xref: /dragonfly/games/monop/monop.c (revision 11c3b524747d8c5b8633b938fd0fceb1d5878a2e)
1 /*        $NetBSD: monop.c,v 1.27 2012/06/19 05:35:32 dholland Exp $  */
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *        The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  *
31  *        @(#)monop.c         8.1 (Berkeley) 5/31/93
32  */
33 
34 #include <stdio.h>
35 #include <signal.h>
36 #include <stdlib.h>
37 #include <time.h>
38 #include <unistd.h>
39 #include "deck.h"
40 #include "monop.h"
41 
42 int main(int, char *[]);
43 static void getplayers(void);
44 static void init_players(void);
45 static void init_monops(void);
46 static void do_quit(int);
47 
48 
49 bool      fixing,                       /* set if fixing up debt                */
50           trading,            /* set if in process of trading                   */
51           told_em,            /* set if told user he's out of debt    */
52           spec;                         /* set if moving by card to RR or UTIL  */
53 
54 const char *name_list[MAX_PL+2];        /* list of players' names     */
55 static const char *const comlist[] = {  /* list of normal commands    */
56           "quit",             /*  0 */  "print",  /*  1 */
57           "where",  /*  2 */  "own holdings",     /*  3 */
58           "holdings",         /*  4 */  "mortgage",         /*  5 */
59           "unmortgage",       /*  6 */  "buy houses",       /*  7 */
60           "sell houses",      /*  8 */  "card",             /*  9 */
61           "pay",              /* 10 */  "trade",  /* 11 */
62           "resign", /* 12 */  "save",             /* 13 */
63           "restore",          /* 14 */  "roll",             /* 15 */
64           "",                 /* 16 */
65           0
66 };
67 const char *const yncoms[] = {          /* list of commands for yes/no answers  */
68           "yes",              /*  0 */  "no",               /*  1 */
69           "quit",             /*  2 */  "print",  /*  3 */
70           "where",  /*  4 */  "own holdings",     /*  5 */
71           "holdings",         /*  6 */
72           0
73 };
74 const char *const lucky_mes[] = {       /* "got lucky" messages                 */
75           "You lucky stiff",            "You got lucky",
76           "What a lucky person!",                 "You must have a 4-leaf clover",
77           "My, my!  Aren't we lucky!",  "Luck smiles upon you",
78           "You got lucky this time",    "Lucky person!",
79           "Your karma must certainly be together",
80           "How beautifully Cosmic",     "Wow, you must be really with it"
81           /* "I want your autograph",   -- Save for later */
82 };
83 
84 int       player,                       /* current player number                */
85           num_play,           /* current number of players            */
86           num_doub,           /* # of doubles current player rolled   */
87                                         /* # of "got lucky" messages            */
88           num_luck  = sizeof lucky_mes / sizeof (char *);
89 
90 /* list of command functions            */
91 void (*const func[])(void) = { /* array of function calls for commands */
92           quit,                         /* quit game                  |*  0 *|  */
93           printboard,                   /* print board                |*  1 *|  */
94           where,                        /* where players are          |*  2 *|  */
95           list,                         /* own holdings               |*  3 *|  */
96           list_all,           /* holdings list    |*  4 *|  */
97           mortgage,           /* mortgage property          |*  5 *|  */
98           unmortgage,                   /* unmortgage property        |*  6 *|  */
99           buy_houses,                   /* buy houses                 |*  7 *|  */
100           sell_houses,                  /* sell houses                |*  8 *|  */
101           card,                         /* card for jail    |*  9 *|  */
102           pay,                          /* pay for jail               |* 10 *|  */
103           trade,                        /* trade            |* 11 *|  */
104           resign,                       /* resign           |* 12 *|  */
