#
# Copyright (c) 1993-1997, Silicon Graphics, Inc.
# ALL RIGHTS RESERVED
# Permission to use, copy, modify, and distribute this software for
# any purpose and without fee is hereby granted, provided that the above
# copyright notice appear in all copies and that both the copyright notice
# and this permission notice appear in supporting documentation, and that
# the name of Silicon Graphics, Inc. not be used in advertising
# or publicity pertaining to distribution of the software without specific,
# written prior permission.
#
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
# FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
# GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
#
# US Government Users Restricted Rights
# Use, duplication, or disclosure by the Government is subject to
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
# clause at DFARS 252.227-7013 and/or in similar or successor
# clauses in the FAR or the DOD or NASA FAR Supplement.
# Unpublished-- rights reserved under the copyright laws of the
# United States.  Contractor/manufacturer is Silicon Graphics,
# Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
#
# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
#
# wrap.c
# This program texture maps a checkerboard image onto
# two rectangles.  This program demonstrates the wrapping
# modes, if the texture coordinates fall outside 0.0 and 1.0.
# Interaction: Pressing the 's' and 'S' keys switch the
# wrapping between clamping and repeating for the s parameter.
# The 't' and 'T' keys control the wrapping for the t parameter.
#
# If running this program on OpenGL 1.0, texture objects are
# not used.
require 'opengl'
require 'glu'
require 'glut'
require 'mathn'
include Gl,Glu,Glut

#  Create checkerboard texture
CheckImageWidth=64
CheckImageHeight=64
$checkImage = []

$texName = 0

def makeCheckImage
  for i in 0..CheckImageHeight-1
    for j in 0..CheckImageWidth-1
      c = if (((i&0x8)==0)!=((j&0x8)==0)) then 255 else 0 end
      $checkImage[(i*CheckImageWidth+j)*4+0] = c
      $checkImage[(i*CheckImageWidth+j)*4+1] = c
      $checkImage[(i*CheckImageWidth+j)*4+2] = c
      $checkImage[(i*CheckImageWidth+j)*4+3] = 255
    end
  end
end

def init
  glClearColor(0.0, 0.0, 0.0, 0.0)
  glShadeModel(GL_FLAT)
  glEnable(GL_DEPTH_TEST)

  makeCheckImage()
  glPixelStore(GL_UNPACK_ALIGNMENT, 1)

  $texName = glGenTextures(1)
  glBindTexture(GL_TEXTURE_2D, $texName[0])

  glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
  glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
  glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
  glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CheckImageWidth,
    CheckImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, $checkImage.pack("C*"))
end

display = Proc.new do
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
  glEnable(GL_TEXTURE_2D)
  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL)
  glBindTexture(GL_TEXTURE_2D, $texName[0])

  glBegin(GL_QUADS)
  glTexCoord(0.0, 0.0); glVertex(-2.0, -1.0, 0.0)
  glTexCoord(0.0, 3.0); glVertex(-2.0, 1.0, 0.0)
  glTexCoord(3.0, 3.0); glVertex(0.0, 1.0, 0.0)
  glTexCoord(3.0, 0.0); glVertex(0.0, -1.0, 0.0)

  glTexCoord(0.0, 0.0); glVertex(1.0, -1.0, 0.0)
  glTexCoord(0.0, 3.0); glVertex(1.0, 1.0, 0.0)
  glTexCoord(3.0, 3.0); glVertex(2.41421, 1.0, -1.41421)
  glTexCoord(3.0, 0.0); glVertex(2.41421, -1.0, -1.41421)
  glEnd()
  glutSwapBuffers()
  glDisable(GL_TEXTURE_2D)
end

reshape = Proc.new do |w, h|
  glViewport(0, 0,  w,  h)
  glMatrixMode(GL_PROJECTION)
  glLoadIdentity()
  GLU.Perspective(60.0,  w/h, 1.0, 30.0)
  glMatrixMode(GL_MODELVIEW)
  glLoadIdentity()
  glTranslate(0.0, 0.0, -3.6)
end

keyboard = Proc.new do |key, x, y|
  case (key)
    when ?s
      glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP)
      glutPostRedisplay()
    when ?S
      glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
      glutPostRedisplay()
    when ?t
      glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP)
      glutPostRedisplay()
    when ?T
      glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
      glutPostRedisplay()
    when ?\e
      exit(0)
  end
end

glutInit
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
glutInitWindowSize(500, 500)
glutInitWindowPosition(100, 100)
glutCreateWindow($0)
init()
glutDisplayFunc(display)
glutReshapeFunc(reshape)
glutKeyboardFunc(keyboard)
glutMainLoop()
