xref: /dragonfly/games/rogue/score.c (revision 3536f98c1c75c45bd29f481cf18b0f90cea395f7)
1 /*-
2  * Copyright (c) 1988, 1993
3  *        The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  *
32  * @(#)score.c      8.1 (Berkeley) 5/31/93
33  * $FreeBSD: src/games/rogue/score.c,v 1.4 1999/11/30 03:49:27 billf Exp $
34  */
35 
36 /*
37  * score.c
38  *
39  * This source herein may be modified and/or distributed by anybody who
40  * so desires, with the following restrictions:
41  *    1.)  No portion of this notice shall be removed.
42  *    2.)  Credit shall not be taken for the creation of this source.
43  *    3.)  This code is not to be traded, sold, or used for personal
44  *         gain or profit.
45  *
46  */
47 
48 #include <stdio.h>
49 #include "rogue.h"
50 #include "pathnames.h"
51 
52 static void center(short, const char *);
53 static int get_value(const object *);
54 static void id_all(void);
55 static void insert_score(char [][82], char [][30], const char *, short, short,
56                               const object *, short);
57 static int name_cmp(char *, const char *);
58 static void nickize(char *, const char *, const char *);
59 static void sell_pack(void);
60 static void sf_error(void) __dead2;
61 
62 void
killed_by(const object * monster,short other)63 killed_by(const object *monster, short other)
64 {
65           char buf[128];
66 
67           md_ignore_signals();
68 
69           if (other != QUIT) {
70                     rogue.gold = ((rogue.gold * 9) / 10);
71           }
72 
73           if (other) {
74                     switch(other) {
75                     case HYPOTHERMIA:
76                               strcpy(buf, "died of hypothermia");
77                               break;
78                     case STARVATION:
79                               strcpy(buf, "died of starvation");
80                               break;
81                     case POISON_DART:
82                               strcpy(buf, "killed by a dart");
83                               break;
84                     case QUIT:
85                               strcpy(buf, "quit");
86                               break;
87                     case KFIRE:
88                               strcpy(buf, "killed by fire");
89                               break;
90                     }
91           } else {
92                     strcpy(buf, "Killed by ");
93                     if (is_vowel(m_names[monster->m_char - 'A'][0])) {
94                               strcat(buf, "an ");
95                     } else {
96                               strcat(buf, "a ");
97                     }
98                     strcat(buf, m_names[monster->m_char - 'A']);
99           }
100           strcat(buf, " with ");
101           sprintf(buf+strlen(buf), "%ld gold", rogue.gold);
102           if ((!other) && (!no_skull)) {
103                     clear();
104                     mvaddstr(4, 32, "__---------__");
105                     mvaddstr(5, 30, "_~             ~_");
106                     mvaddstr(6, 29, "/                 \\");
107                     mvaddstr(7, 28, "~                   ~");
108                     mvaddstr(8, 27, "/                     \\");
109                     mvaddstr(9, 27, "|    XXXX     XXXX    |");
110                     mvaddstr(10, 27, "|    XXXX     XXXX    |");
111                     mvaddstr(11, 27, "|    XXX       XXX    |");
112                     mvaddstr(12, 28, "\\         @         /");
113                     mvaddstr(13, 29, "--\\     @@@     /--");
114                     mvaddstr(14, 30, "| |    @@@    | |");
115                     mvaddstr(15, 30, "| |           | |");
116                     mvaddstr(16, 30, "| vvVvvvvvvvVvv |");
117                     mvaddstr(17, 30, "|  ^^^^^^^^^^^  |");
118                     mvaddstr(18, 31, "\\_           _/");
119                     mvaddstr(19, 33, "~---------~");
120                     center(21, nick_name);
121                     center(22, buf);
122           } else {
123                     message(buf, 0);
124           }
125           message("", 0);
126           put_scores(monster, other);
127 }
128 
129 void
win(void)130 win(void)
131 {
132           unwield(rogue.weapon);                  /* disarm and relax */
133           unwear(rogue.armor);
134           un_put_on(rogue.left_ring);
135           un_put_on(rogue.right_ring);
136 
137           clear();
138           mvaddstr(10, 11, "@   @  @@@   @   @      @  @  @   @@@   @   @   @");
139           mvaddstr(11, 11, " @ @  @   @  @   @      @  @  @  @   @  @@  @   @");
140           mvaddstr(12, 11, "  @   @   @  @   @      @  @  @  @   @  @ @ @   @");
141           mvaddstr(13, 11, "  @   @   @  @   @      @  @  @  @   @  @  @@");
142           mvaddstr(14, 11, "  @    @@@    @@@        @@ @@    @@@   @   @   @");
143           mvaddstr(17, 11, "Congratulations,  you have  been admitted  to  the");
144           mvaddstr(18, 11, "Fighters' Guild.   You return home,  sell all your");
145           mvaddstr(19, 11, "treasures at great profit and retire into comfort.");
146           message("", 0);
