This is ./gmp.info, produced by makeinfo version 4.8 from ./gmp.texi.

   This manual describes how to install and use the GNU multiple
precision arithmetic library, version 5.1.1.

   Copyright 1991, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000,
2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012,
2013 Free Software Foundation, Inc.

   Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License, Version
1.3 or any later version published by the Free Software Foundation;
with no Invariant Sections, with the Front-Cover Texts being "A GNU
Manual", and with the Back-Cover Texts being "You have freedom to copy
and modify this GNU Manual, like GNU software".  A copy of the license
is included in *Note GNU Free Documentation License::.

INFO-DIR-SECTION GNU libraries
START-INFO-DIR-ENTRY
* gmp: (gmp).                   GNU Multiple Precision Arithmetic Library.
END-INFO-DIR-ENTRY


File: gmp.info,  Node: Top,  Next: Copying,  Prev: (dir),  Up: (dir)

GNU MP
******

   This manual describes how to install and use the GNU multiple
precision arithmetic library, version 5.1.1.

   Copyright 1991, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000,
2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012,
2013 Free Software Foundation, Inc.

   Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License, Version
1.3 or any later version published by the Free Software Foundation;
with no Invariant Sections, with the Front-Cover Texts being "A GNU
Manual", and with the Back-Cover Texts being "You have freedom to copy
and modify this GNU Manual, like GNU software".  A copy of the license
is included in *Note GNU Free Documentation License::.


* Menu:

* Copying::                    GMP Copying Conditions (LGPL).
* Introduction to GMP::        Brief introduction to GNU MP.
* Installing GMP::             How to configure and compile the GMP library.
* GMP Basics::                 What every GMP user should know.
* Reporting Bugs::             How to usefully report bugs.
* Integer Functions::          Functions for arithmetic on signed integers.
* Rational Number Functions::  Functions for arithmetic on rational numbers.
* Floating-point Functions::   Functions for arithmetic on floats.
* Low-level Functions::        Fast functions for natural numbers.
* Random Number Functions::    Functions for generating random numbers.
* Formatted Output::           `printf' style output.
* Formatted Input::            `scanf' style input.
* C++ Class Interface::        Class wrappers around GMP types.
* Custom Allocation::          How to customize the internal allocation.
* Language Bindings::          Using GMP from other languages.
* Algorithms::                 What happens behind the scenes.
* Internals::                  How values are represented behind the scenes.

* Contributors::               Who brings you this library?
* References::                 Some useful papers and books to read.
* GNU Free Documentation License::
* Concept Index::
* Function Index::


File: gmp.info,  Node: Copying,  Next: Introduction to GMP,  Prev: Top,  Up: Top

GNU MP Copying Conditions
*************************

This library is "free"; this means that everyone is free to use it and
free to redistribute it on a free basis.  The library is not in the
public domain; it is copyrighted and there are restrictions on its
distribution, but these restrictions are designed to permit everything
that a good cooperating citizen would want to do.  What is not allowed
is to try to prevent others from further sharing any version of this
library that they might get from you.

   Specifically, we want to make sure that you have the right to give
away copies of the library, that you receive source code or else can
get it if you want it, that you can change this library or use pieces
of it in new free programs, and that you know you can do these things.

   To make sure that everyone has such rights, we have to forbid you to
deprive anyone else of these rights.  For example, if you distribute
copies of the GNU MP library, you must give the recipients all the
rights that you have.  You must make sure that they, too, receive or
can get the source code.  And you must tell them their rights.

   Also, for our own protection, we must make certain that everyone
finds out that there is no warranty for the GNU MP library.  If it is
modified by someone else and passed on, we want their recipients to
know that what they have is not what we distributed, so that any
problems introduced by others will not reflect on our reputation.

   The precise conditions of the license for the GNU MP library are
found in the Lesser General Public License version 3 that accompanies
the source code, see `COPYING.LIB'.  Certain demonstration programs are
provided under the terms of the plain General Public License version 3,
see `COPYING'.


File: gmp.info,  Node: Introduction to GMP,  Next: Installing GMP,  Prev: Copying,  Up: Top

1 Introduction to GNU MP
************************

GNU MP is a portable library written in C for arbitrary precision
arithmetic on integers, rational numbers, and floating-point numbers.
It aims to provide the fastest possible arithmetic for all applications
that need higher precision than is directly supported by the basic C
types.

   Many applications use just a few hundred bits of precision; but some
applications may need thousands or even millions of bits.  GMP is
designed to give good performance for both, by choosing algorithms
based on the sizes of the operands, and by carefully keeping the
overhead at a minimum.

   The speed of GMP is achieved by using fullwords as the basic
arithmetic type, by using sophisticated algorithms, by including
carefully optimized assembly code for the most common inner loops for
many different CPUs, and by a general emphasis on speed (as opposed to
simplicity or elegance).

   There is assembly code for these CPUs: ARM, DEC Alpha 21064, 21164,
and 21264, AMD 29000, AMD K6, K6-2, Athlon, and Athlon64, Hitachi
SuperH and SH-2, HPPA 1.0, 1.1 and 2.0, Intel Pentium, Pentium
Pro/II/III, Pentium 4, generic x86, Intel IA-64, i960, Motorola
MC68000, MC68020, MC88100, and MC88110, Motorola/IBM PowerPC 32 and 64,
National NS32000, IBM POWER, MIPS R3000, R4000, SPARCv7, SuperSPARC,
generic SPARCv8, UltraSPARC, DEC VAX, and Zilog Z8000.  Some
optimizations also for Cray vector systems, Clipper, IBM ROMP (RT), and
Pyramid AP/XP.

For up-to-date information on GMP, please see the GMP web pages at

     `http://gmplib.org/'

The latest version of the library is available at

     `ftp://ftp.gnu.org/gnu/gmp/'

   Many sites around the world mirror `ftp.gnu.org', please use a mirror
near you, see `http://www.gnu.org/order/ftp.html' for a full list.

   There are three public mailing lists of interest.  One for release
announcements, one for general questions and discussions about usage of
the GMP library and one for bug reports.  For more information, see

     `http://gmplib.org/mailman/listinfo/'.

   The proper place for bug reports is <gmp-bugs@gmplib.org>.  See
*Note Reporting Bugs:: for information about reporting bugs.


1.1 How to use this Manual
==========================

Everyone should read *Note GMP Basics::.  If you need to install the
library yourself, then read *Note Installing GMP::.  If you have a
system with multiple ABIs, then read *Note ABI and ISA::, for the
compiler options that must be used on applications.

   The rest of the manual can be used for later reference, although it
is probably a good idea to glance through it.


File: gmp.info,  Node: Installing GMP,  Next: GMP Basics,  Prev: Introduction to GMP,  Up: Top

2 Installing GMP
****************

GMP has an autoconf/automake/libtool based configuration system.  On a
Unix-like system a basic build can be done with

     ./configure
     make

Some self-tests can be run with

     make check

And you can install (under `/usr/local' by default) with

     make install

   If you experience problems, please report them to
<gmp-bugs@gmplib.org>.  See *Note Reporting Bugs::, for information on
what to include in useful bug reports.

* Menu:

* Build Options::
* ABI and ISA::
* Notes for Package Builds::
* Notes for Particular Systems::
* Known Build Problems::
* Performance optimization::


File: gmp.info,  Node: Build Options,  Next: ABI and ISA,  Prev: Installing GMP,  Up: Installing GMP

2.1 Build Options
=================

All the usual autoconf configure options are available, run `./configure
--help' for a summary.  The file `INSTALL.autoconf' has some generic
installation information too.

Tools
     `configure' requires various Unix-like tools.  See *Note Notes for
     Particular Systems::, for some options on non-Unix systems.

     It might be possible to build without the help of `configure',
     certainly all the code is there, but unfortunately you'll be on
     your own.

Build Directory
     To compile in a separate build directory, `cd' to that directory,
     and prefix the configure command with the path to the GMP source
     directory.  For example

          cd /my/build/dir
          /my/sources/gmp-5.1.1/configure

     Not all `make' programs have the necessary features (`VPATH') to
     support this.  In particular, SunOS and Slowaris `make' have bugs
     that make them unable to build in a separate directory.  Use GNU
     `make' instead.

`--prefix' and `--exec-prefix'
     The `--prefix' option can be used in the normal way to direct GMP
     to install under a particular tree.  The default is `/usr/local'.

     `--exec-prefix' can be used to direct architecture-dependent files
     like `libgmp.a' to a different location.  This can be used to share
     architecture-independent parts like the documentation, but
     separate the dependent parts.  Note however that `gmp.h' and
     `mp.h' are architecture-dependent since they encode certain
     aspects of `libgmp', so it will be necessary to ensure both
     `$prefix/include' and `$exec_prefix/include' are available to the
     compiler.

`--disable-shared', `--disable-static'
     By default both shared and static libraries are built (where
     possible), but one or other can be disabled.  Shared libraries
     result in smaller executables and permit code sharing between
     separate running processes, but on some CPUs are slightly slower,
     having a small cost on each function call.

Native Compilation, `--build=CPU-VENDOR-OS'
     For normal native compilation, the system can be specified with
     `--build'.  By default `./configure' uses the output from running
     `./config.guess'.  On some systems `./config.guess' can determine
     the exact CPU type, on others it will be necessary to give it
     explicitly.  For example,

          ./configure --build=ultrasparc-sun-solaris2.7

     In all cases the `OS' part is important, since it controls how
     libtool generates shared libraries.  Running `./config.guess' is
     the simplest way to see what it should be, if you don't know
     already.

Cross Compilation, `--host=CPU-VENDOR-OS'
     When cross-compiling, the system used for compiling is given by
     `--build' and the system where the library will run is given by
     `--host'.  For example when using a FreeBSD Athlon system to build
     GNU/Linux m68k binaries,

          ./configure --build=athlon-pc-freebsd3.5 --host=m68k-mac-linux-gnu

     Compiler tools are sought first with the host system type as a
     prefix.  For example `m68k-mac-linux-gnu-ranlib' is tried, then
     plain `ranlib'.  This makes it possible for a set of
     cross-compiling tools to co-exist with native tools.  The prefix
     is the argument to `--host', and this can be an alias, such as
     `m68k-linux'.  But note that tools don't have to be setup this
     way, it's enough to just have a `PATH' with a suitable
     cross-compiling `cc' etc.

     Compiling for a different CPU in the same family as the build
     system is a form of cross-compilation, though very possibly this
     would merely be special options on a native compiler.  In any case
     `./configure' avoids depending on being able to run code on the
     build system, which is important when creating binaries for a
     newer CPU since they very possibly won't run on the build system.

     In all cases the compiler must be able to produce an executable
     (of whatever format) from a standard C `main'.  Although only
     object files will go to make up `libgmp', `./configure' uses
     linking tests for various purposes, such as determining what
     functions are available on the host system.

     Currently a warning is given unless an explicit `--build' is used
     when cross-compiling, because it may not be possible to correctly
     guess the build system type if the `PATH' has only a
     cross-compiling `cc'.

     Note that the `--target' option is not appropriate for GMP.  It's
     for use when building compiler tools, with `--host' being where
     they will run, and `--target' what they'll produce code for.
     Ordinary programs or libraries like GMP are only interested in the
     `--host' part, being where they'll run.  (Some past versions of
     GMP used `--target' incorrectly.)

CPU types
     In general, if you want a library that runs as fast as possible,
     you should configure GMP for the exact CPU type your system uses.
     However, this may mean the binaries won't run on older members of
     the family, and might run slower on other members, older or newer.
     The best idea is always to build GMP for the exact machine type
     you intend to run it on.

     The following CPUs have specific support.  See `configure.in' for
     details of what code and compiler options they select.

        * Alpha: alpha, alphaev5, alphaev56, alphapca56, alphapca57,
          alphaev6, alphaev67, alphaev68 alphaev7

        * Cray: c90, j90, t90, sv1

        * HPPA: hppa1.0, hppa1.1, hppa2.0, hppa2.0n, hppa2.0w, hppa64

        * IA-64: ia64, itanium, itanium2

        * MIPS: mips, mips3, mips64

        * Motorola: m68k, m68000, m68010, m68020, m68030, m68040,
          m68060, m68302, m68360, m88k, m88110

        * POWER: power, power1, power2, power2sc

        * PowerPC: powerpc, powerpc64, powerpc401, powerpc403,
          powerpc405, powerpc505, powerpc601, powerpc602, powerpc603,
          powerpc603e, powerpc604, powerpc604e, powerpc620, powerpc630,
          powerpc740, powerpc7400, powerpc7450, powerpc750, powerpc801,
          powerpc821, powerpc823, powerpc860, powerpc970

        * SPARC: sparc, sparcv8, microsparc, supersparc, sparcv9,
          ultrasparc, ultrasparc2, ultrasparc2i, ultrasparc3, sparc64

        * x86 family: i386, i486, i586, pentium, pentiummmx, pentiumpro,
          pentium2, pentium3, pentium4, k6, k62, k63, athlon, amd64,
          viac3, viac32

        * Other: a29k, arm, clipper, i960, ns32k, pyramid, sh, sh2, vax,
          z8k

     CPUs not listed will use generic C code.

Generic C Build
     If some of the assembly code causes problems, or if otherwise
     desired, the generic C code can be selected with the configure
     `--disable-assembly'.

     Note that this will run quite slowly, but it should be portable
     and should at least make it possible to get something running if
     all else fails.

Fat binary, `--enable-fat'
     Using `--enable-fat' selects a "fat binary" build on x86, where
     optimized low level subroutines are chosen at runtime according to
     the CPU detected.  This means more code, but gives good
     performance on all x86 chips.  (This option might become available
     for more architectures in the future.)

`ABI'
     On some systems GMP supports multiple ABIs (application binary
     interfaces), meaning data type sizes and calling conventions.  By
     default GMP chooses the best ABI available, but a particular ABI
     can be selected.  For example

          ./configure --host=mips64-sgi-irix6 ABI=n32

     See *Note ABI and ISA::, for the available choices on relevant
     CPUs, and what applications need to do.

`CC', `CFLAGS'
     By default the C compiler used is chosen from among some likely
     candidates, with `gcc' normally preferred if it's present.  The
     usual `CC=whatever' can be passed to `./configure' to choose
     something different.

     For various systems, default compiler flags are set based on the
     CPU and compiler.  The usual `CFLAGS="-whatever"' can be passed to
     `./configure' to use something different or to set good flags for
     systems GMP doesn't otherwise know.

     The `CC' and `CFLAGS' used are printed during `./configure', and
     can be found in each generated `Makefile'.  This is the easiest way
     to check the defaults when considering changing or adding
     something.

     Note that when `CC' and `CFLAGS' are specified on a system
     supporting multiple ABIs it's important to give an explicit
     `ABI=whatever', since GMP can't determine the ABI just from the
     flags and won't be able to select the correct assembly code.

     If just `CC' is selected then normal default `CFLAGS' for that
     compiler will be used (if GMP recognises it).  For example
     `CC=gcc' can be used to force the use of GCC, with default flags
     (and default ABI).

`CPPFLAGS'
     Any flags like `-D' defines or `-I' includes required by the
     preprocessor should be set in `CPPFLAGS' rather than `CFLAGS'.
     Compiling is done with both `CPPFLAGS' and `CFLAGS', but
     preprocessing uses just `CPPFLAGS'.  This distinction is because
     most preprocessors won't accept all the flags the compiler does.
     Preprocessing is done separately in some configure tests.

`CC_FOR_BUILD'
     Some build-time programs are compiled and run to generate
     host-specific data tables.  `CC_FOR_BUILD' is the compiler used
     for this.  It doesn't need to be in any particular ABI or mode, it
     merely needs to generate executables that can run.  The default is
     to try the selected `CC' and some likely candidates such as `cc'
     and `gcc', looking for something that works.

     No flags are used with `CC_FOR_BUILD' because a simple invocation
     like `cc foo.c' should be enough.  If some particular options are
     required they can be included as for instance `CC_FOR_BUILD="cc
     -whatever"'.

C++ Support, `--enable-cxx'
     C++ support in GMP can be enabled with `--enable-cxx', in which
     case a C++ compiler will be required.  As a convenience
     `--enable-cxx=detect' can be used to enable C++ support only if a
     compiler can be found.  The C++ support consists of a library
     `libgmpxx.la' and header file `gmpxx.h' (*note Headers and
     Libraries::).

     A separate `libgmpxx.la' has been adopted rather than having C++
     objects within `libgmp.la' in order to ensure dynamic linked C
     programs aren't bloated by a dependency on the C++ standard
     library, and to avoid any chance that the C++ compiler could be
     required when linking plain C programs.

     `libgmpxx.la' will use certain internals from `libgmp.la' and can
     only be expected to work with `libgmp.la' from the same GMP
     version.  Future changes to the relevant internals will be
     accompanied by renaming, so a mismatch will cause unresolved
     symbols rather than perhaps mysterious misbehaviour.

     In general `libgmpxx.la' will be usable only with the C++ compiler
     that built it, since name mangling and runtime support are usually
     incompatible between different compilers.

`CXX', `CXXFLAGS'
     When C++ support is enabled, the C++ compiler and its flags can be
     set with variables `CXX' and `CXXFLAGS' in the usual way.  The
     default for `CXX' is the first compiler that works from a list of
     likely candidates, with `g++' normally preferred when available.
     The default for `CXXFLAGS' is to try `CFLAGS', `CFLAGS' without
     `-g', then for `g++' either `-g -O2' or `-O2', or for other
     compilers `-g' or nothing.  Trying `CFLAGS' this way is convenient
     when using `gcc' and `g++' together, since the flags for `gcc' will
     usually suit `g++'.

     It's important that the C and C++ compilers match, meaning their
     startup and runtime support routines are compatible and that they
     generate code in the same ABI (if there's a choice of ABIs on the
     system).  `./configure' isn't currently able to check these things
     very well itself, so for that reason `--disable-cxx' is the
     default, to avoid a build failure due to a compiler mismatch.
     Perhaps this will change in the future.

     Incidentally, it's normally not good enough to set `CXX' to the
     same as `CC'.  Although `gcc' for instance recognises `foo.cc' as
     C++ code, only `g++' will invoke the linker the right way when
     building an executable or shared library from C++ object files.

Temporary Memory, `--enable-alloca=<choice>'
     GMP allocates temporary workspace using one of the following three
     methods, which can be selected with for instance
     `--enable-alloca=malloc-reentrant'.

        * `alloca' - C library or compiler builtin.

        * `malloc-reentrant' - the heap, in a re-entrant fashion.

        * `malloc-notreentrant' - the heap, with global variables.

     For convenience, the following choices are also available.
     `--disable-alloca' is the same as `no'.

        * `yes' - a synonym for `alloca'.

        * `no' - a synonym for `malloc-reentrant'.

        * `reentrant' - `alloca' if available, otherwise
          `malloc-reentrant'.  This is the default.

        * `notreentrant' - `alloca' if available, otherwise
          `malloc-notreentrant'.

     `alloca' is reentrant and fast, and is recommended.  It actually
     allocates just small blocks on the stack; larger ones use
     malloc-reentrant.

     `malloc-reentrant' is, as the name suggests, reentrant and thread
     safe, but `malloc-notreentrant' is faster and should be used if
     reentrancy is not required.

     The two malloc methods in fact use the memory allocation functions
     selected by `mp_set_memory_functions', these being `malloc' and
     friends by default.  *Note Custom Allocation::.

     An additional choice `--enable-alloca=debug' is available, to help
     when debugging memory related problems (*note Debugging::).

FFT Multiplication, `--disable-fft'
     By default multiplications are done using Karatsuba, 3-way Toom,
     higher degree Toom, and Fermat FFT.  The FFT is only used on large
     to very large operands and can be disabled to save code size if
     desired.

Assertion Checking, `--enable-assert'
     This option enables some consistency checking within the library.
     This can be of use while debugging, *note Debugging::.

Execution Profiling, `--enable-profiling=prof/gprof/instrument'
     Enable profiling support, in one of various styles, *note
     Profiling::.

`MPN_PATH'
     Various assembly versions of each mpn subroutines are provided.
     For a given CPU, a search is made though a path to choose a
     version of each.  For example `sparcv8' has

          MPN_PATH="sparc32/v8 sparc32 generic"

     which means look first for v8 code, then plain sparc32 (which is
     v7), and finally fall back on generic C.  Knowledgeable users with
     special requirements can specify a different path.  Normally this
     is completely unnecessary.

Documentation
     The source for the document you're now reading is `doc/gmp.texi',
     in Texinfo format, see *Note Texinfo: (texinfo)Top.

     Info format `doc/gmp.info' is included in the distribution.  The
     usual automake targets are available to make PostScript, DVI, PDF
     and HTML (these will require various TeX and Texinfo tools).

     DocBook and XML can be generated by the Texinfo `makeinfo' program
     too, see *Note Options for `makeinfo': (texinfo)makeinfo options.

     Some supplementary notes can also be found in the `doc'
     subdirectory.



File: gmp.info,  Node: ABI and ISA,  Next: Notes for Package Builds,  Prev: Build Options,  Up: Installing GMP

2.2 ABI and ISA
===============

ABI (Application Binary Interface) refers to the calling conventions
between functions, meaning what registers are used and what sizes the
various C data types are.  ISA (Instruction Set Architecture) refers to
the instructions and registers a CPU has available.

   Some 64-bit ISA CPUs have both a 64-bit ABI and a 32-bit ABI
defined, the latter for compatibility with older CPUs in the family.
GMP supports some CPUs like this in both ABIs.  In fact within GMP
`ABI' means a combination of chip ABI, plus how GMP chooses to use it.
For example in some 32-bit ABIs, GMP may support a limb as either a
32-bit `long' or a 64-bit `long long'.

   By default GMP chooses the best ABI available for a given system,
and this generally gives significantly greater speed.  But an ABI can
be chosen explicitly to make GMP compatible with other libraries, or
particular application requirements.  For example,

     ./configure ABI=32

   In all cases it's vital that all object code used in a given program
is compiled for the same ABI.

   Usually a limb is implemented as a `long'.  When a `long long' limb
is used this is encoded in the generated `gmp.h'.  This is convenient
for applications, but it does mean that `gmp.h' will vary, and can't be
just copied around.  `gmp.h' remains compiler independent though, since
all compilers for a particular ABI will be expected to use the same
limb type.

   Currently no attempt is made to follow whatever conventions a system
has for installing library or header files built for a particular ABI.
This will probably only matter when installing multiple builds of GMP,
and it might be as simple as configuring with a special `libdir', or it
might require more than that.  Note that builds for different ABIs need
to done separately, with a fresh `./configure' and `make' each.


AMD64 (`x86_64')
     On AMD64 systems supporting both 32-bit and 64-bit modes for
     applications, the following ABI choices are available.

    `ABI=64'
          The 64-bit ABI uses 64-bit limbs and pointers and makes full
          use of the chip architecture.  This is the default.
          Applications will usually not need special compiler flags,
          but for reference the option is

               gcc  -m64

    `ABI=32'
          The 32-bit ABI is the usual i386 conventions.  This will be
          slower, and is not recommended except for inter-operating
          with other code not yet 64-bit capable.  Applications must be
          compiled with

               gcc  -m32

          (In GCC 2.95 and earlier there's no `-m32' option, it's the
          only mode.)


HPPA 2.0 (`hppa2.0*', `hppa64')

    `ABI=2.0w'
          The 2.0w ABI uses 64-bit limbs and pointers and is available
          on HP-UX 11 or up.  Applications must be compiled with

               gcc [built for 2.0w]
               cc  +DD64

    `ABI=2.0n'
          The 2.0n ABI means the 32-bit HPPA 1.0 ABI and all its normal
          calling conventions, but with 64-bit instructions permitted
          within functions.  GMP uses a 64-bit `long long' for a limb.
          This ABI is available on hppa64 GNU/Linux and on HP-UX 10 or
          higher.  Applications must be compiled with

               gcc [built for 2.0n]
               cc  +DA2.0 +e

          Note that current versions of GCC (eg. 3.2) don't generate
          64-bit instructions for `long long' operations and so may be
          slower than for 2.0w.  (The GMP assembly code is the same
          though.)

    `ABI=1.0'
          HPPA 2.0 CPUs can run all HPPA 1.0 and 1.1 code in the 32-bit
          HPPA 1.0 ABI.  No special compiler options are needed for
          applications.

     All three ABIs are available for CPU types `hppa2.0w', `hppa2.0'
     and `hppa64', but for CPU type `hppa2.0n' only 2.0n or 1.0 are
     considered.

     Note that GCC on HP-UX has no options to choose between 2.0n and
     2.0w modes, unlike HP `cc'.  Instead it must be built for one or
     the other ABI.  GMP will detect how it was built, and skip to the
     corresponding `ABI'.


IA-64 under HP-UX (`ia64*-*-hpux*', `itanium*-*-hpux*')
     HP-UX supports two ABIs for IA-64.  GMP performance is the same in
     both.

    `ABI=32'
          In the 32-bit ABI, pointers, `int's and `long's are 32 bits
          and GMP uses a 64 bit `long long' for a limb.  Applications
          can be compiled without any special flags since this ABI is
          the default in both HP C and GCC, but for reference the flags
          are

               gcc  -milp32
               cc   +DD32

    `ABI=64'
          In the 64-bit ABI, `long's and pointers are 64 bits and GMP
          uses a `long' for a limb.  Applications must be compiled with

               gcc  -mlp64
               cc   +DD64

     On other IA-64 systems, GNU/Linux for instance, `ABI=64' is the
     only choice.


MIPS under IRIX 6 (`mips*-*-irix[6789]')
     IRIX 6 always has a 64-bit MIPS 3 or better CPU, and supports ABIs
     o32, n32, and 64.  n32 or 64 are recommended, and GMP performance
     will be the same in each.  The default is n32.

    `ABI=o32'
          The o32 ABI is 32-bit pointers and integers, and no 64-bit
          operations.  GMP will be slower than in n32 or 64, this
          option only exists to support old compilers, eg. GCC 2.7.2.
          Applications can be compiled with no special flags on an old
          compiler, or on a newer compiler with

               gcc  -mabi=32
               cc   -32

    `ABI=n32'
          The n32 ABI is 32-bit pointers and integers, but with a
          64-bit limb using a `long long'.  Applications must be
          compiled with

               gcc  -mabi=n32
               cc   -n32

    `ABI=64'
          The 64-bit ABI is 64-bit pointers and integers.  Applications
          must be compiled with

               gcc  -mabi=64
               cc   -64

     Note that MIPS GNU/Linux, as of kernel version 2.2, doesn't have
     the necessary support for n32 or 64 and so only gets a 32-bit limb
     and the MIPS 2 code.


PowerPC 64 (`powerpc64', `powerpc620', `powerpc630', `powerpc970', `power4', `power5')

    `ABI=mode64'
          The AIX 64 ABI uses 64-bit limbs and pointers and is the
          default on PowerPC 64 `*-*-aix*' systems.  Applications must
          be compiled with

               gcc  -maix64
               xlc  -q64

          On 64-bit GNU/Linux, BSD, and Mac OS X/Darwin systems, the
          applications must be compiled with

               gcc  -m64

    `ABI=mode32'
          The `mode32' ABI uses a 64-bit `long long' limb but with the
          chip still in 32-bit mode and using 32-bit calling
          conventions.  This is the default for systems where the true
          64-bit ABI is unavailable.  No special compiler options are
          typically needed for applications.  This ABI is not available
          under AIX.

    `ABI=32'
          This is the basic 32-bit PowerPC ABI, with a 32-bit limb.  No
          special compiler options are needed for applications.

     GMP's speed is greatest for the `mode64' ABI, the `mode32' ABI is
     2nd best.  In `ABI=32' only the 32-bit ISA is used and this
     doesn't make full use of a 64-bit chip.


