define("dijit/a11yclick", [
	"dojo/keys", // keys.ENTER keys.SPACE
	"dojo/mouse",
	"dojo/on",
	"dojo/touch" // touch support for click is now there
], function(keys, mouse, on, touch){

	// module:
	//		dijit/a11yclick

	/*=====
	return {
		// summary:
		//		Custom press, release, and click synthetic events
		//		which trigger on a left mouse click, touch, or space/enter keyup.

		click: function(node, listener){
			// summary:
			//		Logical click operation for mouse, touch, or keyboard (space/enter key)
		},
		press: function(node, listener){
			// summary:
			//		Mousedown (left button), touchstart, or keydown (space or enter) corresponding to logical click operation.
		},
		release: function(node, listener){
			// summary:
			//		Mouseup (left button), touchend, or keyup (space or enter) corresponding to logical click operation.
		},
		move: function(node, listener){
			// summary:
			//		Mouse cursor or a finger is dragged over the given node.
		}
	};
	=====*/

	function clickKey(/*Event*/ e){
		// Test if this keyboard event should be tracked as the start (if keydown) or end (if keyup) of a click event.
		// Only track for nodes marked to be tracked, and not for buttons or inputs,
		// since buttons handle keyboard click natively, and text inputs should not
		// prevent typing spaces or newlines.
		if((e.keyCode === keys.ENTER || e.keyCode === keys.SPACE) && !/input|button|textarea/i.test(e.target.nodeName)){

			// Test if a node or its ancestor has been marked with the dojoClick property to indicate special processing
			for(var node = e.target; node; node = node.parentNode){
				if(node.dojoClick){ return true; }
			}
		}
	}

	var lastKeyDownNode;

	on(document, "keydown", function(e){
		//console.log("a11yclick: onkeydown, e.target = ", e.target, ", lastKeyDownNode was ", lastKeyDownNode, ", equality is ", (e.target === lastKeyDownNode));
		if(clickKey(e)){
			// needed on IE for when focus changes between keydown and keyup - otherwise dropdown menus do not work
			lastKeyDownNode = e.target;

			// Prevent viewport scrolling on space key in IE<9.
			// (Reproducible on test_Button.html on any of the first dijit/form/Button examples)
			e.preventDefault();
		}else{
			lastKeyDownNode = null;
		}
	});

	on(document, "keyup", function(e){
		//console.log("a11yclick: onkeyup, e.target = ", e.target, ", lastKeyDownNode was ", lastKeyDownNode, ", equality is ", (e.target === lastKeyDownNode));
		if(clickKey(e) && e.target == lastKeyDownNode){	// === breaks greasemonkey
			//need reset here or have problems in FF when focus returns to trigger element after closing popup/alert
			lastKeyDownNode = null;

			on.emit(e.target, "click", {
				cancelable: true,
				bubbles: true,
				ctrlKey: e.ctrlKey,
				shiftKey: e.shiftKey,
				metaKey: e.metaKey,
				altKey: e.altKey,
				_origType: e.type
			});
		}
	});

	// I want to return a hash of the synthetic events, but for backwards compatibility the main return value
	// needs to be the click event.   Change for 2.0.

	var click = function(node, listener){
		// Set flag on node so that keydown/keyup above emits click event.
		// Also enables fast click processing from dojo/touch.
		node.dojoClick = true;

		return on(node, "click", listener);
	};
	click.click = click;	// forward compatibility with 2.0

	click.press =  function(node, listener){
		var touchListener = on(node, touch.press, function(evt){
			if(evt.type == "mousedown" && !mouse.isLeft(evt)){
				// Ignore right click
				return;
			}
			listener(evt);
		}), keyListener = on(node, "keydown", function(evt){
			if(evt.keyCode === keys.ENTER || evt.keyCode === keys.SPACE){
				listener(evt);
			}
		});
		return {
			remove: function(){
				touchListener.remove();
				keyListener.remove();
			}
		};
	};

	click.release =  function(node, listener){
		var touchListener = on(node, touch.release, function(evt){
			if(evt.type == "mouseup" && !mouse.isLeft(evt)){
				// Ignore right click
				return;
			}
			listener(evt);
		}), keyListener = on(node, "keyup", function(evt){
			if(evt.keyCode === keys.ENTER || evt.keyCode === keys.SPACE){
				listener(evt);
			}
		});
		return {
			remove: function(){
				touchListener.remove();
				keyListener.remove();
			}
		};
	};

	click.move = touch.move;	// just for convenience

	return click;
});
