1 ///////////////////////////////////////////////////////////////////////////////
2 //
3 /// \file       simple_coder.c
4 /// \brief      Wrapper for simple filters
5 ///
6 /// Simple filters don't change the size of the data i.e. number of bytes
7 /// in equals the number of bytes out.
8 //
9 //  Author:     Lasse Collin
10 //
11 //  This file has been put into the public domain.
12 //  You can do whatever you want with this file.
13 //
14 ///////////////////////////////////////////////////////////////////////////////
15 
16 #include "simple_private.h"
17 
18 
19 /// Copied or encodes/decodes more data to out[].
20 static lzma_ret
copy_or_code(lzma_simple_coder * coder,const lzma_allocator * allocator,const uint8_t * restrict in,size_t * restrict in_pos,size_t in_size,uint8_t * restrict out,size_t * restrict out_pos,size_t out_size,lzma_action action)21 copy_or_code(lzma_simple_coder *coder, const lzma_allocator *allocator,
22                     const uint8_t *restrict in, size_t *restrict in_pos,
23                     size_t in_size, uint8_t *restrict out,
24                     size_t *restrict out_pos, size_t out_size, lzma_action action)
25 {
26           assert(!coder->end_was_reached);
27 
28           if (coder->next.code == NULL) {
29                     lzma_bufcpy(in, in_pos, in_size, out, out_pos, out_size);
30 
31                     // Check if end of stream was reached.
32                     if (coder->is_encoder && action == LZMA_FINISH
33                                         && *in_pos == in_size)
34                               coder->end_was_reached = true;
35 
36           } else {
37                     // Call the next coder in the chain to provide us some data.
38                     const lzma_ret ret = coder->next.code(
39                                         coder->next.coder, allocator,
40                                         in, in_pos, in_size,
41                                         out, out_pos, out_size, action);
42 
43                     if (ret == LZMA_STREAM_END) {
44                               assert(!coder->is_encoder
45                                                   || action == LZMA_FINISH);
46                               coder->end_was_reached = true;
47 
48                     } else if (ret != LZMA_OK) {
49                               return ret;
50                     }
51           }
52 
53           return LZMA_OK;
54 }
55 
56 
57 static size_t
call_filter(lzma_simple_coder * coder,uint8_t * buffer,size_t size)58 call_filter(lzma_simple_coder *coder, uint8_t *buffer, size_t size)
59 {
60           const size_t filtered = coder->filter(coder->simple,
61                               coder->now_pos, coder->is_encoder,
62                               buffer, size);
63           coder->now_pos += filtered;
64           return filtered;
65 }
66 
67 
68 static lzma_ret
simple_code(void * coder_ptr,const lzma_allocator * allocator,const uint8_t * restrict in,size_t * restrict in_pos,size_t in_size,uint8_t * restrict out,size_t * restrict out_pos,size_t out_size,lzma_action action)69 simple_code(void *coder_ptr, const lzma_allocator *allocator,
70                     const uint8_t *restrict in, size_t *restrict in_pos,
71                     size_t in_size, uint8_t *restrict out,
72                     size_t *restrict out_pos, size_t out_size, lzma_action action)
73 {
74           lzma_simple_coder *coder = coder_ptr;
75 
76           // TODO: Add partial support for LZMA_SYNC_FLUSH. We can support it
77           // in cases when the filter is able to filter everything. With most
78           // simple filters it can be done at offset that is a multiple of 2,
79           // 4, or 16. With x86 filter, it needs good luck, and thus cannot
80           // be made to work predictably.
81           if (action == LZMA_SYNC_FLUSH)
82                     return LZMA_OPTIONS_ERROR;
83 
84           // Flush already filtered data from coder->buffer[] to out[].
85           if (coder->pos < coder->filtered) {
86                     lzma_bufcpy(coder->buffer, &coder->pos, coder->filtered,
87                                         out, out_pos, out_size);
88 
89                     // If we couldn't flush all the filtered data, return to
90                     // application immediately.