147           message("", 0);
148           id_all();
149           sell_pack();
150           put_scores(NULL, WIN);
151 }
152 
153 void
quit(boolean from_intrpt)154 quit(boolean from_intrpt)
155 {
156           char buf[128];
157           short i, orow, ocol;
158           boolean mc;
159 
160           orow = ocol = 0;
161           mc = FALSE;
162           md_ignore_signals();
163 
164           if (from_intrpt) {
165                     orow = rogue.row;
166                     ocol = rogue.col;
167 
168                     mc = msg_cleared;
169 
170                     for (i = 0; i < DCOLS; i++) {
171                               buf[i] = mvinch(0, i);
172                     }
173           }
174           check_message();
175           message("really quit?", 1);
176           if (rgetchar() != 'y') {
177                     md_heed_signals();
178                     check_message();
179                     if (from_intrpt) {
180                               for (i = 0; i < DCOLS; i++) {
181                                         mvaddch(0, i, buf[i]);
182                               }
183                               msg_cleared = mc;
184                               move(orow, ocol);
185                               refresh();
186                     }
187                     return;
188           }
189           if (from_intrpt) {
190                     clean_up(byebye_string);
191           }
192           check_message();
193           killed_by(NULL, QUIT);
194 }
195 
196 void
put_scores(const object * monster,short other)197 put_scores(const object *monster, short other)
198 {
199           short i, n, rank = 10, x, ne = 0, found_player = -1;
200           char scores[10][82];
201           char n_names[10][30];
202           char buf[128];
203           FILE *fp;
204           long s;
205           boolean pause = score_only;
206 
207           md_lock(1);
208 
209           if ((fp = fopen(_PATH_SCOREFILE, "r+")) == NULL &&
210               (fp = fopen(_PATH_SCOREFILE, "w+")) == NULL) {
211                     message("cannot read/write/create score file", 0);
212                     sf_error();
213           }
214           rewind(fp);
215           xxx(1);
216 
217           for (i = 0; i < 10; i++) {
218                     if (((n = fread(scores[i], sizeof(char), 80, fp)) < 80) && (n != 0)) {
219                               sf_error();
220                     } else if (n != 0) {
221                               xxxx(scores[i], 80);
222                               if ((n = fread(n_names[i], sizeof(char), 30, fp)) < 30) {
223                                         sf_error();
224                               }
225                               xxxx(n_names[i], 30);
226                     } else {
227                               break;
228                     }
229                     ne++;
230                     if ((!score_only) && (found_player == -1)) {
231                               if (!name_cmp(scores[i]+15, login_name)) {
232                                         x = 5;
233                                         while (scores[i][x] == ' ') {
234                                                   x++;
235                                         }
236                                         s = lget_number(scores[i] + x);
237                                         if (rogue.gold < s) {
238                                                   score_only = 1;
239                                         } else {
240                                                   found_player = i;
241                                         }
242                               }
243                     }
244           }
245 
246           /* Remove a superseded entry, if any. */
247           if (found_player != -1) {
248                     ne--;
249                     for (i = found_player; i < ne; i++) {
250                               strcpy(scores[i], scores[i+1]);
251                               strcpy(n_names[i], n_names[i+1]);
252                     }
253           }
254 
255           /* If we're going to insert ourselves, do it now */
256           if (!score_only) {
257                     for (i = 0; i < ne; i++) {
258                               x = 5;
259                               while (scores[i][x] == ' ') {
260                                         x++;
261                               }
262                               s = lget_number(scores[i] + x);
263 
264                               if (rogue.gold >= s) {
265                                         rank = i;
266                                         break;
267                               }
268                     }
269                     if (ne == 0) {
270                               rank = 0;
271                     } else if ((ne < 10) && (rank == 10)) {
272                               rank = ne;
273                     }
274                     if (rank < 10) {
275                               insert_score(scores, n_names, nick_name, rank, ne, monster,
276                                         other);
