xref: /NextBSD/contrib/llvm/include/llvm/CodeGen/MachineFrameInfo.h (revision 84d351007654069f9643c8e4b4802a7f5f08ee42)
1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // The file defines the MachineFrameInfo class.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H
16 
17 #include "llvm/ADT/SmallVector.h"
18 #include "llvm/Support/DataTypes.h"
19 #include <cassert>
20 #include <vector>
21 
22 namespace llvm {
23 class raw_ostream;
24 class DataLayout;
25 class TargetRegisterClass;
26 class Type;
27 class MachineFunction;
28 class MachineBasicBlock;
29 class TargetFrameLowering;
30 class TargetMachine;
31 class BitVector;
32 class Value;
33 class AllocaInst;
34 
35 /// The CalleeSavedInfo class tracks the information need to locate where a
36 /// callee saved register is in the current frame.
37 class CalleeSavedInfo {
38   unsigned Reg;
39   int FrameIdx;
40 
41 public:
42   explicit CalleeSavedInfo(unsigned R, int FI = 0)
Reg(R)43   : Reg(R), FrameIdx(FI) {}
44 
45   // Accessors.
getReg()46   unsigned getReg()                        const { return Reg; }
getFrameIdx()47   int getFrameIdx()                        const { return FrameIdx; }
setFrameIdx(int FI)48   void setFrameIdx(int FI)                       { FrameIdx = FI; }
49 };
50 
51 /// The MachineFrameInfo class represents an abstract stack frame until
52 /// prolog/epilog code is inserted.  This class is key to allowing stack frame
53 /// representation optimizations, such as frame pointer elimination.  It also
54 /// allows more mundane (but still important) optimizations, such as reordering
55 /// of abstract objects on the stack frame.
56 ///
57 /// To support this, the class assigns unique integer identifiers to stack
58 /// objects requested clients.  These identifiers are negative integers for
59 /// fixed stack objects (such as arguments passed on the stack) or nonnegative
60 /// for objects that may be reordered.  Instructions which refer to stack
61 /// objects use a special MO_FrameIndex operand to represent these frame
62 /// indexes.
63 ///
64 /// Because this class keeps track of all references to the stack frame, it
65 /// knows when a variable sized object is allocated on the stack.  This is the
66 /// sole condition which prevents frame pointer elimination, which is an
67 /// important optimization on register-poor architectures.  Because original
68 /// variable sized alloca's in the source program are the only source of
69 /// variable sized stack objects, it is safe to decide whether there will be
70 /// any variable sized objects before all stack objects are known (for
71 /// example, register allocator spill code never needs variable sized
72 /// objects).
73 ///
74 /// When prolog/epilog code emission is performed, the final stack frame is
75 /// built and the machine instructions are modified to refer to the actual
76 /// stack offsets of the object, eliminating all MO_FrameIndex operands from
77 /// the program.
78 ///
79 /// @brief Abstract Stack Frame Information
80 class MachineFrameInfo {
81 
82   // Represent a single object allocated on the stack.
83   struct StackObject {
84     // The offset of this object from the stack pointer on entry to
85     // the function.  This field has no meaning for a variable sized element.
86     int64_t SPOffset;
87 
88     // The size of this object on the stack. 0 means a variable sized object,
89     // ~0ULL means a dead object.
90     uint64_t Size;
91 
92     // The required alignment of this stack slot.
93     unsigned Alignment;
94 
95     // If true, the value of the stack object is set before
96     // entering the function and is not modified inside the function. By
97     // default, fixed objects are immutable unless marked otherwise.
98     bool isImmutable;
99 
100     // If true the stack object is used as spill slot. It
101     // cannot alias any other memory objects.
102     bool isSpillSlot;
103 
104     /// If this stack object is originated from an Alloca instruction
105     /// this value saves the original IR allocation. Can be NULL.
106     const AllocaInst *Alloca;
107 
108     // If true, the object was mapped into the local frame
109     // block and doesn't need additional handling for allocation beyond that.
110     bool PreAllocated;
111 
112     // If true, an LLVM IR value might point to this object.
113     // Normally, spill slots and fixed-offset objects don't alias IR-accessible
114     // objects, but there are exceptions (on PowerPC, for example, some byval
115     // arguments have ABI-prescribed offsets).