91                     if (coder->pos < coder->filtered)
92                               return LZMA_OK;
93 
94                     if (coder->end_was_reached) {
95                               assert(coder->filtered == coder->size);
96                               return LZMA_STREAM_END;
97                     }
98           }
99 
100           // If we get here, there is no filtered data left in the buffer.
101           coder->filtered = 0;
102 
103           assert(!coder->end_was_reached);
104 
105           // If there is more output space left than there is unfiltered data
106           // in coder->buffer[], flush coder->buffer[] to out[], and copy/code
107           // more data to out[] hopefully filling it completely. Then filter
108           // the data in out[]. This step is where most of the data gets
109           // filtered if the buffer sizes used by the application are reasonable.
110           const size_t out_avail = out_size - *out_pos;
111           const size_t buf_avail = coder->size - coder->pos;
112           if (out_avail > buf_avail || buf_avail == 0) {
113                     // Store the old position so that we know from which byte
114                     // to start filtering.
115                     const size_t out_start = *out_pos;
116 
117                     // Flush data from coder->buffer[] to out[], but don't reset
118                     // coder->pos and coder->size yet. This way the coder can be
119                     // restarted if the next filter in the chain returns e.g.
120                     // LZMA_MEM_ERROR.
121                     memcpy(out + *out_pos, coder->buffer + coder->pos, buf_avail);
122                     *out_pos += buf_avail;
123 
124                     // Copy/Encode/Decode more data to out[].
125                     {
126                               const lzma_ret ret = copy_or_code(coder, allocator,
127                                                   in, in_pos, in_size,
128                                                   out, out_pos, out_size, action);
129                               assert(ret != LZMA_STREAM_END);
130                               if (ret != LZMA_OK)
131                                         return ret;
132                     }
133 
134                     // Filter out[].
135                     const size_t size = *out_pos - out_start;
136                     const size_t filtered = call_filter(
137                                         coder, out + out_start, size);
138 
139                     const size_t unfiltered = size - filtered;
140                     assert(unfiltered <= coder->allocated / 2);
141 
142                     // Now we can update coder->pos and coder->size, because
143                     // the next coder in the chain (if any) was successful.
144                     coder->pos = 0;
145                     coder->size = unfiltered;
146 
147                     if (coder->end_was_reached) {
148                               // The last byte has been copied to out[] already.
149                               // They are left as is.
150                               coder->size = 0;
151 
152                     } else if (unfiltered > 0) {
153                               // There is unfiltered data left in out[]. Copy it to
154                               // coder->buffer[] and rewind *out_pos appropriately.
155                               *out_pos -= unfiltered;
156                               memcpy(coder->buffer, out + *out_pos, unfiltered);
157                     }
158           } else if (coder->pos > 0) {
159                     memmove(coder->buffer, coder->buffer + coder->pos, buf_avail);
160                     coder->size -= coder->pos;
161                     coder->pos = 0;
162           }
163 
164           assert(coder->pos == 0);
165 
166           // If coder->buffer[] isn't empty, try to fill it by copying/decoding
167           // more data. Then filter coder->buffer[] and copy the successfully
168           // filtered data to out[]. It is probable, that some filtered and
169           // unfiltered data will be left to coder->buffer[].
170           if (coder->size > 0) {
171                     {
172                               const lzma_ret ret = copy_or_code(coder, allocator,
173                                                   in, in_pos, in_size,
174                                                   coder->buffer, &coder->size,
175                                                   coder->allocated, action);
176                               assert(ret != LZMA_STREAM_END);
177                               if (ret != LZMA_OK)
178                                         return ret;
179                     }
180 
181                     coder->filtered = call_filter(
182                                         coder, coder->buffer, coder->size);
183 
184                     // Everything is considered to be filtered if coder->buffer[]
185                     // contains the last bytes of the data.
186                     if (coder->end_was_reached)
187                               coder->filtered = coder->size;
188 
189                     // Flush as much as possible.
190                     lzma_bufcpy(coder->buffer, &coder->pos, coder->filtered,
191                                         out, out_pos, out_size);
192           }
193 
194           // Check if we got everything done.