Sparc V9 (`sparc64', `sparcv9', `ultrasparc*')

    `ABI=64'
          The 64-bit V9 ABI is available on the various BSD sparc64
          ports, recent versions of Sparc64 GNU/Linux, and Solaris 2.7
          and up (when the kernel is in 64-bit mode).  GCC 3.2 or
          higher, or Sun `cc' is required.  On GNU/Linux, depending on
          the default `gcc' mode, applications must be compiled with

               gcc  -m64

          On Solaris applications must be compiled with

               gcc  -m64 -mptr64 -Wa,-xarch=v9 -mcpu=v9
               cc   -xarch=v9

          On the BSD sparc64 systems no special options are required,
          since 64-bits is the only ABI available.

    `ABI=32'
          For the basic 32-bit ABI, GMP still uses as much of the V9
          ISA as it can.  In the Sun documentation this combination is
          known as "v8plus".  On GNU/Linux, depending on the default
          `gcc' mode, applications may need to be compiled with

               gcc  -m32

          On Solaris, no special compiler options are required for
          applications, though using something like the following is
          recommended.  (`gcc' 2.8 and earlier only support `-mv8'
          though.)

               gcc  -mv8plus
               cc   -xarch=v8plus

     GMP speed is greatest in `ABI=64', so it's the default where
     available.  The speed is partly because there are extra registers
     available and partly because 64-bits is considered the more
     important case and has therefore had better code written for it.

     Don't be confused by the names of the `-m' and `-x' compiler
     options, they're called `arch' but effectively control both ABI
     and ISA.

     On Solaris 2.6 and earlier, only `ABI=32' is available since the
     kernel doesn't save all registers.

     On Solaris 2.7 with the kernel in 32-bit mode, a normal native
     build will reject `ABI=64' because the resulting executables won't
     run.  `ABI=64' can still be built if desired by making it look
     like a cross-compile, for example

          ./configure --build=none --host=sparcv9-sun-solaris2.7 ABI=64


File: gmp.info,  Node: Notes for Package Builds,  Next: Notes for Particular Systems,  Prev: ABI and ISA,  Up: Installing GMP

2.3 Notes for Package Builds
============================

GMP should present no great difficulties for packaging in a binary
distribution.

   Libtool is used to build the library and `-version-info' is set
appropriately, having started from `3:0:0' in GMP 3.0 (*note Library
interface versions: (libtool)Versioning.).

   The GMP 4 series will be upwardly binary compatible in each release
and will be upwardly binary compatible with all of the GMP 3 series.
Additional function interfaces may be added in each release, so on
systems where libtool versioning is not fully checked by the loader an
auxiliary mechanism may be needed to express that a dynamic linked
application depends on a new enough GMP.

   An auxiliary mechanism may also be needed to express that
`libgmpxx.la' (from `--enable-cxx', *note Build Options::) requires
`libgmp.la' from the same GMP version, since this is not done by the
libtool versioning, nor otherwise.  A mismatch will result in
unresolved symbols from the linker, or perhaps the loader.

   When building a package for a CPU family, care should be taken to use
`--host' (or `--build') to choose the least common denominator among
the CPUs which might use the package.  For example this might mean plain
`sparc' (meaning V7) for SPARCs.

   For x86s, `--enable-fat' sets things up for a fat binary build,
making a runtime selection of optimized low level routines.  This is a
good choice for packaging to run on a range of x86 chips.

   Users who care about speed will want GMP built for their exact CPU
type, to make best use of the available optimizations.  Providing a way
to suitably rebuild a package may be useful.  This could be as simple
as making it possible for a user to omit `--build' (and `--host') so
`./config.guess' will detect the CPU.  But a way to manually specify a
`--build' will be wanted for systems where `./config.guess' is inexact.

   On systems with multiple ABIs, a packaged build will need to decide
which among the choices is to be provided, see *Note ABI and ISA::.  A
given run of `./configure' etc will only build one ABI.  If a second
ABI is also required then a second run of `./configure' etc must be
made, starting from a clean directory tree (`make distclean').

   As noted under "ABI and ISA", currently no attempt is made to follow
system conventions for install locations that vary with ABI, such as
`/usr/lib/sparcv9' for `ABI=64' as opposed to `/usr/lib' for `ABI=32'.
A package build can override `libdir' and other standard variables as
necessary.

   Note that `gmp.h' is a generated file, and will be architecture and
ABI dependent.  When attempting to install two ABIs simultaneously it
will be important that an application compile gets the correct `gmp.h'
for its desired ABI.  If compiler include paths don't vary with ABI
options then it might be necessary to create a `/usr/include/gmp.h'
which tests preprocessor symbols and chooses the correct actual `gmp.h'.


File: gmp.info,  Node: Notes for Particular Systems,  Next: Known Build Problems,  Prev: Notes for Package Builds,  Up: Installing GMP

2.4 Notes for Particular Systems
================================

AIX 3 and 4
     On systems `*-*-aix[34]*' shared libraries are disabled by
     default, since some versions of the native `ar' fail on the
     convenience libraries used.  A shared build can be attempted with

          ./configure --enable-shared --disable-static

     Note that the `--disable-static' is necessary because in a shared
     build libtool makes `libgmp.a' a symlink to `libgmp.so',
     apparently for the benefit of old versions of `ld' which only
     recognise `.a', but unfortunately this is done even if a fully
     functional `ld' is available.

ARM
     On systems `arm*-*-*', versions of GCC up to and including 2.95.3
     have a bug in unsigned division, giving wrong results for some
     operands.  GMP `./configure' will demand GCC 2.95.4 or later.

Compaq C++
     Compaq C++ on OSF 5.1 has two flavours of `iostream', a standard
     one and an old pre-standard one (see `man iostream_intro').  GMP
     can only use the standard one, which unfortunately is not the
     default but must be selected by defining `__USE_STD_IOSTREAM'.
     Configure with for instance

          ./configure --enable-cxx CPPFLAGS=-D__USE_STD_IOSTREAM

Floating Point Mode
     On some systems, the hardware floating point has a control mode
     which can set all operations to be done in a particular precision,
     for instance single, double or extended on x86 systems (x87
     floating point).  The GMP functions involving a `double' cannot be
     expected to operate to their full precision when the hardware is
     in single precision mode.  Of course this affects all code,
     including application code, not just GMP.

MS-DOS and MS Windows
     On an MS-DOS system DJGPP can be used to build GMP, and on an MS
     Windows system Cygwin, DJGPP and MINGW can be used.  All three are
     excellent ports of GCC and the various GNU tools.

          `http://www.cygwin.com/'
          `http://www.delorie.com/djgpp/'
          `http://www.mingw.org/'

     Microsoft also publishes an Interix "Services for Unix" which can
     be used to build GMP on Windows (with a normal `./configure'), but
     it's not free software.

MS Windows DLLs
     On systems `*-*-cygwin*', `*-*-mingw*' and `*-*-pw32*' by default
     GMP builds only a static library, but a DLL can be built instead
     using

          ./configure --disable-static --enable-shared

     Static and DLL libraries can't both be built, since certain export
     directives in `gmp.h' must be different.

     A MINGW DLL build of GMP can be used with Microsoft C.  Libtool
     doesn't install a `.lib' format import library, but it can be
     created with MS `lib' as follows, and copied to the install
     directory.  Similarly for `libmp' and `libgmpxx'.

          cd .libs
          lib /def:libgmp-3.dll.def /out:libgmp-3.lib

     MINGW uses the C runtime library `msvcrt.dll' for I/O, so
     applications wanting to use the GMP I/O routines must be compiled
     with `cl /MD' to do the same.  If one of the other C runtime
     library choices provided by MS C is desired then the suggestion is
     to use the GMP string functions and confine I/O to the application.

Motorola 68k CPU Types
     `m68k' is taken to mean 68000.  `m68020' or higher will give a
     performance boost on applicable CPUs.  `m68360' can be used for
     CPU32 series chips.  `m68302' can be used for "Dragonball" series
     chips, though this is merely a synonym for `m68000'.

OpenBSD 2.6
     `m4' in this release of OpenBSD has a bug in `eval' that makes it
     unsuitable for `.asm' file processing.  `./configure' will detect
     the problem and either abort or choose another m4 in the `PATH'.
     The bug is fixed in OpenBSD 2.7, so either upgrade or use GNU m4.

Power CPU Types
     In GMP, CPU types `power*' and `powerpc*' will each use
     instructions not available on the other, so it's important to
     choose the right one for the CPU that will be used.  Currently GMP
     has no assembly code support for using just the common instruction
     subset.  To get executables that run on both, the current
     suggestion is to use the generic C code (`--disable-assembly'),
     possibly with appropriate compiler options (like `-mcpu=common' for
     `gcc').  CPU `rs6000' (which is not a CPU but a family of
     workstations) is accepted by `config.sub', but is currently
     equivalent to `--disable-assembly'.

Sparc CPU Types
     `sparcv8' or `supersparc' on relevant systems will give a
     significant performance increase over the V7 code selected by plain
     `sparc'.

Sparc App Regs
     The GMP assembly code for both 32-bit and 64-bit Sparc clobbers the
     "application registers" `g2', `g3' and `g4', the same way that the
     GCC default `-mapp-regs' does (*note SPARC Options: (gcc)SPARC
     Options.).

     This makes that code unsuitable for use with the special V9
     `-mcmodel=embmedany' (which uses `g4' as a data segment pointer),
     and for applications wanting to use those registers for special
     purposes.  In these cases the only suggestion currently is to
     build GMP with `--disable-assembly' to avoid the assembly code.

SunOS 4
     `/usr/bin/m4' lacks various features needed to process `.asm'
     files, and instead `./configure' will automatically use
     `/usr/5bin/m4', which we believe is always available (if not then
     use GNU m4).

x86 CPU Types
     `i586', `pentium' or `pentiummmx' code is good for its intended P5
     Pentium chips, but quite slow when run on Intel P6 class chips
     (PPro, P-II, P-III).  `i386' is a better choice when making
     binaries that must run on both.

x86 MMX and SSE2 Code
     If the CPU selected has MMX code but the assembler doesn't support
     it, a warning is given and non-MMX code is used instead.  This
     will be an inferior build, since the MMX code that's present is
     there because it's faster than the corresponding plain integer
     code.  The same applies to SSE2.

     Old versions of `gas' don't support MMX instructions, in particular
     version 1.92.3 that comes with FreeBSD 2.2.8 or the more recent
     OpenBSD 3.1 doesn't.

     Solaris 2.6 and 2.7 `as' generate incorrect object code for
     register to register `movq' instructions, and so can't be used for
     MMX code.  Install a recent `gas' if MMX code is wanted on these
     systems.


File: gmp.info,  Node: Known Build Problems,  Next: Performance optimization,  Prev: Notes for Particular Systems,  Up: Installing GMP

2.5 Known Build Problems
========================

You might find more up-to-date information at `http://gmplib.org/'.

Compiler link options
     The version of libtool currently in use rather aggressively strips
     compiler options when linking a shared library.  This will
     hopefully be relaxed in the future, but for now if this is a
     problem the suggestion is to create a little script to hide them,
     and for instance configure with

          ./configure CC=gcc-with-my-options

DJGPP (`*-*-msdosdjgpp*')
     The DJGPP port of `bash' 2.03 is unable to run the `configure'
     script, it exits silently, having died writing a preamble to
     `config.log'.  Use `bash' 2.04 or higher.

     `make all' was found to run out of memory during the final
     `libgmp.la' link on one system tested, despite having 64Mb
     available.  Running `make libgmp.la' directly helped, perhaps
     recursing into the various subdirectories uses up memory.

GNU binutils `strip' prior to 2.12
     `strip' from GNU binutils 2.11 and earlier should not be used on
     the static libraries `libgmp.a' and `libmp.a' since it will
     discard all but the last of multiple archive members with the same
     name, like the three versions of `init.o' in `libgmp.a'.  Binutils
     2.12 or higher can be used successfully.

     The shared libraries `libgmp.so' and `libmp.so' are not affected by
     this and any version of `strip' can be used on them.

`make' syntax error
     On certain versions of SCO OpenServer 5 and IRIX 6.5 the native
     `make' is unable to handle the long dependencies list for
     `libgmp.la'.  The symptom is a "syntax error" on the following
     line of the top-level `Makefile'.

          libgmp.la: $(libgmp_la_OBJECTS) $(libgmp_la_DEPENDENCIES)

     Either use GNU Make, or as a workaround remove
     `$(libgmp_la_DEPENDENCIES)' from that line (which will make the
     initial build work, but if any recompiling is done `libgmp.la'
     might not be rebuilt).

MacOS X (`*-*-darwin*')
     Libtool currently only knows how to create shared libraries on
     MacOS X using the native `cc' (which is a modified GCC), not a
     plain GCC.  A static-only build should work though
     (`--disable-shared').

NeXT prior to 3.3
     The system compiler on old versions of NeXT was a massacred and
     old GCC, even if it called itself `cc'.  This compiler cannot be
     used to build GMP, you need to get a real GCC, and install that.
     (NeXT may have fixed this in release 3.3 of their system.)

POWER and PowerPC
     Bugs in GCC 2.7.2 (and 2.6.3) mean it can't be used to compile GMP
     on POWER or PowerPC.  If you want to use GCC for these machines,
     get GCC 2.7.2.1 (or later).

Sequent Symmetry
     Use the GNU assembler instead of the system assembler, since the
     latter has serious bugs.

Solaris 2.6
     The system `sed' prints an error "Output line too long" when
     libtool builds `libgmp.la'.  This doesn't seem to cause any
     obvious ill effects, but GNU `sed' is recommended, to avoid any
     doubt.

Sparc Solaris 2.7 with gcc 2.95.2 in `ABI=32'
     A shared library build of GMP seems to fail in this combination,
     it builds but then fails the tests, apparently due to some
     incorrect data relocations within `gmp_randinit_lc_2exp_size'.
     The exact cause is unknown, `--disable-shared' is recommended.


File: gmp.info,  Node: Performance optimization,  Prev: Known Build Problems,  Up: Installing GMP

2.6 Performance optimization
============================

For optimal performance, build GMP for the exact CPU type of the target
computer, see *Note Build Options::.

   Unlike what is the case for most other programs, the compiler
typically doesn't matter much, since GMP uses assembly language for the
most critical operation.

   In particular for long-running GMP applications, and applications
demanding extremely large numbers, building and running the `tuneup'
program in the `tune' subdirectory, can be important.  For example,

     cd tune
     make tuneup
     ./tuneup

   will generate better contents for the `gmp-mparam.h' parameter file.

   To use the results, put the output in the file indicated in the
`Parameters for ...' header.  Then recompile from scratch.

   The `tuneup' program takes one useful parameter, `-f NNN', which
instructs the program how long to check FFT multiply parameters.  If
you're going to use GMP for extremely large numbers, you may want to
run `tuneup' with a large NNN value.


File: gmp.info,  Node: GMP Basics,  Next: Reporting Bugs,  Prev: Installing GMP,  Up: Top

3 GMP Basics
************

*Using functions, macros, data types, etc. not documented in this
manual is strongly discouraged.  If you do so your application is
guaranteed to be incompatible with future versions of GMP.*

* Menu:

* Headers and Libraries::
* Nomenclature and Types::
* Function Classes::
* Variable Conventions::
* Parameter Conventions::
* Memory Management::
* Reentrancy::
* Useful Macros and Constants::
* Compatibility with older versions::
* Demonstration Programs::
* Efficiency::
* Debugging::
* Profiling::
* Autoconf::
* Emacs::


File: gmp.info,  Node: Headers and Libraries,  Next: Nomenclature and Types,  Prev: GMP Basics,  Up: GMP Basics

3.1 Headers and Libraries
=========================

All declarations needed to use GMP are collected in the include file
`gmp.h'.  It is designed to work with both C and C++ compilers.

     #include <gmp.h>

   Note however that prototypes for GMP functions with `FILE *'
parameters are only provided if `<stdio.h>' is included too.

     #include <stdio.h>
     #include <gmp.h>

   Likewise `<stdarg.h>' (or `<varargs.h>') is required for prototypes
with `va_list' parameters, such as `gmp_vprintf'.  And `<obstack.h>'
for prototypes with `struct obstack' parameters, such as
`gmp_obstack_printf', when available.

   All programs using GMP must link against the `libgmp' library.  On a
typical Unix-like system this can be done with `-lgmp', for example

     gcc myprogram.c -lgmp

   GMP C++ functions are in a separate `libgmpxx' library.  This is
built and installed if C++ support has been enabled (*note Build
Options::).  For example,

     g++ mycxxprog.cc -lgmpxx -lgmp

   GMP is built using Libtool and an application can use that to link
if desired, *note GNU Libtool: (libtool)Top.

   If GMP has been installed to a non-standard location then it may be
necessary to use `-I' and `-L' compiler options to point to the right
directories, and some sort of run-time path for a shared library.


File: gmp.info,  Node: Nomenclature and Types,  Next: Function Classes,  Prev: Headers and Libraries,  Up: GMP Basics

3.2 Nomenclature and Types
==========================

In this manual, "integer" usually means a multiple precision integer, as
defined by the GMP library.  The C data type for such integers is
`mpz_t'.  Here are some examples of how to declare such integers:

     mpz_t sum;

     struct foo { mpz_t x, y; };

     mpz_t vec[20];

   "Rational number" means a multiple precision fraction.  The C data
type for these fractions is `mpq_t'.  For example:

     mpq_t quotient;

   "Floating point number" or "Float" for short, is an arbitrary
precision mantissa with a limited precision exponent.  The C data type
for such objects is `mpf_t'.  For example:

     mpf_t fp;

   The floating point functions accept and return exponents in the C
type `mp_exp_t'.  Currently this is usually a `long', but on some
systems it's an `int' for efficiency.

   A "limb" means the part of a multi-precision number that fits in a
single machine word.  (We chose this word because a limb of the human
body is analogous to a digit, only larger, and containing several
digits.)  Normally a limb is 32 or 64 bits.  The C data type for a limb
is `mp_limb_t'.

   Counts of limbs of a multi-precision number represented in the C type
`mp_size_t'.  Currently this is normally a `long', but on some systems
it's an `int' for efficiency, and on some systems it will be `long
long' in the future.

   Counts of bits of a multi-precision number are represented in the C
type `mp_bitcnt_t'.  Currently this is always an `unsigned long', but on
some systems it will be an `unsigned long long' in the future.

   "Random state" means an algorithm selection and current state data.
The C data type for such objects is `gmp_randstate_t'.  For example:

     gmp_randstate_t rstate;

   Also, in general `mp_bitcnt_t' is used for bit counts and ranges, and
`size_t' is used for byte or character counts.


File: gmp.info,  Node: Function Classes,  Next: Variable Conventions,  Prev: Nomenclature and Types,  Up: GMP Basics

3.3 Function Classes
====================

There are six classes of functions in the GMP library:

  1. Functions for signed integer arithmetic, with names beginning with
     `mpz_'.  The associated type is `mpz_t'.  There are about 150
     functions in this class.  (*note Integer Functions::)

  2. Functions for rational number arithmetic, with names beginning with
     `mpq_'.  The associated type is `mpq_t'.  There are about 40
     functions in this class, but the integer functions can be used for
     arithmetic on the numerator and denominator separately.  (*note
     Rational Number Functions::)

  3. Functions for floating-point arithmetic, with names beginning with
     `mpf_'.  The associated type is `mpf_t'.  There are about 60
     functions is this class.  (*note Floating-point Functions::)

  4. Fast low-level functions that operate on natural numbers.  These
     are used by the functions in the preceding groups, and you can
     also call them directly from very time-critical user programs.
     These functions' names begin with `mpn_'.  The associated type is
     array of `mp_limb_t'.  There are about 30 (hard-to-use) functions
     in this class.  (*note Low-level Functions::)

  5. Miscellaneous functions.  Functions for setting up custom
     allocation and functions for generating random numbers.  (*note
     Custom Allocation::, and *note Random Number Functions::)


File: gmp.info,  Node: Variable Conventions,  Next: Parameter Conventions,  Prev: Function Classes,  Up: GMP Basics

3.4 Variable Conventions
========================

GMP functions generally have output arguments before input arguments.
This notation is by analogy with the assignment operator.  The BSD MP
compatibility functions are exceptions, having the output arguments
last.

   GMP lets you use the same variable for both input and output in one
call.  For example, the main function for integer multiplication,
`mpz_mul', can be used to square `x' and put the result back in `x' with

     mpz_mul (x, x, x);

   Before you can assign to a GMP variable, you need to initialize it
by calling one of the special initialization functions.  When you're
done with a variable, you need to clear it out, using one of the
functions for that purpose.  Which function to use depends on the type
of variable.  See the chapters on integer functions, rational number
functions, and floating-point functions for details.

   A variable should only be initialized once, or at least cleared
between each initialization.  After a variable has been initialized, it
may be assigned to any number of times.

   For efficiency reasons, avoid excessive initializing and clearing.
In general, initialize near the start of a function and clear near the
end.  For example,

     void
     foo (void)
     {
       mpz_t  n;
       int    i;
       mpz_init (n);
       for (i = 1; i < 100; i++)
         {
           mpz_mul (n, ...);
           mpz_fdiv_q (n, ...);
           ...
         }
       mpz_clear (n);
     }


File: gmp.info,  Node: Parameter Conventions,  Next: Memory Management,  Prev: Variable Conventions,  Up: GMP Basics

3.5 Parameter Conventions
=========================

When a GMP variable is used as a function parameter, it's effectively a
call-by-reference, meaning if the function stores a value there it will
change the original in the caller.  Parameters which are input-only can
be designated `const' to provoke a compiler error or warning on
attempting to modify them.

   When a function is going to return a GMP result, it should designate
a parameter that it sets, like the library functions do.  More than one
value can be returned by having more than one output parameter, again
like the library functions.  A `return' of an `mpz_t' etc doesn't
return the object, only a pointer, and this is almost certainly not
what's wanted.

   Here's an example accepting an `mpz_t' parameter, doing a
calculation, and storing the result to the indicated parameter.

     void
     foo (mpz_t result, const mpz_t param, unsigned long n)
     {
       unsigned long  i;
       mpz_mul_ui (result, param, n);
       for (i = 1; i < n; i++)
         mpz_add_ui (result, result, i*7);
     }

     int
     main (void)
     {
       mpz_t  r, n;
       mpz_init (r);
       mpz_init_set_str (n, "123456", 0);
       foo (r, n, 20L);
       gmp_printf ("%Zd\n", r);
       return 0;
     }

   `foo' works even if the mainline passes the same variable for
`param' and `result', just like the library functions.  But sometimes
it's tricky to make that work, and an application might not want to
bother supporting that sort of thing.

   For interest, the GMP types `mpz_t' etc are implemented as
one-element arrays of certain structures.  This is why declaring a
variable creates an object with the fields GMP needs, but then using it
as a parameter passes a pointer to the object.  Note that the actual
fields in each `mpz_t' etc are for internal use only and should not be
accessed directly by code that expects to be compatible with future GMP
releases.


File: gmp.info,  Node: Memory Management,  Next: Reentrancy,  Prev: Parameter Conventions,  Up: GMP Basics

3.6 Memory Management
=====================

The GMP types like `mpz_t' are small, containing only a couple of sizes,
and pointers to allocated data.  Once a variable is initialized, GMP
takes care of all space allocation.  Additional space is allocated
whenever a variable doesn't have enough.

   `mpz_t' and `mpq_t' variables never reduce their allocated space.
Normally this is the best policy, since it avoids frequent reallocation.
Applications that need to return memory to the heap at some particular
point can use `mpz_realloc2', or clear variables no longer needed.

   `mpf_t' variables, in the current implementation, use a fixed amount
of space, determined by the chosen precision and allocated at
initialization, so their size doesn't change.

   All memory is allocated using `malloc' and friends by default, but
this can be changed, see *Note Custom Allocation::.  Temporary memory
on the stack is also used (via `alloca'), but this can be changed at
build-time if desired, see *Note Build Options::.


File: gmp.info,  Node: Reentrancy,  Next: Useful Macros and Constants,  Prev: Memory Management,  Up: GMP Basics

3.7 Reentrancy
==============

GMP is reentrant and thread-safe, with some exceptions:

   * If configured with `--enable-alloca=malloc-notreentrant' (or with
     `--enable-alloca=notreentrant' when `alloca' is not available),
     then naturally GMP is not reentrant.

   * `mpf_set_default_prec' and `mpf_init' use a global variable for the
     selected precision.  `mpf_init2' can be used instead, and in the
     C++ interface an explicit precision to the `mpf_class' constructor.

   * `mpz_random' and the other old random number functions use a global
     random state and are hence not reentrant.  The newer random number
     functions that accept a `gmp_randstate_t' parameter can be used
     instead.

   * `gmp_randinit' (obsolete) returns an error indication through a
     global variable, which is not thread safe.  Applications are
     advised to use `gmp_randinit_default' or `gmp_randinit_lc_2exp'
     instead.

   * `mp_set_memory_functions' uses global variables to store the
     selected memory allocation functions.

   * If the memory allocation functions set by a call to
     `mp_set_memory_functions' (or `malloc' and friends by default) are
     not reentrant, then GMP will not be reentrant either.

   * If the standard I/O functions such as `fwrite' are not reentrant
     then the GMP I/O functions using them will not be reentrant either.

   * It's safe for two threads to read from the same GMP variable
     simultaneously, but it's not safe for one to read while the
     another might be writing, nor for two threads to write
     simultaneously.  It's not safe for two threads to generate a
     random number from the same `gmp_randstate_t' simultaneously,
     since this involves an update of that variable.


File: gmp.info,  Node: Useful Macros and Constants,  Next: Compatibility with older versions,  Prev: Reentrancy,  Up: GMP Basics

3.8 Useful Macros and Constants
===============================

 -- Global Constant: const int mp_bits_per_limb
     The number of bits per limb.

 -- Macro: __GNU_MP_VERSION
 -- Macro: __GNU_MP_VERSION_MINOR
 -- Macro: __GNU_MP_VERSION_PATCHLEVEL
     The major and minor GMP version, and patch level, respectively, as
     integers.  For GMP i.j, these numbers will be i, j, and 0,
     respectively.  For GMP i.j.k, these numbers will be i, j, and k,
     respectively.

 -- Global Constant: const char * const gmp_version
     The GMP version number, as a null-terminated string, in the form
     "i.j.k".  This release is "5.1.1".  Note that the format "i.j" was
     used, before version 4.3.0, when k was zero.

 -- Macro: __GMP_CC
 -- Macro: __GMP_CFLAGS
     The compiler and compiler flags, respectively, used when compiling
     GMP, as strings.


File: gmp.info,  Node: Compatibility with older versions,  Next: Demonstration Programs,  Prev: Useful Macros and Constants,  Up: GMP Basics

3.9 Compatibility with older versions
=====================================

This version of GMP is upwardly binary compatible with all 5.x, 4.x,
and 3.x versions, and upwardly compatible at the source level with all
2.x versions, with the following exceptions.

   * `mpn_gcd' had its source arguments swapped as of GMP 3.0, for
     consistency with other `mpn' functions.

   * `mpf_get_prec' counted precision slightly differently in GMP 3.0
     and 3.0.1, but in 3.1 reverted to the 2.x style.

   * `mpn_bdivmod', documented as preliminary in GMP 4, has been
     removed.

   There are a number of compatibility issues between GMP 1 and GMP 2
that of course also apply when porting applications from GMP 1 to GMP
5.  Please see the GMP 2 manual for details.


File: gmp.info,  Node: Demonstration Programs,  Next: Efficiency,  Prev: Compatibility with older versions,  Up: GMP Basics

3.10 Demonstration programs
===========================

The `demos' subdirectory has some sample programs using GMP.  These
aren't built or installed, but there's a `Makefile' with rules for them.
For instance,

     make pexpr
     ./pexpr 68^975+10

The following programs are provided

   * `pexpr' is an expression evaluator, the program used on the GMP
     web page.

   * The `calc' subdirectory has a similar but simpler evaluator using
     `lex' and `yacc'.

