xref: /dragonfly/lib/libc/stdlib/random.c (revision da37dfa811f28e3f809bbe6ef3eaa6ebbca1ff77)
1 /*
2  * Copyright (c) 1983, 1993
3  *        The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)random.c     8.2 (Berkeley) 5/19/95
30  * $FreeBSD: src/lib/libc/stdlib/random.c,v 1.25 2007/01/09 00:28:10 imp Exp $
31  */
32 
33 #include "namespace.h"
34 #include <sys/time.h>          /* for srandomdev() */
35 #include <sys/sysctl.h>
36 #include <fcntl.h>             /* for srandomdev() */
37 #include <stdint.h>
38 #include <stdio.h>
39 #include <stdlib.h>
40 #include <unistd.h>            /* for srandomdev() */
41 #include "un-namespace.h"
42 
43 /*
44  * random.c:
45  *
46  * An improved random number generation package.  In addition to the standard
47  * rand()/srand() like interface, this package also has a special state info
48  * interface.  The initstate() routine is called with a seed, an array of
49  * bytes, and a count of how many bytes are being passed in; this array is
50  * then initialized to contain information for random number generation with
51  * that much state information.  Good sizes for the amount of state
52  * information are 32, 64, 128, and 256 bytes.  The state can be switched by
53  * calling the setstate() routine with the same array as was initiallized
54  * with initstate().  By default, the package runs with 128 bytes of state
55  * information and generates far better random numbers than a linear
56  * congruential generator.  If the amount of state information is less than
57  * 32 bytes, a simple linear congruential R.N.G. is used.
58  *
59  * Internally, the state information is treated as an array of uint32_t's; the
60  * zeroeth element of the array is the type of R.N.G. being used (small
61  * integer); the remainder of the array is the state information for the
62  * R.N.G.  Thus, 32 bytes of state information will give 7 ints worth of
63  * state information, which will allow a degree seven polynomial.  (Note:
64  * the zeroeth word of state information also has some other information
65  * stored in it -- see setstate() for details).
66  *
67  * The random number generation technique is a linear feedback shift register
68  * approach, employing trinomials (since there are fewer terms to sum up that
69  * way).  In this approach, the least significant bit of all the numbers in
70  * the state table will act as a linear feedback shift register, and will
71  * have period 2^deg - 1 (where deg is the degree of the polynomial being
72  * used, assuming that the polynomial is irreducible and primitive).  The
73  * higher order bits will have longer periods, since their values are also
74  * influenced by pseudo-random carries out of the lower bits.  The total
75  * period of the generator is approximately deg*(2**deg - 1); thus doubling
76  * the amount of state information has a vast influence on the period of the
77  * generator.  Note: the deg*(2**deg - 1) is an approximation only good for
78  * large deg, when the period of the shift is the dominant factor.
79  * With deg equal to seven, the period is actually much longer than the
80  * 7*(2**7 - 1) predicted by this formula.
81  *
82  * Modified 28 December 1994 by Jacob S. Rosenberg.
83  * The following changes have been made:
84  * All references to the type u_int have been changed to unsigned long.
85  * All references to type int have been changed to type long.  Other
86  * cleanups have been made as well.  A warning for both initstate and
87  * setstate has been inserted to the effect that on Sparc platforms
88  * the 'arg_state' variable must be forced to begin on word boundaries.
89  * This can be easily done by casting a long integer array to char *.
90  * The overall logic has been left STRICTLY alone.  This software was
91  * tested on both a VAX and Sun SpacsStation with exactly the same
92  * results.  The new version and the original give IDENTICAL results.
93  * The new version is somewhat faster than the original.  As the
94  * documentation says:  "By default, the package runs with 128 bytes of
95  * state information and generates far better random numbers than a linear
96  * congruential generator.  If the amount of state information is less than
97  * 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of
98  * 128 bytes, this new version runs about 19 percent faster and for a 16
99  * byte buffer it is about 5 percent faster.
100  */
101 
102 /*
103  * For each of the currently supported random number generators, we have a
104  * break value on the amount of state information (you need at least this
105  * many bytes of state info to support this random number generator), a degree
106  * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
107  * the separation between the two lower order coefficients of the trinomial.