116     bool isAliased;
117 
StackObjectStackObject118     StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
119                 bool isSS, const AllocaInst *Val, bool A)
120       : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
121         isSpillSlot(isSS), Alloca(Val), PreAllocated(false), isAliased(A) {}
122   };
123 
124   /// The alignment of the stack.
125   unsigned StackAlignment;
126 
127   /// Can the stack be realigned.
128   bool StackRealignable;
129 
130   /// The list of stack objects allocated.
131   std::vector<StackObject> Objects;
132 
133   /// This contains the number of fixed objects contained on
134   /// the stack.  Because fixed objects are stored at a negative index in the
135   /// Objects list, this is also the index to the 0th object in the list.
136   unsigned NumFixedObjects;
137 
138   /// This boolean keeps track of whether any variable
139   /// sized objects have been allocated yet.
140   bool HasVarSizedObjects;
141 
142   /// This boolean keeps track of whether there is a call
143   /// to builtin \@llvm.frameaddress.
144   bool FrameAddressTaken;
145 
146   /// This boolean keeps track of whether there is a call
147   /// to builtin \@llvm.returnaddress.
148   bool ReturnAddressTaken;
149 
150   /// This boolean keeps track of whether there is a call
151   /// to builtin \@llvm.experimental.stackmap.
152   bool HasStackMap;
153 
154   /// This boolean keeps track of whether there is a call
155   /// to builtin \@llvm.experimental.patchpoint.
156   bool HasPatchPoint;
157 
158   /// The prolog/epilog code inserter calculates the final stack
159   /// offsets for all of the fixed size objects, updating the Objects list
160   /// above.  It then updates StackSize to contain the number of bytes that need
161   /// to be allocated on entry to the function.
162   uint64_t StackSize;
163 
164   /// The amount that a frame offset needs to be adjusted to
165   /// have the actual offset from the stack/frame pointer.  The exact usage of
166   /// this is target-dependent, but it is typically used to adjust between
167   /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
168   /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
169   /// to the distance between the initial SP and the value in FP.  For many
170   /// targets, this value is only used when generating debug info (via
171   /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
172   /// corresponding adjustments are performed directly.
173   int OffsetAdjustment;
174 
175   /// The prolog/epilog code inserter may process objects that require greater
176   /// alignment than the default alignment the target provides.
177   /// To handle this, MaxAlignment is set to the maximum alignment
178   /// needed by the objects on the current frame.  If this is greater than the
179   /// native alignment maintained by the compiler, dynamic alignment code will
180   /// be needed.
181   ///
182   unsigned MaxAlignment;
183 
184   /// Set to true if this function adjusts the stack -- e.g.,
185   /// when calling another function. This is only valid during and after
186   /// prolog/epilog code insertion.
187   bool AdjustsStack;
188 
189   /// Set to true if this function has any function calls.
190   bool HasCalls;
191 
192   /// The frame index for the stack protector.
193   int StackProtectorIdx;
194 
195   /// The frame index for the function context. Used for SjLj exceptions.
196   int FunctionContextIdx;
197 
198   /// This contains the size of the largest call frame if the target uses frame
199   /// setup/destroy pseudo instructions (as defined in the TargetFrameInfo
200   /// class).  This information is important for frame pointer elimination.
201   /// If is only valid during and after prolog/epilog code insertion.
202   unsigned MaxCallFrameSize;
203 
204   /// The prolog/epilog code inserter fills in this vector with each
205   /// callee saved register saved in the frame.  Beyond its use by the prolog/
206   /// epilog code inserter, this data used for debug info and exception
207   /// handling.
208   std::vector<CalleeSavedInfo> CSInfo;
209 
210   /// Has CSInfo been set yet?
211   bool CSIValid;
212 
213   /// References to frame indices which are mapped
214   /// into the local frame allocation block. <FrameIdx, LocalOffset>
215   SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
216 
217   /// Size of the pre-allocated local frame block.
218   int64_t LocalFrameSize;
219 
220   /// Required alignment of the local object blob, which is the strictest
221   /// alignment of any object in it.
222   unsigned LocalFrameMaxAlign;
223 
224   /// Whether the local object blob needs to be allocated together. If not,
225   /// PEI should ignore the isPreAllocated flags on the stack objects and
226   /// just allocate them normally.