   * The `expr' subdirectory is yet another expression evaluator, a
     library designed for ease of use within a C program.  See
     `demos/expr/README' for more information.

   * `factorize' is a Pollard-Rho factorization program.

   * `isprime' is a command-line interface to the `mpz_probab_prime_p'
     function.

   * `primes' counts or lists primes in an interval, using a sieve.

   * `qcn' is an example use of `mpz_kronecker_ui' to estimate quadratic
     class numbers.

   * The `perl' subdirectory is a comprehensive perl interface to GMP.
     See `demos/perl/INSTALL' for more information.  Documentation is
     in POD format in `demos/perl/GMP.pm'.

   As an aside, consideration has been given at various times to some
sort of expression evaluation within the main GMP library.  Going
beyond something minimal quickly leads to matters like user-defined
functions, looping, fixnums for control variables, etc, which are
considered outside the scope of GMP (much closer to language
interpreters or compilers, *Note Language Bindings::.)  Something
simple for program input convenience may yet be a possibility, a
combination of the `expr' demo and the `pexpr' tree back-end perhaps.
But for now the above evaluators are offered as illustrations.


File: gmp.info,  Node: Efficiency,  Next: Debugging,  Prev: Demonstration Programs,  Up: GMP Basics

3.11 Efficiency
===============

Small Operands
     On small operands, the time for function call overheads and memory
     allocation can be significant in comparison to actual calculation.
     This is unavoidable in a general purpose variable precision
     library, although GMP attempts to be as efficient as it can on
     both large and small operands.

Static Linking
     On some CPUs, in particular the x86s, the static `libgmp.a' should
     be used for maximum speed, since the PIC code in the shared
     `libgmp.so' will have a small overhead on each function call and
     global data address.  For many programs this will be
     insignificant, but for long calculations there's a gain to be had.

Initializing and Clearing
     Avoid excessive initializing and clearing of variables, since this
     can be quite time consuming, especially in comparison to otherwise
     fast operations like addition.

     A language interpreter might want to keep a free list or stack of
     initialized variables ready for use.  It should be possible to
     integrate something like that with a garbage collector too.

Reallocations
     An `mpz_t' or `mpq_t' variable used to hold successively increasing
     values will have its memory repeatedly `realloc'ed, which could be
     quite slow or could fragment memory, depending on the C library.
     If an application can estimate the final size then `mpz_init2' or
     `mpz_realloc2' can be called to allocate the necessary space from
     the beginning (*note Initializing Integers::).

     It doesn't matter if a size set with `mpz_init2' or `mpz_realloc2'
     is too small, since all functions will do a further reallocation
     if necessary.  Badly overestimating memory required will waste
     space though.

`2exp' Functions
     It's up to an application to call functions like `mpz_mul_2exp'
     when appropriate.  General purpose functions like `mpz_mul' make
     no attempt to identify powers of two or other special forms,
     because such inputs will usually be very rare and testing every
     time would be wasteful.

`ui' and `si' Functions
     The `ui' functions and the small number of `si' functions exist for
     convenience and should be used where applicable.  But if for
     example an `mpz_t' contains a value that fits in an `unsigned
     long' there's no need extract it and call a `ui' function, just
     use the regular `mpz' function.

In-Place Operations
     `mpz_abs', `mpq_abs', `mpf_abs', `mpz_neg', `mpq_neg' and
     `mpf_neg' are fast when used for in-place operations like
     `mpz_abs(x,x)', since in the current implementation only a single
     field of `x' needs changing.  On suitable compilers (GCC for
     instance) this is inlined too.

     `mpz_add_ui', `mpz_sub_ui', `mpf_add_ui' and `mpf_sub_ui' benefit
     from an in-place operation like `mpz_add_ui(x,x,y)', since usually
     only one or two limbs of `x' will need to be changed.  The same
     applies to the full precision `mpz_add' etc if `y' is small.  If
     `y' is big then cache locality may be helped, but that's all.

     `mpz_mul' is currently the opposite, a separate destination is
     slightly better.  A call like `mpz_mul(x,x,y)' will, unless `y' is
     only one limb, make a temporary copy of `x' before forming the
     result.  Normally that copying will only be a tiny fraction of the
     time for the multiply, so this is not a particularly important
     consideration.

     `mpz_set', `mpq_set', `mpq_set_num', `mpf_set', etc, make no
     attempt to recognise a copy of something to itself, so a call like
     `mpz_set(x,x)' will be wasteful.  Naturally that would never be
     written deliberately, but if it might arise from two pointers to
     the same object then a test to avoid it might be desirable.

          if (x != y)
            mpz_set (x, y);

     Note that it's never worth introducing extra `mpz_set' calls just
     to get in-place operations.  If a result should go to a particular
     variable then just direct it there and let GMP take care of data
     movement.

Divisibility Testing (Small Integers)
     `mpz_divisible_ui_p' and `mpz_congruent_ui_p' are the best
     functions for testing whether an `mpz_t' is divisible by an
     individual small integer.  They use an algorithm which is faster
     than `mpz_tdiv_ui', but which gives no useful information about
     the actual remainder, only whether it's zero (or a particular
     value).

     However when testing divisibility by several small integers, it's
     best to take a remainder modulo their product, to save
     multi-precision operations.  For instance to test whether a number
     is divisible by any of 23, 29 or 31 take a remainder modulo
     23*29*31 = 20677 and then test that.

     The division functions like `mpz_tdiv_q_ui' which give a quotient
     as well as a remainder are generally a little slower than the
     remainder-only functions like `mpz_tdiv_ui'.  If the quotient is
     only rarely wanted then it's probably best to just take a
     remainder and then go back and calculate the quotient if and when
     it's wanted (`mpz_divexact_ui' can be used if the remainder is
     zero).

Rational Arithmetic
     The `mpq' functions operate on `mpq_t' values with no common
     factors in the numerator and denominator.  Common factors are
     checked-for and cast out as necessary.  In general, cancelling
     factors every time is the best approach since it minimizes the
     sizes for subsequent operations.

     However, applications that know something about the factorization
     of the values they're working with might be able to avoid some of
     the GCDs used for canonicalization, or swap them for divisions.
     For example when multiplying by a prime it's enough to check for
     factors of it in the denominator instead of doing a full GCD.  Or
     when forming a big product it might be known that very little
     cancellation will be possible, and so canonicalization can be left
     to the end.

     The `mpq_numref' and `mpq_denref' macros give access to the
     numerator and denominator to do things outside the scope of the
     supplied `mpq' functions.  *Note Applying Integer Functions::.

     The canonical form for rationals allows mixed-type `mpq_t' and
     integer additions or subtractions to be done directly with
     multiples of the denominator.  This will be somewhat faster than
     `mpq_add'.  For example,

          /* mpq increment */
          mpz_add (mpq_numref(q), mpq_numref(q), mpq_denref(q));

          /* mpq += unsigned long */
          mpz_addmul_ui (mpq_numref(q), mpq_denref(q), 123UL);

          /* mpq -= mpz */
          mpz_submul (mpq_numref(q), mpq_denref(q), z);

Number Sequences
     Functions like `mpz_fac_ui', `mpz_fib_ui' and `mpz_bin_uiui' are
     designed for calculating isolated values.  If a range of values is
     wanted it's probably best to call to get a starting point and
     iterate from there.

Text Input/Output
     Hexadecimal or octal are suggested for input or output in text
     form.  Power-of-2 bases like these can be converted much more
     efficiently than other bases, like decimal.  For big numbers
     there's usually nothing of particular interest to be seen in the
     digits, so the base doesn't matter much.

     Maybe we can hope octal will one day become the normal base for
     everyday use, as proposed by King Charles XII of Sweden and later
     reformers.


File: gmp.info,  Node: Debugging,  Next: Profiling,  Prev: Efficiency,  Up: GMP Basics

3.12 Debugging
==============

Stack Overflow
     Depending on the system, a segmentation violation or bus error
     might be the only indication of stack overflow.  See
     `--enable-alloca' choices in *Note Build Options::, for how to
     address this.

     In new enough versions of GCC, `-fstack-check' may be able to
     ensure an overflow is recognised by the system before too much
     damage is done, or `-fstack-limit-symbol' or
     `-fstack-limit-register' may be able to add checking if the system
     itself doesn't do any (*note Options for Code Generation:
     (gcc)Code Gen Options.).  These options must be added to the
     `CFLAGS' used in the GMP build (*note Build Options::), adding
     them just to an application will have no effect.  Note also
     they're a slowdown, adding overhead to each function call and each
     stack allocation.

Heap Problems
     The most likely cause of application problems with GMP is heap
     corruption.  Failing to `init' GMP variables will have
     unpredictable effects, and corruption arising elsewhere in a
     program may well affect GMP.  Initializing GMP variables more than
     once or failing to clear them will cause memory leaks.

     In all such cases a `malloc' debugger is recommended.  On a GNU or
     BSD system the standard C library `malloc' has some diagnostic
     facilities, see *Note Allocation Debugging: (libc)Allocation
     Debugging, or `man 3 malloc'.  Other possibilities, in no
     particular order, include

          `http://www.inf.ethz.ch/personal/biere/projects/ccmalloc/'
          `http://dmalloc.com/'
          `http://www.perens.com/FreeSoftware/'  (electric fence)
          `http://packages.debian.org/stable/devel/fda'
          `http://www.gnupdate.org/components/leakbug/'
          `http://people.redhat.com/~otaylor/memprof/'
          `http://www.cbmamiga.demon.co.uk/mpatrol/'

     The GMP default allocation routines in `memory.c' also have a
     simple sentinel scheme which can be enabled with `#define DEBUG'
     in that file.  This is mainly designed for detecting buffer
     overruns during GMP development, but might find other uses.

Stack Backtraces
     On some systems the compiler options GMP uses by default can
     interfere with debugging.  In particular on x86 and 68k systems
     `-fomit-frame-pointer' is used and this generally inhibits stack
     backtracing.  Recompiling without such options may help while
     debugging, though the usual caveats about it potentially moving a
     memory problem or hiding a compiler bug will apply.

GDB, the GNU Debugger
     A sample `.gdbinit' is included in the distribution, showing how
     to call some undocumented dump functions to print GMP variables
     from within GDB.  Note that these functions shouldn't be used in
     final application code since they're undocumented and may be
     subject to incompatible changes in future versions of GMP.

Source File Paths
     GMP has multiple source files with the same name, in different
     directories.  For example `mpz', `mpq' and `mpf' each have an
     `init.c'.  If the debugger can't already determine the right one
     it may help to build with absolute paths on each C file.  One way
     to do that is to use a separate object directory with an absolute
     path to the source directory.

          cd /my/build/dir
          /my/source/dir/gmp-5.1.1/configure

     This works via `VPATH', and might require GNU `make'.  Alternately
     it might be possible to change the `.c.lo' rules appropriately.

Assertion Checking
     The build option `--enable-assert' is available to add some
     consistency checks to the library (see *Note Build Options::).
     These are likely to be of limited value to most applications.
     Assertion failures are just as likely to indicate memory
     corruption as a library or compiler bug.

     Applications using the low-level `mpn' functions, however, will
     benefit from `--enable-assert' since it adds checks on the
     parameters of most such functions, many of which have subtle
     restrictions on their usage.  Note however that only the generic C
     code has checks, not the assembly code, so `--disable-assembly'
     should be used for maximum checking.

Temporary Memory Checking
     The build option `--enable-alloca=debug' arranges that each block
     of temporary memory in GMP is allocated with a separate call to
     `malloc' (or the allocation function set with
     `mp_set_memory_functions').

     This can help a malloc debugger detect accesses outside the
     intended bounds, or detect memory not released.  In a normal
     build, on the other hand, temporary memory is allocated in blocks
     which GMP divides up for its own use, or may be allocated with a
     compiler builtin `alloca' which will go nowhere near any malloc
     debugger hooks.

Maximum Debuggability
     To summarize the above, a GMP build for maximum debuggability
     would be

          ./configure --disable-shared --enable-assert \
            --enable-alloca=debug --disable-assembly CFLAGS=-g

     For C++, add `--enable-cxx CXXFLAGS=-g'.

Checker
     The GCC checker (`http://savannah.nongnu.org/projects/checker/')
     can be used with GMP.  It contains a stub library which means GMP
     applications compiled with checker can use a normal GMP build.

     A build of GMP with checking within GMP itself can be made.  This
     will run very very slowly.  On GNU/Linux for example,

          ./configure --disable-assembly CC=checkergcc

     `--disable-assembly' must be used, since the GMP assembly code
     doesn't support the checking scheme.  The GMP C++ features cannot
     be used, since current versions of checker (0.9.9.1) don't yet
     support the standard C++ library.

Valgrind
     The valgrind program (`http://valgrind.org/') is a memory checker
     for x86s.  It translates and emulates machine instructions to do
     strong checks for uninitialized data (at the level of individual
     bits), memory accesses through bad pointers, and memory leaks.

     Recent versions of Valgrind are getting support for MMX and
     SSE/SSE2 instructions, for past versions GMP will need to be
     configured not to use those, i.e. for an x86 without them (for
     instance plain `i486').

     GMP's assembly code sometimes promotes a read of the limbs to some
     larger size, for efficiency.  GMP will do this even at the start
     and end of a multilimb operand, using naturaly aligned operations
     on the larger type.  This may lead to benign reads outside of
     allocated areas, triggering complants from Valgrind.

Other Problems
     Any suspected bug in GMP itself should be isolated to make sure
     it's not an application problem, see *Note Reporting Bugs::.


File: gmp.info,  Node: Profiling,  Next: Autoconf,  Prev: Debugging,  Up: GMP Basics

3.13 Profiling
==============

Running a program under a profiler is a good way to find where it's
spending most time and where improvements can be best sought.  The
profiling choices for a GMP build are as follows.

`--disable-profiling'
     The default is to add nothing special for profiling.

     It should be possible to just compile the mainline of a program
     with `-p' and use `prof' to get a profile consisting of
     timer-based sampling of the program counter.  Most of the GMP
     assembly code has the necessary symbol information.

     This approach has the advantage of minimizing interference with
     normal program operation, but on most systems the resolution of
     the sampling is quite low (10 milliseconds for instance),
     requiring long runs to get accurate information.

`--enable-profiling=prof'
     Build with support for the system `prof', which means `-p' added
     to the `CFLAGS'.

     This provides call counting in addition to program counter
     sampling, which allows the most frequently called routines to be
     identified, and an average time spent in each routine to be
     determined.

     The x86 assembly code has support for this option, but on other
     processors the assembly routines will be as if compiled without
     `-p' and therefore won't appear in the call counts.

     On some systems, such as GNU/Linux, `-p' in fact means `-pg' and in
     this case `--enable-profiling=gprof' described below should be used
     instead.

`--enable-profiling=gprof'
     Build with support for `gprof', which means `-pg' added to the
     `CFLAGS'.

     This provides call graph construction in addition to call counting
     and program counter sampling, which makes it possible to count
     calls coming from different locations.  For example the number of
     calls to `mpn_mul' from `mpz_mul' versus the number from
     `mpf_mul'.  The program counter sampling is still flat though, so
     only a total time in `mpn_mul' would be accumulated, not a
     separate amount for each call site.

     The x86 assembly code has support for this option, but on other
     processors the assembly routines will be as if compiled without
     `-pg' and therefore not be included in the call counts.

     On x86 and m68k systems `-pg' and `-fomit-frame-pointer' are
     incompatible, so the latter is omitted from the default flags in
     that case, which might result in poorer code generation.

     Incidentally, it should be possible to use the `gprof' program
     with a plain `--enable-profiling=prof' build.  But in that case
     only the `gprof -p' flat profile and call counts can be expected
     to be valid, not the `gprof -q' call graph.

`--enable-profiling=instrument'
     Build with the GCC option `-finstrument-functions' added to the
     `CFLAGS' (*note Options for Code Generation: (gcc)Code Gen
     Options.).

     This inserts special instrumenting calls at the start and end of
     each function, allowing exact timing and full call graph
     construction.

     This instrumenting is not normally a standard system feature and
     will require support from an external library, such as

          `http://sourceforge.net/projects/fnccheck/'

     This should be included in `LIBS' during the GMP configure so that
     test programs will link.  For example,

          ./configure --enable-profiling=instrument LIBS=-lfc

     On a GNU system the C library provides dummy instrumenting
     functions, so programs compiled with this option will link.  In
     this case it's only necessary to ensure the correct library is
     added when linking an application.

     The x86 assembly code supports this option, but on other
     processors the assembly routines will be as if compiled without
     `-finstrument-functions' meaning time spent in them will
     effectively be attributed to their caller.


File: gmp.info,  Node: Autoconf,  Next: Emacs,  Prev: Profiling,  Up: GMP Basics

3.14 Autoconf
=============

Autoconf based applications can easily check whether GMP is installed.
The only thing to be noted is that GMP library symbols from version 3
onwards have prefixes like `__gmpz'.  The following therefore would be
a simple test,

     AC_CHECK_LIB(gmp, __gmpz_init)

   This just uses the default `AC_CHECK_LIB' actions for found or not
found, but an application that must have GMP would want to generate an
error if not found.  For example,

     AC_CHECK_LIB(gmp, __gmpz_init, ,
       [AC_MSG_ERROR([GNU MP not found, see http://gmplib.org/])])

   If functions added in some particular version of GMP are required,
then one of those can be used when checking.  For example `mpz_mul_si'
was added in GMP 3.1,

     AC_CHECK_LIB(gmp, __gmpz_mul_si, ,
       [AC_MSG_ERROR(
       [GNU MP not found, or not 3.1 or up, see http://gmplib.org/])])

   An alternative would be to test the version number in `gmp.h' using
say `AC_EGREP_CPP'.  That would make it possible to test the exact
version, if some particular sub-minor release is known to be necessary.

   In general it's recommended that applications should simply demand a
new enough GMP rather than trying to provide supplements for features
not available in past versions.

   Occasionally an application will need or want to know the size of a
type at configuration or preprocessing time, not just with `sizeof' in
the code.  This can be done in the normal way with `mp_limb_t' etc, but
GMP 4.0 or up is best for this, since prior versions needed certain
`-D' defines on systems using a `long long' limb.  The following would
suit Autoconf 2.50 or up,

     AC_CHECK_SIZEOF(mp_limb_t, , [#include <gmp.h>])


File: gmp.info,  Node: Emacs,  Prev: Autoconf,  Up: GMP Basics

3.15 Emacs
==========

<C-h C-i> (`info-lookup-symbol') is a good way to find documentation on
C functions while editing (*note Info Documentation Lookup: (emacs)Info
Lookup.).

   The GMP manual can be included in such lookups by putting the
following in your `.emacs',

     (eval-after-load "info-look"
       '(let ((mode-value (assoc 'c-mode (assoc 'symbol info-lookup-alist))))
          (setcar (nthcdr 3 mode-value)
                  (cons '("(gmp)Function Index" nil "^ -.* " "\\>")
                        (nth 3 mode-value)))))


File: gmp.info,  Node: Reporting Bugs,  Next: Integer Functions,  Prev: GMP Basics,  Up: Top

4 Reporting Bugs
****************

If you think you have found a bug in the GMP library, please
investigate it and report it.  We have made this library available to
you, and it is not too much to ask you to report the bugs you find.

   Before you report a bug, check it's not already addressed in *Note
Known Build Problems::, or perhaps *Note Notes for Particular
Systems::.  You may also want to check `http://gmplib.org/' for patches
for this release.

   Please include the following in any report,

   * The GMP version number, and if pre-packaged or patched then say so.

   * A test program that makes it possible for us to reproduce the bug.
     Include instructions on how to run the program.

   * A description of what is wrong.  If the results are incorrect, in
     what way.  If you get a crash, say so.

   * If you get a crash, include a stack backtrace from the debugger if
     it's informative (`where' in `gdb', or `$C' in `adb').

   * Please do not send core dumps, executables or `strace's.

   * The configuration options you used when building GMP, if any.

   * The name of the compiler and its version.  For `gcc', get the
     version with `gcc -v', otherwise perhaps `what `which cc`', or
     similar.

   * The output from running `uname -a'.

   * The output from running `./config.guess', and from running
     `./configfsf.guess' (might be the same).

   * If the bug is related to `configure', then the compressed contents
     of `config.log'.

   * If the bug is related to an `asm' file not assembling, then the
     contents of `config.m4' and the offending line or lines from the
     temporary `mpn/tmp-<file>.s'.

   Please make an effort to produce a self-contained report, with
something definite that can be tested or debugged.  Vague queries or
piecemeal messages are difficult to act on and don't help the
development effort.

   It is not uncommon that an observed problem is actually due to a bug
in the compiler; the GMP code tends to explore interesting corners in
compilers.

   If your bug report is good, we will do our best to help you get a
corrected version of the library; if the bug report is poor, we won't
do anything about it (except maybe ask you to send a better report).

   Send your report to: <gmp-bugs@gmplib.org>.

   If you think something in this manual is unclear, or downright
incorrect, or if the language needs to be improved, please send a note
to the same address.


File: gmp.info,  Node: Integer Functions,  Next: Rational Number Functions,  Prev: Reporting Bugs,  Up: Top

5 Integer Functions
*******************

This chapter describes the GMP functions for performing integer
arithmetic.  These functions start with the prefix `mpz_'.

   GMP integers are stored in objects of type `mpz_t'.

* Menu:

* Initializing Integers::
* Assigning Integers::
* Simultaneous Integer Init & Assign::
* Converting Integers::
* Integer Arithmetic::
* Integer Division::
* Integer Exponentiation::
* Integer Roots::
* Number Theoretic Functions::
* Integer Comparisons::
* Integer Logic and Bit Fiddling::
* I/O of Integers::
* Integer Random Numbers::
* Integer Import and Export::
* Miscellaneous Integer Functions::
* Integer Special Functions::


File: gmp.info,  Node: Initializing Integers,  Next: Assigning Integers,  Prev: Integer Functions,  Up: Integer Functions

5.1 Initialization Functions
============================

The functions for integer arithmetic assume that all integer objects are
initialized.  You do that by calling the function `mpz_init'.  For
example,

     {
       mpz_t integ;
       mpz_init (integ);
       ...
       mpz_add (integ, ...);
       ...
       mpz_sub (integ, ...);

       /* Unless the program is about to exit, do ... */
       mpz_clear (integ);
     }

   As you can see, you can store new values any number of times, once an
object is initialized.

 -- Function: void mpz_init (mpz_t X)
     Initialize X, and set its value to 0.

 -- Function: void mpz_inits (mpz_t X, ...)
     Initialize a NULL-terminated list of `mpz_t' variables, and set
     their values to 0.

 -- Function: void mpz_init2 (mpz_t X, mp_bitcnt_t N)
     Initialize X, with space for N-bit numbers, and set its value to 0.
     Calling this function instead of `mpz_init' or `mpz_inits' is never
     necessary; reallocation is handled automatically by GMP when
     needed.

     While N defines the initial space, X will grow automatically in the
     normal way, if necessary, for subsequent values stored.
     `mpz_init2' makes it possible to avoid such reallocations if a
     maximum size is known in advance.

     In preparation for an operation, GMP often allocates one limb more
     than ultimately needed.  To make sure GMP will not perform
     reallocation for X, you need to add the number of bits in
     `mp_limb_t' to N.

 -- Function: void mpz_clear (mpz_t X)
     Free the space occupied by X.  Call this function for all `mpz_t'
     variables when you are done with them.

 -- Function: void mpz_clears (mpz_t X, ...)
     Free the space occupied by a NULL-terminated list of `mpz_t'
     variables.

 -- Function: void mpz_realloc2 (mpz_t X, mp_bitcnt_t N)
     Change the space allocated for X to N bits.  The value in X is
     preserved if it fits, or is set to 0 if not.

     Calling this function is never necessary; reallocation is handled
     automatically by GMP when needed.  But this function can be used
     to increase the space for a variable in order to avoid repeated
     automatic reallocations, or to decrease it to give memory back to
     the heap.


File: gmp.info,  Node: Assigning Integers,  Next: Simultaneous Integer Init & Assign,  Prev: Initializing Integers,  Up: Integer Functions

5.2 Assignment Functions
========================

These functions assign new values to already initialized integers
(*note Initializing Integers::).

 -- Function: void mpz_set (mpz_t ROP, mpz_t OP)
 -- Function: void mpz_set_ui (mpz_t ROP, unsigned long int OP)
 -- Function: void mpz_set_si (mpz_t ROP, signed long int OP)
 -- Function: void mpz_set_d (mpz_t ROP, double OP)
 -- Function: void mpz_set_q (mpz_t ROP, mpq_t OP)
 -- Function: void mpz_set_f (mpz_t ROP, mpf_t OP)
     Set the value of ROP from OP.

     `mpz_set_d', `mpz_set_q' and `mpz_set_f' truncate OP to make it an
     integer.

 -- Function: int mpz_set_str (mpz_t ROP, char *STR, int BASE)
     Set the value of ROP from STR, a null-terminated C string in base
     BASE.  White space is allowed in the string, and is simply ignored.

     The BASE may vary from 2 to 62, or if BASE is 0, then the leading
     characters are used: `0x' and `0X' for hexadecimal, `0b' and `0B'
     for binary, `0' for octal, or decimal otherwise.

     For bases up to 36, case is ignored; upper-case and lower-case
     letters have the same value.  For bases 37 to 62, upper-case
     letter represent the usual 10..35 while lower-case letter
     represent 36..61.

     This function returns 0 if the entire string is a valid number in
     base BASE.  Otherwise it returns -1.

 -- Function: void mpz_swap (mpz_t ROP1, mpz_t ROP2)
     Swap the values ROP1 and ROP2 efficiently.


File: gmp.info,  Node: Simultaneous Integer Init & Assign,  Next: Converting Integers,  Prev: Assigning Integers,  Up: Integer Functions

5.3 Combined Initialization and Assignment Functions
====================================================

For convenience, GMP provides a parallel series of initialize-and-set
functions which initialize the output and then store the value there.
These functions' names have the form `mpz_init_set...'

   Here is an example of using one:

     {
       mpz_t pie;
       mpz_init_set_str (pie, "3141592653589793238462643383279502884", 10);
       ...
       mpz_sub (pie, ...);
       ...
       mpz_clear (pie);
     }

Once the integer has been initialized by any of the `mpz_init_set...'
functions, it can be used as the source or destination operand for the
ordinary integer functions.  Don't use an initialize-and-set function
on a variable already initialized!

 -- Function: void mpz_init_set (mpz_t ROP, mpz_t OP)
 -- Function: void mpz_init_set_ui (mpz_t ROP, unsigned long int OP)
 -- Function: void mpz_init_set_si (mpz_t ROP, signed long int OP)
 -- Function: void mpz_init_set_d (mpz_t ROP, double OP)
     Initialize ROP with limb space and set the initial numeric value
     from OP.

 -- Function: int mpz_init_set_str (mpz_t ROP, char *STR, int BASE)
     Initialize ROP and set its value like `mpz_set_str' (see its
     documentation above for details).

     If the string is a correct base BASE number, the function returns
     0; if an error occurs it returns -1.  ROP is initialized even if
     an error occurs.  (I.e., you have to call `mpz_clear' for it.)


File: gmp.info,  Node: Converting Integers,  Next: Integer Arithmetic,  Prev: Simultaneous Integer Init & Assign,  Up: Integer Functions

5.4 Conversion Functions
========================

This section describes functions for converting GMP integers to
standard C types.  Functions for converting _to_ GMP integers are
described in *Note Assigning Integers:: and *Note I/O of Integers::.

 -- Function: unsigned long int mpz_get_ui (mpz_t OP)
     Return the value of OP as an `unsigned long'.

     If OP is too big to fit an `unsigned long' then just the least
     significant bits that do fit are returned.  The sign of OP is
     ignored, only the absolute value is used.

