#ifndef  ENTITY_SDAIACTION_RESOURCE_H
#define  ENTITY_SDAIACTION_RESOURCE_H

// This file was generated by exp2cxx,
// 0.8.1.
// You probably don't want to edit it since your modifications
// will be lost if exp2cxx is used to regenerate it.

class SC_SCHEMA_EXPORT SdaiAction_resource : public SDAI_Application_instance {
    protected:
        SDAI_String _name;
        SDAI_String _description;    //  OPTIONAL
        SdaiSupported_item_agg_ptr _usage = NULL;          //  of  supported_item

        SDAI_Application_instance_ptr _kind = NULL;
    public: 
        SdaiAction_resource();
        SdaiAction_resource( SDAI_Application_instance *se, bool addAttrs = true );
        SdaiAction_resource( SdaiAction_resource & e );
        ~SdaiAction_resource();
        int opcode() {
            return 702;
        }
  const SdaiLabel   name_() const;
        SdaiLabel   name_();
        void name_( const SdaiLabel x );

  const SdaiText   description_() const;
        SdaiText   description_();
        void description_( const SdaiText x );

        SdaiSupported_item_agg_ptr_c usage_() const;
        SdaiSupported_item_agg_ptr   usage_();
        void usage_( const SdaiSupported_item_agg_ptr x );

        SdaiAction_resource_type_ptr_c kind_() const;
        SdaiAction_resource_type_ptr   kind_();
        void kind_( const SdaiAction_resource_type_ptr x );

};

inline SdaiAction_resource * create_SdaiAction_resource() {
    return new SdaiAction_resource;
}

void init_SdaiAction_resource(Registry& reg);

namespace ap242_managed_model_based_3d_engineering_mim_lf {
    extern EntityDescriptor *e_action_resource;
    extern AttrDescriptor *a_941name;
    extern AttrDescriptor *a_942description;
    extern AttrDescriptor *a_943usage;
    extern AttrDescriptor *a_944kind;
}

#endif