227   bool UseLocalStackAllocationBlock;
228 
229   /// Whether the "realign-stack" option is on.
230   bool RealignOption;
231 
232   /// True if the function dynamically adjusts the stack pointer through some
233   /// opaque mechanism like inline assembly or Win32 EH.
234   bool HasOpaqueSPAdjustment;
235 
236   /// True if the function contains a call to the llvm.vastart intrinsic.
237   bool HasVAStart;
238 
239   /// True if this is a varargs function that contains a musttail call.
240   bool HasMustTailInVarArgFunc;
241 
242   /// True if this function contains a tail call. If so immutable objects like
243   /// function arguments are no longer so. A tail call *can* override fixed
244   /// stack objects like arguments so we can't treat them as immutable.
245   bool HasTailCall;
246 
247   /// Not null, if shrink-wrapping found a better place for the prologue.
248   MachineBasicBlock *Save;
249   /// Not null, if shrink-wrapping found a better place for the epilogue.
250   MachineBasicBlock *Restore;
251 
252 public:
MachineFrameInfo(unsigned StackAlign,bool isStackRealign,bool RealignOpt)253   explicit MachineFrameInfo(unsigned StackAlign, bool isStackRealign,
254                             bool RealignOpt)
255       : StackAlignment(StackAlign), StackRealignable(isStackRealign),
256         RealignOption(RealignOpt) {
257     StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
258     HasVarSizedObjects = false;
259     FrameAddressTaken = false;
260     ReturnAddressTaken = false;
261     HasStackMap = false;
262     HasPatchPoint = false;
263     AdjustsStack = false;
264     HasCalls = false;
265     StackProtectorIdx = -1;
266     FunctionContextIdx = -1;
267     MaxCallFrameSize = 0;
268     CSIValid = false;
269     LocalFrameSize = 0;
270     LocalFrameMaxAlign = 0;
271     UseLocalStackAllocationBlock = false;
272     HasOpaqueSPAdjustment = false;
273     HasVAStart = false;
274     HasMustTailInVarArgFunc = false;
275     Save = nullptr;
276     Restore = nullptr;
277     HasTailCall = false;
278   }
279 
280   /// Return true if there are any stack objects in this function.
hasStackObjects()281   bool hasStackObjects() const { return !Objects.empty(); }
282 
283   /// This method may be called any time after instruction
284   /// selection is complete to determine if the stack frame for this function
285   /// contains any variable sized objects.
hasVarSizedObjects()286   bool hasVarSizedObjects() const { return HasVarSizedObjects; }
287 
288   /// Return the index for the stack protector object.
getStackProtectorIndex()289   int getStackProtectorIndex() const { return StackProtectorIdx; }
setStackProtectorIndex(int I)290   void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
291 
292   /// Return the index for the function context object.
293   /// This object is used for SjLj exceptions.
getFunctionContextIndex()294   int getFunctionContextIndex() const { return FunctionContextIdx; }
setFunctionContextIndex(int I)295   void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
296 
297   /// This method may be called any time after instruction
298   /// selection is complete to determine if there is a call to
299   /// \@llvm.frameaddress in this function.
isFrameAddressTaken()300   bool isFrameAddressTaken() const { return FrameAddressTaken; }
setFrameAddressIsTaken(bool T)301   void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
302 
303   /// This method may be called any time after
304   /// instruction selection is complete to determine if there is a call to
305   /// \@llvm.returnaddress in this function.
isReturnAddressTaken()306   bool isReturnAddressTaken() const { return ReturnAddressTaken; }
setReturnAddressIsTaken(bool s)307   void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
308 
309   /// This method may be called any time after instruction
310   /// selection is complete to determine if there is a call to builtin
311   /// \@llvm.experimental.stackmap.
hasStackMap()312   bool hasStackMap() const { return HasStackMap; }
313   void setHasStackMap(bool s = true) { HasStackMap = s; }
314 
315   /// This method may be called any time after instruction
316   /// selection is complete to determine if there is a call to builtin
317   /// \@llvm.experimental.patchpoint.
hasPatchPoint()318   bool hasPatchPoint() const { return HasPatchPoint; }
319   void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
320 
321   /// Return the minimum frame object index.