 -- Function: signed long int mpz_get_si (mpz_t OP)
     If OP fits into a `signed long int' return the value of OP.
     Otherwise return the least significant part of OP, with the same
     sign as OP.

     If OP is too big to fit in a `signed long int', the returned
     result is probably not very useful.  To find out if the value will
     fit, use the function `mpz_fits_slong_p'.

 -- Function: double mpz_get_d (mpz_t OP)
     Convert OP to a `double', truncating if necessary (i.e. rounding
     towards zero).

     If the exponent from the conversion is too big, the result is
     system dependent.  An infinity is returned where available.  A
     hardware overflow trap may or may not occur.

 -- Function: double mpz_get_d_2exp (signed long int *EXP, mpz_t OP)
     Convert OP to a `double', truncating if necessary (i.e. rounding
     towards zero), and returning the exponent separately.

     The return value is in the range 0.5<=abs(D)<1 and the exponent is
     stored to `*EXP'.  D * 2^EXP is the (truncated) OP value.  If OP
     is zero, the return is 0.0 and 0 is stored to `*EXP'.

     This is similar to the standard C `frexp' function (*note
     Normalization Functions: (libc)Normalization Functions.).

 -- Function: char * mpz_get_str (char *STR, int BASE, mpz_t OP)
     Convert OP to a string of digits in base BASE.  The base argument
     may vary from 2 to 62 or from -2 to -36.

     For BASE in the range 2..36, digits and lower-case letters are
     used; for -2..-36, digits and upper-case letters are used; for
     37..62, digits, upper-case letters, and lower-case letters (in
     that significance order) are used.

     If STR is `NULL', the result string is allocated using the current
     allocation function (*note Custom Allocation::).  The block will be
     `strlen(str)+1' bytes, that being exactly enough for the string and
     null-terminator.

     If STR is not `NULL', it should point to a block of storage large
     enough for the result, that being `mpz_sizeinbase (OP, BASE) + 2'.
     The two extra bytes are for a possible minus sign, and the
     null-terminator.

     A pointer to the result string is returned, being either the
     allocated block, or the given STR.


File: gmp.info,  Node: Integer Arithmetic,  Next: Integer Division,  Prev: Converting Integers,  Up: Integer Functions

5.5 Arithmetic Functions
========================

 -- Function: void mpz_add (mpz_t ROP, mpz_t OP1, mpz_t OP2)
 -- Function: void mpz_add_ui (mpz_t ROP, mpz_t OP1, unsigned long int
          OP2)
     Set ROP to OP1 + OP2.

 -- Function: void mpz_sub (mpz_t ROP, mpz_t OP1, mpz_t OP2)
 -- Function: void mpz_sub_ui (mpz_t ROP, mpz_t OP1, unsigned long int
          OP2)
 -- Function: void mpz_ui_sub (mpz_t ROP, unsigned long int OP1, mpz_t
          OP2)
     Set ROP to OP1 - OP2.

 -- Function: void mpz_mul (mpz_t ROP, mpz_t OP1, mpz_t OP2)
 -- Function: void mpz_mul_si (mpz_t ROP, mpz_t OP1, long int OP2)
 -- Function: void mpz_mul_ui (mpz_t ROP, mpz_t OP1, unsigned long int
          OP2)
     Set ROP to OP1 times OP2.

 -- Function: void mpz_addmul (mpz_t ROP, mpz_t OP1, mpz_t OP2)
 -- Function: void mpz_addmul_ui (mpz_t ROP, mpz_t OP1, unsigned long
          int OP2)
     Set ROP to ROP + OP1 times OP2.

 -- Function: void mpz_submul (mpz_t ROP, mpz_t OP1, mpz_t OP2)
 -- Function: void mpz_submul_ui (mpz_t ROP, mpz_t OP1, unsigned long
          int OP2)
     Set ROP to ROP - OP1 times OP2.

 -- Function: void mpz_mul_2exp (mpz_t ROP, mpz_t OP1, mp_bitcnt_t OP2)
     Set ROP to OP1 times 2 raised to OP2.  This operation can also be
     defined as a left shift by OP2 bits.

 -- Function: void mpz_neg (mpz_t ROP, mpz_t OP)
     Set ROP to -OP.

 -- Function: void mpz_abs (mpz_t ROP, mpz_t OP)
     Set ROP to the absolute value of OP.


File: gmp.info,  Node: Integer Division,  Next: Integer Exponentiation,  Prev: Integer Arithmetic,  Up: Integer Functions

5.6 Division Functions
======================

Division is undefined if the divisor is zero.  Passing a zero divisor
to the division or modulo functions (including the modular powering
functions `mpz_powm' and `mpz_powm_ui'), will cause an intentional
division by zero.  This lets a program handle arithmetic exceptions in
these functions the same way as for normal C `int' arithmetic.

 -- Function: void mpz_cdiv_q (mpz_t Q, mpz_t N, mpz_t D)
 -- Function: void mpz_cdiv_r (mpz_t R, mpz_t N, mpz_t D)
 -- Function: void mpz_cdiv_qr (mpz_t Q, mpz_t R, mpz_t N, mpz_t D)
 -- Function: unsigned long int mpz_cdiv_q_ui (mpz_t Q, mpz_t N,
          unsigned long int D)
 -- Function: unsigned long int mpz_cdiv_r_ui (mpz_t R, mpz_t N,
          unsigned long int D)
 -- Function: unsigned long int mpz_cdiv_qr_ui (mpz_t Q, mpz_t R,
          mpz_t N, unsigned long int D)
 -- Function: unsigned long int mpz_cdiv_ui (mpz_t N,
          unsigned long int D)
 -- Function: void mpz_cdiv_q_2exp (mpz_t Q, mpz_t N, mp_bitcnt_t B)
 -- Function: void mpz_cdiv_r_2exp (mpz_t R, mpz_t N, mp_bitcnt_t B)

 -- Function: void mpz_fdiv_q (mpz_t Q, mpz_t N, mpz_t D)
 -- Function: void mpz_fdiv_r (mpz_t R, mpz_t N, mpz_t D)
 -- Function: void mpz_fdiv_qr (mpz_t Q, mpz_t R, mpz_t N, mpz_t D)
 -- Function: unsigned long int mpz_fdiv_q_ui (mpz_t Q, mpz_t N,
          unsigned long int D)
 -- Function: unsigned long int mpz_fdiv_r_ui (mpz_t R, mpz_t N,
          unsigned long int D)
 -- Function: unsigned long int mpz_fdiv_qr_ui (mpz_t Q, mpz_t R,
          mpz_t N, unsigned long int D)
 -- Function: unsigned long int mpz_fdiv_ui (mpz_t N,
          unsigned long int D)
 -- Function: void mpz_fdiv_q_2exp (mpz_t Q, mpz_t N, mp_bitcnt_t B)
 -- Function: void mpz_fdiv_r_2exp (mpz_t R, mpz_t N, mp_bitcnt_t B)

 -- Function: void mpz_tdiv_q (mpz_t Q, mpz_t N, mpz_t D)
 -- Function: void mpz_tdiv_r (mpz_t R, mpz_t N, mpz_t D)
 -- Function: void mpz_tdiv_qr (mpz_t Q, mpz_t R, mpz_t N, mpz_t D)
 -- Function: unsigned long int mpz_tdiv_q_ui (mpz_t Q, mpz_t N,
          unsigned long int D)
 -- Function: unsigned long int mpz_tdiv_r_ui (mpz_t R, mpz_t N,
          unsigned long int D)
 -- Function: unsigned long int mpz_tdiv_qr_ui (mpz_t Q, mpz_t R,
          mpz_t N, unsigned long int D)
 -- Function: unsigned long int mpz_tdiv_ui (mpz_t N,
          unsigned long int D)
 -- Function: void mpz_tdiv_q_2exp (mpz_t Q, mpz_t N, mp_bitcnt_t B)
 -- Function: void mpz_tdiv_r_2exp (mpz_t R, mpz_t N, mp_bitcnt_t B)

     Divide N by D, forming a quotient Q and/or remainder R.  For the
     `2exp' functions, D=2^B.  The rounding is in three styles, each
     suiting different applications.

        * `cdiv' rounds Q up towards +infinity, and R will have the
          opposite sign to D.  The `c' stands for "ceil".

        * `fdiv' rounds Q down towards -infinity, and R will have the
          same sign as D.  The `f' stands for "floor".

        * `tdiv' rounds Q towards zero, and R will have the same sign
          as N.  The `t' stands for "truncate".

     In all cases Q and R will satisfy N=Q*D+R, and R will satisfy
     0<=abs(R)<abs(D).

     The `q' functions calculate only the quotient, the `r' functions
     only the remainder, and the `qr' functions calculate both.  Note
     that for `qr' the same variable cannot be passed for both Q and R,
     or results will be unpredictable.

     For the `ui' variants the return value is the remainder, and in
     fact returning the remainder is all the `div_ui' functions do.  For
     `tdiv' and `cdiv' the remainder can be negative, so for those the
     return value is the absolute value of the remainder.

     For the `2exp' variants the divisor is 2^B.  These functions are
     implemented as right shifts and bit masks, but of course they
     round the same as the other functions.

     For positive N both `mpz_fdiv_q_2exp' and `mpz_tdiv_q_2exp' are
     simple bitwise right shifts.  For negative N, `mpz_fdiv_q_2exp' is
     effectively an arithmetic right shift treating N as twos complement
     the same as the bitwise logical functions do, whereas
     `mpz_tdiv_q_2exp' effectively treats N as sign and magnitude.

 -- Function: void mpz_mod (mpz_t R, mpz_t N, mpz_t D)
 -- Function: unsigned long int mpz_mod_ui (mpz_t R, mpz_t N,
          unsigned long int D)
     Set R to N `mod' D.  The sign of the divisor is ignored; the
     result is always non-negative.

     `mpz_mod_ui' is identical to `mpz_fdiv_r_ui' above, returning the
     remainder as well as setting R.  See `mpz_fdiv_ui' above if only
     the return value is wanted.

 -- Function: void mpz_divexact (mpz_t Q, mpz_t N, mpz_t D)
 -- Function: void mpz_divexact_ui (mpz_t Q, mpz_t N, unsigned long D)
     Set Q to N/D.  These functions produce correct results only when
     it is known in advance that D divides N.

     These routines are much faster than the other division functions,
     and are the best choice when exact division is known to occur, for
     example reducing a rational to lowest terms.

 -- Function: int mpz_divisible_p (mpz_t N, mpz_t D)
 -- Function: int mpz_divisible_ui_p (mpz_t N, unsigned long int D)
 -- Function: int mpz_divisible_2exp_p (mpz_t N, mp_bitcnt_t B)
     Return non-zero if N is exactly divisible by D, or in the case of
     `mpz_divisible_2exp_p' by 2^B.

     N is divisible by D if there exists an integer Q satisfying N =
     Q*D.  Unlike the other division functions, D=0 is accepted and
     following the rule it can be seen that only 0 is considered
     divisible by 0.

 -- Function: int mpz_congruent_p (mpz_t N, mpz_t C, mpz_t D)
 -- Function: int mpz_congruent_ui_p (mpz_t N, unsigned long int C,
          unsigned long int D)
 -- Function: int mpz_congruent_2exp_p (mpz_t N, mpz_t C, mp_bitcnt_t B)
     Return non-zero if N is congruent to C modulo D, or in the case of
     `mpz_congruent_2exp_p' modulo 2^B.

     N is congruent to C mod D if there exists an integer Q satisfying
     N = C + Q*D.  Unlike the other division functions, D=0 is accepted
     and following the rule it can be seen that N and C are considered
     congruent mod 0 only when exactly equal.


File: gmp.info,  Node: Integer Exponentiation,  Next: Integer Roots,  Prev: Integer Division,  Up: Integer Functions

5.7 Exponentiation Functions
============================

 -- Function: void mpz_powm (mpz_t ROP, mpz_t BASE, mpz_t EXP, mpz_t
          MOD)
 -- Function: void mpz_powm_ui (mpz_t ROP, mpz_t BASE, unsigned long
          int EXP, mpz_t MOD)
     Set ROP to (BASE raised to EXP) modulo MOD.

     Negative EXP is supported if an inverse BASE^-1 mod MOD exists
     (see `mpz_invert' in *Note Number Theoretic Functions::).  If an
     inverse doesn't exist then a divide by zero is raised.

 -- Function: void mpz_powm_sec (mpz_t ROP, mpz_t BASE, mpz_t EXP,
          mpz_t MOD)
     Set ROP to (BASE raised to EXP) modulo MOD.

     It is required that EXP > 0 and that MOD is odd.

     This function is designed to take the same time and have the same
     cache access patterns for any two same-size arguments, assuming
     that function arguments are placed at the same position and that
     the machine state is identical upon function entry.  This function
     is intended for cryptographic purposes, where resilience to
     side-channel attacks is desired.

 -- Function: void mpz_pow_ui (mpz_t ROP, mpz_t BASE, unsigned long int
          EXP)
 -- Function: void mpz_ui_pow_ui (mpz_t ROP, unsigned long int BASE,
          unsigned long int EXP)
     Set ROP to BASE raised to EXP.  The case 0^0 yields 1.


File: gmp.info,  Node: Integer Roots,  Next: Number Theoretic Functions,  Prev: Integer Exponentiation,  Up: Integer Functions

5.8 Root Extraction Functions
=============================

 -- Function: int mpz_root (mpz_t ROP, mpz_t OP, unsigned long int N)
     Set ROP to  the truncated integer part of the Nth root of OP.
     Return non-zero if the computation was exact, i.e., if OP is ROP
     to the Nth power.

 -- Function: void mpz_rootrem (mpz_t ROOT, mpz_t REM, mpz_t U,
          unsigned long int N)
     Set ROOT to  the truncated integer part of the Nth root of U.  Set
     REM to the remainder, U-ROOT**N.

 -- Function: void mpz_sqrt (mpz_t ROP, mpz_t OP)
     Set ROP to  the truncated integer part of the square root of OP.

 -- Function: void mpz_sqrtrem (mpz_t ROP1, mpz_t ROP2, mpz_t OP)
     Set ROP1 to the truncated integer part of the square root of OP,
     like `mpz_sqrt'.  Set ROP2 to the remainder OP-ROP1*ROP1, which
     will be zero if OP is a perfect square.

     If ROP1 and ROP2 are the same variable, the results are undefined.

 -- Function: int mpz_perfect_power_p (mpz_t OP)
     Return non-zero if OP is a perfect power, i.e., if there exist
     integers A and B, with B>1, such that OP equals A raised to the
     power B.

     Under this definition both 0 and 1 are considered to be perfect
     powers.  Negative values of OP are accepted, but of course can
     only be odd perfect powers.

 -- Function: int mpz_perfect_square_p (mpz_t OP)
     Return non-zero if OP is a perfect square, i.e., if the square
     root of OP is an integer.  Under this definition both 0 and 1 are
     considered to be perfect squares.


File: gmp.info,  Node: Number Theoretic Functions,  Next: Integer Comparisons,  Prev: Integer Roots,  Up: Integer Functions

5.9 Number Theoretic Functions
==============================

 -- Function: int mpz_probab_prime_p (mpz_t N, int REPS)
     Determine whether N is prime.  Return 2 if N is definitely prime,
     return 1 if N is probably prime (without being certain), or return
     0 if N is definitely composite.

     This function does some trial divisions, then some Miller-Rabin
     probabilistic primality tests.  The argument REPS controls how
     many such tests are done; a higher value will reduce the chances
     of a composite being returned as "probably prime".  25 is a
     reasonable number; a composite number will then be identified as a
     prime with a probability of less than 2^(-50).

     Miller-Rabin and similar tests can be more properly called
     compositeness tests.  Numbers which fail are known to be composite
     but those which pass might be prime or might be composite.  Only a
     few composites pass, hence those which pass are considered
     probably prime.

 -- Function: void mpz_nextprime (mpz_t ROP, mpz_t OP)
     Set ROP to the next prime greater than OP.

     This function uses a probabilistic algorithm to identify primes.
     For practical purposes it's adequate, the chance of a composite
     passing will be extremely small.

 -- Function: void mpz_gcd (mpz_t ROP, mpz_t OP1, mpz_t OP2)
     Set ROP to the greatest common divisor of OP1 and OP2.  The result
     is always positive even if one or both input operands are negative.
     Except if both inputs are zero; then this function defines
     gcd(0,0) = 0.

 -- Function: unsigned long int mpz_gcd_ui (mpz_t ROP, mpz_t OP1,
          unsigned long int OP2)
     Compute the greatest common divisor of OP1 and OP2.  If ROP is not
     `NULL', store the result there.

     If the result is small enough to fit in an `unsigned long int', it
     is returned.  If the result does not fit, 0 is returned, and the
     result is equal to the argument OP1.  Note that the result will
     always fit if OP2 is non-zero.

 -- Function: void mpz_gcdext (mpz_t G, mpz_t S, mpz_t T, mpz_t A,
          mpz_t B)
     Set G to the greatest common divisor of A and B, and in addition
     set S and T to coefficients satisfying A*S + B*T = G.  The value
     in G is always positive, even if one or both of A and B are
     negative (or zero if both inputs are zero).  The values in S and T
     are chosen such that normally, abs(S) < abs(B) / (2 G) and abs(T)
     < abs(A) / (2 G), and these relations define S and T uniquely.
     There are a few exceptional cases:

     If abs(A) = abs(B), then S = 0, T = sgn(B).

     Otherwise, S = sgn(A) if B = 0 or abs(B) = 2 G, and T = sgn(B) if
     A = 0 or abs(A) = 2 G.

     In all cases, S = 0 if and only if G = abs(B), i.e., if B divides
     A or A = B = 0.

     If T is `NULL' then that value is not computed.

 -- Function: void mpz_lcm (mpz_t ROP, mpz_t OP1, mpz_t OP2)
 -- Function: void mpz_lcm_ui (mpz_t ROP, mpz_t OP1, unsigned long OP2)
     Set ROP to the least common multiple of OP1 and OP2.  ROP is
     always positive, irrespective of the signs of OP1 and OP2.  ROP
     will be zero if either OP1 or OP2 is zero.

 -- Function: int mpz_invert (mpz_t ROP, mpz_t OP1, mpz_t OP2)
     Compute the inverse of OP1 modulo OP2 and put the result in ROP.
     If the inverse exists, the return value is non-zero and ROP will
     satisfy 0 < ROP < abs(OP2).  If an inverse doesn't exist the
     return value is zero and ROP is undefined.  The behaviour of this
     function is undefined when OP2 is zero.

 -- Function: int mpz_jacobi (mpz_t A, mpz_t B)
     Calculate the Jacobi symbol (A/B).  This is defined only for B odd.

 -- Function: int mpz_legendre (mpz_t A, mpz_t P)
     Calculate the Legendre symbol (A/P).  This is defined only for P
     an odd positive prime, and for such P it's identical to the Jacobi
     symbol.

 -- Function: int mpz_kronecker (mpz_t A, mpz_t B)
 -- Function: int mpz_kronecker_si (mpz_t A, long B)
 -- Function: int mpz_kronecker_ui (mpz_t A, unsigned long B)
 -- Function: int mpz_si_kronecker (long A, mpz_t B)
 -- Function: int mpz_ui_kronecker (unsigned long A, mpz_t B)
     Calculate the Jacobi symbol (A/B) with the Kronecker extension
     (a/2)=(2/a) when a odd, or (a/2)=0 when a even.

     When B is odd the Jacobi symbol and Kronecker symbol are
     identical, so `mpz_kronecker_ui' etc can be used for mixed
     precision Jacobi symbols too.

     For more information see Henri Cohen section 1.4.2 (*note
     References::), or any number theory textbook.  See also the
     example program `demos/qcn.c' which uses `mpz_kronecker_ui'.

 -- Function: mp_bitcnt_t mpz_remove (mpz_t ROP, mpz_t OP, mpz_t F)
     Remove all occurrences of the factor F from OP and store the
     result in ROP.  The return value is how many such occurrences were
     removed.

 -- Function: void mpz_fac_ui (mpz_t ROP, unsigned long int N)
 -- Function: void mpz_2fac_ui (mpz_t ROP, unsigned long int N)
 -- Function: void mpz_mfac_uiui (mpz_t ROP, unsigned long int N,
          unsigned long int M)
     Set ROP to the factorial of N: `mpz_fac_ui' computes the plain
     factorial N!, `mpz_2fac_ui' computes the double-factorial N!!, and
     `mpz_mfac_uiui' the M-multi-factorial N!^(M).

 -- Function: void mpz_primorial_ui (mpz_t ROP, unsigned long int N)
     Set ROP to the primorial of N, i.e. the product of all positive
     prime numbers <=N.

 -- Function: void mpz_bin_ui (mpz_t ROP, mpz_t N, unsigned long int K)
 -- Function: void mpz_bin_uiui (mpz_t ROP, unsigned long int N,
          unsigned long int K)
     Compute the binomial coefficient N over K and store the result in
     ROP.  Negative values of N are supported by `mpz_bin_ui', using
     the identity bin(-n,k) = (-1)^k * bin(n+k-1,k), see Knuth volume 1
     section 1.2.6 part G.

 -- Function: void mpz_fib_ui (mpz_t FN, unsigned long int N)
 -- Function: void mpz_fib2_ui (mpz_t FN, mpz_t FNSUB1, unsigned long
          int N)
     `mpz_fib_ui' sets FN to to F[n], the N'th Fibonacci number.
     `mpz_fib2_ui' sets FN to F[n], and FNSUB1 to F[n-1].

     These functions are designed for calculating isolated Fibonacci
     numbers.  When a sequence of values is wanted it's best to start
     with `mpz_fib2_ui' and iterate the defining F[n+1]=F[n]+F[n-1] or
     similar.

 -- Function: void mpz_lucnum_ui (mpz_t LN, unsigned long int N)
 -- Function: void mpz_lucnum2_ui (mpz_t LN, mpz_t LNSUB1, unsigned
          long int N)
     `mpz_lucnum_ui' sets LN to to L[n], the N'th Lucas number.
     `mpz_lucnum2_ui' sets LN to L[n], and LNSUB1 to L[n-1].

     These functions are designed for calculating isolated Lucas
     numbers.  When a sequence of values is wanted it's best to start
     with `mpz_lucnum2_ui' and iterate the defining L[n+1]=L[n]+L[n-1]
     or similar.

     The Fibonacci numbers and Lucas numbers are related sequences, so
     it's never necessary to call both `mpz_fib2_ui' and
     `mpz_lucnum2_ui'.  The formulas for going from Fibonacci to Lucas
     can be found in *Note Lucas Numbers Algorithm::, the reverse is
     straightforward too.


File: gmp.info,  Node: Integer Comparisons,  Next: Integer Logic and Bit Fiddling,  Prev: Number Theoretic Functions,  Up: Integer Functions

5.10 Comparison Functions
=========================

 -- Function: int mpz_cmp (mpz_t OP1, mpz_t OP2)
 -- Function: int mpz_cmp_d (mpz_t OP1, double OP2)
 -- Macro: int mpz_cmp_si (mpz_t OP1, signed long int OP2)
 -- Macro: int mpz_cmp_ui (mpz_t OP1, unsigned long int OP2)
     Compare OP1 and OP2.  Return a positive value if OP1 > OP2, zero
     if OP1 = OP2, or a negative value if OP1 < OP2.

     `mpz_cmp_ui' and `mpz_cmp_si' are macros and will evaluate their
     arguments more than once.  `mpz_cmp_d' can be called with an
     infinity, but results are undefined for a NaN.

 -- Function: int mpz_cmpabs (mpz_t OP1, mpz_t OP2)
 -- Function: int mpz_cmpabs_d (mpz_t OP1, double OP2)
 -- Function: int mpz_cmpabs_ui (mpz_t OP1, unsigned long int OP2)
     Compare the absolute values of OP1 and OP2.  Return a positive
     value if abs(OP1) > abs(OP2), zero if abs(OP1) = abs(OP2), or a
     negative value if abs(OP1) < abs(OP2).

     `mpz_cmpabs_d' can be called with an infinity, but results are
     undefined for a NaN.

 -- Macro: int mpz_sgn (mpz_t OP)
     Return +1 if OP > 0, 0 if OP = 0, and -1 if OP < 0.

     This function is actually implemented as a macro.  It evaluates
     its argument multiple times.


File: gmp.info,  Node: Integer Logic and Bit Fiddling,  Next: I/O of Integers,  Prev: Integer Comparisons,  Up: Integer Functions

5.11 Logical and Bit Manipulation Functions
===========================================

These functions behave as if twos complement arithmetic were used
(although sign-magnitude is the actual implementation).  The least
significant bit is number 0.

 -- Function: void mpz_and (mpz_t ROP, mpz_t OP1, mpz_t OP2)
     Set ROP to OP1 bitwise-and OP2.

 -- Function: void mpz_ior (mpz_t ROP, mpz_t OP1, mpz_t OP2)
     Set ROP to OP1 bitwise inclusive-or OP2.

 -- Function: void mpz_xor (mpz_t ROP, mpz_t OP1, mpz_t OP2)
     Set ROP to OP1 bitwise exclusive-or OP2.

 -- Function: void mpz_com (mpz_t ROP, mpz_t OP)
     Set ROP to the one's complement of OP.

 -- Function: mp_bitcnt_t mpz_popcount (mpz_t OP)
     If OP>=0, return the population count of OP, which is the number
     of 1 bits in the binary representation.  If OP<0, the number of 1s
     is infinite, and the return value is the largest possible
     `mp_bitcnt_t'.

 -- Function: mp_bitcnt_t mpz_hamdist (mpz_t OP1, mpz_t OP2)
     If OP1 and OP2 are both >=0 or both <0, return the hamming
     distance between the two operands, which is the number of bit
     positions where OP1 and OP2 have different bit values.  If one
     operand is >=0 and the other <0 then the number of bits different
     is infinite, and the return value is the largest possible
     `mp_bitcnt_t'.

 -- Function: mp_bitcnt_t mpz_scan0 (mpz_t OP, mp_bitcnt_t STARTING_BIT)
 -- Function: mp_bitcnt_t mpz_scan1 (mpz_t OP, mp_bitcnt_t STARTING_BIT)
     Scan OP, starting from bit STARTING_BIT, towards more significant
     bits, until the first 0 or 1 bit (respectively) is found.  Return
     the index of the found bit.

     If the bit at STARTING_BIT is already what's sought, then
     STARTING_BIT is returned.

     If there's no bit found, then the largest possible `mp_bitcnt_t' is
     returned.  This will happen in `mpz_scan0' past the end of a
     negative number, or `mpz_scan1' past the end of a nonnegative
     number.

 -- Function: void mpz_setbit (mpz_t ROP, mp_bitcnt_t BIT_INDEX)
     Set bit BIT_INDEX in ROP.

 -- Function: void mpz_clrbit (mpz_t ROP, mp_bitcnt_t BIT_INDEX)
     Clear bit BIT_INDEX in ROP.

 -- Function: void mpz_combit (mpz_t ROP, mp_bitcnt_t BIT_INDEX)
     Complement bit BIT_INDEX in ROP.

 -- Function: int mpz_tstbit (mpz_t OP, mp_bitcnt_t BIT_INDEX)
     Test bit BIT_INDEX in OP and return 0 or 1 accordingly.


File: gmp.info,  Node: I/O of Integers,  Next: Integer Random Numbers,  Prev: Integer Logic and Bit Fiddling,  Up: Integer Functions

5.12 Input and Output Functions
===============================

Functions that perform input from a stdio stream, and functions that
output to a stdio stream, of `mpz' numbers.  Passing a `NULL' pointer
for a STREAM argument to any of these functions will make them read from
`stdin' and write to `stdout', respectively.

   When using any of these functions, it is a good idea to include
`stdio.h' before `gmp.h', since that will allow `gmp.h' to define
prototypes for these functions.

   See also *Note Formatted Output:: and *Note Formatted Input::.

