/* ***************************************************************** 
    MESQUITE -- The Mesh Quality Improvement Toolkit

    Copyright 2004 Sandia Corporation and Argonne National
    Laboratory.  Under the terms of Contract DE-AC04-94AL85000 
    with Sandia Corporation, the U.S. Government retains certain 
    rights in this software.

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License 
    (lgpl.txt) along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 
    diachin2@llnl.gov, djmelan@sandia.gov, mbrewer@sandia.gov, 
    pknupp@sandia.gov, tleurent@mcs.anl.gov, tmunson@mcs.anl.gov,
    kraftche@cae.wisc.edu         
   
  ***************************************************************** */
/*!
  \file   SphericalDomain.hpp
  \brief  


  \author Thomas Leurent
  \date   2002-01-17
*/
#ifndef MSQ_SPHERICAL_DOMAIN_HPP
#define MSQ_SPHERICAL_DOMAIN_HPP

#include "MeshInterface.hpp"
#include "Vector3D.hpp"

namespace MESQUITE_NS
{
  /*! \class SphericalDomain
       This is a template for a spherical domain.
       It will provide the normal information necessary for surface mesh optimization.
    */
  class MESQUITE_EXPORT SphericalDomain : public Mesquite::MeshDomain
  {
  public:
    SphericalDomain(const Vector3D& center, double radius )
        : mCenter(center), mRadius(radius)
      {}
      
    SphericalDomain()
      {}

    virtual ~SphericalDomain();

    void set_sphere(const Vector3D& center, double radius)
      {
        mCenter = center;
        mRadius = radius;
      }
      
    void fit_vertices( Mesh* mesh, 
                       MsqError& err,
                       double epsilon = 0.0 );
      
    void fit_vertices( Mesh* mesh, 
                       const Mesh::VertexHandle* vertex_array,
                       size_t vertex_array_length,
                       MsqError& err,
                       double epsilon = 0.0 );
    
    virtual void snap_to(Mesh::VertexHandle entity_handle,
                         Vector3D &coordinate) const;
    
    virtual void vertex_normal_at(Mesh::VertexHandle entity_handle,
                                  Vector3D &coordinate) const;
     
    virtual void element_normal_at(Mesh::ElementHandle entity_handle,
                                   Vector3D &coordinate) const;
   
    virtual void vertex_normal_at(const Mesh::VertexHandle* handle,
                                  Vector3D coords[],
                                  unsigned count,
                                  MsqError& err) const;

    virtual void closest_point( Mesh::VertexHandle handle,
                                const Vector3D& position,
                                Vector3D& closest,
                                Vector3D& normal,
                                MsqError& err ) const;

    virtual void domain_DoF( const Mesh::VertexHandle* handle_array,
                             unsigned short* dof_array,
                             size_t num_vertices,
                             MsqError& err ) const;
                             
    Vector3D center() const { return mCenter; }
    double radius() const { return mRadius; }
  private:
    Vector3D mCenter;
    double mRadius;
  };
}

#endif