getObjectIndexBegin()322   int getObjectIndexBegin() const { return -NumFixedObjects; }
323 
324   /// Return one past the maximum frame object index.
getObjectIndexEnd()325   int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
326 
327   /// Return the number of fixed objects.
getNumFixedObjects()328   unsigned getNumFixedObjects() const { return NumFixedObjects; }
329 
330   /// Return the number of objects.
getNumObjects()331   unsigned getNumObjects() const { return Objects.size(); }
332 
333   /// Map a frame index into the local object block
mapLocalFrameObject(int ObjectIndex,int64_t Offset)334   void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
335     LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
336     Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
337   }
338 
339   /// Get the local offset mapping for a for an object.
getLocalFrameObjectMap(int i)340   std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
341     assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
342             "Invalid local object reference!");
343     return LocalFrameObjects[i];
344   }
345 
346   /// Return the number of objects allocated into the local object block.
getLocalFrameObjectCount()347   int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
348 
349   /// Set the size of the local object blob.
setLocalFrameSize(int64_t sz)350   void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
351 
352   /// Get the size of the local object blob.
getLocalFrameSize()353   int64_t getLocalFrameSize() const { return LocalFrameSize; }
354 
355   /// Required alignment of the local object blob,
356   /// which is the strictest alignment of any object in it.
setLocalFrameMaxAlign(unsigned Align)357   void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
358 
359   /// Return the required alignment of the local object blob.
getLocalFrameMaxAlign()360   unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
361 
362   /// Get whether the local allocation blob should be allocated together or
363   /// let PEI allocate the locals in it directly.
getUseLocalStackAllocationBlock()364   bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
365 
366   /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
367   /// should be allocated together or let PEI allocate the locals in it
368   /// directly.
setUseLocalStackAllocationBlock(bool v)369   void setUseLocalStackAllocationBlock(bool v) {
370     UseLocalStackAllocationBlock = v;
371   }
372 
373   /// Return true if the object was pre-allocated into the local block.
isObjectPreAllocated(int ObjectIdx)374   bool isObjectPreAllocated(int ObjectIdx) const {
375     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
376            "Invalid Object Idx!");
377     return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
378   }
379 
380   /// Return the size of the specified object.
getObjectSize(int ObjectIdx)381   int64_t getObjectSize(int ObjectIdx) const {
382     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
383            "Invalid Object Idx!");
384     return Objects[ObjectIdx+NumFixedObjects].Size;
385   }
386 
387   /// Change the size of the specified stack object.
setObjectSize(int ObjectIdx,int64_t Size)388   void setObjectSize(int ObjectIdx, int64_t Size) {
389     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
390            "Invalid Object Idx!");
391     Objects[ObjectIdx+NumFixedObjects].Size = Size;
392   }
393 
394   /// Return the alignment of the specified stack object.
getObjectAlignment(int ObjectIdx)395   unsigned getObjectAlignment(int ObjectIdx) const {
396     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
397            "Invalid Object Idx!");
398     return Objects[ObjectIdx+NumFixedObjects].Alignment;
399   }
400 
401   /// setObjectAlignment - Change the alignment of the specified stack object.
setObjectAlignment(int ObjectIdx,unsigned Align)402   void setObjectAlignment(int ObjectIdx, unsigned Align) {
403     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
404            "Invalid Object Idx!");
405     Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
406     ensureMaxAlignment(Align);
407   }
408 
409   /// Return the underlying Alloca of the specified
410   /// stack object if it exists. Returns 0 if none exists.
getObjectAllocation(int ObjectIdx)411   const AllocaInst* getObjectAllocation(int ObjectIdx) const {
412     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
413            "Invalid Object Idx!");
414     return Objects[ObjectIdx+NumFixedObjects].Alloca;
415   }
416 
417   /// Return the assigned stack offset of the specified object
418   /// from the incoming stack pointer.
getObjectOffset(int ObjectIdx)419   int64_t getObjectOffset(int ObjectIdx) const {
420     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
421            "Invalid Object Idx!");
422     assert(!isDeadObjectIndex(ObjectIdx) &&
423            "Getting frame offset for a dead object?");
424     return Objects[ObjectIdx+NumFixedObjects].SPOffset;
425   }
426 
427   /// Set the stack frame offset of the specified object. The
428   /// offset is relative to the stack pointer on entry to the function.