 -- Function: size_t mpz_out_str (FILE *STREAM, int BASE, mpz_t OP)
     Output OP on stdio stream STREAM, as a string of digits in base
     BASE.  The base argument may vary from 2 to 62 or from -2 to -36.

     For BASE in the range 2..36, digits and lower-case letters are
     used; for -2..-36, digits and upper-case letters are used; for
     37..62, digits, upper-case letters, and lower-case letters (in
     that significance order) are used.

     Return the number of bytes written, or if an error occurred,
     return 0.

 -- Function: size_t mpz_inp_str (mpz_t ROP, FILE *STREAM, int BASE)
     Input a possibly white-space preceded string in base BASE from
     stdio stream STREAM, and put the read integer in ROP.

     The BASE may vary from 2 to 62, or if BASE is 0, then the leading
     characters are used: `0x' and `0X' for hexadecimal, `0b' and `0B'
     for binary, `0' for octal, or decimal otherwise.

     For bases up to 36, case is ignored; upper-case and lower-case
     letters have the same value.  For bases 37 to 62, upper-case
     letter represent the usual 10..35 while lower-case letter
     represent 36..61.

     Return the number of bytes read, or if an error occurred, return 0.

 -- Function: size_t mpz_out_raw (FILE *STREAM, mpz_t OP)
     Output OP on stdio stream STREAM, in raw binary format.  The
     integer is written in a portable format, with 4 bytes of size
     information, and that many bytes of limbs.  Both the size and the
     limbs are written in decreasing significance order (i.e., in
     big-endian).

     The output can be read with `mpz_inp_raw'.

     Return the number of bytes written, or if an error occurred,
     return 0.

     The output of this can not be read by `mpz_inp_raw' from GMP 1,
     because of changes necessary for compatibility between 32-bit and
     64-bit machines.

 -- Function: size_t mpz_inp_raw (mpz_t ROP, FILE *STREAM)
     Input from stdio stream STREAM in the format written by
     `mpz_out_raw', and put the result in ROP.  Return the number of
     bytes read, or if an error occurred, return 0.

     This routine can read the output from `mpz_out_raw' also from GMP
     1, in spite of changes necessary for compatibility between 32-bit
     and 64-bit machines.


File: gmp.info,  Node: Integer Random Numbers,  Next: Integer Import and Export,  Prev: I/O of Integers,  Up: Integer Functions

5.13 Random Number Functions
============================

The random number functions of GMP come in two groups; older function
that rely on a global state, and newer functions that accept a state
parameter that is read and modified.  Please see the *Note Random
Number Functions:: for more information on how to use and not to use
random number functions.

 -- Function: void mpz_urandomb (mpz_t ROP, gmp_randstate_t STATE,
          mp_bitcnt_t N)
     Generate a uniformly distributed random integer in the range 0 to
     2^N-1, inclusive.

     The variable STATE must be initialized by calling one of the
     `gmp_randinit' functions (*Note Random State Initialization::)
     before invoking this function.

 -- Function: void mpz_urandomm (mpz_t ROP, gmp_randstate_t STATE,
          mpz_t N)
     Generate a uniform random integer in the range 0 to N-1, inclusive.

     The variable STATE must be initialized by calling one of the
     `gmp_randinit' functions (*Note Random State Initialization::)
     before invoking this function.

 -- Function: void mpz_rrandomb (mpz_t ROP, gmp_randstate_t STATE,
          mp_bitcnt_t N)
     Generate a random integer with long strings of zeros and ones in
     the binary representation.  Useful for testing functions and
     algorithms, since this kind of random numbers have proven to be
     more likely to trigger corner-case bugs.  The random number will
     be in the range 0 to 2^N-1, inclusive.

     The variable STATE must be initialized by calling one of the
     `gmp_randinit' functions (*Note Random State Initialization::)
     before invoking this function.

 -- Function: void mpz_random (mpz_t ROP, mp_size_t MAX_SIZE)
     Generate a random integer of at most MAX_SIZE limbs.  The generated
     random number doesn't satisfy any particular requirements of
     randomness.  Negative random numbers are generated when MAX_SIZE
     is negative.

     This function is obsolete.  Use `mpz_urandomb' or `mpz_urandomm'
     instead.

 -- Function: void mpz_random2 (mpz_t ROP, mp_size_t MAX_SIZE)
     Generate a random integer of at most MAX_SIZE limbs, with long
     strings of zeros and ones in the binary representation.  Useful
     for testing functions and algorithms, since this kind of random
     numbers have proven to be more likely to trigger corner-case bugs.
     Negative random numbers are generated when MAX_SIZE is negative.

     This function is obsolete.  Use `mpz_rrandomb' instead.


File: gmp.info,  Node: Integer Import and Export,  Next: Miscellaneous Integer Functions,  Prev: Integer Random Numbers,  Up: Integer Functions

5.14 Integer Import and Export
==============================

`mpz_t' variables can be converted to and from arbitrary words of binary
data with the following functions.

 -- Function: void mpz_import (mpz_t ROP, size_t COUNT, int ORDER,
          size_t SIZE, int ENDIAN, size_t NAILS, const void *OP)
     Set ROP from an array of word data at OP.

     The parameters specify the format of the data.  COUNT many words
     are read, each SIZE bytes.  ORDER can be 1 for most significant
     word first or -1 for least significant first.  Within each word
     ENDIAN can be 1 for most significant byte first, -1 for least
     significant first, or 0 for the native endianness of the host CPU.
     The most significant NAILS bits of each word are skipped, this
     can be 0 to use the full words.

     There is no sign taken from the data, ROP will simply be a positive
     integer.  An application can handle any sign itself, and apply it
     for instance with `mpz_neg'.

     There are no data alignment restrictions on OP, any address is
     allowed.

     Here's an example converting an array of `unsigned long' data, most
     significant element first, and host byte order within each value.

          unsigned long  a[20];
          /* Initialize Z and A */
          mpz_import (z, 20, 1, sizeof(a[0]), 0, 0, a);

     This example assumes the full `sizeof' bytes are used for data in
     the given type, which is usually true, and certainly true for
     `unsigned long' everywhere we know of.  However on Cray vector
     systems it may be noted that `short' and `int' are always stored
     in 8 bytes (and with `sizeof' indicating that) but use only 32 or
     46 bits.  The NAILS feature can account for this, by passing for
     instance `8*sizeof(int)-INT_BIT'.

 -- Function: void * mpz_export (void *ROP, size_t *COUNTP, int ORDER,
          size_t SIZE, int ENDIAN, size_t NAILS, mpz_t OP)
     Fill ROP with word data from OP.

     The parameters specify the format of the data produced.  Each word
     will be SIZE bytes and ORDER can be 1 for most significant word
     first or -1 for least significant first.  Within each word ENDIAN
     can be 1 for most significant byte first, -1 for least significant
     first, or 0 for the native endianness of the host CPU.  The most
     significant NAILS bits of each word are unused and set to zero,
     this can be 0 to produce full words.

     The number of words produced is written to `*COUNTP', or COUNTP
     can be `NULL' to discard the count.  ROP must have enough space
     for the data, or if ROP is `NULL' then a result array of the
     necessary size is allocated using the current GMP allocation
     function (*note Custom Allocation::).  In either case the return
     value is the destination used, either ROP or the allocated block.

     If OP is non-zero then the most significant word produced will be
     non-zero.  If OP is zero then the count returned will be zero and
     nothing written to ROP.  If ROP is `NULL' in this case, no block
     is allocated, just `NULL' is returned.

     The sign of OP is ignored, just the absolute value is exported.  An
     application can use `mpz_sgn' to get the sign and handle it as
     desired.  (*note Integer Comparisons::)

     There are no data alignment restrictions on ROP, any address is
     allowed.

     When an application is allocating space itself the required size
     can be determined with a calculation like the following.  Since
     `mpz_sizeinbase' always returns at least 1, `count' here will be
     at least one, which avoids any portability problems with
     `malloc(0)', though if `z' is zero no space at all is actually
     needed (or written).

          numb = 8*size - nail;
          count = (mpz_sizeinbase (z, 2) + numb-1) / numb;
          p = malloc (count * size);


File: gmp.info,  Node: Miscellaneous Integer Functions,  Next: Integer Special Functions,  Prev: Integer Import and Export,  Up: Integer Functions

5.15 Miscellaneous Functions
============================

 -- Function: int mpz_fits_ulong_p (mpz_t OP)
 -- Function: int mpz_fits_slong_p (mpz_t OP)
 -- Function: int mpz_fits_uint_p (mpz_t OP)
 -- Function: int mpz_fits_sint_p (mpz_t OP)
 -- Function: int mpz_fits_ushort_p (mpz_t OP)
 -- Function: int mpz_fits_sshort_p (mpz_t OP)
     Return non-zero iff the value of OP fits in an `unsigned long int',
     `signed long int', `unsigned int', `signed int', `unsigned short
     int', or `signed short int', respectively.  Otherwise, return zero.

 -- Macro: int mpz_odd_p (mpz_t OP)
 -- Macro: int mpz_even_p (mpz_t OP)
     Determine whether OP is odd or even, respectively.  Return
     non-zero if yes, zero if no.  These macros evaluate their argument
     more than once.

 -- Function: size_t mpz_sizeinbase (mpz_t OP, int BASE)
     Return the size of OP measured in number of digits in the given
     BASE.  BASE can vary from 2 to 62.  The sign of OP is ignored,
     just the absolute value is used.  The result will be either exact
     or 1 too big.  If BASE is a power of 2, the result is always
     exact.  If OP is zero the return value is always 1.

     This function can be used to determine the space required when
     converting OP to a string.  The right amount of allocation is
     normally two more than the value returned by `mpz_sizeinbase', one
     extra for a minus sign and one for the null-terminator.

     It will be noted that `mpz_sizeinbase(OP,2)' can be used to locate
     the most significant 1 bit in OP, counting from 1.  (Unlike the
     bitwise functions which start from 0, *Note Logical and Bit
     Manipulation Functions: Integer Logic and Bit Fiddling.)


File: gmp.info,  Node: Integer Special Functions,  Prev: Miscellaneous Integer Functions,  Up: Integer Functions

5.16 Special Functions
======================

The functions in this section are for various special purposes.  Most
applications will not need them.

 -- Function: void mpz_array_init (mpz_t INTEGER_ARRAY, mp_size_t
          ARRAY_SIZE, mp_size_t FIXED_NUM_BITS)
     This is a special type of initialization.  *Fixed* space of
     FIXED_NUM_BITS is allocated to each of the ARRAY_SIZE integers in
     INTEGER_ARRAY.  There is no way to free the storage allocated by
     this function.  Don't call `mpz_clear'!

     The INTEGER_ARRAY parameter is the first `mpz_t' in the array.  For
     example,

          mpz_t  arr[20000];
          mpz_array_init (arr[0], 20000, 512);

     This function is only intended for programs that create a large
     number of integers and need to reduce memory usage by avoiding the
     overheads of allocating and reallocating lots of small blocks.  In
     normal programs this function is not recommended.

     The space allocated to each integer by this function will not be
     automatically increased, unlike the normal `mpz_init', so an
     application must ensure it is sufficient for any value stored.
     The following space requirements apply to various routines,

        * `mpz_abs', `mpz_neg', `mpz_set', `mpz_set_si' and
          `mpz_set_ui' need room for the value they store.

        * `mpz_add', `mpz_add_ui', `mpz_sub' and `mpz_sub_ui' need room
          for the larger of the two operands, plus an extra
          `mp_bits_per_limb'.

        * `mpz_mul', `mpz_mul_ui' and `mpz_mul_si' need room for the sum
          of the number of bits in their operands, but each rounded up
          to a multiple of `mp_bits_per_limb'.

        * `mpz_swap' can be used between two array variables, but not
          between an array and a normal variable.

     For other functions, or if in doubt, the suggestion is to
     calculate in a regular `mpz_init' variable and copy the result to
     an array variable with `mpz_set'.

 -- Function: void * _mpz_realloc (mpz_t INTEGER, mp_size_t NEW_ALLOC)
     Change the space for INTEGER to NEW_ALLOC limbs.  The value in
     INTEGER is preserved if it fits, or is set to 0 if not.  The return
     value is not useful to applications and should be ignored.

     `mpz_realloc2' is the preferred way to accomplish allocation
     changes like this.  `mpz_realloc2' and `_mpz_realloc' are the same
     except that `_mpz_realloc' takes its size in limbs.

 -- Function: mp_limb_t mpz_getlimbn (mpz_t OP, mp_size_t N)
     Return limb number N from OP.  The sign of OP is ignored, just the
     absolute value is used.  The least significant limb is number 0.

     `mpz_size' can be used to find how many limbs make up OP.
     `mpz_getlimbn' returns zero if N is outside the range 0 to
     `mpz_size(OP)-1'.

 -- Function: size_t mpz_size (mpz_t OP)
     Return the size of OP measured in number of limbs.  If OP is zero,
     the returned value will be zero.


File: gmp.info,  Node: Rational Number Functions,  Next: Floating-point Functions,  Prev: Integer Functions,  Up: Top

6 Rational Number Functions
***************************

This chapter describes the GMP functions for performing arithmetic on
rational numbers.  These functions start with the prefix `mpq_'.

   Rational numbers are stored in objects of type `mpq_t'.

   All rational arithmetic functions assume operands have a canonical
form, and canonicalize their result.  The canonical from means that the
denominator and the numerator have no common factors, and that the
denominator is positive.  Zero has the unique representation 0/1.

   Pure assignment functions do not canonicalize the assigned variable.
It is the responsibility of the user to canonicalize the assigned
variable before any arithmetic operations are performed on that
variable.

 -- Function: void mpq_canonicalize (mpq_t OP)
     Remove any factors that are common to the numerator and
     denominator of OP, and make the denominator positive.

* Menu:

* Initializing Rationals::
* Rational Conversions::
* Rational Arithmetic::
* Comparing Rationals::
* Applying Integer Functions::
* I/O of Rationals::


File: gmp.info,  Node: Initializing Rationals,  Next: Rational Conversions,  Prev: Rational Number Functions,  Up: Rational Number Functions

6.1 Initialization and Assignment Functions
===========================================

 -- Function: void mpq_init (mpq_t X)
     Initialize X and set it to 0/1.  Each variable should normally
     only be initialized once, or at least cleared out (using the
     function `mpq_clear') between each initialization.

 -- Function: void mpq_inits (mpq_t X, ...)
     Initialize a NULL-terminated list of `mpq_t' variables, and set
     their values to 0/1.

 -- Function: void mpq_clear (mpq_t X)
     Free the space occupied by X.  Make sure to call this function for
     all `mpq_t' variables when you are done with them.

 -- Function: void mpq_clears (mpq_t X, ...)
     Free the space occupied by a NULL-terminated list of `mpq_t'
     variables.

 -- Function: void mpq_set (mpq_t ROP, mpq_t OP)
 -- Function: void mpq_set_z (mpq_t ROP, mpz_t OP)
     Assign ROP from OP.

 -- Function: void mpq_set_ui (mpq_t ROP, unsigned long int OP1,
          unsigned long int OP2)
 -- Function: void mpq_set_si (mpq_t ROP, signed long int OP1, unsigned
          long int OP2)
     Set the value of ROP to OP1/OP2.  Note that if OP1 and OP2 have
     common factors, ROP has to be passed to `mpq_canonicalize' before
     any operations are performed on ROP.

 -- Function: int mpq_set_str (mpq_t ROP, char *STR, int BASE)
     Set ROP from a null-terminated string STR in the given BASE.

     The string can be an integer like "41" or a fraction like
     "41/152".  The fraction must be in canonical form (*note Rational
     Number Functions::), or if not then `mpq_canonicalize' must be
     called.

     The numerator and optional denominator are parsed the same as in
     `mpz_set_str' (*note Assigning Integers::).  White space is
     allowed in the string, and is simply ignored.  The BASE can vary
     from 2 to 62, or if BASE is 0 then the leading characters are
     used: `0x' or `0X' for hex, `0b' or `0B' for binary, `0' for
     octal, or decimal otherwise.  Note that this is done separately
     for the numerator and denominator, so for instance `0xEF/100' is
     239/100, whereas `0xEF/0x100' is 239/256.

     The return value is 0 if the entire string is a valid number, or
     -1 if not.

 -- Function: void mpq_swap (mpq_t ROP1, mpq_t ROP2)
     Swap the values ROP1 and ROP2 efficiently.


File: gmp.info,  Node: Rational Conversions,  Next: Rational Arithmetic,  Prev: Initializing Rationals,  Up: Rational Number Functions

6.2 Conversion Functions
========================

 -- Function: double mpq_get_d (mpq_t OP)
     Convert OP to a `double', truncating if necessary (i.e. rounding
     towards zero).

     If the exponent from the conversion is too big or too small to fit
     a `double' then the result is system dependent.  For too big an
     infinity is returned when available.  For too small 0.0 is
     normally returned.  Hardware overflow, underflow and denorm traps
     may or may not occur.

 -- Function: void mpq_set_d (mpq_t ROP, double OP)
 -- Function: void mpq_set_f (mpq_t ROP, mpf_t OP)
     Set ROP to the value of OP.  There is no rounding, this conversion
     is exact.

 -- Function: char * mpq_get_str (char *STR, int BASE, mpq_t OP)
     Convert OP to a string of digits in base BASE.  The base may vary
     from 2 to 36.  The string will be of the form `num/den', or if the
     denominator is 1 then just `num'.

     If STR is `NULL', the result string is allocated using the current
     allocation function (*note Custom Allocation::).  The block will be
     `strlen(str)+1' bytes, that being exactly enough for the string and
     null-terminator.

     If STR is not `NULL', it should point to a block of storage large
     enough for the result, that being

          mpz_sizeinbase (mpq_numref(OP), BASE)
          + mpz_sizeinbase (mpq_denref(OP), BASE) + 3

     The three extra bytes are for a possible minus sign, possible
     slash, and the null-terminator.

     A pointer to the result string is returned, being either the
     allocated block, or the given STR.


File: gmp.info,  Node: Rational Arithmetic,  Next: Comparing Rationals,  Prev: Rational Conversions,  Up: Rational Number Functions

6.3 Arithmetic Functions
========================

 -- Function: void mpq_add (mpq_t SUM, mpq_t ADDEND1, mpq_t ADDEND2)
     Set SUM to ADDEND1 + ADDEND2.

 -- Function: void mpq_sub (mpq_t DIFFERENCE, mpq_t MINUEND, mpq_t
          SUBTRAHEND)
     Set DIFFERENCE to MINUEND - SUBTRAHEND.

 -- Function: void mpq_mul (mpq_t PRODUCT, mpq_t MULTIPLIER, mpq_t
          MULTIPLICAND)
     Set PRODUCT to MULTIPLIER times MULTIPLICAND.

 -- Function: void mpq_mul_2exp (mpq_t ROP, mpq_t OP1, mp_bitcnt_t OP2)
     Set ROP to OP1 times 2 raised to OP2.

 -- Function: void mpq_div (mpq_t QUOTIENT, mpq_t DIVIDEND, mpq_t
          DIVISOR)
     Set QUOTIENT to DIVIDEND/DIVISOR.

 -- Function: void mpq_div_2exp (mpq_t ROP, mpq_t OP1, mp_bitcnt_t OP2)
     Set ROP to OP1 divided by 2 raised to OP2.

 -- Function: void mpq_neg (mpq_t NEGATED_OPERAND, mpq_t OPERAND)
     Set NEGATED_OPERAND to -OPERAND.

 -- Function: void mpq_abs (mpq_t ROP, mpq_t OP)
     Set ROP to the absolute value of OP.

 -- Function: void mpq_inv (mpq_t INVERTED_NUMBER, mpq_t NUMBER)
     Set INVERTED_NUMBER to 1/NUMBER.  If the new denominator is zero,
     this routine will divide by zero.


File: gmp.info,  Node: Comparing Rationals,  Next: Applying Integer Functions,  Prev: Rational Arithmetic,  Up: Rational Number Functions

6.4 Comparison Functions
========================

 -- Function: int mpq_cmp (mpq_t OP1, mpq_t OP2)
     Compare OP1 and OP2.  Return a positive value if OP1 > OP2, zero
     if OP1 = OP2, and a negative value if OP1 < OP2.

     To determine if two rationals are equal, `mpq_equal' is faster than
     `mpq_cmp'.

 -- Macro: int mpq_cmp_ui (mpq_t OP1, unsigned long int NUM2, unsigned
          long int DEN2)
 -- Macro: int mpq_cmp_si (mpq_t OP1, long int NUM2, unsigned long int
          DEN2)
     Compare OP1 and NUM2/DEN2.  Return a positive value if OP1 >
     NUM2/DEN2, zero if OP1 = NUM2/DEN2, and a negative value if OP1 <
     NUM2/DEN2.

     NUM2 and DEN2 are allowed to have common factors.

     These functions are implemented as a macros and evaluate their
     arguments multiple times.

 -- Macro: int mpq_sgn (mpq_t OP)
     Return +1 if OP > 0, 0 if OP = 0, and -1 if OP < 0.

     This function is actually implemented as a macro.  It evaluates its
     argument multiple times.

 -- Function: int mpq_equal (mpq_t OP1, mpq_t OP2)
     Return non-zero if OP1 and OP2 are equal, zero if they are
     non-equal.  Although `mpq_cmp' can be used for the same purpose,
     this function is much faster.


File: gmp.info,  Node: Applying Integer Functions,  Next: I/O of Rationals,  Prev: Comparing Rationals,  Up: Rational Number Functions

6.5 Applying Integer Functions to Rationals
===========================================

The set of `mpq' functions is quite small.  In particular, there are few
functions for either input or output.  The following functions give
direct access to the numerator and denominator of an `mpq_t'.

   Note that if an assignment to the numerator and/or denominator could
take an `mpq_t' out of the canonical form described at the start of
this chapter (*note Rational Number Functions::) then
`mpq_canonicalize' must be called before any other `mpq' functions are
applied to that `mpq_t'.

 -- Macro: mpz_t mpq_numref (mpq_t OP)
 -- Macro: mpz_t mpq_denref (mpq_t OP)
     Return a reference to the numerator and denominator of OP,
     respectively.  The `mpz' functions can be used on the result of
     these macros.

 -- Function: void mpq_get_num (mpz_t NUMERATOR, mpq_t RATIONAL)
 -- Function: void mpq_get_den (mpz_t DENOMINATOR, mpq_t RATIONAL)
 -- Function: void mpq_set_num (mpq_t RATIONAL, mpz_t NUMERATOR)
 -- Function: void mpq_set_den (mpq_t RATIONAL, mpz_t DENOMINATOR)
     Get or set the numerator or denominator of a rational.  These
     functions are equivalent to calling `mpz_set' with an appropriate
     `mpq_numref' or `mpq_denref'.  Direct use of `mpq_numref' or
     `mpq_denref' is recommended instead of these functions.


File: gmp.info,  Node: I/O of Rationals,  Prev: Applying Integer Functions,  Up: Rational Number Functions

6.6 Input and Output Functions
==============================

Functions that perform input from a stdio stream, and functions that
output to a stdio stream, of `mpq' numbers.  Passing a `NULL' pointer
for a STREAM argument to any of these functions will make them read from
`stdin' and write to `stdout', respectively.

   When using any of these functions, it is a good idea to include
`stdio.h' before `gmp.h', since that will allow `gmp.h' to define
prototypes for these functions.

   See also *Note Formatted Output:: and *Note Formatted Input::.

 -- Function: size_t mpq_out_str (FILE *STREAM, int BASE, mpq_t OP)
     Output OP on stdio stream STREAM, as a string of digits in base
     BASE.  The base may vary from 2 to 36.  Output is in the form
     `num/den' or if the denominator is 1 then just `num'.

     Return the number of bytes written, or if an error occurred,
     return 0.

 -- Function: size_t mpq_inp_str (mpq_t ROP, FILE *STREAM, int BASE)
     Read a string of digits from STREAM and convert them to a rational
     in ROP.  Any initial white-space characters are read and
     discarded.  Return the number of characters read (including white
     space), or 0 if a rational could not be read.

     The input can be a fraction like `17/63' or just an integer like
     `123'.  Reading stops at the first character not in this form, and
     white space is not permitted within the string.  If the input
     might not be in canonical form, then `mpq_canonicalize' must be
     called (*note Rational Number Functions::).

     The BASE can be between 2 and 36, or can be 0 in which case the
     leading characters of the string determine the base, `0x' or `0X'
     for hexadecimal, `0' for octal, or decimal otherwise.  The leading
     characters are examined separately for the numerator and
     denominator of a fraction, so for instance `0x10/11' is 16/11,
     whereas `0x10/0x11' is 16/17.


File: gmp.info,  Node: Floating-point Functions,  Next: Low-level Functions,  Prev: Rational Number Functions,  Up: Top

7 Floating-point Functions
**************************

GMP floating point numbers are stored in objects of type `mpf_t' and
functions operating on them have an `mpf_' prefix.

   The mantissa of each float has a user-selectable precision, limited
only by available memory.  Each variable has its own precision, and
that can be increased or decreased at any time.

   The exponent of each float is a fixed precision, one machine word on
most systems.  In the current implementation the exponent is a count of
limbs, so for example on a 32-bit system this means a range of roughly
2^-68719476768 to 2^68719476736, or on a 64-bit system this will be
greater.  Note however `mpf_get_str' can only return an exponent which
fits an `mp_exp_t' and currently `mpf_set_str' doesn't accept exponents
bigger than a `long'.

   Each variable keeps a size for the mantissa data actually in use.
This means that if a float is exactly represented in only a few bits
then only those bits will be used in a calculation, even if the
selected precision is high.

   All calculations are performed to the precision of the destination
variable.  Each function is defined to calculate with "infinite
precision" followed by a truncation to the destination precision, but
of course the work done is only what's needed to determine a result
under that definition.

   The precision selected for a variable is a minimum value, GMP may
increase it a little to facilitate efficient calculation.  Currently
this means rounding up to a whole limb, and then sometimes having a
further partial limb, depending on the high limb of the mantissa.  But
applications shouldn't be concerned by such details.

   The mantissa in stored in binary, as might be imagined from the fact
precisions are expressed in bits.  One consequence of this is that
decimal fractions like 0.1 cannot be represented exactly.  The same is
true of plain IEEE `double' floats.  This makes both highly unsuitable
for calculations involving money or other values that should be exact
decimal fractions.  (Suitably scaled integers, or perhaps rationals,
are better choices.)

   `mpf' functions and variables have no special notion of infinity or
not-a-number, and applications must take care not to overflow the
exponent or results will be unpredictable.  This might change in a
future release.

   Note that the `mpf' functions are _not_ intended as a smooth
extension to IEEE P754 arithmetic.  In particular results obtained on
one computer often differ from the results on a computer with a
different word size.

* Menu:

* Initializing Floats::
* Assigning Floats::
* Simultaneous Float Init & Assign::
* Converting Floats::
* Float Arithmetic::
* Float Comparison::
* I/O of Floats::
* Miscellaneous Float Functions::


File: gmp.info,  Node: Initializing Floats,  Next: Assigning Floats,  Prev: Floating-point Functions,  Up: Floating-point Functions

7.1 Initialization Functions
============================

 -- Function: void mpf_set_default_prec (mp_bitcnt_t PREC)
     Set the default precision to be *at least* PREC bits.  All
     subsequent calls to `mpf_init' will use this precision, but
     previously initialized variables are unaffected.

 -- Function: mp_bitcnt_t mpf_get_default_prec (void)
     Return the default precision actually used.

   An `mpf_t' object must be initialized before storing the first value
in it.  The functions `mpf_init' and `mpf_init2' are used for that
purpose.

 -- Function: void mpf_init (mpf_t X)
     Initialize X to 0.  Normally, a variable should be initialized
     once only or at least be cleared, using `mpf_clear', between
     initializations.  The precision of X is undefined unless a default
     precision has already been established by a call to
     `mpf_set_default_prec'.

