Searched defs:IsActive (Results 1 – 15 of 15) sorted by relevance
63 void SetActive(bool IsActive) { m_is_active = IsActive; } in SetActive()87 bool IsActive() const { return m_is_active; } in IsActive() function
1148 bool IsActive() { return m_active; } in IsActive() function
182 bool IsActive = !(Kind & InactiveCleanup); in pushCleanup() local565 llvm::Value *IsActive in EmitCleanup() local651 bool IsActive = Scope.isActive(); in PopCleanupBlock() local
74 unsigned IsActive : 1; variable
3644 llvm::Instruction *IsActive = Builder.CreateUnreachable(); in EmitCallArg() local
1460 llvm::Value *IsActive = in emitWorkerLoop() local
57 bool IsActive, Descriptor *D) { in ctorArrayDesc()118 bool IsActive, Descriptor *D) { in ctorRecord()
178 unsigned IsActive : 1; member
86 virtual bool IsActive() { return m_active && !m_done; } in IsActive() function
227 bool SBCommandInterpreter::IsActive() { in IsActive() function in SBCommandInterpreter
122 bool SBInputReader::IsActive() const { in IsActive() function in SBInputReader
1065 mutable bool IsActive = false; variable
2881 bool CommandInterpreter::IsActive() { in IsActive() function in CommandInterpreter
2363 bool IsActive = false; member in __anonbeadb9180911::OffloadingActionBuilder::CudaActionBuilderBase
681 bool IsActive() const { in IsActive() function in curses::Window