/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QtGui>
#include <stdlib.h>

#include "mainwindow.h"
#include "piecesmodel.h"
#include "puzzlewidget.h"

MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
{
    setupMenus();
    setupWidgets();
    model = new PiecesModel(puzzleWidget->pieceSize(), this);
    piecesList->setModel(model);

    setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
    setWindowTitle(tr("Puzzle"));
}

void MainWindow::openImage(const QString &path)
{
    QString fileName = path;

    if (fileName.isNull())
        fileName = QFileDialog::getOpenFileName(this,
            tr("Open Image"), "", tr("Image Files (*.png *.jpg *.bmp)"));

    if (!fileName.isEmpty()) {
        QPixmap newImage;
        if (!newImage.load(fileName)) {
            QMessageBox::warning(this, tr("Open Image"),
                                 tr("The image file could not be loaded."),
                                 QMessageBox::Cancel);
            return;
        }
        puzzleImage = newImage;
        setupPuzzle();
    }
}

void MainWindow::setCompleted()
{
    QMessageBox::information(this, tr("Puzzle Completed"),
        tr("Congratulations! You have completed the puzzle!\n"
           "Click OK to start again."),
        QMessageBox::Ok);

    setupPuzzle();
}

void MainWindow::setupPuzzle()
{
    int size = qMin(puzzleImage.width(), puzzleImage.height());
    puzzleImage = puzzleImage.copy((puzzleImage.width() - size)/2,
        (puzzleImage.height() - size)/2, size, size).scaled(puzzleWidget->imageSize(),
            puzzleWidget->imageSize(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);

    qsrand(QCursor::pos().x() ^ QCursor::pos().y());

    model->addPieces(puzzleImage);
    puzzleWidget->clear();
}

void MainWindow::setupMenus()
{
    QMenu *fileMenu = menuBar()->addMenu(tr("&File"));

    QAction *openAction = fileMenu->addAction(tr("&Open..."));
    openAction->setShortcuts(QKeySequence::Open);

    QAction *exitAction = fileMenu->addAction(tr("E&xit"));
    exitAction->setShortcuts(QKeySequence::Quit);

    QMenu *gameMenu = menuBar()->addMenu(tr("&Game"));

    QAction *restartAction = gameMenu->addAction(tr("&Restart"));

    connect(openAction, SIGNAL(triggered()), this, SLOT(openImage()));
    connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit()));
    connect(restartAction, SIGNAL(triggered()), this, SLOT(setupPuzzle()));
}

void MainWindow::setupWidgets()
{
    QFrame *frame = new QFrame;
    QHBoxLayout *frameLayout = new QHBoxLayout(frame);

#if defined(Q_OS_SYMBIAN) || defined(Q_WS_SIMULATOR)
    puzzleWidget = new PuzzleWidget(260);
#else
    puzzleWidget = new PuzzleWidget(400);
#endif

    piecesList = new QListView;
    piecesList->setDragEnabled(true);
    piecesList->setViewMode(QListView::IconMode);
    piecesList->setIconSize(QSize(puzzleWidget->pieceSize() - 20, puzzleWidget->pieceSize() - 20));
    piecesList->setGridSize(QSize(puzzleWidget->pieceSize(), puzzleWidget->pieceSize()));
    piecesList->setSpacing(10);
    piecesList->setMovement(QListView::Snap);
    piecesList->setAcceptDrops(true);
    piecesList->setDropIndicatorShown(true);

    PiecesModel *model = new PiecesModel(puzzleWidget->pieceSize(), this);
    piecesList->setModel(model);

    connect(puzzleWidget, SIGNAL(puzzleCompleted()),
            this, SLOT(setCompleted()), Qt::QueuedConnection);

    frameLayout->addWidget(piecesList);
    frameLayout->addWidget(puzzleWidget);
    setCentralWidget(frame);
}