105           save,                         /* save game                  |* 13 *|  */
106           restore,            /* restore game               |* 14 *|  */
107           do_move,            /* roll                       |* 15 *|  */
108           do_move                       /* ""                         |* 16 *|  */
109           };
110 
111 DECK      deck[2];            /* Chance and Community Chest           */
112 
113 PLAY      *play,                        /* player structure array ("calloc"ed)  */
114           *cur_p;                       /* pointer to current player's struct   */
115 
116 static RR_S rr[N_RR];                   /* railroad descriptions                */
117 
118 static UTIL_S util[2];                  /* utility descriptions                           */
119 
120 #define MONINIT(num_in, h_cost, not_m, mon_n, sq1,sq2,sq3) \
121      {0,    -1, num_in, 0,      h_cost, not_m, mon_n, {sq1,sq2,sq3}, {0,0,0}}
122 /* name  owner          num_own                                      sq */
123 
124 static MON mon[N_MON] = {     /* monopoly descriptions                */
125 /*   num_in h_cost  not_m     mon_n         sqnums */
126 MONINIT(2,  1,      "Purple", "PURPLE",   1,3, 0),
127 MONINIT(3,  1,      "Lt. Blue",         "LT. BLUE", 6,8,9),
128 MONINIT(3,  2,      "Violet", "VIOLET",   11,13,14),
129 MONINIT(3,  2,      "Orange", "ORANGE",   16,18,19),
130 MONINIT(3,  3,      "Red",              "RED",        21,23,24),
131 MONINIT(3,  3,      "Yellow", "YELLOW",   26,27,29),
132 MONINIT(3,  4,      "Green",  "GREEN",    31,32,34),
133 MONINIT(2,  4,      "Dk. Blue",         "DK. BLUE", 37,39, 0),
134 };
135 #undef MONINIT
136 
137 PROP      prop[N_PROP]        = {       /* typical properties                             */
138 /* morg   monop     square    houses    mon_desc  rent      */
139 {0,       0,        1,        0,        &mon[0],  { 2, 10, 30,  90, 160, 250} },
140 {0,       0,        3,        0,        &mon[0],  { 4, 20, 60, 180, 320, 450} },
141 {0,       0,        6,        0,        &mon[1],  { 6, 30, 90, 270, 400, 550} },
142 {0,       0,        7,        0,        &mon[1],  { 6, 30, 90, 270, 400, 550} },
143 {0,       0,        9,        0,        &mon[1],  { 8, 40,100, 300, 450, 600} },
144 {0,       0,        11,       0,        &mon[2],  {10, 50,150, 450, 625, 750} },
145 {0,       0,        13,       0,        &mon[2],  {10, 50,150, 450, 625, 750} },
146 {0,       0,        14,       0,        &mon[2],  {12, 60,180, 500, 700, 900} },
147 {0,       0,        16,       0,        &mon[3],  {14, 70,200, 550, 750, 950} },
148 {0,       0,        17,       0,        &mon[3],  {14, 70,200, 550, 750, 950} },
149 {0,       0,        19,       0,        &mon[3],  {16, 80,220, 600, 800,1000} },
150 {0,       0,        21,       0,        &mon[4],  {18, 90,250, 700, 875,1050} },
151 {0,       0,        23,       0,        &mon[4],  {18, 90,250, 700, 875,1050} },
152 {0,       0,        24,       0,        &mon[4],  {20,100,300, 750, 925,1100} },
153 {0,       0,        26,       0,        &mon[5],  {22,110,330, 800, 975,1150} },
154 {0,       0,        27,       0,        &mon[5],  {22,110,330, 800, 975,1150} },
155 {0,       0,        29,       0,        &mon[5],  {24,120,360, 850,1025,1200} },
156 {0,       0,        31,       0,        &mon[6],  {26,130,390, 900,1100,1275} },
157 {0,       0,        32,       0,        &mon[6],  {26,130,390, 900,1100,1275} },
158 {0,       0,        34,       0,        &mon[6],  {28,150,450,1000,1200,1400} },
159 {0,       0,        37,       0,        &mon[7],  {35,175,500,1100,1300,1500} },
160 {0,       0,        39,       0,        &mon[7],  {50,200,600,1400,1700,2000} }
161 };
162 
163 SQUARE    board[N_SQRS+1]     = {       /* board itself (+1 for Jail)           */
164 /* name (COLOR)                         owner     type      desc                cost      */
165 
166 {"=== GO ===",                          -1,       SAFE,     NULL,               0         },
167 {"Mediterranean Ave. (P)",    -1,       PRPTY,    &prop[0], 60        },
168 {"Community Chest i",                   -1,       CC,       NULL,               0         },
169 {"Baltic Ave. (P)",           -1,       PRPTY,    &prop[1], 60        },