setObjectOffset(int ObjectIdx,int64_t SPOffset)429   void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
430     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
431            "Invalid Object Idx!");
432     assert(!isDeadObjectIndex(ObjectIdx) &&
433            "Setting frame offset for a dead object?");
434     Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
435   }
436 
437   /// Return the number of bytes that must be allocated to hold
438   /// all of the fixed size frame objects.  This is only valid after
439   /// Prolog/Epilog code insertion has finalized the stack frame layout.
getStackSize()440   uint64_t getStackSize() const { return StackSize; }
441 
442   /// Set the size of the stack.
setStackSize(uint64_t Size)443   void setStackSize(uint64_t Size) { StackSize = Size; }
444 
445   /// Estimate and return the size of the stack frame.
446   unsigned estimateStackSize(const MachineFunction &MF) const;
447 
448   /// Return the correction for frame offsets.
getOffsetAdjustment()449   int getOffsetAdjustment() const { return OffsetAdjustment; }
450 
451   /// Set the correction for frame offsets.
setOffsetAdjustment(int Adj)452   void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
453 
454   /// Return the alignment in bytes that this function must be aligned to,
455   /// which is greater than the default stack alignment provided by the target.
getMaxAlignment()456   unsigned getMaxAlignment() const { return MaxAlignment; }
457 
458   /// Make sure the function is at least Align bytes aligned.
459   void ensureMaxAlignment(unsigned Align);
460 
461   /// Return true if this function adjusts the stack -- e.g.,
462   /// when calling another function. This is only valid during and after
463   /// prolog/epilog code insertion.
adjustsStack()464   bool adjustsStack() const { return AdjustsStack; }
setAdjustsStack(bool V)465   void setAdjustsStack(bool V) { AdjustsStack = V; }
466 
467   /// Return true if the current function has any function calls.
hasCalls()468   bool hasCalls() const { return HasCalls; }
setHasCalls(bool V)469   void setHasCalls(bool V) { HasCalls = V; }
470 
471   /// Returns true if the function contains opaque dynamic stack adjustments.
hasOpaqueSPAdjustment()472   bool hasOpaqueSPAdjustment() const { return HasOpaqueSPAdjustment; }
setHasOpaqueSPAdjustment(bool B)473   void setHasOpaqueSPAdjustment(bool B) { HasOpaqueSPAdjustment = B; }
474 
475   /// Returns true if the function calls the llvm.va_start intrinsic.
hasVAStart()476   bool hasVAStart() const { return HasVAStart; }
setHasVAStart(bool B)477   void setHasVAStart(bool B) { HasVAStart = B; }
478 
479   /// Returns true if the function is variadic and contains a musttail call.
hasMustTailInVarArgFunc()480   bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; }
setHasMustTailInVarArgFunc(bool B)481   void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; }
482 
483   /// Returns true if the function contains a tail call.
hasTailCall()484   bool hasTailCall() const { return HasTailCall; }
setHasTailCall()485   void setHasTailCall() { HasTailCall = true; }
486 
487   /// Return the maximum size of a call frame that must be
488   /// allocated for an outgoing function call.  This is only available if
489   /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
490   /// then only during or after prolog/epilog code insertion.
491   ///
getMaxCallFrameSize()492   unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
setMaxCallFrameSize(unsigned S)493   void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
494 
495   /// Create a new object at a fixed location on the stack.
496   /// All fixed objects should be created before other objects are created for
497   /// efficiency. By default, fixed objects are not pointed to by LLVM IR
498   /// values. This returns an index with a negative value.
499   int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable,
500                         bool isAliased = false);
501 
502   /// Create a spill slot at a fixed location on the stack.
503   /// Returns an index with a negative value.
