/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
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** This file is part of the examples of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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** modification, are permitted provided that the following conditions are
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**     notice, this list of conditions and the following disclaimer.
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**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
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import QtQuick 2.0

Item {
    width: 320
    height: 480
    MouseArea {
        onClicked: anim.start();
        anchors.fill: parent
    }
//! [animation]
    SequentialAnimation {
        id: anim
        ScriptAction { script: image.goalSprite = "falling"; }
        NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
        ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
        PropertyAction { target: image; property: "y"; value: 0 }
    }
//! [animation]
    SpriteSequence {
        id: image
        width: 256
        height: 256
        anchors.horizontalCenter: parent.horizontalCenter
        interpolate: false
        goalSprite: ""
//! [still]
        Sprite{
            name: "still"
            source: "content/BearSheet.png"
            frameCount: 1
            frameWidth: 256
            frameHeight: 256
            frameDuration: 100
            to: {"still":1, "blink":0.1, "floating":0}
        }
//! [still]
        Sprite{
            name: "blink"
            source: "content/BearSheet.png"
            frameCount: 3
            frameX: 256
            frameY: 1536
            frameWidth: 256
            frameHeight: 256
            frameDuration: 100
            to: {"still":1}
        }
        Sprite{
            name: "floating"
            source: "content/BearSheet.png"
            frameCount: 9
            frameX: 0
            frameY: 0
            frameWidth: 256
            frameHeight: 256
            frameDuration: 160
            to: {"still":0, "flailing":1}
        }
        Sprite{
            name: "flailing"
            source: "content/BearSheet.png"
            frameCount: 8
            frameX: 0
            frameY: 768
            frameWidth: 256
            frameHeight: 256
            frameDuration: 160
            to: {"falling":1}
        }
        Sprite{
            name: "falling"
            source: "content/BearSheet.png"
            frameCount: 5
            frameY: 1280
            frameWidth: 256
            frameHeight: 256
            frameDuration: 160
            to: {"falling":1}
        }
    }
}