277                               if (ne < 10) {
278                                         ne++;
279                               }
280                     }
281                     rewind(fp);
282           }
283 
284           clear();
285           mvaddstr(3, 30, "Top  Ten  Rogueists");
286           mvaddstr(8, 0, "Rank   Score   Name");
287 
288           md_ignore_signals();
289 
290           xxx(1);
291 
292           for (i = 0; i < ne; i++) {
293                     if (i == rank) {
294                               standout();
295                     }
296                     if (i == 9) {
297                               scores[i][0] = '1';
298                               scores[i][1] = '0';
299                     } else {
300                               scores[i][0] = ' ';
301                               scores[i][1] = i + '1';
302                     }
303                     nickize(buf, scores[i], n_names[i]);
304                     mvaddstr(i+10, 0, buf);
305                     if (rank < 10) {
306                               xxxx(scores[i], 80);
307                               fwrite(scores[i], sizeof(char), 80, fp);
308                               xxxx(n_names[i], 30);
309                               fwrite(n_names[i], sizeof(char), 30, fp);
310                     }
311                     if (i == rank) {
312                               standend();
313                     }
314           }
315           md_lock(0);
316           refresh();
317           fclose(fp);
318           message("", 0);
319           if (pause) {
320                     message("", 0);
321           }
322           clean_up("");
323 }
324 
325 static void
insert_score(char scores[][82],char n_names[][30],const char * n_name,short rank,short n,const object * monster,short other)326 insert_score(char scores[][82], char n_names[][30], const char *n_name,
327                short rank, short n, const object *monster, short other)
328 {
329           short i;
330           char buf[128];
331 
332           if (n > 0) {
333                     for (i = n; i > rank; i--) {
334                               if ((i < 10) && (i > 0)) {
335                                         strcpy(scores[i], scores[i-1]);
336                                         strcpy(n_names[i], n_names[i-1]);
337                               }
338                     }
339           }
340           sprintf(buf, "%2d    %6ld   %s: ", rank+1, rogue.gold, login_name);
341 
342           if (other) {
343                     switch(other) {
344                     case HYPOTHERMIA:
345                               strcat(buf, "died of hypothermia");
346                               break;
347                     case STARVATION:
348                               strcat(buf, "died of starvation");
349                               break;
350                     case POISON_DART:
351                               strcat(buf, "killed by a dart");
352                               break;
353                     case QUIT:
354                               strcat(buf, "quit");
355                               break;
356                     case WIN:
357                               strcat(buf, "a total winner");
358                               break;
359                     case KFIRE:
360                               strcpy(buf, "killed by fire");
361                               break;
362                     }
363           } else {
364                     strcat(buf, "killed by ");
365                     if (is_vowel(m_names[monster->m_char - 'A'][0])) {
366                               strcat(buf, "an ");
367                     } else {
368                               strcat(buf, "a ");
369                     }
370                     strcat(buf, m_names[monster->m_char - 'A']);
371           }
372           sprintf(buf+strlen(buf), " on level %d ",  max_level);
373           if ((other != WIN) && has_amulet()) {
374                     strcat(buf, "with amulet");
375           }
376           for (i = strlen(buf); i < 79; i++) {
377                     buf[i] = ' ';
378           }
379           buf[79] = 0;
380           strcpy(scores[rank], buf);
381           strcpy(n_names[rank], n_name);
382 }
383 
384 boolean
is_vowel(short ch)385 is_vowel(short ch)
386 {
387           return( (ch == 'a') ||
388                     (ch == 'e') ||
389                     (ch == 'i') ||
390                     (ch == 'o') ||
391                     (ch == 'u') );
392 }
393 
394 static void
sell_pack(void)395 sell_pack(void)
396 {
397           object *obj;
398           short row = 2, val;
399           char buf[DCOLS];
400 
401           obj = rogue.pack.next_object;
402 
403           clear();
404           mvaddstr(1, 0, "Value      Item");
405 
406           while (obj) {
407                     if (obj->what_is != FOOD) {
408                               obj->identified = 1;
409                               val = get_value(obj);
410                               rogue.gold += val;
411 
412                               if (row < DROWS) {
