
239                     outstr(npp, Buf, STAT_NAME_LEN);
240           }
241           for (npp = Monitor; npp < End_monitor; npp++) {
242                     cgoto(npp, line, STAT_NAME_COL);
243                     outstr(npp, Buf, STAT_NAME_LEN);
244           }
245 
246           sendcom(pp, REFRESH);
247           sendcom(pp, READY, 0);
248           (void) fflush(pp->p_output);
249 }
250 #endif
251 
252 static void
stplayer(PLAYER * newpp,int enter_status)253 stplayer(PLAYER *newpp, int enter_status)
254 {
255           int x, y;
256           PLAYER *pp;
257 
258           Nplayer++;
259 
260           for (y = 0; y < UBOUND; y++)
261                     for (x = 0; x < WIDTH; x++)
262                               newpp->p_maze[y][x] = Maze[y][x];
263           for (     ; y < DBOUND; y++) {
264                     for (x = 0; x < LBOUND; x++)
265                               newpp->p_maze[y][x] = Maze[y][x];
266                     for (     ; x < RBOUND; x++)
267                               newpp->p_maze[y][x] = SPACE;
268                     for (     ; x < WIDTH;  x++)
269                               newpp->p_maze[y][x] = Maze[y][x];
270           }
271           for (     ; y < HEIGHT; y++)
272                     for (x = 0; x < WIDTH; x++)
273                               newpp->p_maze[y][x] = Maze[y][x];
274 
275           do {
276                     x = rand_num(WIDTH - 1) + 1;
277                     y = rand_num(HEIGHT - 1) + 1;
278           } while (Maze[y][x] != SPACE);
279           newpp->p_over = SPACE;
280           newpp->p_x = x;
281           newpp->p_y = y;
282           newpp->p_undershot = false;
283 
284 #ifdef FLY
285           if (enter_status == Q_FLY) {
286                     newpp->p_flying = rand_num(20);
287                     newpp->p_flyx = 2 * rand_num(6) - 5;
288                     newpp->p_flyy = 2 * rand_num(6) - 5;
289                     newpp->p_face = FLYER;
290           }
291           else
292 #endif
293           {
294                     newpp->p_flying = -1;
295                     newpp->p_face = rand_dir();
296           }
297           newpp->p_damage = 0;
298           newpp->p_damcap = MAXDAM;
299           newpp->p_nchar = 0;
300           newpp->p_ncount = 0;
301           newpp->p_nexec = 0;
302           newpp->p_ammo = ISHOTS;
303 #ifdef BOOTS
304           newpp->p_nboots = 0;
305 #endif
306           if (enter_status == Q_SCAN) {
307                     newpp->p_scan = SCANLEN;
308                     newpp->p_cloak = 0;
309           }
310           else {
311                     newpp->p_scan = 0;
312                     newpp->p_cloak = CLOAKLEN;
313           }
314           newpp->p_ncshot = 0;
315 
316           do {
317                     x = rand_num(WIDTH - 1) + 1;
318                     y = rand_num(HEIGHT - 1) + 1;
319           } while (Maze[y][x] != SPACE);
320           Maze[y][x] = GMINE;
321 #ifdef MONITOR
322           for (pp = Monitor; pp < End_monitor; pp++)
323                     check(pp, y, x);
324 #endif
325 
326           do {
327                     x = rand_num(WIDTH - 1) + 1;
328                     y = rand_num(HEIGHT - 1) + 1;
329           } while (Maze[y][x] != SPACE);
330           Maze[y][x] = MINE;
331 #ifdef MONITOR
332           for (pp = Monitor; pp < End_monitor; pp++)
333                     check(pp, y, x);
334 #endif
335 
336           (void) snprintf(Buf, sizeof(Buf), "%5.2f%c%-10.10s %c",
337                     newpp->p_ident->i_score,
338                     stat_char(newpp), newpp->p_ident->i_name,
339                     newpp->p_ident->i_team);
340           y = STAT_PLAY_ROW + 1 + (newpp - Player);
341           for (pp = Player; pp < End_player; pp++) {
342                     if (pp != newpp) {
343                               char      smallbuf[16];
344 
345                               pp->p_ammo += NSHOTS;
