<?xml version="1.0"?>
<!--Phoronix Test Suite v10.8.0-->
<PhoronixTestSuite>
  <TestInformation>
    <Title>GravityMark</Title>
    <AppVersion>1.44</AppVersion>
    <Description>GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing.</Description>
    <ResultScale>Frames Per Second</ResultScale>
    <Proportion>HIB</Proportion>
    <TimesToRun>3</TimesToRun>
  </TestInformation>
  <TestProfile>
    <Version>1.4.0</Version>
    <SupportedPlatforms>Linux, Windows</SupportedPlatforms>
    <SoftwareType>Benchmark</SoftwareType>
    <TestType>Graphics</TestType>
    <License>Non-Free</License>
    <Status>Verified</Status>
    <SupportedArchitectures>x86_64</SupportedArchitectures>
    <RequiresDisplay>TRUE</RequiresDisplay>
    <EnvironmentSize>198</EnvironmentSize>
    <ProjectURL>https://gravitymark.tellusim.com/</ProjectURL>
    <Maintainer>Michael Larabel</Maintainer>
  </TestProfile>
  <TestSettings>
    <Option>
      <DisplayName>Resolution</DisplayName>
      <Identifier>auto-resolution</Identifier>
      <Menu>
        <Entry>
          <Name>$VIDEO_WIDTH x $VIDEO_HEIGHT</Name>
          <Value>-width $VIDEO_WIDTH -height $VIDEO_HEIGHT</Value>
        </Entry>
      </Menu>
    </Option>
    <Option>
      <DisplayName>Renderer</DisplayName>
      <Identifier>renderer</Identifier>
      <Menu>
        <Entry>
          <Name>OpenGL</Name>
          <Value>-opengl</Value>
        </Entry>
        <Entry>
          <Name>OpenGL ES</Name>
          <Value>-opengles</Value>
        </Entry>
        <Entry>
          <Name>Vulkan</Name>
          <Value>-vulkan</Value>
        </Entry>
        <Entry>
          <Name>Vulkan Ray-Tracing</Name>
          <Value>-vulkan -raytracing 1</Value>
        </Entry>
        <Entry>
          <Name>Windows Direct3D 12</Name>
          <Value>-direct3d12</Value>
        </Entry>
        <Entry>
          <Name>Windows Direct3D 12 Ray-Tracing</Name>
          <Value>-direct3d12 -raytracing 1</Value>
        </Entry>
      </Menu>
    </Option>
  </TestSettings>
</PhoronixTestSuite>