 -- Function: void mpf_init2 (mpf_t X, mp_bitcnt_t PREC)
     Initialize X to 0 and set its precision to be *at least* PREC
     bits.  Normally, a variable should be initialized once only or at
     least be cleared, using `mpf_clear', between initializations.

 -- Function: void mpf_inits (mpf_t X, ...)
     Initialize a NULL-terminated list of `mpf_t' variables, and set
     their values to 0.  The precision of the initialized variables is
     undefined unless a default precision has already been established
     by a call to `mpf_set_default_prec'.

 -- Function: void mpf_clear (mpf_t X)
     Free the space occupied by X.  Make sure to call this function for
     all `mpf_t' variables when you are done with them.

 -- Function: void mpf_clears (mpf_t X, ...)
     Free the space occupied by a NULL-terminated list of `mpf_t'
     variables.

   Here is an example on how to initialize floating-point variables:
     {
       mpf_t x, y;
       mpf_init (x);           /* use default precision */
       mpf_init2 (y, 256);     /* precision _at least_ 256 bits */
       ...
       /* Unless the program is about to exit, do ... */
       mpf_clear (x);
       mpf_clear (y);
     }

   The following three functions are useful for changing the precision
during a calculation.  A typical use would be for adjusting the
precision gradually in iterative algorithms like Newton-Raphson, making
the computation precision closely match the actual accurate part of the
numbers.

 -- Function: mp_bitcnt_t mpf_get_prec (mpf_t OP)
     Return the current precision of OP, in bits.

 -- Function: void mpf_set_prec (mpf_t ROP, mp_bitcnt_t PREC)
     Set the precision of ROP to be *at least* PREC bits.  The value in
     ROP will be truncated to the new precision.

     This function requires a call to `realloc', and so should not be
     used in a tight loop.

 -- Function: void mpf_set_prec_raw (mpf_t ROP, mp_bitcnt_t PREC)
     Set the precision of ROP to be *at least* PREC bits, without
     changing the memory allocated.

     PREC must be no more than the allocated precision for ROP, that
     being the precision when ROP was initialized, or in the most recent
     `mpf_set_prec'.

     The value in ROP is unchanged, and in particular if it had a higher
     precision than PREC it will retain that higher precision.  New
     values written to ROP will use the new PREC.

     Before calling `mpf_clear' or the full `mpf_set_prec', another
     `mpf_set_prec_raw' call must be made to restore ROP to its original
     allocated precision.  Failing to do so will have unpredictable
     results.

     `mpf_get_prec' can be used before `mpf_set_prec_raw' to get the
     original allocated precision.  After `mpf_set_prec_raw' it
     reflects the PREC value set.

     `mpf_set_prec_raw' is an efficient way to use an `mpf_t' variable
     at different precisions during a calculation, perhaps to gradually
     increase precision in an iteration, or just to use various
     different precisions for different purposes during a calculation.


File: gmp.info,  Node: Assigning Floats,  Next: Simultaneous Float Init & Assign,  Prev: Initializing Floats,  Up: Floating-point Functions

7.2 Assignment Functions
========================

These functions assign new values to already initialized floats (*note
Initializing Floats::).

 -- Function: void mpf_set (mpf_t ROP, mpf_t OP)
 -- Function: void mpf_set_ui (mpf_t ROP, unsigned long int OP)
 -- Function: void mpf_set_si (mpf_t ROP, signed long int OP)
 -- Function: void mpf_set_d (mpf_t ROP, double OP)
 -- Function: void mpf_set_z (mpf_t ROP, mpz_t OP)
 -- Function: void mpf_set_q (mpf_t ROP, mpq_t OP)
     Set the value of ROP from OP.

 -- Function: int mpf_set_str (mpf_t ROP, char *STR, int BASE)
     Set the value of ROP from the string in STR.  The string is of the
     form `M@N' or, if the base is 10 or less, alternatively `MeN'.
     `M' is the mantissa and `N' is the exponent.  The mantissa is
     always in the specified base.  The exponent is either in the
     specified base or, if BASE is negative, in decimal.  The decimal
     point expected is taken from the current locale, on systems
     providing `localeconv'.

     The argument BASE may be in the ranges 2 to 62, or -62 to -2.
     Negative values are used to specify that the exponent is in
     decimal.

     For bases up to 36, case is ignored; upper-case and lower-case
     letters have the same value; for bases 37 to 62, upper-case letter
     represent the usual 10..35 while lower-case letter represent
     36..61.

     Unlike the corresponding `mpz' function, the base will not be
     determined from the leading characters of the string if BASE is 0.
     This is so that numbers like `0.23' are not interpreted as octal.

     White space is allowed in the string, and is simply ignored.
     [This is not really true; white-space is ignored in the beginning
     of the string and within the mantissa, but not in other places,
     such as after a minus sign or in the exponent.  We are considering
     changing the definition of this function, making it fail when
     there is any white-space in the input, since that makes a lot of
     sense.  Please tell us your opinion about this change.  Do you
     really want it to accept "3 14" as meaning 314 as it does now?]

     This function returns 0 if the entire string is a valid number in
     base BASE.  Otherwise it returns -1.

 -- Function: void mpf_swap (mpf_t ROP1, mpf_t ROP2)
     Swap ROP1 and ROP2 efficiently.  Both the values and the
     precisions of the two variables are swapped.


File: gmp.info,  Node: Simultaneous Float Init & Assign,  Next: Converting Floats,  Prev: Assigning Floats,  Up: Floating-point Functions

7.3 Combined Initialization and Assignment Functions
====================================================

For convenience, GMP provides a parallel series of initialize-and-set
functions which initialize the output and then store the value there.
These functions' names have the form `mpf_init_set...'

   Once the float has been initialized by any of the `mpf_init_set...'
functions, it can be used as the source or destination operand for the
ordinary float functions.  Don't use an initialize-and-set function on
a variable already initialized!

 -- Function: void mpf_init_set (mpf_t ROP, mpf_t OP)
 -- Function: void mpf_init_set_ui (mpf_t ROP, unsigned long int OP)
 -- Function: void mpf_init_set_si (mpf_t ROP, signed long int OP)
 -- Function: void mpf_init_set_d (mpf_t ROP, double OP)
     Initialize ROP and set its value from OP.

     The precision of ROP will be taken from the active default
     precision, as set by `mpf_set_default_prec'.

 -- Function: int mpf_init_set_str (mpf_t ROP, char *STR, int BASE)
     Initialize ROP and set its value from the string in STR.  See
     `mpf_set_str' above for details on the assignment operation.

     Note that ROP is initialized even if an error occurs.  (I.e., you
     have to call `mpf_clear' for it.)

     The precision of ROP will be taken from the active default
     precision, as set by `mpf_set_default_prec'.


File: gmp.info,  Node: Converting Floats,  Next: Float Arithmetic,  Prev: Simultaneous Float Init & Assign,  Up: Floating-point Functions

7.4 Conversion Functions
========================

 -- Function: double mpf_get_d (mpf_t OP)
     Convert OP to a `double', truncating if necessary (i.e. rounding
     towards zero).

     If the exponent in OP is too big or too small to fit a `double'
     then the result is system dependent.  For too big an infinity is
     returned when available.  For too small 0.0 is normally returned.
     Hardware overflow, underflow and denorm traps may or may not occur.

 -- Function: double mpf_get_d_2exp (signed long int *EXP, mpf_t OP)
     Convert OP to a `double', truncating if necessary (i.e. rounding
     towards zero), and with an exponent returned separately.

     The return value is in the range 0.5<=abs(D)<1 and the exponent is
     stored to `*EXP'.  D * 2^EXP is the (truncated) OP value.  If OP
     is zero, the return is 0.0 and 0 is stored to `*EXP'.

     This is similar to the standard C `frexp' function (*note
     Normalization Functions: (libc)Normalization Functions.).

 -- Function: long mpf_get_si (mpf_t OP)
 -- Function: unsigned long mpf_get_ui (mpf_t OP)
     Convert OP to a `long' or `unsigned long', truncating any fraction
     part.  If OP is too big for the return type, the result is
     undefined.

     See also `mpf_fits_slong_p' and `mpf_fits_ulong_p' (*note
     Miscellaneous Float Functions::).

 -- Function: char * mpf_get_str (char *STR, mp_exp_t *EXPPTR, int
          BASE, size_t N_DIGITS, mpf_t OP)
     Convert OP to a string of digits in base BASE.  The base argument
     may vary from 2 to 62 or from -2 to -36.  Up to N_DIGITS digits
     will be generated.  Trailing zeros are not returned.  No more
     digits than can be accurately represented by OP are ever
     generated.  If N_DIGITS is 0 then that accurate maximum number of
     digits are generated.

     For BASE in the range 2..36, digits and lower-case letters are
     used; for -2..-36, digits and upper-case letters are used; for
     37..62, digits, upper-case letters, and lower-case letters (in
     that significance order) are used.

     If STR is `NULL', the result string is allocated using the current
     allocation function (*note Custom Allocation::).  The block will be
     `strlen(str)+1' bytes, that being exactly enough for the string and
     null-terminator.

     If STR is not `NULL', it should point to a block of N_DIGITS + 2
     bytes, that being enough for the mantissa, a possible minus sign,
     and a null-terminator.  When N_DIGITS is 0 to get all significant
     digits, an application won't be able to know the space required,
     and STR should be `NULL' in that case.

     The generated string is a fraction, with an implicit radix point
     immediately to the left of the first digit.  The applicable
     exponent is written through the EXPPTR pointer.  For example, the
     number 3.1416 would be returned as string "31416" and exponent 1.

     When OP is zero, an empty string is produced and the exponent
     returned is 0.

     A pointer to the result string is returned, being either the
     allocated block or the given STR.


File: gmp.info,  Node: Float Arithmetic,  Next: Float Comparison,  Prev: Converting Floats,  Up: Floating-point Functions

7.5 Arithmetic Functions
========================

 -- Function: void mpf_add (mpf_t ROP, mpf_t OP1, mpf_t OP2)
 -- Function: void mpf_add_ui (mpf_t ROP, mpf_t OP1, unsigned long int
          OP2)
     Set ROP to OP1 + OP2.

 -- Function: void mpf_sub (mpf_t ROP, mpf_t OP1, mpf_t OP2)
 -- Function: void mpf_ui_sub (mpf_t ROP, unsigned long int OP1, mpf_t
          OP2)
 -- Function: void mpf_sub_ui (mpf_t ROP, mpf_t OP1, unsigned long int
          OP2)
     Set ROP to OP1 - OP2.

 -- Function: void mpf_mul (mpf_t ROP, mpf_t OP1, mpf_t OP2)
 -- Function: void mpf_mul_ui (mpf_t ROP, mpf_t OP1, unsigned long int
          OP2)
     Set ROP to OP1 times OP2.

   Division is undefined if the divisor is zero, and passing a zero
divisor to the divide functions will make these functions intentionally
divide by zero.  This lets the user handle arithmetic exceptions in
these functions in the same manner as other arithmetic exceptions.

 -- Function: void mpf_div (mpf_t ROP, mpf_t OP1, mpf_t OP2)
 -- Function: void mpf_ui_div (mpf_t ROP, unsigned long int OP1, mpf_t
          OP2)
 -- Function: void mpf_div_ui (mpf_t ROP, mpf_t OP1, unsigned long int
          OP2)
     Set ROP to OP1/OP2.

 -- Function: void mpf_sqrt (mpf_t ROP, mpf_t OP)
 -- Function: void mpf_sqrt_ui (mpf_t ROP, unsigned long int OP)
     Set ROP to the square root of OP.

 -- Function: void mpf_pow_ui (mpf_t ROP, mpf_t OP1, unsigned long int
          OP2)
     Set ROP to OP1 raised to the power OP2.

 -- Function: void mpf_neg (mpf_t ROP, mpf_t OP)
     Set ROP to -OP.

 -- Function: void mpf_abs (mpf_t ROP, mpf_t OP)
     Set ROP to the absolute value of OP.

 -- Function: void mpf_mul_2exp (mpf_t ROP, mpf_t OP1, mp_bitcnt_t OP2)
     Set ROP to OP1 times 2 raised to OP2.

 -- Function: void mpf_div_2exp (mpf_t ROP, mpf_t OP1, mp_bitcnt_t OP2)
     Set ROP to OP1 divided by 2 raised to OP2.


File: gmp.info,  Node: Float Comparison,  Next: I/O of Floats,  Prev: Float Arithmetic,  Up: Floating-point Functions

7.6 Comparison Functions
========================

 -- Function: int mpf_cmp (mpf_t OP1, mpf_t OP2)
 -- Function: int mpf_cmp_d (mpf_t OP1, double OP2)
 -- Function: int mpf_cmp_ui (mpf_t OP1, unsigned long int OP2)
 -- Function: int mpf_cmp_si (mpf_t OP1, signed long int OP2)
     Compare OP1 and OP2.  Return a positive value if OP1 > OP2, zero
     if OP1 = OP2, and a negative value if OP1 < OP2.

     `mpf_cmp_d' can be called with an infinity, but results are
     undefined for a NaN.

 -- Function: int mpf_eq (mpf_t OP1, mpf_t OP2, mp_bitcnt_t op3)
     Return non-zero if the first OP3 bits of OP1 and OP2 are equal,
     zero otherwise.  I.e., test if OP1 and OP2 are approximately equal.

     Caution 1: All version of GMP up to version 4.2.4 compared just
     whole limbs, meaning sometimes more than OP3 bits, sometimes fewer.

     Caution 2: This function will consider XXX11...111 and XX100...000
     different, even if ... is replaced by a semi-infinite number of
     bits.  Such numbers are really just one ulp off, and should be
     considered equal.

 -- Function: void mpf_reldiff (mpf_t ROP, mpf_t OP1, mpf_t OP2)
     Compute the relative difference between OP1 and OP2 and store the
     result in ROP.  This is abs(OP1-OP2)/OP1.

 -- Macro: int mpf_sgn (mpf_t OP)
     Return +1 if OP > 0, 0 if OP = 0, and -1 if OP < 0.

     This function is actually implemented as a macro.  It evaluates
     its argument multiple times.


File: gmp.info,  Node: I/O of Floats,  Next: Miscellaneous Float Functions,  Prev: Float Comparison,  Up: Floating-point Functions

7.7 Input and Output Functions
==============================

Functions that perform input from a stdio stream, and functions that
output to a stdio stream, of `mpf' numbers.  Passing a `NULL' pointer
for a STREAM argument to any of these functions will make them read from
`stdin' and write to `stdout', respectively.

   When using any of these functions, it is a good idea to include
`stdio.h' before `gmp.h', since that will allow `gmp.h' to define
prototypes for these functions.

   See also *Note Formatted Output:: and *Note Formatted Input::.

 -- Function: size_t mpf_out_str (FILE *STREAM, int BASE, size_t
          N_DIGITS, mpf_t OP)
     Print OP to STREAM, as a string of digits.  Return the number of
     bytes written, or if an error occurred, return 0.

     The mantissa is prefixed with an `0.' and is in the given BASE,
     which may vary from 2 to 62 or from -2 to -36.  An exponent is
     then printed, separated by an `e', or if the base is greater than
     10 then by an `@'.  The exponent is always in decimal.  The
     decimal point follows the current locale, on systems providing
     `localeconv'.

     For BASE in the range 2..36, digits and lower-case letters are
     used; for -2..-36, digits and upper-case letters are used; for
     37..62, digits, upper-case letters, and lower-case letters (in
     that significance order) are used.

     Up to N_DIGITS will be printed from the mantissa, except that no
     more digits than are accurately representable by OP will be
     printed.  N_DIGITS can be 0 to select that accurate maximum.

 -- Function: size_t mpf_inp_str (mpf_t ROP, FILE *STREAM, int BASE)
     Read a string in base BASE from STREAM, and put the read float in
     ROP.  The string is of the form `M@N' or, if the base is 10 or
     less, alternatively `MeN'.  `M' is the mantissa and `N' is the
     exponent.  The mantissa is always in the specified base.  The
     exponent is either in the specified base or, if BASE is negative,
     in decimal.  The decimal point expected is taken from the current
     locale, on systems providing `localeconv'.

     The argument BASE may be in the ranges 2 to 36, or -36 to -2.
     Negative values are used to specify that the exponent is in
     decimal.

     Unlike the corresponding `mpz' function, the base will not be
     determined from the leading characters of the string if BASE is 0.
     This is so that numbers like `0.23' are not interpreted as octal.

     Return the number of bytes read, or if an error occurred, return 0.


File: gmp.info,  Node: Miscellaneous Float Functions,  Prev: I/O of Floats,  Up: Floating-point Functions

7.8 Miscellaneous Functions
===========================

 -- Function: void mpf_ceil (mpf_t ROP, mpf_t OP)
 -- Function: void mpf_floor (mpf_t ROP, mpf_t OP)
 -- Function: void mpf_trunc (mpf_t ROP, mpf_t OP)
     Set ROP to OP rounded to an integer.  `mpf_ceil' rounds to the
     next higher integer, `mpf_floor' to the next lower, and `mpf_trunc'
     to the integer towards zero.

 -- Function: int mpf_integer_p (mpf_t OP)
     Return non-zero if OP is an integer.

 -- Function: int mpf_fits_ulong_p (mpf_t OP)
 -- Function: int mpf_fits_slong_p (mpf_t OP)
 -- Function: int mpf_fits_uint_p (mpf_t OP)
 -- Function: int mpf_fits_sint_p (mpf_t OP)
 -- Function: int mpf_fits_ushort_p (mpf_t OP)
 -- Function: int mpf_fits_sshort_p (mpf_t OP)
     Return non-zero if OP would fit in the respective C data type, when
     truncated to an integer.

 -- Function: void mpf_urandomb (mpf_t ROP, gmp_randstate_t STATE,
          mp_bitcnt_t NBITS)
     Generate a uniformly distributed random float in ROP, such that 0
     <= ROP < 1, with NBITS significant bits in the mantissa or less if
     the precision of ROP is smaller.

     The variable STATE must be initialized by calling one of the
     `gmp_randinit' functions (*Note Random State Initialization::)
     before invoking this function.

 -- Function: void mpf_random2 (mpf_t ROP, mp_size_t MAX_SIZE, mp_exp_t
          EXP)
     Generate a random float of at most MAX_SIZE limbs, with long
     strings of zeros and ones in the binary representation.  The
     exponent of the number is in the interval -EXP to EXP (in limbs).
     This function is useful for testing functions and algorithms,
     since these kind of random numbers have proven to be more likely
     to trigger corner-case bugs.  Negative random numbers are
     generated when MAX_SIZE is negative.


File: gmp.info,  Node: Low-level Functions,  Next: Random Number Functions,  Prev: Floating-point Functions,  Up: Top

8 Low-level Functions
*********************

This chapter describes low-level GMP functions, used to implement the
high-level GMP functions, but also intended for time-critical user code.

   These functions start with the prefix `mpn_'.

   The `mpn' functions are designed to be as fast as possible, *not* to
provide a coherent calling interface.  The different functions have
somewhat similar interfaces, but there are variations that make them
hard to use.  These functions do as little as possible apart from the
real multiple precision computation, so that no time is spent on things
that not all callers need.

   A source operand is specified by a pointer to the least significant
limb and a limb count.  A destination operand is specified by just a
pointer.  It is the responsibility of the caller to ensure that the
destination has enough space for storing the result.

   With this way of specifying operands, it is possible to perform
computations on subranges of an argument, and store the result into a
subrange of a destination.

   A common requirement for all functions is that each source area
needs at least one limb.  No size argument may be zero.  Unless
otherwise stated, in-place operations are allowed where source and
destination are the same, but not where they only partly overlap.

   The `mpn' functions are the base for the implementation of the
`mpz_', `mpf_', and `mpq_' functions.

   This example adds the number beginning at S1P and the number
beginning at S2P and writes the sum at DESTP.  All areas have N limbs.

     cy = mpn_add_n (destp, s1p, s2p, n)

   It should be noted that the `mpn' functions make no attempt to
identify high or low zero limbs on their operands, or other special
forms.  On random data such cases will be unlikely and it'd be wasteful
for every function to check every time.  An application knowing
something about its data can take steps to trim or perhaps split its
calculations.


In the notation used below, a source operand is identified by the
pointer to the least significant limb, and the limb count in braces.
For example, {S1P, S1N}.

 -- Function: mp_limb_t mpn_add_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Add {S1P, N} and {S2P, N}, and write the N least significant limbs
     of the result to RP.  Return carry, either 0 or 1.

     This is the lowest-level function for addition.  It is the
     preferred function for addition, since it is written in assembly
     for most CPUs.  For addition of a variable to itself (i.e., S1P
     equals S2P) use `mpn_lshift' with a count of 1 for optimal speed.

 -- Function: mp_limb_t mpn_add_1 (mp_limb_t *RP, const mp_limb_t *S1P,
          mp_size_t N, mp_limb_t S2LIMB)
     Add {S1P, N} and S2LIMB, and write the N least significant limbs
     of the result to RP.  Return carry, either 0 or 1.

 -- Function: mp_limb_t mpn_add (mp_limb_t *RP, const mp_limb_t *S1P,
          mp_size_t S1N, const mp_limb_t *S2P, mp_size_t S2N)
     Add {S1P, S1N} and {S2P, S2N}, and write the S1N least significant
     limbs of the result to RP.  Return carry, either 0 or 1.

     This function requires that S1N is greater than or equal to S2N.

 -- Function: mp_limb_t mpn_sub_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Subtract {S2P, N} from {S1P, N}, and write the N least significant
     limbs of the result to RP.  Return borrow, either 0 or 1.

     This is the lowest-level function for subtraction.  It is the
     preferred function for subtraction, since it is written in
     assembly for most CPUs.

 -- Function: mp_limb_t mpn_sub_1 (mp_limb_t *RP, const mp_limb_t *S1P,
          mp_size_t N, mp_limb_t S2LIMB)
     Subtract S2LIMB from {S1P, N}, and write the N least significant
     limbs of the result to RP.  Return borrow, either 0 or 1.

 -- Function: mp_limb_t mpn_sub (mp_limb_t *RP, const mp_limb_t *S1P,
          mp_size_t S1N, const mp_limb_t *S2P, mp_size_t S2N)
     Subtract {S2P, S2N} from {S1P, S1N}, and write the S1N least
     significant limbs of the result to RP.  Return borrow, either 0 or
     1.

     This function requires that S1N is greater than or equal to S2N.

 -- Function: mp_limb_t mpn_neg (mp_limb_t *RP, const mp_limb_t *SP,
          mp_size_t N)
     Perform the negation of {SP, N}, and write the result to {RP, N}.
     Return carry-out.

 -- Function: void mpn_mul_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Multiply {S1P, N} and {S2P, N}, and write the 2*N-limb result to
     RP.

     The destination has to have space for 2*N limbs, even if the
     product's most significant limb is zero.  No overlap is permitted
     between the destination and either source.

     If the two input operands are the same, use `mpn_sqr'.

 -- Function: mp_limb_t mpn_mul (mp_limb_t *RP, const mp_limb_t *S1P,
          mp_size_t S1N, const mp_limb_t *S2P, mp_size_t S2N)
     Multiply {S1P, S1N} and {S2P, S2N}, and write the (S1N+S2N)-limb
     result to RP.  Return the most significant limb of the result.

     The destination has to have space for S1N + S2N limbs, even if the
     product's most significant limb is zero.  No overlap is permitted
     between the destination and either source.

     This function requires that S1N is greater than or equal to S2N.

 -- Function: void mpn_sqr (mp_limb_t *RP, const mp_limb_t *S1P,
          mp_size_t N)
     Compute the square of {S1P, N} and write the 2*N-limb result to RP.

     The destination has to have space for 2*N limbs, even if the
     result's most significant limb is zero.  No overlap is permitted
     between the destination and the source.

 -- Function: mp_limb_t mpn_mul_1 (mp_limb_t *RP, const mp_limb_t *S1P,
          mp_size_t N, mp_limb_t S2LIMB)
     Multiply {S1P, N} by S2LIMB, and write the N least significant
     limbs of the product to RP.  Return the most significant limb of
     the product.  {S1P, N} and {RP, N} are allowed to overlap provided
     RP <= S1P.

     This is a low-level function that is a building block for general
     multiplication as well as other operations in GMP.  It is written
     in assembly for most CPUs.

     Don't call this function if S2LIMB is a power of 2; use
     `mpn_lshift' with a count equal to the logarithm of S2LIMB
     instead, for optimal speed.

 -- Function: mp_limb_t mpn_addmul_1 (mp_limb_t *RP, const mp_limb_t
          *S1P, mp_size_t N, mp_limb_t S2LIMB)
     Multiply {S1P, N} and S2LIMB, and add the N least significant
     limbs of the product to {RP, N} and write the result to RP.
     Return the most significant limb of the product, plus carry-out
     from the addition.

     This is a low-level function that is a building block for general
     multiplication as well as other operations in GMP.  It is written
     in assembly for most CPUs.

 -- Function: mp_limb_t mpn_submul_1 (mp_limb_t *RP, const mp_limb_t
          *S1P, mp_size_t N, mp_limb_t S2LIMB)
     Multiply {S1P, N} and S2LIMB, and subtract the N least significant
     limbs of the product from {RP, N} and write the result to RP.
     Return the most significant limb of the product, plus borrow-out
     from the subtraction.

     This is a low-level function that is a building block for general
     multiplication and division as well as other operations in GMP.
     It is written in assembly for most CPUs.

 -- Function: void mpn_tdiv_qr (mp_limb_t *QP, mp_limb_t *RP, mp_size_t
          QXN, const mp_limb_t *NP, mp_size_t NN, const mp_limb_t *DP,
          mp_size_t DN)
     Divide {NP, NN} by {DP, DN} and put the quotient at {QP, NN-DN+1}
     and the remainder at {RP, DN}.  The quotient is rounded towards 0.

     No overlap is permitted between arguments, except that NP might
     equal RP.  The dividend size NN must be greater than or equal to
     divisor size DN.  The most significant limb of the divisor must be
     non-zero.  The QXN operand must be zero.

 -- Function: mp_limb_t mpn_divrem (mp_limb_t *R1P, mp_size_t QXN,
          mp_limb_t *RS2P, mp_size_t RS2N, const mp_limb_t *S3P,
          mp_size_t S3N)
     [This function is obsolete.  Please call `mpn_tdiv_qr' instead for
     best performance.]

     Divide {RS2P, RS2N} by {S3P, S3N}, and write the quotient at R1P,
     with the exception of the most significant limb, which is
     returned.  The remainder replaces the dividend at RS2P; it will be
     S3N limbs long (i.e., as many limbs as the divisor).

     In addition to an integer quotient, QXN fraction limbs are
     developed, and stored after the integral limbs.  For most usages,
     QXN will be zero.

     It is required that RS2N is greater than or equal to S3N.  It is
     required that the most significant bit of the divisor is set.

     If the quotient is not needed, pass RS2P + S3N as R1P.  Aside from
     that special case, no overlap between arguments is permitted.

     Return the most significant limb of the quotient, either 0 or 1.

     The area at R1P needs to be RS2N - S3N + QXN limbs large.

 -- Function: mp_limb_t mpn_divrem_1 (mp_limb_t *R1P, mp_size_t QXN,
          mp_limb_t *S2P, mp_size_t S2N, mp_limb_t S3LIMB)
 -- Macro: mp_limb_t mpn_divmod_1 (mp_limb_t *R1P, mp_limb_t *S2P,
          mp_size_t S2N, mp_limb_t S3LIMB)
     Divide {S2P, S2N} by S3LIMB, and write the quotient at R1P.
     Return the remainder.

     The integer quotient is written to {R1P+QXN, S2N} and in addition
     QXN fraction limbs are developed and written to {R1P, QXN}.
     Either or both S2N and QXN can be zero.  For most usages, QXN will
     be zero.

