Lines Matching refs:UNITY_SKIP_EXECUTION
12 #define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != … macro
455 UNITY_SKIP_EXECUTION; in UnityAssertBits()
476 UNITY_SKIP_EXECUTION; in UnityAssertEqualNumber()
502 UNITY_SKIP_EXECUTION; in UnityAssertEqualIntArray()
620 UNITY_SKIP_EXECUTION; in UnityAssertEqualFloatArray()
674 UNITY_SKIP_EXECUTION; in UnityAssertFloatsWithin()
713 UNITY_SKIP_EXECUTION; in UnityAssertFloatSpecial()
781 UNITY_SKIP_EXECUTION; in UnityAssertEqualDoubleArray()
835 UNITY_SKIP_EXECUTION; in UnityAssertDoublesWithin()
875 UNITY_SKIP_EXECUTION; in UnityAssertDoubleSpecial()
939 UNITY_SKIP_EXECUTION; in UnityAssertNumbersWithin()
978 UNITY_SKIP_EXECUTION; in UnityAssertEqualString()
1018 UNITY_SKIP_EXECUTION; in UnityAssertEqualStringArray()
1082 UNITY_SKIP_EXECUTION; in UnityAssertEqualMemory()
1133 UNITY_SKIP_EXECUTION; in UnityFail()
1152 UNITY_SKIP_EXECUTION; in UnityIgnore()