Lines Matching refs:you

16 A good amulet may protect you against guards.
18 A jaguar shouldn't frighten you.
19 A long worm can be defined recursively. So how should you attack it?
24 A potion of blindness makes you see invisible things.
29 A ring of stealth can be recognised by that it does not teleport you.
36 A staff may recharge if you drop it for a while.
41 A visit to the Zoo is very educational; you meet interesting animals.
50 After being attacked by a Harpy you have a lot of arrows.
62 Are you blind? Catch a floating Eye!
70 Be careful when throwing a boomerang - you might hit the back of your head.
75 Better leave the dungeon, otherwise you might get hurt badly.
83 Beware: there's always a chance that your wand explodes as you try to zap it!
98 Death is life's way of telling you you've been fired.
100 Did you know worms had teeth?
101 Didn't you forget to pay?
102 Didn't you forget to pay?
105 Do you want to visit hell? Dig a *very* deep hole.
111 Don't create fireballs: they might turn against you.
112 Don't eat too much: you might start hiccoughing!
114 Don't play hack at your work, your boss might hit you!
116 Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
117 Don't throw gems. They are so precious! Besides, you might hit a roommate.
123 Eat a homunculus if you want to avoid sickness.
133 Eventually you will come to admire the swift elegance of a retreating nymph.
135 Ever heard hissing outside? I *knew* you hadn't!
150 Feeling lousy? Why don't you drink a potion of tea?
154 Fourth Law of Hacking: you will find the exit at the entrance.
171 Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
180 I guess you have never hit a postman with an Amulet of Yendor yet...
186 If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
187 If you are being punished, it's done with a deadly weapon.
188 If you are the shopkeeper you can take things for free.
189 If you are too cute some monsters might be tempted to embrace you.
190 If you can't learn to do it well, learn to enjoy doing it badly.
191 If you need a wand of digging, kindly ask the minotaur.
192 If you see nurses you better start looking somewhere for a doctor.
193 If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
194 If you want to feel great, you must eat something real big.
195 If you want to float you'd better eat a floating eye.
196 If you want to genocide nurses, genocide @'s.
197 If you want to hit, use a dagger.
198 If you want to rob a shop, train your dog.
199 If you're afraid of trapdoors, just cover the floor with all you've got.
200 If you're lost, try buying a map next time you're in a shop.
209 Inside a shop you better take a look at the price tags before buying anything.
216 It seems you keep overlooking a sign reading "No trespassing"!
229 Kill a unicorn and you kill your luck.
230 Killer bees keep appearing till you kill their queen.
239 Let's face it: this time you're not going to win.
241 Liquor sellers do not drink; they hate to see you twice.
251 Monsters come from nowhere to hit you everywhere.
252 Monsters sleep because you are boring, not because they ever get tired.
254 Most monsters prefer minced meat. That's why they are hitting you!
263 Never fight a monster: you might get killed.
268 Never mind the monsters hitting you: they just replace the charwomen.
286 Nymphs are blondes. Are you a gentleman?
287 Nymphs are very pleased when you call them by their real name: Lorelei.
291 Once your little dog will be a big dog, and you will be proud of it.
309 Opening a tin is difficult, especially when you are not so strong!
310 Opening a tin is difficult, especially when you attempt this bare handed!
316 Playing billiards pays when you are in a shop.
317 Polymorphing your dog probably makes you safer.
319 Punishment is a thing you call over yourself. So why complain?
320 Pursue the monsters and you will be had indeed.
321 Put on a ring of teleportation: it will take you away from onslaught.
324 Reading Herbert will disgust you, but in one case it might be enlightening.
325 Reading Tolkien might help you.
328 Relying on a dog might turn you in a dog addict.
340 Shopkeepers accept creditcards, as long as you pay cash.
349 Some Balrogs don't attack if you offer them a ring.
355 Sometimes monsters are more likely to fight each other than attack you.
365 Tame a troll and it will learn you fighting.
368 Telepathy is just a trick: once you know how to do it, it's easy.
387 There have been people like you in here; their ghosts seek revenge on you.
397 They say a gelatinous cube can paralyse you...
408 They say that a unicorn might bring you luck.
424 They say that you can meet old friends in the caves.
425 They say that you can't take your pick-axe into a shop.
426 They say that you cannot trust scrolls of rumour.
427 They say that you need a key in order to open locked doors.
438 Tranquillizers might get you killed.
441 Try hacking in the wee hours: you will have more room.
446 Vault guards always make sure you aren't a shopkeeper.
459 What a pity, you cannot read it!
460 What do you think is the use of dead lizards?
461 What do you think would be the use of a two handed sword called "Orcrist" ?
462 When a piercer drops in on you, you will be tempted to hit the ceiling!
463 When in a maze follow the right wall and you will never get lost.
466 When you have a key, you don't have to wait for the guard.
467 When you have seen one killer bee, you have seen them all.
468 When your dog follows you through a trap door, don't hit it!
469 Where do you think all those demons come from? From Hell, of course.
470 Where do you think the hell is located? It must be deep, deep down.
478 Wishing too much may bring you too little.
490 You feel greedy and want more gold? Why don't you try digging?
497 You might trick a shopkeeper if you're invisible.
501 You'll need a spear if you want to attack a Dragon.
503 Your dog can buy cheaper than you do.
504 Zapping a wand of Nothing Happens doesn't harm you a bit.