108  */
109 #define   TYPE_0              0                   /* linear congruential */
110 #define   BREAK_0             8
111 #define   DEG_0               0
112 #define   SEP_0               0
113 
114 #define   TYPE_1              1                   /* x**7 + x**3 + 1 */
115 #define   BREAK_1             32
116 #define   DEG_1               7
117 #define   SEP_1               3
118 
119 #define   TYPE_2              2                   /* x**15 + x + 1 */
120 #define   BREAK_2             64
121 #define   DEG_2               15
122 #define   SEP_2               1
123 
124 #define   TYPE_3              3                   /* x**31 + x**3 + 1 */
125 #define   BREAK_3             128
126 #define   DEG_3               31
127 #define   SEP_3               3
128 
129 #define   TYPE_4              4                   /* x**63 + x + 1 */
130 #define   BREAK_4             256
131 #define   DEG_4               63
132 #define   SEP_4               1
133 
134 /*
135  * Array versions of the above information to make code run faster --
136  * relies on fact that TYPE_i == i.
137  */
138 #define   MAX_TYPES 5         /* max number of types above */
139 #define   NSHUFF              50      /* to drop some "seed -> 1st value" linearity */
140 
141 static const int degrees[MAX_TYPES] =   { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
142 static const int seps [MAX_TYPES] =     { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
143 
144 /*
145  * Initially, everything is set up as if from:
146  *
147  *        initstate(1, randtbl, 128);
148  *
149  * Note that this initialization takes advantage of the fact that srandom()
150  * advances the front and rear pointers 10*rand_deg times, and hence the
151  * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
152  * element of the state information, which contains info about the current
153  * position of the rear pointer is just
154  *
155  *        MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
156  */
157 
158 static uint32_t randtbl[DEG_3 + 1] = {
159           TYPE_3,
160           0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
161           0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
162           0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
163           0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
164           0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
165           0xf3bec5da
166 };
167 
168 /*
169  * fptr and rptr are two pointers into the state info, a front and a rear
170  * pointer.  These two pointers are always rand_sep places aparts, as they
171  * cycle cyclically through the state information.  (Yes, this does mean we
172  * could get away with just one pointer, but the code for random() is more
173  * efficient this way).  The pointers are left positioned as they would be
174  * from the call
175  *
176  *        initstate(1, randtbl, 128);
177  *
178  * (The position of the rear pointer, rptr, is really 0 (as explained above
179  * in the initialization of randtbl) because the state table pointer is set
180  * to point to randtbl[1] (as explained below).
181  */
182 static uint32_t *fptr = &randtbl[SEP_3 + 1];
183 static uint32_t *rptr = &randtbl[1];
184 
185 /*
186  * The following things are the pointer to the state information table, the
187  * type of the current generator, the degree of the current polynomial being
188  * used, and the separation between the two pointers.  Note that for efficiency
189  * of random(), we remember the first location of the state information, not
190  * the zeroeth.  Hence it is valid to access state[-1], which is used to
191  * store the type of the R.N.G.  Also, we remember the last location, since
192  * this is more efficient than indexing every time to find the address of
193  * the last element to see if the front and rear pointers have wrapped.
194  */
195 static uint32_t *state = &randtbl[1];
196 static int rand_type = TYPE_3;
197 static int rand_deg = DEG_3;
198 static int rand_sep = SEP_3;
199 static uint32_t *end_ptr = &randtbl[DEG_3 + 1];
200 
201 static inline uint32_t good_rand(int32_t);
202 
203 /*
204  * Compute x = (7^5 * x) mod (2^31 - 1)
205  * wihout overflowing 31 bits:
206  *      (2^31 - 1) = 127773 * (7^5) + 2836
207  * From "Random number generators: good ones are hard to find",
208  * Park and Miller, Communications of the ACM, vol. 31, no. 10,
209  * October 1988, p. 1195.
210  */
211 static inline uint32_t
good_rand(int32_t x)212 good_rand(int32_t x)
213 {
214           int32_t hi, lo;
215 
216           /* Can't be initialized with 0, so use another value. */
217           if (x == 0)
218                     x = 123459876;
219           hi = x / 127773;
220           lo = x % 127773;
221           x = 16807 * lo - 2836 * hi;
222           if (x < 0)
223                     x += 0x7fffffff;
224           return (x);
225 }
226 
227 /*
228  * srandom:
229  *
230  * Initialize the random number generator based on the given seed.  If the
231  * type is the trivial no-state-information type, just remember the seed.
232  * Otherwise, initializes state[] based on the given "seed" via a linear
233  * congruential generator.  Then, the pointers are set to known locations
234  * that are exactly rand_sep places apart.  Lastly, it cycles the state
235  * information a given number of times to get rid of any initial dependencies
236  * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
237  * for default usage relies on values produced by this routine.