504   int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset);
505 
506   /// Returns true if the specified index corresponds to a fixed stack object.
isFixedObjectIndex(int ObjectIdx)507   bool isFixedObjectIndex(int ObjectIdx) const {
508     return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
509   }
510 
511   /// Returns true if the specified index corresponds
512   /// to an object that might be pointed to by an LLVM IR value.
isAliasedObjectIndex(int ObjectIdx)513   bool isAliasedObjectIndex(int ObjectIdx) const {
514     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
515            "Invalid Object Idx!");
516     return Objects[ObjectIdx+NumFixedObjects].isAliased;
517   }
518 
519   /// isImmutableObjectIndex - Returns true if the specified index corresponds
520   /// to an immutable object.
isImmutableObjectIndex(int ObjectIdx)521   bool isImmutableObjectIndex(int ObjectIdx) const {
522     // Tail calling functions can clobber their function arguments.
523     if (HasTailCall)
524       return false;
525     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
526            "Invalid Object Idx!");
527     return Objects[ObjectIdx+NumFixedObjects].isImmutable;
528   }
529 
530   /// Returns true if the specified index corresponds to a spill slot.
isSpillSlotObjectIndex(int ObjectIdx)531   bool isSpillSlotObjectIndex(int ObjectIdx) const {
532     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
533            "Invalid Object Idx!");
534     return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
535   }
536 
537   /// Returns true if the specified index corresponds to a dead object.
isDeadObjectIndex(int ObjectIdx)538   bool isDeadObjectIndex(int ObjectIdx) const {
539     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
540            "Invalid Object Idx!");
541     return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
542   }
543 
544   /// Returns true if the specified index corresponds to a variable sized
545   /// object.
isVariableSizedObjectIndex(int ObjectIdx)546   bool isVariableSizedObjectIndex(int ObjectIdx) const {
547     assert(unsigned(ObjectIdx + NumFixedObjects) < Objects.size() &&
548            "Invalid Object Idx!");
549     return Objects[ObjectIdx + NumFixedObjects].Size == 0;
550   }
551 
552   /// Create a new statically sized stack object, returning
553   /// a nonnegative identifier to represent it.
554   int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
555                         const AllocaInst *Alloca = nullptr);
556 
557   /// Create a new statically sized stack object that represents a spill slot,
558   /// returning a nonnegative identifier to represent it.
559   int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
560 
561   /// Remove or mark dead a statically sized stack object.
RemoveStackObject(int ObjectIdx)562   void RemoveStackObject(int ObjectIdx) {
563     // Mark it dead.
564     Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
565   }
566 
567   /// Notify the MachineFrameInfo object that a variable sized object has been
568   /// created.  This must be created whenever a variable sized object is
569   /// created, whether or not the index returned is actually used.
570   int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
571 
572   /// Returns a reference to call saved info vector for the current function.
getCalleeSavedInfo()573   const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
574     return CSInfo;
575   }
576 
577   /// Used by prolog/epilog inserter to set the function's callee saved
578   /// information.
setCalleeSavedInfo(const std::vector<CalleeSavedInfo> & CSI)579   void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
580     CSInfo = CSI;
581   }
582 
583   /// Has the callee saved info been calculated yet?
isCalleeSavedInfoValid()584   bool isCalleeSavedInfoValid() const { return CSIValid; }
585 
setCalleeSavedInfoValid(bool v)586   void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
587 
getSavePoint()588   MachineBasicBlock *getSavePoint() const { return Save; }
setSavePoint(MachineBasicBlock * NewSave)589   void setSavePoint(MachineBasicBlock *NewSave) { Save = NewSave; }
getRestorePoint()590   MachineBasicBlock *getRestorePoint() const { return Restore; }
setRestorePoint(MachineBasicBlock * NewRestore)591   void setRestorePoint(MachineBasicBlock *NewRestore) { Restore = NewRestore; }
592 
593   /// Return a set of physical registers that are pristine.
594   ///
595   /// Pristine registers hold a value that is useless to the current function,
596   /// but that must be preserved - they are callee saved registers that are not
597   /// saved.
598   ///
599   /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
600   /// method always returns an empty set.
601   BitVector getPristineRegs(const MachineFunction &MF) const;
602 
603   /// Used by the MachineFunction printer to print information about
604   /// stack objects. Implemented in MachineFunction.cpp.
605   void print(const MachineFunction &MF, raw_ostream &OS) const;
606 
607   /// dump - Print the function to stderr.
608   void dump(const MachineFunction &MF) const;
609 };
610 
611 } // End llvm namespace
612 
613 #endif
614