346                               newpp->p_ammo += NSHOTS;
347                               cgoto(pp, y, STAT_NAME_COL);
348                               outstr(pp, Buf, STAT_NAME_LEN);
349                               (void) snprintf(smallbuf, sizeof(smallbuf),
350                                                   "%3d", pp->p_ammo);
351                               cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
352                               outstr(pp, smallbuf, 3);
353                     }
354           }
355 #ifdef MONITOR
356           for (pp = Monitor; pp < End_monitor; pp++) {
357                     cgoto(pp, y, STAT_NAME_COL);
358                     outstr(pp, Buf, STAT_NAME_LEN);
359           }
360 #endif
361 
362           drawmaze(newpp);
363           drawplayer(newpp, true);
364           look(newpp);
365 #ifdef FLY
366           if (enter_status == Q_FLY)
367                     /* Make sure that the position you enter in will be erased */
368                     showexpl(newpp->p_y, newpp->p_x, FLYER);
369 #endif
370           sendcom(newpp, REFRESH);
371           sendcom(newpp, READY, 0);
372           (void) fflush(newpp->p_output);
373 }
374 
375 /*
376  * rand_dir:
377  *        Return a random direction
378  */
379 int
rand_dir(void)380 rand_dir(void)
381 {
382           switch (rand_num(4)) {
383             case 0:
384                     return LEFTS;
385             case 1:
386                     return RIGHT;
387             case 2:
388                     return BELOW;
389             case 3:
390                     return ABOVE;
391           }
392           /* NOTREACHED */
393           return(-1);
394 }
395 
396 /*
397  * get_ident:
398  *        Get the score structure of a player
399  */
400 static IDENT *
get_ident(uint32_t machine,uint32_t uid,const char * name,char team)401 get_ident(uint32_t machine, uint32_t uid, const char *name, char team)
402 {
403           IDENT *ip;
404           static IDENT punt;
405 
406           for (ip = Scores; ip != NULL; ip = ip->i_next)
407                     if (ip->i_machine == machine
408                     &&  ip->i_uid == uid
409                     &&  ip->i_team == team
410                     &&  strncmp(ip->i_name, name, WIRE_NAMELEN) == 0)
411                               break;
412 
413           if (ip != NULL) {
414                     if (ip->i_entries < SCOREDECAY)
415                               ip->i_entries++;
416                     else
417                               ip->i_kills = (ip->i_kills * (SCOREDECAY - 1))
418                                         / SCOREDECAY;
419                     ip->i_score = ip->i_kills / (double) ip->i_entries;
420           }
421           else {
422                     ip = malloc(sizeof(*ip));
423                     if (ip == NULL) {
424                               /* Fourth down, time to punt */
425                               ip = &punt;
426                     }
427                     ip->i_machine = machine;
428                     ip->i_team = team;
429                     ip->i_uid = uid;
430                     strncpy(ip->i_name, name, sizeof(ip->i_name));
431                     ip->i_kills = 0;
432                     ip->i_entries = 1;
433                     ip->i_score = 0;
434                     ip->i_absorbed = 0;
435                     ip->i_faced = 0;
436                     ip->i_shot = 0;
437                     ip->i_robbed = 0;
438                     ip->i_slime = 0;
439                     ip->i_missed = 0;
440                     ip->i_ducked = 0;
441                     ip->i_gkills = ip->i_bkills = ip->i_deaths = 0;
442                     ip->i_stillb = ip->i_saved = 0;
443                     ip->i_next = Scores;
444                     Scores = ip;
445           }
446 
447           return ip;
448 }
449