Lines Matching refs:dtemp
95 double dtemp; /* for temporary calculations */ in battleplayer() local
122 dtemp = (Player.p_level - Other.p_level) / MAX(Player.p_level, Other.p_level); in battleplayer()
123 if (dtemp < -0.5) in battleplayer()
227 dtemp = Other.p_1scratch - oldhits; in battleplayer()
228 … mvprintw(Lines++, 0, "%s hit you %.0f times!", Enemyname, dtemp); in battleplayer()
229 Shield -= dtemp; in battleplayer()
317 double dtemp; /* for temporary calculations */ in myturn() local
332 dtemp = ROLL(2.0, Player.p_might); in myturn()
334 mvprintw(Lines++, 0, "You hit %s %.0f times!", Enemyname, dtemp); in myturn()
336 Player.p_1scratch += dtemp; in myturn()
353 dtemp = MIN(Player.p_mana, Player.p_level * 5.0); in myturn()
354 Player.p_mana -= dtemp; in myturn()
355 dtemp *= (drandom() + 0.5) * Player.p_magiclvl * 0.2 + 2.0; in myturn()