     `mpn_divmod_1' exists for upward source compatibility and is
     simply a macro calling `mpn_divrem_1' with a QXN of 0.

     The areas at R1P and S2P have to be identical or completely
     separate, not partially overlapping.

 -- Function: mp_limb_t mpn_divmod (mp_limb_t *R1P, mp_limb_t *RS2P,
          mp_size_t RS2N, const mp_limb_t *S3P, mp_size_t S3N)
     [This function is obsolete.  Please call `mpn_tdiv_qr' instead for
     best performance.]

 -- Macro: mp_limb_t mpn_divexact_by3 (mp_limb_t *RP, mp_limb_t *SP,
          mp_size_t N)
 -- Function: mp_limb_t mpn_divexact_by3c (mp_limb_t *RP, mp_limb_t
          *SP, mp_size_t N, mp_limb_t CARRY)
     Divide {SP, N} by 3, expecting it to divide exactly, and writing
     the result to {RP, N}.  If 3 divides exactly, the return value is
     zero and the result is the quotient.  If not, the return value is
     non-zero and the result won't be anything useful.

     `mpn_divexact_by3c' takes an initial carry parameter, which can be
     the return value from a previous call, so a large calculation can
     be done piece by piece from low to high.  `mpn_divexact_by3' is
     simply a macro calling `mpn_divexact_by3c' with a 0 carry
     parameter.

     These routines use a multiply-by-inverse and will be faster than
     `mpn_divrem_1' on CPUs with fast multiplication but slow division.

     The source a, result q, size n, initial carry i, and return value
     c satisfy c*b^n + a-i = 3*q, where b=2^GMP_NUMB_BITS.  The return
     c is always 0, 1 or 2, and the initial carry i must also be 0, 1
     or 2 (these are both borrows really).  When c=0 clearly q=(a-i)/3.
     When c!=0, the remainder (a-i) mod 3 is given by 3-c, because b
     == 1 mod 3 (when `mp_bits_per_limb' is even, which is always so
     currently).

 -- Function: mp_limb_t mpn_mod_1 (const mp_limb_t *S1P, mp_size_t S1N,
          mp_limb_t S2LIMB)
     Divide {S1P, S1N} by S2LIMB, and return the remainder.  S1N can be
     zero.

 -- Function: mp_limb_t mpn_lshift (mp_limb_t *RP, const mp_limb_t *SP,
          mp_size_t N, unsigned int COUNT)
     Shift {SP, N} left by COUNT bits, and write the result to {RP, N}.
     The bits shifted out at the left are returned in the least
     significant COUNT bits of the return value (the rest of the return
     value is zero).

     COUNT must be in the range 1 to mp_bits_per_limb-1.  The regions
     {SP, N} and {RP, N} may overlap, provided RP >= SP.

     This function is written in assembly for most CPUs.

 -- Function: mp_limb_t mpn_rshift (mp_limb_t *RP, const mp_limb_t *SP,
          mp_size_t N, unsigned int COUNT)
     Shift {SP, N} right by COUNT bits, and write the result to {RP,
     N}.  The bits shifted out at the right are returned in the most
     significant COUNT bits of the return value (the rest of the return
     value is zero).

     COUNT must be in the range 1 to mp_bits_per_limb-1.  The regions
     {SP, N} and {RP, N} may overlap, provided RP <= SP.

     This function is written in assembly for most CPUs.

 -- Function: int mpn_cmp (const mp_limb_t *S1P, const mp_limb_t *S2P,
          mp_size_t N)
     Compare {S1P, N} and {S2P, N} and return a positive value if S1 >
     S2, 0 if they are equal, or a negative value if S1 < S2.

 -- Function: mp_size_t mpn_gcd (mp_limb_t *RP, mp_limb_t *XP,
          mp_size_t XN, mp_limb_t *YP, mp_size_t YN)
     Set {RP, RETVAL} to the greatest common divisor of {XP, XN} and
     {YP, YN}.  The result can be up to YN limbs, the return value is
     the actual number produced.  Both source operands are destroyed.

     It is required that XN >= YN > 0, and the most significant limb of
     {YP, YN} must be non-zero.  No overlap is permitted between {XP,
     XN} and {YP, YN}.

 -- Function: mp_limb_t mpn_gcd_1 (const mp_limb_t *XP, mp_size_t XN,
          mp_limb_t YLIMB)
     Return the greatest common divisor of {XP, XN} and YLIMB.  Both
     operands must be non-zero.

 -- Function: mp_size_t mpn_gcdext (mp_limb_t *GP, mp_limb_t *SP,
          mp_size_t *SN, mp_limb_t *UP, mp_size_t UN, mp_limb_t *VP,
          mp_size_t VN)
     Let U be defined by {UP, UN} and let V be defined by {VP, VN}.

     Compute the greatest common divisor G of U and V.  Compute a
     cofactor S such that G = US + VT.  The second cofactor T is not
     computed but can easily be obtained from (G - U*S) / V (the
     division will be exact).  It is required that UN >= VN > 0, and
     the most significant limb of {VP, VN} must be non-zero.

     S satisfies S = 1 or abs(S) < V / (2 G). S = 0 if and only if V
     divides U (i.e., G = V).

     Store G at GP and let the return value define its limb count.
     Store S at SP and let |*SN| define its limb count.  S can be
     negative; when this happens *SN will be negative.  The area at GP
     should have room for VN limbs and the area at SP should have room
     for VN+1 limbs.

     Both source operands are destroyed.

     Compatibility notes: GMP 4.3.0 and 4.3.1 defined S less strictly.
     Earlier as well as later GMP releases define S as described here.
     GMP releases before GMP 4.3.0 required additional space for both
     input and output areas. More precisely, the areas {UP, UN+1} and
     {VP, VN+1} were destroyed (i.e. the operands plus an extra limb
     past the end of each), and the areas pointed to by GP and SP
     should each have room for UN+1 limbs.

 -- Function: mp_size_t mpn_sqrtrem (mp_limb_t *R1P, mp_limb_t *R2P,
          const mp_limb_t *SP, mp_size_t N)
     Compute the square root of {SP, N} and put the result at {R1P,
     ceil(N/2)} and the remainder at {R2P, RETVAL}.  R2P needs space
     for N limbs, but the return value indicates how many are produced.

     The most significant limb of {SP, N} must be non-zero.  The areas
     {R1P, ceil(N/2)} and {SP, N} must be completely separate.  The
     areas {R2P, N} and {SP, N} must be either identical or completely
     separate.

     If the remainder is not wanted then R2P can be `NULL', and in this
     case the return value is zero or non-zero according to whether the
     remainder would have been zero or non-zero.

     A return value of zero indicates a perfect square.  See also
     `mpn_perfect_square_p'.

 -- Function: mp_size_t mpn_get_str (unsigned char *STR, int BASE,
          mp_limb_t *S1P, mp_size_t S1N)
     Convert {S1P, S1N} to a raw unsigned char array at STR in base
     BASE, and return the number of characters produced.  There may be
     leading zeros in the string.  The string is not in ASCII; to
     convert it to printable format, add the ASCII codes for `0' or
     `A', depending on the base and range.  BASE can vary from 2 to 256.

     The most significant limb of the input {S1P, S1N} must be
     non-zero.  The input {S1P, S1N} is clobbered, except when BASE is
     a power of 2, in which case it's unchanged.

     The area at STR has to have space for the largest possible number
     represented by a S1N long limb array, plus one extra character.

 -- Function: mp_size_t mpn_set_str (mp_limb_t *RP, const unsigned char
          *STR, size_t STRSIZE, int BASE)
     Convert bytes {STR,STRSIZE} in the given BASE to limbs at RP.

     STR[0] is the most significant byte and STR[STRSIZE-1] is the
     least significant.  Each byte should be a value in the range 0 to
     BASE-1, not an ASCII character.  BASE can vary from 2 to 256.

     The return value is the number of limbs written to RP.  If the most
     significant input byte is non-zero then the high limb at RP will be
     non-zero, and only that exact number of limbs will be required
     there.

     If the most significant input byte is zero then there may be high
     zero limbs written to RP and included in the return value.

     STRSIZE must be at least 1, and no overlap is permitted between
     {STR,STRSIZE} and the result at RP.

 -- Function: mp_bitcnt_t mpn_scan0 (const mp_limb_t *S1P, mp_bitcnt_t
          BIT)
     Scan S1P from bit position BIT for the next clear bit.

     It is required that there be a clear bit within the area at S1P at
     or beyond bit position BIT, so that the function has something to
     return.

 -- Function: mp_bitcnt_t mpn_scan1 (const mp_limb_t *S1P, mp_bitcnt_t
          BIT)
     Scan S1P from bit position BIT for the next set bit.

     It is required that there be a set bit within the area at S1P at or
     beyond bit position BIT, so that the function has something to
     return.

 -- Function: void mpn_random (mp_limb_t *R1P, mp_size_t R1N)
 -- Function: void mpn_random2 (mp_limb_t *R1P, mp_size_t R1N)
     Generate a random number of length R1N and store it at R1P.  The
     most significant limb is always non-zero.  `mpn_random' generates
     uniformly distributed limb data, `mpn_random2' generates long
     strings of zeros and ones in the binary representation.

     `mpn_random2' is intended for testing the correctness of the `mpn'
     routines.

 -- Function: mp_bitcnt_t mpn_popcount (const mp_limb_t *S1P, mp_size_t
          N)
     Count the number of set bits in {S1P, N}.

 -- Function: mp_bitcnt_t mpn_hamdist (const mp_limb_t *S1P, const
          mp_limb_t *S2P, mp_size_t N)
     Compute the hamming distance between {S1P, N} and {S2P, N}, which
     is the number of bit positions where the two operands have
     different bit values.

 -- Function: int mpn_perfect_square_p (const mp_limb_t *S1P, mp_size_t
          N)
     Return non-zero iff {S1P, N} is a perfect square.  The most
     significant limb of the input {S1P, N} must be non-zero.

 -- Function: void mpn_and_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Perform the bitwise logical and of {S1P, N} and {S2P, N}, and
     write the result to {RP, N}.

 -- Function: void mpn_ior_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Perform the bitwise logical inclusive or of {S1P, N} and {S2P, N},
     and write the result to {RP, N}.

 -- Function: void mpn_xor_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Perform the bitwise logical exclusive or of {S1P, N} and {S2P, N},
     and write the result to {RP, N}.

 -- Function: void mpn_andn_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Perform the bitwise logical and of {S1P, N} and the bitwise
     complement of {S2P, N}, and write the result to {RP, N}.

 -- Function: void mpn_iorn_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Perform the bitwise logical inclusive or of {S1P, N} and the
     bitwise complement of {S2P, N}, and write the result to {RP, N}.

 -- Function: void mpn_nand_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Perform the bitwise logical and of {S1P, N} and {S2P, N}, and
     write the bitwise complement of the result to {RP, N}.

 -- Function: void mpn_nior_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Perform the bitwise logical inclusive or of {S1P, N} and {S2P, N},
     and write the bitwise complement of the result to {RP, N}.

 -- Function: void mpn_xnor_n (mp_limb_t *RP, const mp_limb_t *S1P,
          const mp_limb_t *S2P, mp_size_t N)
     Perform the bitwise logical exclusive or of {S1P, N} and {S2P, N},
     and write the bitwise complement of the result to {RP, N}.

 -- Function: void mpn_com (mp_limb_t *RP, const mp_limb_t *SP,
          mp_size_t N)
     Perform the bitwise complement of {SP, N}, and write the result to
     {RP, N}.

 -- Function: void mpn_copyi (mp_limb_t *RP, const mp_limb_t *S1P,
          mp_size_t N)
     Copy from {S1P, N} to {RP, N}, increasingly.

 -- Function: void mpn_copyd (mp_limb_t *RP, const mp_limb_t *S1P,
          mp_size_t N)
     Copy from {S1P, N} to {RP, N}, decreasingly.

 -- Function: void mpn_zero (mp_limb_t *RP, mp_size_t N)
     Zero {RP, N}.


8.1 Nails
=========

*Everything in this section is highly experimental and may disappear or
be subject to incompatible changes in a future version of GMP.*

   Nails are an experimental feature whereby a few bits are left unused
at the top of each `mp_limb_t'.  This can significantly improve carry
handling on some processors.

   All the `mpn' functions accepting limb data will expect the nail
bits to be zero on entry, and will return data with the nails similarly
all zero.  This applies both to limb vectors and to single limb
arguments.

   Nails can be enabled by configuring with `--enable-nails'.  By
default the number of bits will be chosen according to what suits the
host processor, but a particular number can be selected with
`--enable-nails=N'.

   At the mpn level, a nail build is neither source nor binary
compatible with a non-nail build, strictly speaking.  But programs
acting on limbs only through the mpn functions are likely to work
equally well with either build, and judicious use of the definitions
below should make any program compatible with either build, at the
source level.

   For the higher level routines, meaning `mpz' etc, a nail build
should be fully source and binary compatible with a non-nail build.

 -- Macro: GMP_NAIL_BITS
 -- Macro: GMP_NUMB_BITS
 -- Macro: GMP_LIMB_BITS
     `GMP_NAIL_BITS' is the number of nail bits, or 0 when nails are
     not in use.  `GMP_NUMB_BITS' is the number of data bits in a limb.
     `GMP_LIMB_BITS' is the total number of bits in an `mp_limb_t'.  In
     all cases

          GMP_LIMB_BITS == GMP_NAIL_BITS + GMP_NUMB_BITS

 -- Macro: GMP_NAIL_MASK
 -- Macro: GMP_NUMB_MASK
     Bit masks for the nail and number parts of a limb.
     `GMP_NAIL_MASK' is 0 when nails are not in use.

     `GMP_NAIL_MASK' is not often needed, since the nail part can be
     obtained with `x >> GMP_NUMB_BITS', and that means one less large
     constant, which can help various RISC chips.

 -- Macro: GMP_NUMB_MAX
     The maximum value that can be stored in the number part of a limb.
     This is the same as `GMP_NUMB_MASK', but can be used for clarity
     when doing comparisons rather than bit-wise operations.

   The term "nails" comes from finger or toe nails, which are at the
ends of a limb (arm or leg).  "numb" is short for number, but is also
how the developers felt after trying for a long time to come up with
sensible names for these things.

   In the future (the distant future most likely) a non-zero nail might
be permitted, giving non-unique representations for numbers in a limb
vector.  This would help vector processors since carries would only
ever need to propagate one or two limbs.


File: gmp.info,  Node: Random Number Functions,  Next: Formatted Output,  Prev: Low-level Functions,  Up: Top

9 Random Number Functions
*************************

Sequences of pseudo-random numbers in GMP are generated using a
variable of type `gmp_randstate_t', which holds an algorithm selection
and a current state.  Such a variable must be initialized by a call to
one of the `gmp_randinit' functions, and can be seeded with one of the
`gmp_randseed' functions.

   The functions actually generating random numbers are described in
*Note Integer Random Numbers::, and *Note Miscellaneous Float
Functions::.

   The older style random number functions don't accept a
`gmp_randstate_t' parameter but instead share a global variable of that
type.  They use a default algorithm and are currently not seeded
(though perhaps that will change in the future).  The new functions
accepting a `gmp_randstate_t' are recommended for applications that
care about randomness.

* Menu:

* Random State Initialization::
* Random State Seeding::
* Random State Miscellaneous::


File: gmp.info,  Node: Random State Initialization,  Next: Random State Seeding,  Prev: Random Number Functions,  Up: Random Number Functions

9.1 Random State Initialization
===============================

 -- Function: void gmp_randinit_default (gmp_randstate_t STATE)
     Initialize STATE with a default algorithm.  This will be a
     compromise between speed and randomness, and is recommended for
     applications with no special requirements.  Currently this is
     `gmp_randinit_mt'.

 -- Function: void gmp_randinit_mt (gmp_randstate_t STATE)
     Initialize STATE for a Mersenne Twister algorithm.  This algorithm
     is fast and has good randomness properties.

 -- Function: void gmp_randinit_lc_2exp (gmp_randstate_t STATE, mpz_t
          A, unsigned long C, mp_bitcnt_t M2EXP)
     Initialize STATE with a linear congruential algorithm X = (A*X +
     C) mod 2^M2EXP.

     The low bits of X in this algorithm are not very random.  The least
     significant bit will have a period no more than 2, and the second
     bit no more than 4, etc.  For this reason only the high half of
     each X is actually used.

     When a random number of more than M2EXP/2 bits is to be generated,
     multiple iterations of the recurrence are used and the results
     concatenated.

 -- Function: int gmp_randinit_lc_2exp_size (gmp_randstate_t STATE,
          mp_bitcnt_t SIZE)
     Initialize STATE for a linear congruential algorithm as per
     `gmp_randinit_lc_2exp'.  A, C and M2EXP are selected from a table,
     chosen so that SIZE bits (or more) of each X will be used, i.e.
     M2EXP/2 >= SIZE.

     If successful the return value is non-zero.  If SIZE is bigger
     than the table data provides then the return value is zero.  The
     maximum SIZE currently supported is 128.

 -- Function: void gmp_randinit_set (gmp_randstate_t ROP,
          gmp_randstate_t OP)
     Initialize ROP with a copy of the algorithm and state from OP.

 -- Function: void gmp_randinit (gmp_randstate_t STATE,
          gmp_randalg_t ALG, ...)
     *This function is obsolete.*

     Initialize STATE with an algorithm selected by ALG.  The only
     choice is `GMP_RAND_ALG_LC', which is `gmp_randinit_lc_2exp_size'
     described above.  A third parameter of type `unsigned long' is
     required, this is the SIZE for that function.
     `GMP_RAND_ALG_DEFAULT' or 0 are the same as `GMP_RAND_ALG_LC'.

     `gmp_randinit' sets bits in the global variable `gmp_errno' to
     indicate an error.  `GMP_ERROR_UNSUPPORTED_ARGUMENT' if ALG is
     unsupported, or `GMP_ERROR_INVALID_ARGUMENT' if the SIZE parameter
     is too big.  It may be noted this error reporting is not thread
     safe (a good reason to use `gmp_randinit_lc_2exp_size' instead).

 -- Function: void gmp_randclear (gmp_randstate_t STATE)
     Free all memory occupied by STATE.


File: gmp.info,  Node: Random State Seeding,  Next: Random State Miscellaneous,  Prev: Random State Initialization,  Up: Random Number Functions

9.2 Random State Seeding
========================

 -- Function: void gmp_randseed (gmp_randstate_t STATE, mpz_t SEED)
 -- Function: void gmp_randseed_ui (gmp_randstate_t STATE,
          unsigned long int SEED)
     Set an initial seed value into STATE.

     The size of a seed determines how many different sequences of
     random numbers that it's possible to generate.  The "quality" of
     the seed is the randomness of a given seed compared to the
     previous seed used, and this affects the randomness of separate
     number sequences.  The method for choosing a seed is critical if
     the generated numbers are to be used for important applications,
     such as generating cryptographic keys.

     Traditionally the system time has been used to seed, but care
     needs to be taken with this.  If an application seeds often and
     the resolution of the system clock is low, then the same sequence
     of numbers might be repeated.  Also, the system time is quite easy
     to guess, so if unpredictability is required then it should
     definitely not be the only source for the seed value.  On some
     systems there's a special device `/dev/random' which provides
     random data better suited for use as a seed.


File: gmp.info,  Node: Random State Miscellaneous,  Prev: Random State Seeding,  Up: Random Number Functions

9.3 Random State Miscellaneous
==============================

 -- Function: unsigned long gmp_urandomb_ui (gmp_randstate_t STATE,
          unsigned long N)
     Return a uniformly distributed random number of N bits, i.e. in the
     range 0 to 2^N-1 inclusive.  N must be less than or equal to the
     number of bits in an `unsigned long'.

 -- Function: unsigned long gmp_urandomm_ui (gmp_randstate_t STATE,
          unsigned long N)
     Return a uniformly distributed random number in the range 0 to
     N-1, inclusive.


File: gmp.info,  Node: Formatted Output,  Next: Formatted Input,  Prev: Random Number Functions,  Up: Top

10 Formatted Output
*******************

* Menu:

* Formatted Output Strings::
* Formatted Output Functions::
* C++ Formatted Output::


File: gmp.info,  Node: Formatted Output Strings,  Next: Formatted Output Functions,  Prev: Formatted Output,  Up: Formatted Output

10.1 Format Strings
===================

`gmp_printf' and friends accept format strings similar to the standard C
`printf' (*note Formatted Output: (libc)Formatted Output.).  A format
specification is of the form

     % [flags] [width] [.[precision]] [type] conv

   GMP adds types `Z', `Q' and `F' for `mpz_t', `mpq_t' and `mpf_t'
respectively, `M' for `mp_limb_t', and `N' for an `mp_limb_t' array.
`Z', `Q', `M' and `N' behave like integers.  `Q' will print a `/' and a
denominator, if needed.  `F' behaves like a float.  For example,

     mpz_t z;
     gmp_printf ("%s is an mpz %Zd\n", "here", z);

     mpq_t q;
     gmp_printf ("a hex rational: %#40Qx\n", q);

     mpf_t f;
     int   n;
     gmp_printf ("fixed point mpf %.*Ff with %d digits\n", n, f, n);

     mp_limb_t l;
     gmp_printf ("limb %Mu\n", l);

     const mp_limb_t *ptr;
     mp_size_t       size;
     gmp_printf ("limb array %Nx\n", ptr, size);

   For `N' the limbs are expected least significant first, as per the
`mpn' functions (*note Low-level Functions::).  A negative size can be
given to print the value as a negative.

   All the standard C `printf' types behave the same as the C library
`printf', and can be freely intermixed with the GMP extensions.  In the
current implementation the standard parts of the format string are
simply handed to `printf' and only the GMP extensions handled directly.

   The flags accepted are as follows.  GLIBC style ' is only for the
standard C types (not the GMP types), and only if the C library
supports it.

     0         pad with zeros (rather than spaces)
     #         show the base with `0x', `0X' or `0'
     +         always show a sign
     (space)   show a space or a `-' sign
     '         group digits, GLIBC style (not GMP types)

   The optional width and precision can be given as a number within the
format string, or as a `*' to take an extra parameter of type `int', the
same as the standard `printf'.

   The standard types accepted are as follows.  `h' and `l' are
portable, the rest will depend on the compiler (or include files) for
the type and the C library for the output.

     h         short
     hh        char
     j         intmax_t or uintmax_t
     l         long or wchar_t
     ll        long long
     L         long double
     q         quad_t or u_quad_t
     t         ptrdiff_t
     z         size_t

The GMP types are

     F         mpf_t, float conversions
     Q         mpq_t, integer conversions
     M         mp_limb_t, integer conversions
     N         mp_limb_t array, integer conversions
     Z         mpz_t, integer conversions

   The conversions accepted are as follows.  `a' and `A' are always
supported for `mpf_t' but depend on the C library for standard C float
types.  `m' and `p' depend on the C library.

     a A       hex floats, C99 style
     c         character
     d         decimal integer
     e E       scientific format float
     f         fixed point float
     i         same as d
     g G       fixed or scientific float
     m         `strerror' string, GLIBC style
     n         store characters written so far
     o         octal integer
     p         pointer
     s         string
     u         unsigned integer
     x X       hex integer

   `o', `x' and `X' are unsigned for the standard C types, but for
types `Z', `Q' and `N' they are signed.  `u' is not meaningful for `Z',
`Q' and `N'.

   `M' is a proxy for the C library `l' or `L', according to the size
of `mp_limb_t'.  Unsigned conversions will be usual, but a signed
conversion can be used and will interpret the value as a twos complement
negative.

   `n' can be used with any type, even the GMP types.

   Other types or conversions that might be accepted by the C library
`printf' cannot be used through `gmp_printf', this includes for
instance extensions registered with GLIBC `register_printf_function'.
Also currently there's no support for POSIX `$' style numbered arguments
(perhaps this will be added in the future).

   The precision field has its usual meaning for integer `Z' and float
`F' types, but is currently undefined for `Q' and should not be used
with that.

   `mpf_t' conversions only ever generate as many digits as can be
accurately represented by the operand, the same as `mpf_get_str' does.
Zeros will be used if necessary to pad to the requested precision.  This
happens even for an `f' conversion of an `mpf_t' which is an integer,
for instance 2^1024 in an `mpf_t' of 128 bits precision will only
produce about 40 digits, then pad with zeros to the decimal point.  An
empty precision field like `%.Fe' or `%.Ff' can be used to specifically
request just the significant digits.  Without any dot and thus no
precision field, a precision value of 6 will be used.  Note that these
rules mean that `%Ff', `%.Ff', and `%.0Ff' will all be different.

   The decimal point character (or string) is taken from the current
locale settings on systems which provide `localeconv' (*note Locales
and Internationalization: (libc)Locales.).  The C library will normally
do the same for standard float output.

   The format string is only interpreted as plain `char's, multibyte
characters are not recognised.  Perhaps this will change in the future.


File: gmp.info,  Node: Formatted Output Functions,  Next: C++ Formatted Output,  Prev: Formatted Output Strings,  Up: Formatted Output

10.2 Functions
==============

Each of the following functions is similar to the corresponding C
library function.  The basic `printf' forms take a variable argument
list.  The `vprintf' forms take an argument pointer, see *Note Variadic
Functions: (libc)Variadic Functions, or `man 3 va_start'.

   It should be emphasised that if a format string is invalid, or the
arguments don't match what the format specifies, then the behaviour of
any of these functions will be unpredictable.  GCC format string
checking is not available, since it doesn't recognise the GMP
extensions.

   The file based functions `gmp_printf' and `gmp_fprintf' will return
-1 to indicate a write error.  Output is not "atomic", so partial
output may be produced if a write error occurs.  All the functions can
return -1 if the C library `printf' variant in use returns -1, but this
shouldn't normally occur.

 -- Function: int gmp_printf (const char *FMT, ...)
 -- Function: int gmp_vprintf (const char *FMT, va_list AP)
     Print to the standard output `stdout'.  Return the number of
     characters written, or -1 if an error occurred.

 -- Function: int gmp_fprintf (FILE *FP, const char *FMT, ...)
 -- Function: int gmp_vfprintf (FILE *FP, const char *FMT, va_list AP)
     Print to the stream FP.  Return the number of characters written,
     or -1 if an error occurred.

 -- Function: int gmp_sprintf (char *BUF, const char *FMT, ...)
 -- Function: int gmp_vsprintf (char *BUF, const char *FMT, va_list AP)
     Form a null-terminated string in BUF.  Return the number of
     characters written, excluding the terminating null.

     No overlap is permitted between the space at BUF and the string
     FMT.

     These functions are not recommended, since there's no protection
     against exceeding the space available at BUF.

 -- Function: int gmp_snprintf (char *BUF, size_t SIZE, const char
          *FMT, ...)
 -- Function: int gmp_vsnprintf (char *BUF, size_t SIZE, const char
          *FMT, va_list AP)
     Form a null-terminated string in BUF.  No more than SIZE bytes
     will be written.  To get the full output, SIZE must be enough for
     the string and null-terminator.

     The return value is the total number of characters which ought to
     have been produced, excluding the terminating null.  If RETVAL >=
     SIZE then the actual output has been truncated to the first SIZE-1
     characters, and a null appended.

     No overlap is permitted between the region {BUF,SIZE} and the FMT
     string.

     Notice the return value is in ISO C99 `snprintf' style.  This is
     so even if the C library `vsnprintf' is the older GLIBC 2.0.x
     style.

 -- Function: int gmp_asprintf (char **PP, const char *FMT, ...)
 -- Function: int gmp_vasprintf (char **PP, const char *FMT, va_list AP)
     Form a null-terminated string in a block of memory obtained from
     the current memory allocation function (*note Custom
     Allocation::).  The block will be the size of the string and
     null-terminator.  The address of the block in stored to *PP.  The
     return value is the number of characters produced, excluding the
     null-terminator.

