Gio.Socket.connect

### Method

# Gio Socketconnect

since: 2.22

#### Declaration [src]

    gboolean
    g_socket_connect (
      GSocket* socket,
      GSocketAddress* address,
      GCancellable* cancellable,
      GError** error
    )

#### Description [src]

Connect the socket to the specified remote address.

For connection oriented socket this generally means we attempt to make a connection to the `address`. For a connection-less socket it sets the default address for `g_socket_send()` and discards all incoming datagrams from other sources.

Generally connection oriented sockets can only connect once, but connection-less sockets can connect multiple times to change the default address.

If the connect call needs to do network I/O it will block, unless non-blocking I/O is enabled. Then `G_IO_ERROR_PENDING` is returned and the user can be notified of the connection finishing by waiting for the G_IO_OUT condition. The result of the connection must then be checked with g_socket_check_connect_result().

Available since: 2.22

#### Parameters

`address`

  Type: `GSocketAddress`

  A `GSocketAddress` specifying the remote address.

  The data is owned by the caller of the method.

`cancellable`

  Type: `GCancellable`

  A %GCancellable or `NULL`.

  The argument can be `NULL`.
  The data is owned by the caller of the method.

`error`

  Type: `GError **`

  The return location for a recoverable error.

  The argument can be `NULL`.
  If the return location is not `NULL`, then you must initialize it to a `NULL` `GError*`.
  The argument will be left initialized to `NULL` by the method if there are no errors.
  In case of error, the argument will be set to a newly allocated `GError`; the caller will take ownership of the data, and be responsible for freeing it.

#### Return value

Type: `gboolean`

`TRUE` if connected, `FALSE` on error.