238  */
239 void
srandom(unsigned long x)240 srandom(unsigned long x)
241 {
242           int i, lim;
243 
244           state[0] = (uint32_t)x;
245           if (rand_type == TYPE_0)
246                     lim = NSHUFF;
247           else {
248                     for (i = 1; i < rand_deg; i++)
249                               state[i] = good_rand(state[i - 1]);
250                     fptr = &state[rand_sep];
251                     rptr = &state[0];
252                     lim = 10 * rand_deg;
253           }
254           for (i = 0; i < lim; i++)
255                     random();
256 }
257 
258 /*
259  * srandomdev:
260  *
261  * Many programs choose the seed value in a totally predictable manner.
262  * This often causes problems.  We seed the generator using the much more
263  * secure random(4) interface.  Note that this particular seeding
264  * procedure can generate states which are impossible to reproduce by
265  * calling srandom() with any value, since the succeeding terms in the
266  * state buffer are no longer derived from the LC algorithm applied to
267  * a fixed seed.
268  */
269 
270 void
srandomdev(void)271 srandomdev(void)
272 {
273           size_t len;
274           size_t n;
275           int fd;
276 
277           if (rand_type == TYPE_0)
278                     len = sizeof state[0];
279           else
280                     len = rand_deg * sizeof state[0];
281 
282           /*
283            * Standard
284            */
285           fd = _open("/dev/random", O_RDONLY|O_CLOEXEC, 0);
286           if (fd >= 0) {
287                     n = _read(fd, (void *)state, len);
288                     _close(fd);
289                     if ((ssize_t)n < 0)
290                               n = 0;
291           }
292 
293           /*
294            * Back-off incase chroot has no access to /dev/random
295            */
296           n = n & ~15;
297           if (n < len) {
298                     size_t r = len - n;
299                     if (sysctlbyname("kern.random", (char *)state + n,
300                                          &r, NULL, 0) == 0) {
301                               n += r;
302                     }
303           }
304 
305           /*
306            * Pray
307            *
308            * NOTE: 'random' data on the stack is not random, don't try to
309            *         access it.
310            */
311           n = n & ~15;
312           if (n < len) {
313                     struct timeval tv;
314 
315                     gettimeofday(&tv, NULL);
316                     srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec);
317                     return;
318           }
319 
320           if (rand_type != TYPE_0) {
321                     fptr = &state[rand_sep];
322                     rptr = &state[0];
323           }
324 }
325 
326 /*
327  * initstate:
328  *
329  * Initialize the state information in the given array of n bytes for future
330  * random number generation.  Based on the number of bytes we are given, and
331  * the break values for the different R.N.G.'s, we choose the best (largest)
332  * one we can and set things up for it.  srandom() is then called to
333  * initialize the state information.
334  *
335  * Note that on return from srandom(), we set state[-1] to be the type
336  * multiplexed with the current value of the rear pointer; this is so
337  * successive calls to initstate() won't lose this information and will be
338  * able to restart with setstate().
339  *
340  * Note: the first thing we do is save the current state, if any, just like
341  * setstate() so that it doesn't matter when initstate is called.
342  *
343  * Parameters:
344  *        seed:               seed for R.N.G.
345  *        arg_state:          pointer to state array
346  *        n:                  # bytes of state info
347  *
348  * Returns a pointer to the old state.
349  *
350  * Note: The Sparc platform requires that arg_state begin on an int
351  * word boundary; otherwise a bus error will occur. Even so, lint will
352  * complain about mis-alignment, but you should disregard these messages.