170 {"Income Tax",                          -1,       INC_TAX, NULL,                0         },
171 {"Reading RR",                          -1,       RR,       &rr[0],             200       },
172 {"Oriental Ave. (L)",                   -1,       PRPTY,    &prop[2], 100       },
173 {"Chance i",                            -1,       CHANCE,   NULL,               0         },
174 {"Vermont Ave. (L)",                    -1,       PRPTY,    &prop[3], 100       },
175 {"Connecticut Ave. (L)",      -1,       PRPTY,    &prop[4], 120       },
176 {"Just Visiting",             -1,       SAFE,     NULL,               0         },
177 {"St. Charles Pl. (V)",                 -1,       PRPTY,    &prop[5], 140       },
178 {"Electric Co.",              -1,       UTIL,     &util[0], 150       },
179 {"States Ave. (V)",           -1,       PRPTY,    &prop[6], 140       },
180 {"Virginia Ave. (V)",                   -1,       PRPTY,    &prop[7], 160       },
181 {"Pennsylvania RR",           -1,       RR,       &rr[1],             200       },
182 {"St. James Pl. (O)",                   -1,       PRPTY,    &prop[8], 180       },
183 {"Community Chest ii",                  -1,       CC,       NULL,               0         },
184 {"Tennessee Ave. (O)",                  -1,       PRPTY,    &prop[9], 180       },
185 {"New York Ave. (O)",                   -1,       PRPTY,    &prop[10],          200       },
186 {"Free Parking",              -1,       SAFE,     NULL,               0         },
187 {"Kentucky Ave. (R)",                   -1,       PRPTY,    &prop[11],          220       },
188 {"Chance ii",                           -1,       CHANCE,   NULL,               0         },
189 {"Indiana Ave. (R)",                    -1,       PRPTY,    &prop[12],          220       },
190 {"Illinois Ave. (R)",                   -1,       PRPTY,    &prop[13],          240       },
191 {"B&O RR",                              -1,       RR,       &rr[2],             200       },
192 {"Atlantic Ave. (Y)",                   -1,       PRPTY,    &prop[14],          260       },
193 {"Ventnor Ave. (Y)",                    -1,       PRPTY,    &prop[15],          260       },
194 {"Water Works",                         -1,       UTIL,     &util[1], 150       },
195 {"Marvin Gardens (Y)",                  -1,       PRPTY,    &prop[16],          280       },
196 {"GO TO JAIL",                          -1,       GOTO_J,   NULL,               0         },
197 {"Pacific Ave. (G)",                    -1,       PRPTY,    &prop[17],          300       },
198 {"N. Carolina Ave. (G)",      -1,       PRPTY,    &prop[18],          300       },
199 {"Community Chest iii",                 -1,       CC,       NULL,               0         },
200 {"Pennsylvania Ave. (G)",     -1,       PRPTY,    &prop[19],          320       },
201 {"Short Line RR",             -1,       RR,       &rr[3],             200       },
202 {"Chance iii",                          -1,       CHANCE,   NULL,               0         },
203 {"Park Place (D)",            -1,       PRPTY,    &prop[20],          350       },
204 {"Luxury Tax",                          -1,       LUX_TAX, NULL,                0         },
205 {"Boardwalk (D)",             -1,       PRPTY,    &prop[21],          400       },
206 {"JAIL",                      -1,       IN_JAIL, NULL,                0         }
207 };
208 
209 
210 /*
211  *        This program implements a monopoly game
212  */
213 int
main(int ac,char * av[])214 main(int ac, char *av[])
215 {
216           /* Revoke setgid privileges */
217           setgid(getgid());
218 
219           srandom((unsigned long)time(NULL));
220           num_luck = sizeof lucky_mes / sizeof (char *);
221           init_decks();
222           init_monops();
223           if (ac > 1) {
224                     if (rest_f(av[1]) < 0)
225                               restore();
226           }
227           else {
228                     getplayers();
229                     init_players();
230           }
231           signal(SIGINT, do_quit);
232           for (;;) {
233                     printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
234                               cur_p->money, board[cur_p->loc].name);
235                     printturn();
236                     force_morg();