413                                         sprintf(buf, "%5d      ", val);
414                                         get_desc(obj, buf+11);
415                                         mvaddstr(row++, 0, buf);
416                               }
417                     }
418                     obj = obj->next_object;
419           }
420           refresh();
421           if (rogue.gold > MAX_GOLD) {
422                     rogue.gold = MAX_GOLD;
423           }
424           message("", 0);
425 }
426 
427 static int
get_value(const object * obj)428 get_value(const object *obj)
429 {
430           short wc;
431           int val;
432 
433           val = 0;
434           wc = obj->which_kind;
435 
436           switch(obj->what_is) {
437           case WEAPON:
438                     val = id_weapons[wc].value;
439                     if ((wc == ARROW) || (wc == DAGGER) || (wc == SHURIKEN) ||
440                               (wc == DART)) {
441                               val *= obj->quantity;
442                     }
443                     val += (obj->d_enchant * 85);
444                     val += (obj->hit_enchant * 85);
445                     break;
446           case ARMOR:
447                     val = id_armors[wc].value;
448                     val += (obj->d_enchant * 75);
449                     if (obj->is_protected) {
450                               val += 200;
451                     }
452                     break;
453           case WAND:
454                     val = id_wands[wc].value * (obj->class + 1);
455                     break;
456           case SCROL:
457                     val = id_scrolls[wc].value * obj->quantity;
458                     break;
459           case POTION:
460                     val = id_potions[wc].value * obj->quantity;
461                     break;
462           case AMULET:
463                     val = 5000;
464                     break;
465           case RING:
466                     val = id_rings[wc].value * (obj->class + 1);
467                     break;
468           }
469           if (val <= 0) {
470                     val = 10;
471           }
472           return(val);
473 }
474 
475 static void
id_all(void)476 id_all(void)
477 {
478           short i;
479 
480           for (i = 0; i < SCROLS; i++) {
481                     id_scrolls[i].id_status = IDENTIFIED;
482           }
483           for (i = 0; i < WEAPONS; i++) {
484                     id_weapons[i].id_status = IDENTIFIED;
485           }
486           for (i = 0; i < ARMORS; i++) {
487                     id_armors[i].id_status = IDENTIFIED;
488           }
489           for (i = 0; i < WANDS; i++) {
490                     id_wands[i].id_status = IDENTIFIED;
491           }
492           for (i = 0; i < POTIONS; i++) {
493                     id_potions[i].id_status = IDENTIFIED;
494           }
495 }
496 
497 static int
name_cmp(char * s1,const char * s2)498 name_cmp(char *s1, const char *s2)
499 {
500           short i = 0;
501           int r;
502 
503           while(s1[i] != ':') {
504                     i++;
505           }
506           s1[i] = 0;
507           r = strcmp(s1, s2);
508           s1[i] = ':';
509           return(r);
510 }
511 
512 void
xxxx(char * buf,short n)513 xxxx(char *buf, short n)
514 {
515           short i;
516           unsigned char c;
517 
518           for (i = 0; i < n; i++) {
519 
520                     /* It does not matter if accuracy is lost during this assignment */
521                     c = (unsigned char)xxx(0);
522 
523                     buf[i] ^= c;
524           }
525 }
526 
527 long
xxx(boolean st)528 xxx(boolean st)
529 {
530           static long f, s;
531           long r;
532 
533           if (st) {
534                     f = 37;
535                     s = 7;
536                     return(0L);
537           }
538           r = ((f * s) + 9337) % 8887;
539           f = s;
540           s = r;
541           return(r);
542 }
543 
544 static void
nickize(char * buf,const char * score,const char * n_name)545 nickize(char *buf, const char *score, const char *n_name)
546 {
547           short i = 15, j;
548 
549           if (!n_name[0]) {
550                     strcpy(buf, score);
551           } else {
552                     strncpy(buf, score, 16);
553 
554                     while (score[i] != ':') {
555                               i++;
556                     }
557 
558                     strcpy(buf+15, n_name);
559                     j = strlen(buf);
560 
561                     while (score[i]) {
562                               buf[j++] = score[i++];
563                     }
564                     buf[j] = 0;
565                     buf[79] = 0;
566           }
567 }
568 
569 static void
center(short row,const char * buf)570 center(short row, const char *buf)
571 {
572           short margin;
573 
574           margin = ((DCOLS - strlen(buf)) / 2);
575           mvaddstr(row, margin, buf);
576 }
577 
578 static void
sf_error(void)579 sf_error(void)
580 {
581           md_lock(0);
582           message("", 1);
583           clean_up("sorry, score file is out of order");
584 }
585