353  */
354 char *
initstate(unsigned long seed,char * arg_state,long n)355 initstate(unsigned long seed, char *arg_state, long n)
356 {
357           char *ostate = (char *)(&state[-1]);
358           uint32_t *int_arg_state = (uint32_t *)arg_state;
359 
360           if (rand_type == TYPE_0)
361                     state[-1] = rand_type;
362           else
363                     state[-1] = MAX_TYPES * (rptr - state) + rand_type;
364           if (n < BREAK_0) {
365                     fprintf(stderr,
366                         "random: not enough state (%ld bytes); ignored.\n", n);
367                     return(0);
368           }
369           if (n < BREAK_1) {
370                     rand_type = TYPE_0;
371                     rand_deg = DEG_0;
372                     rand_sep = SEP_0;
373           } else if (n < BREAK_2) {
374                     rand_type = TYPE_1;
375                     rand_deg = DEG_1;
376                     rand_sep = SEP_1;
377           } else if (n < BREAK_3) {
378                     rand_type = TYPE_2;
379                     rand_deg = DEG_2;
380                     rand_sep = SEP_2;
381           } else if (n < BREAK_4) {
382                     rand_type = TYPE_3;
383                     rand_deg = DEG_3;
384                     rand_sep = SEP_3;
385           } else {
386                     rand_type = TYPE_4;
387                     rand_deg = DEG_4;
388                     rand_sep = SEP_4;
389           }
390           state = int_arg_state + 1; /* first location */
391           end_ptr = &state[rand_deg];   /* must set end_ptr before srandom */
392           srandom(seed);
393           if (rand_type == TYPE_0)
394                     int_arg_state[0] = rand_type;
395           else
396                     int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
397           return(ostate);
398 }
399 
400 /*
401  * setstate:
402  *
403  * Restore the state from the given state array.
404  *
405  * Note: it is important that we also remember the locations of the pointers
406  * in the current state information, and restore the locations of the pointers
407  * from the old state information.  This is done by multiplexing the pointer
408  * location into the zeroeth word of the state information.
409  *
410  * Note that due to the order in which things are done, it is OK to call
411  * setstate() with the same state as the current state.
412  *
413  * Parameters:
414  *        arg_state:          pointer to state array
415  *
416  * Returns a pointer to the old state information.
417  *
418  * Note: The Sparc platform requires that arg_state begin on an int
419  * word boundary; otherwise a bus error will occur. Even so, lint will
420  * complain about mis-alignment, but you should disregard these messages.
421  */
422 char *
setstate(char * arg_state)423 setstate(char *arg_state)
424 {
425           uint32_t *new_state = (uint32_t *)arg_state;
426           uint32_t type = new_state[0] % MAX_TYPES;
427           uint32_t rear = new_state[0] / MAX_TYPES;
428           char *ostate = (char *)(&state[-1]);
429 
430           if (rand_type == TYPE_0)
431                     state[-1] = rand_type;
432           else
433                     state[-1] = MAX_TYPES * (rptr - state) + rand_type;
434           switch(type) {
435           case TYPE_0:
436           case TYPE_1:
437           case TYPE_2:
438           case TYPE_3:
439           case TYPE_4:
440                     rand_type = type;
441                     rand_deg = degrees[type];
442                     rand_sep = seps[type];
443                     break;
444           default:
445                     fprintf(stderr,
446                         "random: state info corrupted; not changed.\n");
447           }
448           state = new_state + 1;
449           if (rand_type != TYPE_0) {
450                     rptr = &state[rear];
451                     fptr = &state[(rear + rand_sep) % rand_deg];
452           }
453           end_ptr = &state[rand_deg];             /* set end_ptr too */
454           return(ostate);
455 }
456 
457 /*
458  * random:
459  *
460  * If we are using the trivial TYPE_0 R.N.G., just do the old linear
461  * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is
462  * the same in all the other cases due to all the global variables that have
463  * been set up.  The basic operation is to add the number at the rear pointer
464  * into the one at the front pointer.  Then both pointers are advanced to
465  * the next location cyclically in the table.  The value returned is the sum
466  * generated, reduced to 31 bits by throwing away the "least random" low bit.
467  *
468  * Note: the code takes advantage of the fact that both the front and
469  * rear pointers can't wrap on the same call by not testing the rear
470  * pointer if the front one has wrapped.
471  *
472  * Returns a 31-bit random number.
473  */
474 long
random(void)475 random(void)
476 {
477           uint32_t i;
478           uint32_t *f, *r;
479 
480           if (rand_type == TYPE_0) {
481                     i = state[0];
482                     state[0] = i = (good_rand(i)) & 0x7fffffff;
483           } else {
484                     /*
485                      * Use local variables rather than static variables for speed.
486                      */
487                     f = fptr; r = rptr;
488                     *f += *r;
489                     /* chucking least random bit */
490                     i = (*f >> 1) & 0x7fffffff;
491                     if (++f >= end_ptr) {
492                               f = state;
493                               ++r;
494                     }
495                     else if (++r >= end_ptr) {
496                               r = state;
497                     }
498 
499                     fptr = f; rptr = r;
500           }
501           return((long)i);
502 }
503