195           if (coder->end_was_reached && coder->pos == coder->size)
196                     return LZMA_STREAM_END;
197 
198           return LZMA_OK;
199 }
200 
201 
202 static void
simple_coder_end(void * coder_ptr,const lzma_allocator * allocator)203 simple_coder_end(void *coder_ptr, const lzma_allocator *allocator)
204 {
205           lzma_simple_coder *coder = coder_ptr;
206           lzma_next_end(&coder->next, allocator);
207           lzma_free(coder->simple, allocator);
208           lzma_free(coder, allocator);
209           return;
210 }
211 
212 
213 static lzma_ret
simple_coder_update(void * coder_ptr,const lzma_allocator * allocator,const lzma_filter * filters_null lzma_attribute ((__unused__)),const lzma_filter * reversed_filters)214 simple_coder_update(void *coder_ptr, const lzma_allocator *allocator,
215                     const lzma_filter *filters_null lzma_attribute((__unused__)),
216                     const lzma_filter *reversed_filters)
217 {
218           lzma_simple_coder *coder = coder_ptr;
219 
220           // No update support, just call the next filter in the chain.
221           return lzma_next_filter_update(
222                               &coder->next, allocator, reversed_filters + 1);
223 }
224 
225 
226 extern lzma_ret
lzma_simple_coder_init(lzma_next_coder * next,const lzma_allocator * allocator,const lzma_filter_info * filters,size_t (* filter)(void * simple,uint32_t now_pos,bool is_encoder,uint8_t * buffer,size_t size),size_t simple_size,size_t unfiltered_max,uint32_t alignment,bool is_encoder)227 lzma_simple_coder_init(lzma_next_coder *next, const lzma_allocator *allocator,
228                     const lzma_filter_info *filters,
229                     size_t (*filter)(void *simple, uint32_t now_pos,
230                               bool is_encoder, uint8_t *buffer, size_t size),
231                     size_t simple_size, size_t unfiltered_max,
232                     uint32_t alignment, bool is_encoder)
233 {
234           // Allocate memory for the lzma_simple_coder structure if needed.
235           lzma_simple_coder *coder = next->coder;
236           if (coder == NULL) {
237                     // Here we allocate space also for the temporary buffer. We
238                     // need twice the size of unfiltered_max, because then it
239                     // is always possible to filter at least unfiltered_max bytes
240                     // more data in coder->buffer[] if it can be filled completely.
241                     coder = lzma_alloc(sizeof(lzma_simple_coder)
242                                         + 2 * unfiltered_max, allocator);
243                     if (coder == NULL)
244                               return LZMA_MEM_ERROR;
245 
246                     next->coder = coder;
247                     next->code = &simple_code;
248                     next->end = &simple_coder_end;
249                     next->update = &simple_coder_update;
250 
251                     coder->next = LZMA_NEXT_CODER_INIT;
252                     coder->filter = filter;
253                     coder->allocated = 2 * unfiltered_max;
254 
255                     // Allocate memory for filter-specific data structure.
256                     if (simple_size > 0) {
257                               coder->simple = lzma_alloc(simple_size, allocator);
258                               if (coder->simple == NULL)
259                                         return LZMA_MEM_ERROR;
260                     } else {
261                               coder->simple = NULL;
262                     }
263           }
264 
265           if (filters[0].options != NULL) {
266                     const lzma_options_bcj *simple = filters[0].options;
267                     coder->now_pos = simple->start_offset;
268                     if (coder->now_pos & (alignment - 1))
269                               return LZMA_OPTIONS_ERROR;
270           } else {
271                     coder->now_pos = 0;
272           }
273 
274           // Reset variables.
275           coder->is_encoder = is_encoder;
276           coder->end_was_reached = false;
277           coder->pos = 0;
278           coder->filtered = 0;
279           coder->size = 0;
280 
281           return lzma_next_filter_init(&coder->next, allocator, filters + 1);
282 }
283