237                     execute(getinp("-- Command: ", comlist));
238           }
239 }
240 
241 /*ARGSUSED*/
242 static void
do_quit(int n __unused)243 do_quit(int n __unused)
244 {
245           quit();
246 }
247 
248 /*
249  *        This routine gets the names of the players
250  */
251 static void
getplayers(void)252 getplayers(void)
253 {
254           int i, j;
255           char buf[257];
256 
257 blew_it:
258           for (;;) {
259                     if ((num_play = get_int("How many players? ")) <= 1 ||
260                         num_play > MAX_PL)
261                               printf("Sorry. Number must range from 2 to %d\n",
262                                   MAX_PL);
263                     else
264                               break;
265           }
266           cur_p = play = calloc((size_t)num_play, sizeof (PLAY));
267           if (play == NULL)
268                     err(1, NULL);
269           for (i = 0; i < num_play; i++) {
270                     do {
271                               printf("Player %d's name: ", i + 1);
272                               fgets(buf, sizeof(buf), stdin);
273                               if (feof(stdin)) {
274                                         quit();
275                               }
276                               buf[strcspn(buf, "\n")] = '\0';
277                     } while (strlen(buf) == 0);
278                     name_list[i] = play[i].name = strdup(buf);
279                     if (name_list[i] == NULL)
280                               err(1, NULL);
281                     play[i].money = 1500;
282           }
283           name_list[i++] = "done";
284           name_list[i] = 0;
285           for (i = 0; i < num_play; i++)
286                     for (j = i + 1; j <= num_play; j++)
287                               if (strcasecmp(name_list[i], name_list[j]) == 0) {
288                                         if (j != num_play)
289                                                   printf("Hey!!! Some of those are "
290                                                       "IDENTICAL!!  Let's try that "
291                                                       "again...\n");
292                                         else
293                                                   printf("\"done\" is a reserved word.  "
294                                                       "Please try again\n");
295                                         for (i = 0; i < num_play; i++)
296                                                   free(play[i].name);
297                                         free(play);
298                                         goto blew_it;
299                               }
300 }
301 
302 /*
303  *        This routine figures out who goes first
304  */
305 static void
init_players(void)306 init_players(void)
307 {
308           int i, rl, cur_max;
309           bool over = 0;
310           int max_pl = 0;
311 
312 again:
313           putchar('\n');
314           for (cur_max = i = 0; i < num_play; i++) {
315                     printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
316                     if (rl > cur_max) {
317                               over = FALSE;
318                               cur_max = rl;
319                               max_pl = i;
320                     }
321                     else if (rl == cur_max)
322                               over++;
323           }
324           if (over) {
325                     printf("%d people rolled the same thing, so we'll try again\n",
326                         over + 1);
327                     goto again;
328           }
329           player = max_pl;
330           cur_p = &play[max_pl];
331           printf("%s (%d) goes first\n", cur_p->name, max_pl + 1);
332 }
333 
334 /*
335  *        This routine initializes the monopoly structures.
336  */
337 static void
init_monops(void)338 init_monops(void)
339 {
340           MON *mp;
341           int i;
342 
343           for (mp = mon; mp < &mon[N_MON]; mp++) {
344                     mp->name = mp->not_m;
345                     for (i = 0; i < mp->num_in; i++)
346                               mp->sq[i] = &board[mp->sqnums[i]];
347           }
348 }
349