/****************************************************************************
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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#ifndef QT3D_RENDER_SCENEMANAGER_P_H
#define QT3D_RENDER_SCENEMANAGER_P_H

#include <Qt3DCore/private/qresourcemanager_p.h>
#include <Qt3DRenderer/private/renderscene_p.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DRenderer/private/loadscenejob_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3D {

class QEntity;

namespace Render {

class SceneManager : public QResourceManager<RenderScene,
                                             QNodeId,
                                             8,
                                             Qt3D::ArrayAllocatingPolicy,
                                             Qt3D::ObjectLevelLockingPolicy>
{
public:
    SceneManager();

    void addSceneData(const QUrl &source, const QNodeId &sceneUuid);
    QVector<LoadSceneJobPtr> pendingSceneLoaderJobs();

    void addLoadedSceneTree(const QUrl &source, QEntity *tree);
    QEntity *sceneTreeFromSource(const QUrl &source);

private:
    QHash<QUrl, QEntity *> m_loadedSceneTrees;
    QVector<LoadSceneJobPtr> m_pendingJobs;
};

} // Render

} // Qt3D

QT_END_NAMESPACE

#endif // SCENEMANAGER_P_H