     Unlike the C library `asprintf', `gmp_asprintf' doesn't return -1
     if there's no more memory available, it lets the current allocation
     function handle that.

 -- Function: int gmp_obstack_printf (struct obstack *OB, const char
          *FMT, ...)
 -- Function: int gmp_obstack_vprintf (struct obstack *OB, const char
          *FMT, va_list AP)
     Append to the current object in OB.  The return value is the
     number of characters written.  A null-terminator is not written.

     FMT cannot be within the current object in OB, since that object
     might move as it grows.

     These functions are available only when the C library provides the
     obstack feature, which probably means only on GNU systems, see
     *Note Obstacks: (libc)Obstacks.


File: gmp.info,  Node: C++ Formatted Output,  Prev: Formatted Output Functions,  Up: Formatted Output

10.3 C++ Formatted Output
=========================

The following functions are provided in `libgmpxx' (*note Headers and
Libraries::), which is built if C++ support is enabled (*note Build
Options::).  Prototypes are available from `<gmp.h>'.

 -- Function: ostream& operator<< (ostream& STREAM, mpz_t OP)
     Print OP to STREAM, using its `ios' formatting settings.
     `ios::width' is reset to 0 after output, the same as the standard
     `ostream operator<<' routines do.

     In hex or octal, OP is printed as a signed number, the same as for
     decimal.  This is unlike the standard `operator<<' routines on
     `int' etc, which instead give twos complement.

 -- Function: ostream& operator<< (ostream& STREAM, mpq_t OP)
     Print OP to STREAM, using its `ios' formatting settings.
     `ios::width' is reset to 0 after output, the same as the standard
     `ostream operator<<' routines do.

     Output will be a fraction like `5/9', or if the denominator is 1
     then just a plain integer like `123'.

     In hex or octal, OP is printed as a signed value, the same as for
     decimal.  If `ios::showbase' is set then a base indicator is shown
     on both the numerator and denominator (if the denominator is
     required).

 -- Function: ostream& operator<< (ostream& STREAM, mpf_t OP)
     Print OP to STREAM, using its `ios' formatting settings.
     `ios::width' is reset to 0 after output, the same as the standard
     `ostream operator<<' routines do.

     The decimal point follows the standard library float `operator<<',
     which on recent systems means the `std::locale' imbued on STREAM.

     Hex and octal are supported, unlike the standard `operator<<' on
     `double'.  The mantissa will be in hex or octal, the exponent will
     be in decimal.  For hex the exponent delimiter is an `@'.  This is
     as per `mpf_out_str'.

     `ios::showbase' is supported, and will put a base on the mantissa,
     for example hex `0x1.8' or `0x0.8', or octal `01.4' or `00.4'.
     This last form is slightly strange, but at least differentiates
     itself from decimal.

   These operators mean that GMP types can be printed in the usual C++
way, for example,

     mpz_t  z;
     int    n;
     ...
     cout << "iteration " << n << " value " << z << "\n";

   But note that `ostream' output (and `istream' input, *note C++
Formatted Input::) is the only overloading available for the GMP types
and that for instance using `+' with an `mpz_t' will have unpredictable
results.  For classes with overloading, see *Note C++ Class Interface::.


File: gmp.info,  Node: Formatted Input,  Next: C++ Class Interface,  Prev: Formatted Output,  Up: Top

11 Formatted Input
******************

* Menu:

* Formatted Input Strings::
* Formatted Input Functions::
* C++ Formatted Input::


File: gmp.info,  Node: Formatted Input Strings,  Next: Formatted Input Functions,  Prev: Formatted Input,  Up: Formatted Input

11.1 Formatted Input Strings
============================

`gmp_scanf' and friends accept format strings similar to the standard C
`scanf' (*note Formatted Input: (libc)Formatted Input.).  A format
specification is of the form

     % [flags] [width] [type] conv

   GMP adds types `Z', `Q' and `F' for `mpz_t', `mpq_t' and `mpf_t'
respectively.  `Z' and `Q' behave like integers.  `Q' will read a `/'
and a denominator, if present.  `F' behaves like a float.

   GMP variables don't require an `&' when passed to `gmp_scanf', since
they're already "call-by-reference".  For example,

     /* to read say "a(5) = 1234" */
     int   n;
     mpz_t z;
     gmp_scanf ("a(%d) = %Zd\n", &n, z);

     mpq_t q1, q2;
     gmp_sscanf ("0377 + 0x10/0x11", "%Qi + %Qi", q1, q2);

     /* to read say "topleft (1.55,-2.66)" */
     mpf_t x, y;
     char  buf[32];
     gmp_scanf ("%31s (%Ff,%Ff)", buf, x, y);

   All the standard C `scanf' types behave the same as in the C library
`scanf', and can be freely intermixed with the GMP extensions.  In the
current implementation the standard parts of the format string are
simply handed to `scanf' and only the GMP extensions handled directly.

   The flags accepted are as follows.  `a' and `'' will depend on
support from the C library, and `'' cannot be used with GMP types.

     *         read but don't store
     a         allocate a buffer (string conversions)
     '         grouped digits, GLIBC style (not GMP
               types)

   The standard types accepted are as follows.  `h' and `l' are
portable, the rest will depend on the compiler (or include files) for
the type and the C library for the input.

     h         short
     hh        char
     j         intmax_t or uintmax_t
     l         long int, double or wchar_t
     ll        long long
     L         long double
     q         quad_t or u_quad_t
     t         ptrdiff_t
     z         size_t

The GMP types are

     F         mpf_t, float conversions
     Q         mpq_t, integer conversions
     Z         mpz_t, integer conversions

   The conversions accepted are as follows.  `p' and `[' will depend on
support from the C library, the rest are standard.

     c         character or characters
     d         decimal integer
     e E f g G float
     i         integer with base indicator
     n         characters read so far
     o         octal integer
     p         pointer
     s         string of non-whitespace characters
     u         decimal integer
     x X       hex integer
     [         string of characters in a set

   `e', `E', `f', `g' and `G' are identical, they all read either fixed
point or scientific format, and either upper or lower case `e' for the
exponent in scientific format.

   C99 style hex float format (`printf %a', *note Formatted Output
Strings::) is always accepted for `mpf_t', but for the standard float
types it will depend on the C library.

   `x' and `X' are identical, both accept both upper and lower case
hexadecimal.

   `o', `u', `x' and `X' all read positive or negative values.  For the
standard C types these are described as "unsigned" conversions, but
that merely affects certain overflow handling, negatives are still
allowed (per `strtoul', *note Parsing of Integers: (libc)Parsing of
Integers.).  For GMP types there are no overflows, so `d' and `u' are
identical.

   `Q' type reads the numerator and (optional) denominator as given.
If the value might not be in canonical form then `mpq_canonicalize'
must be called before using it in any calculations (*note Rational
Number Functions::).

   `Qi' will read a base specification separately for the numerator and
denominator.  For example `0x10/11' would be 16/11, whereas `0x10/0x11'
would be 16/17.

   `n' can be used with any of the types above, even the GMP types.
`*' to suppress assignment is allowed, though in that case it would do
nothing at all.

   Other conversions or types that might be accepted by the C library
`scanf' cannot be used through `gmp_scanf'.

   Whitespace is read and discarded before a field, except for `c' and
`[' conversions.

   For float conversions, the decimal point character (or string)
expected is taken from the current locale settings on systems which
provide `localeconv' (*note Locales and Internationalization:
(libc)Locales.).  The C library will normally do the same for standard
float input.

   The format string is only interpreted as plain `char's, multibyte
characters are not recognised.  Perhaps this will change in the future.


File: gmp.info,  Node: Formatted Input Functions,  Next: C++ Formatted Input,  Prev: Formatted Input Strings,  Up: Formatted Input

11.2 Formatted Input Functions
==============================

Each of the following functions is similar to the corresponding C
library function.  The plain `scanf' forms take a variable argument
list.  The `vscanf' forms take an argument pointer, see *Note Variadic
Functions: (libc)Variadic Functions, or `man 3 va_start'.

   It should be emphasised that if a format string is invalid, or the
arguments don't match what the format specifies, then the behaviour of
any of these functions will be unpredictable.  GCC format string
checking is not available, since it doesn't recognise the GMP
extensions.

   No overlap is permitted between the FMT string and any of the results
produced.

 -- Function: int gmp_scanf (const char *FMT, ...)
 -- Function: int gmp_vscanf (const char *FMT, va_list AP)
     Read from the standard input `stdin'.

 -- Function: int gmp_fscanf (FILE *FP, const char *FMT, ...)
 -- Function: int gmp_vfscanf (FILE *FP, const char *FMT, va_list AP)
     Read from the stream FP.

 -- Function: int gmp_sscanf (const char *S, const char *FMT, ...)
 -- Function: int gmp_vsscanf (const char *S, const char *FMT, va_list
          AP)
     Read from a null-terminated string S.

   The return value from each of these functions is the same as the
standard C99 `scanf', namely the number of fields successfully parsed
and stored.  `%n' fields and fields read but suppressed by `*' don't
count towards the return value.

   If end of input (or a file error) is reached before a character for
a field or a literal, and if no previous non-suppressed fields have
matched, then the return value is `EOF' instead of 0.  A whitespace
character in the format string is only an optional match and doesn't
induce an `EOF' in this fashion.  Leading whitespace read and discarded
for a field don't count as characters for that field.

   For the GMP types, input parsing follows C99 rules, namely one
character of lookahead is used and characters are read while they
continue to meet the format requirements.  If this doesn't provide a
complete number then the function terminates, with that field not
stored nor counted towards the return value.  For instance with `mpf_t'
an input `1.23e-XYZ' would be read up to the `X' and that character
pushed back since it's not a digit.  The string `1.23e-' would then be
considered invalid since an `e' must be followed by at least one digit.

   For the standard C types, in the current implementation GMP calls
the C library `scanf' functions, which might have looser rules about
what constitutes a valid input.

   Note that `gmp_sscanf' is the same as `gmp_fscanf' and only does one
character of lookahead when parsing.  Although clearly it could look at
its entire input, it is deliberately made identical to `gmp_fscanf',
the same way C99 `sscanf' is the same as `fscanf'.


File: gmp.info,  Node: C++ Formatted Input,  Prev: Formatted Input Functions,  Up: Formatted Input

11.3 C++ Formatted Input
========================

The following functions are provided in `libgmpxx' (*note Headers and
Libraries::), which is built only if C++ support is enabled (*note
Build Options::).  Prototypes are available from `<gmp.h>'.

 -- Function: istream& operator>> (istream& STREAM, mpz_t ROP)
     Read ROP from STREAM, using its `ios' formatting settings.

 -- Function: istream& operator>> (istream& STREAM, mpq_t ROP)
     An integer like `123' will be read, or a fraction like `5/9'.  No
     whitespace is allowed around the `/'.  If the fraction is not in
     canonical form then `mpq_canonicalize' must be called (*note
     Rational Number Functions::) before operating on it.

     As per integer input, an `0' or `0x' base indicator is read when
     none of `ios::dec', `ios::oct' or `ios::hex' are set.  This is
     done separately for numerator and denominator, so that for instance
     `0x10/11' is 16/11 and `0x10/0x11' is 16/17.

 -- Function: istream& operator>> (istream& STREAM, mpf_t ROP)
     Read ROP from STREAM, using its `ios' formatting settings.

     Hex or octal floats are not supported, but might be in the future,
     or perhaps it's best to accept only what the standard float
     `operator>>' does.

   Note that digit grouping specified by the `istream' locale is
currently not accepted.  Perhaps this will change in the future.


   These operators mean that GMP types can be read in the usual C++
way, for example,

     mpz_t  z;
     ...
     cin >> z;

   But note that `istream' input (and `ostream' output, *note C++
Formatted Output::) is the only overloading available for the GMP types
and that for instance using `+' with an `mpz_t' will have unpredictable
results.  For classes with overloading, see *Note C++ Class Interface::.


File: gmp.info,  Node: C++ Class Interface,  Next: Custom Allocation,  Prev: Formatted Input,  Up: Top

12 C++ Class Interface
**********************

This chapter describes the C++ class based interface to GMP.

   All GMP C language types and functions can be used in C++ programs,
since `gmp.h' has `extern "C"' qualifiers, but the class interface
offers overloaded functions and operators which may be more convenient.

   Due to the implementation of this interface, a reasonably recent C++
compiler is required, one supporting namespaces, partial specialization
of templates and member templates.  For GCC this means version 2.91 or
later.

   *Everything described in this chapter is to be considered preliminary
and might be subject to incompatible changes if some unforeseen
difficulty reveals itself.*

* Menu:

* C++ Interface General::
* C++ Interface Integers::
* C++ Interface Rationals::
* C++ Interface Floats::
* C++ Interface Random Numbers::
* C++ Interface Limitations::


File: gmp.info,  Node: C++ Interface General,  Next: C++ Interface Integers,  Prev: C++ Class Interface,  Up: C++ Class Interface

12.1 C++ Interface General
==========================

All the C++ classes and functions are available with

     #include <gmpxx.h>

   Programs should be linked with the `libgmpxx' and `libgmp'
libraries.  For example,

     g++ mycxxprog.cc -lgmpxx -lgmp

The classes defined are

 -- Class: mpz_class
 -- Class: mpq_class
 -- Class: mpf_class

   The standard operators and various standard functions are overloaded
to allow arithmetic with these classes.  For example,

     int
     main (void)
     {
       mpz_class a, b, c;

       a = 1234;
       b = "-5678";
       c = a+b;
       cout << "sum is " << c << "\n";
       cout << "absolute value is " << abs(c) << "\n";

       return 0;
     }

   An important feature of the implementation is that an expression like
`a=b+c' results in a single call to the corresponding `mpz_add',
without using a temporary for the `b+c' part.  Expressions which by
their nature imply intermediate values, like `a=b*c+d*e', still use
temporaries though.

   The classes can be freely intermixed in expressions, as can the
classes and the standard types `long', `unsigned long' and `double'.
Smaller types like `int' or `float' can also be intermixed, since C++
will promote them.

   Note that `bool' is not accepted directly, but must be explicitly
cast to an `int' first.  This is because C++ will automatically convert
any pointer to a `bool', so if GMP accepted `bool' it would make all
sorts of invalid class and pointer combinations compile but almost
certainly not do anything sensible.

   Conversions back from the classes to standard C++ types aren't done
automatically, instead member functions like `get_si' are provided (see
the following sections for details).

   Also there are no automatic conversions from the classes to the
corresponding GMP C types, instead a reference to the underlying C
object can be obtained with the following functions,

 -- Function: mpz_t mpz_class::get_mpz_t ()
 -- Function: mpq_t mpq_class::get_mpq_t ()
 -- Function: mpf_t mpf_class::get_mpf_t ()

   These can be used to call a C function which doesn't have a C++ class
interface.  For example to set `a' to the GCD of `b' and `c',

     mpz_class a, b, c;
     ...
     mpz_gcd (a.get_mpz_t(), b.get_mpz_t(), c.get_mpz_t());

   In the other direction, a class can be initialized from the
corresponding GMP C type, or assigned to if an explicit constructor is
used.  In both cases this makes a copy of the value, it doesn't create
any sort of association.  For example,

     mpz_t z;
     // ... init and calculate z ...
     mpz_class x(z);
     mpz_class y;
     y = mpz_class (z);

   There are no namespace setups in `gmpxx.h', all types and functions
are simply put into the global namespace.  This is what `gmp.h' has
done in the past, and continues to do for compatibility.  The extras
provided by `gmpxx.h' follow GMP naming conventions and are unlikely to
clash with anything.


File: gmp.info,  Node: C++ Interface Integers,  Next: C++ Interface Rationals,  Prev: C++ Interface General,  Up: C++ Class Interface

12.2 C++ Interface Integers
===========================

 -- Function:  mpz_class::mpz_class (type N)
     Construct an `mpz_class'.  All the standard C++ types may be used,
     except `long long' and `long double', and all the GMP C++ classes
     can be used, although conversions from `mpq_class' and `mpf_class'
     are `explicit'.  Any necessary conversion follows the
     corresponding C function, for example `double' follows `mpz_set_d'
     (*note Assigning Integers::).

 -- Function: explicit mpz_class::mpz_class (mpz_t Z)
     Construct an `mpz_class' from an `mpz_t'.  The value in Z is
     copied into the new `mpz_class', there won't be any permanent
     association between it and Z.

 -- Function: explicit mpz_class::mpz_class (const char *S, int BASE =
          0)
 -- Function: explicit mpz_class::mpz_class (const string& S, int BASE
          = 0)
     Construct an `mpz_class' converted from a string using
     `mpz_set_str' (*note Assigning Integers::).

     If the string is not a valid integer, an `std::invalid_argument'
     exception is thrown.  The same applies to `operator='.

 -- Function: mpz_class operator"" _mpz (const char *STR)
     With C++11 compilers, integers can be constructed with the syntax
     `123_mpz' which is equivalent to `mpz_class("123")'.

 -- Function: mpz_class operator/ (mpz_class A, mpz_class D)
 -- Function: mpz_class operator% (mpz_class A, mpz_class D)
     Divisions involving `mpz_class' round towards zero, as per the
     `mpz_tdiv_q' and `mpz_tdiv_r' functions (*note Integer Division::).
     This is the same as the C99 `/' and `%' operators.

     The `mpz_fdiv...' or `mpz_cdiv...' functions can always be called
     directly if desired.  For example,

          mpz_class q, a, d;
          ...
          mpz_fdiv_q (q.get_mpz_t(), a.get_mpz_t(), d.get_mpz_t());

 -- Function: mpz_class abs (mpz_class OP)
 -- Function: int cmp (mpz_class OP1, type OP2)
 -- Function: int cmp (type OP1, mpz_class OP2)
 -- Function: bool mpz_class::fits_sint_p (void)
 -- Function: bool mpz_class::fits_slong_p (void)
 -- Function: bool mpz_class::fits_sshort_p (void)
 -- Function: bool mpz_class::fits_uint_p (void)
 -- Function: bool mpz_class::fits_ulong_p (void)
 -- Function: bool mpz_class::fits_ushort_p (void)
 -- Function: double mpz_class::get_d (void)
 -- Function: long mpz_class::get_si (void)
 -- Function: string mpz_class::get_str (int BASE = 10)
 -- Function: unsigned long mpz_class::get_ui (void)
 -- Function: int mpz_class::set_str (const char *STR, int BASE)
 -- Function: int mpz_class::set_str (const string& STR, int BASE)
 -- Function: int sgn (mpz_class OP)
 -- Function: mpz_class sqrt (mpz_class OP)
 -- Function: void mpz_class::swap (mpz_class& OP)
 -- Function: void swap (mpz_class& OP1, mpz_class& OP2)
     These functions provide a C++ class interface to the corresponding
     GMP C routines.

     `cmp' can be used with any of the classes or the standard C++
     types, except `long long' and `long double'.


   Overloaded operators for combinations of `mpz_class' and `double'
are provided for completeness, but it should be noted that if the given
`double' is not an integer then the way any rounding is done is
currently unspecified.  The rounding might take place at the start, in
the middle, or at the end of the operation, and it might change in the
future.

   Conversions between `mpz_class' and `double', however, are defined
to follow the corresponding C functions `mpz_get_d' and `mpz_set_d'.
And comparisons are always made exactly, as per `mpz_cmp_d'.


File: gmp.info,  Node: C++ Interface Rationals,  Next: C++ Interface Floats,  Prev: C++ Interface Integers,  Up: C++ Class Interface

12.3 C++ Interface Rationals
============================

In all the following constructors, if a fraction is given then it
should be in canonical form, or if not then `mpq_class::canonicalize'
called.

 -- Function:  mpq_class::mpq_class (type OP)
 -- Function:  mpq_class::mpq_class (integer NUM, integer DEN)
     Construct an `mpq_class'.  The initial value can be a single value
     of any type (conversion from `mpf_class' is `explicit'), or a pair
     of integers (`mpz_class' or standard C++ integer types)
     representing a fraction, except that `long long' and `long double'
     are not supported.  For example,

          mpq_class q (99);
          mpq_class q (1.75);
          mpq_class q (1, 3);

 -- Function: explicit mpq_class::mpq_class (mpq_t Q)
     Construct an `mpq_class' from an `mpq_t'.  The value in Q is
     copied into the new `mpq_class', there won't be any permanent
     association between it and Q.

 -- Function: explicit mpq_class::mpq_class (const char *S, int BASE =
          0)
 -- Function: explicit mpq_class::mpq_class (const string& S, int BASE
          = 0)
     Construct an `mpq_class' converted from a string using
     `mpq_set_str' (*note Initializing Rationals::).

     If the string is not a valid rational, an `std::invalid_argument'
     exception is thrown.  The same applies to `operator='.

 -- Function: mpq_class operator"" _mpq (const char *STR)
     With C++11 compilers, integral rationals can be constructed with
     the syntax `123_mpq' which is equivalent to `mpq_class(123_mpz)'.
     Other rationals can be built as `-1_mpq/2' or `0xb_mpq/123456_mpz'.

 -- Function: void mpq_class::canonicalize ()
     Put an `mpq_class' into canonical form, as per *Note Rational
     Number Functions::.  All arithmetic operators require their
     operands in canonical form, and will return results in canonical
     form.

 -- Function: mpq_class abs (mpq_class OP)
 -- Function: int cmp (mpq_class OP1, type OP2)
 -- Function: int cmp (type OP1, mpq_class OP2)
 -- Function: double mpq_class::get_d (void)
 -- Function: string mpq_class::get_str (int BASE = 10)
 -- Function: int mpq_class::set_str (const char *STR, int BASE)
 -- Function: int mpq_class::set_str (const string& STR, int BASE)
 -- Function: int sgn (mpq_class OP)
 -- Function: void mpq_class::swap (mpq_class& OP)
 -- Function: void swap (mpq_class& OP1, mpq_class& OP2)
     These functions provide a C++ class interface to the corresponding
     GMP C routines.

     `cmp' can be used with any of the classes or the standard C++
     types, except `long long' and `long double'.

 -- Function: mpz_class& mpq_class::get_num ()
 -- Function: mpz_class& mpq_class::get_den ()
     Get a reference to an `mpz_class' which is the numerator or
     denominator of an `mpq_class'.  This can be used both for read and
     write access.  If the object returned is modified, it modifies the
     original `mpq_class'.

     If direct manipulation might produce a non-canonical value, then
     `mpq_class::canonicalize' must be called before further operations.

 -- Function: mpz_t mpq_class::get_num_mpz_t ()
 -- Function: mpz_t mpq_class::get_den_mpz_t ()
     Get a reference to the underlying `mpz_t' numerator or denominator
     of an `mpq_class'.  This can be passed to C functions expecting an
     `mpz_t'.  Any modifications made to the `mpz_t' will modify the
     original `mpq_class'.

     If direct manipulation might produce a non-canonical value, then
     `mpq_class::canonicalize' must be called before further operations.

 -- Function: istream& operator>> (istream& STREAM, mpq_class& ROP);
     Read ROP from STREAM, using its `ios' formatting settings, the
     same as `mpq_t operator>>' (*note C++ Formatted Input::).

     If the ROP read might not be in canonical form then
     `mpq_class::canonicalize' must be called.


File: gmp.info,  Node: C++ Interface Floats,  Next: C++ Interface Random Numbers,  Prev: C++ Interface Rationals,  Up: C++ Class Interface

12.4 C++ Interface Floats
=========================

When an expression requires the use of temporary intermediate
`mpf_class' values, like `f=g*h+x*y', those temporaries will have the
same precision as the destination `f'.  Explicit constructors can be
used if this doesn't suit.

 -- Function:  mpf_class::mpf_class (type OP)
 -- Function:  mpf_class::mpf_class (type OP, mp_bitcnt_t PREC)
     Construct an `mpf_class'.  Any standard C++ type can be used,
     except `long long' and `long double', and any of the GMP C++
     classes can be used.

     If PREC is given, the initial precision is that value, in bits.  If
     PREC is not given, then the initial precision is determined by the
     type of OP given.  An `mpz_class', `mpq_class', or C++ builtin
     type will give the default `mpf' precision (*note Initializing
     Floats::).  An `mpf_class' or expression will give the precision
     of that value.  The precision of a binary expression is the higher
     of the two operands.

          mpf_class f(1.5);        // default precision
          mpf_class f(1.5, 500);   // 500 bits (at least)
          mpf_class f(x);          // precision of x
          mpf_class f(abs(x));     // precision of x
          mpf_class f(-g, 1000);   // 1000 bits (at least)
          mpf_class f(x+y);        // greater of precisions of x and y

 -- Function: explicit mpf_class::mpf_class (mpf_t F)
 -- Function:  mpf_class::mpf_class (mpf_t F, mp_bitcnt_t PREC)
     Construct an `mpf_class' from an `mpf_t'.  The value in F is
     copied into the new `mpf_class', there won't be any permanent
     association between it and F.

     If PREC is given, the initial precision is that value, in bits.  If
     PREC is not given, then the initial precision is that of F.

 -- Function: explicit mpf_class::mpf_class (const char *S)
 -- Function:  mpf_class::mpf_class (const char *S, mp_bitcnt_t PREC,
          int BASE = 0)
 -- Function: explicit mpf_class::mpf_class (const string& S)
 -- Function:  mpf_class::mpf_class (const string& S, mp_bitcnt_t PREC,
          int BASE = 0)
     Construct an `mpf_class' converted from a string using
     `mpf_set_str' (*note Assigning Floats::).  If PREC is given, the
     initial precision is that value, in bits.  If not, the default
     `mpf' precision (*note Initializing Floats::) is used.

     If the string is not a valid float, an `std::invalid_argument'
     exception is thrown.  The same applies to `operator='.

 -- Function: mpf_class operator"" _mpf (const char *STR)
     With C++11 compilers, floats can be constructed with the syntax
     `1.23e-1_mpf' which is equivalent to `mpf_class("1.23e-1")'.

 -- Function: mpf_class& mpf_class::operator= (type OP)
     Convert and store the given OP value to an `mpf_class' object.  The
     same types are accepted as for the constructors above.

     Note that `operator=' only stores a new value, it doesn't copy or
     change the precision of the destination, instead the value is
     truncated if necessary.  This is the same as `mpf_set' etc.  Note
     in particular this means for `mpf_class' a copy constructor is not
     the same as a default constructor plus assignment.

          mpf_class x (y);   // x created with precision of y

          mpf_class x;       // x created with default precision
          x = y;             // value truncated to that precision

     Applications using templated code may need to be careful about the
     assumptions the code makes in this area, when working with
     `mpf_class' values of various different or non-default precisions.
     For instance implementations of the standard `complex' template
     have been seen in both styles above, though of course `complex' is
     normally only actually specified for use with the builtin float
     types.

 -- Function: mpf_class abs (mpf_class OP)
 -- Function: mpf_class ceil (mpf_class OP)
 -- Function: int cmp (mpf_class OP1, type OP2)
 -- Function: int cmp (type OP1, mpf_class OP2)
 -- Function: bool mpf_class::fits_sint_p (void)
 -- Function: bool mpf_class::fits_slong_p (void)
 -- Function: bool mpf_class::fits_sshort_p (void)
 -- Function: bool mpf_class::fits_uint_p (void)
 -- Function: bool mpf_class::fits_ulong_p (void)
 -- Function: bool mpf_class::fits_ushort_p (void)
 -- Function: mpf_class floor (mpf_class OP)
 -- Function: mpf_class hypot (mpf_class OP1, mpf_class OP2)
 -- Function: double mpf_class::get_d (void)
 -- Function: long mpf_class::get_si (void)
 -- Function: string mpf_class::get_str (mp_exp_t& EXP, int BASE = 10,
          size_t DIGITS = 0)
 -- Function: unsigned long mpf_class::get_ui (void)
 -- Function: int mpf_class::set_str (const char *STR, int BASE)
 -- Function: int mpf_class::set_str (const string& STR, int BASE)
 -- