xref: /trueos/contrib/llvm/lib/CodeGen/Spiller.cpp (revision 9cedb8bb69b89b0f0c529937247a6a80cabdbaec)
1 //===-- llvm/CodeGen/Spiller.cpp -  Spiller -------------------------------===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 
10 #define DEBUG_TYPE "spiller"
11 
12 #include "Spiller.h"
13 #include "llvm/CodeGen/LiveIntervalAnalysis.h"
14 #include "llvm/CodeGen/LiveRangeEdit.h"
15 #include "llvm/CodeGen/LiveStackAnalysis.h"
16 #include "llvm/CodeGen/MachineFrameInfo.h"
17 #include "llvm/CodeGen/MachineFunction.h"
18 #include "llvm/CodeGen/MachineInstrBuilder.h"
19 #include "llvm/CodeGen/MachineLoopInfo.h"
20 #include "llvm/CodeGen/MachineRegisterInfo.h"
21 #include "llvm/CodeGen/VirtRegMap.h"
22 #include "llvm/Support/CommandLine.h"
23 #include "llvm/Support/Debug.h"
24 #include "llvm/Support/ErrorHandling.h"
25 #include "llvm/Support/raw_ostream.h"
26 #include "llvm/Target/TargetInstrInfo.h"
27 #include "llvm/Target/TargetMachine.h"
28 
29 using namespace llvm;
30 
31 namespace {
32   enum SpillerName { trivial, inline_ };
33 }
34 
35 static cl::opt<SpillerName>
36 spillerOpt("spiller",
37            cl::desc("Spiller to use: (default: standard)"),
38            cl::Prefix,
39            cl::values(clEnumVal(trivial,   "trivial spiller"),
40                       clEnumValN(inline_,  "inline", "inline spiller"),
41                       clEnumValEnd),
42            cl::init(trivial));
43 
44 // Spiller virtual destructor implementation.
~Spiller()45 Spiller::~Spiller() {}
46 
47 namespace {
48 
49 /// Utility class for spillers.
50 class SpillerBase : public Spiller {
51 protected:
52   MachineFunctionPass *pass;
53   MachineFunction *mf;
54   VirtRegMap *vrm;
55   LiveIntervals *lis;
56   MachineFrameInfo *mfi;
57   MachineRegisterInfo *mri;
58   const TargetInstrInfo *tii;
59   const TargetRegisterInfo *tri;
60 
61   /// Construct a spiller base.
SpillerBase(MachineFunctionPass & pass,MachineFunction & mf,VirtRegMap & vrm)62   SpillerBase(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm)
63     : pass(&pass), mf(&mf), vrm(&vrm)
64   {
65     lis = &pass.getAnalysis<LiveIntervals>();
66     mfi = mf.getFrameInfo();
67     mri = &mf.getRegInfo();
68     tii = mf.getTarget().getInstrInfo();
69     tri = mf.getTarget().getRegisterInfo();
70   }
71 
72   /// Add spill ranges for every use/def of the live interval, inserting loads
73   /// immediately before each use, and stores after each def. No folding or
74   /// remat is attempted.
trivialSpillEverywhere(LiveRangeEdit & LRE)75   void trivialSpillEverywhere(LiveRangeEdit& LRE) {
76     LiveInterval* li = &LRE.getParent();
77 
78     DEBUG(dbgs() << "Spilling everywhere " << *li << "\n");
79 
80     assert(li->weight != llvm::huge_valf &&
81            "Attempting to spill already spilled value.");
82 
83     assert(!TargetRegisterInfo::isStackSlot(li->reg) &&
84            "Trying to spill a stack slot.");
85 
86     DEBUG(dbgs() << "Trivial spill everywhere of reg" << li->reg << "\n");
87 
88     const TargetRegisterClass *trc = mri->getRegClass(li->reg);
89     unsigned ss = vrm->assignVirt2StackSlot(li->reg);
90 
91     // Iterate over reg uses/defs.
92     for (MachineRegisterInfo::reg_iterator
93          regItr = mri->reg_begin(li->reg); regItr != mri->reg_end();) {
94 
95       // Grab the use/def instr.
96       MachineInstr *mi = &*regItr;
97 
98       DEBUG(dbgs() << "  Processing " << *mi);
99 
100       // Step regItr to the next use/def instr.
101       do {
102         ++regItr;
103       } while (regItr != mri->reg_end() && (&*regItr == mi));
104 
105       // Collect uses & defs for this instr.
106       SmallVector<unsigned, 2> indices;
107       bool hasUse = false;
108       bool hasDef = false;
109       for (unsigned i = 0; i != mi->getNumOperands(); ++i) {
110         MachineOperand &op = mi->getOperand(i);
111         if (!op.isReg() || op.getReg() != li->reg)
112           continue;
113         hasUse |= mi->getOperand(i).isUse();
114         hasDef |= mi->getOperand(i).isDef();
115         indices.push_back(i);
116       }
117 
118       // Create a new virtual register for the load and/or store.
119       unsigned NewVReg = LRE.create();
120 
121       // Update the reg operands & kill flags.
122       for (unsigned i = 0; i < indices.size(); ++i) {
123         unsigned mopIdx = indices[i];
124         MachineOperand &mop = mi->getOperand(mopIdx);
125         mop.setReg(NewVReg);
126         if (mop.isUse() && !mi->isRegTiedToDefOperand(mopIdx)) {
127           mop.setIsKill(true);
128         }
129       }
130       assert(hasUse || hasDef);
131 
132       // Insert reload if necessary.
133       MachineBasicBlock::iterator miItr(mi);
134       if (hasUse) {
135         MachineInstrSpan MIS(miItr);
136 
137         tii->loadRegFromStackSlot(*mi->getParent(), miItr, NewVReg, ss, trc,
138                                   tri);
139         lis->InsertMachineInstrRangeInMaps(MIS.begin(), miItr);
140       }
141 
142       // Insert store if necessary.
143       if (hasDef) {
144         MachineInstrSpan MIS(miItr);
145 
146         tii->storeRegToStackSlot(*mi->getParent(), llvm::next(miItr), NewVReg,
147                                  true, ss, trc, tri);
148         lis->InsertMachineInstrRangeInMaps(llvm::next(miItr), MIS.end());
149       }
150     }
151   }
152 };
153 
154 } // end anonymous namespace
155 
156 namespace {
157 
158 /// Spills any live range using the spill-everywhere method with no attempt at
159 /// folding.
160 class TrivialSpiller : public SpillerBase {
161 public:
162 
TrivialSpiller(MachineFunctionPass & pass,MachineFunction & mf,VirtRegMap & vrm)163   TrivialSpiller(MachineFunctionPass &pass, MachineFunction &mf,
164                  VirtRegMap &vrm)
165     : SpillerBase(pass, mf, vrm) {}
166 
spill(LiveRangeEdit & LRE)167   void spill(LiveRangeEdit &LRE) {
168     // Ignore spillIs - we don't use it.
169     trivialSpillEverywhere(LRE);
170   }
171 };
172 
173 } // end anonymous namespace
174 
anchor()175 void Spiller::anchor() { }
176 
createSpiller(MachineFunctionPass & pass,MachineFunction & mf,VirtRegMap & vrm)177 llvm::Spiller* llvm::createSpiller(MachineFunctionPass &pass,
178                                    MachineFunction &mf,
179                                    VirtRegMap &vrm) {
180   switch (spillerOpt) {
181   case trivial: return new TrivialSpiller(pass, mf, vrm);
182   case inline_: return createInlineSpiller(pass, mf, vrm);
183   }
184   llvm_unreachable("Invalid spiller optimization");
185 }
186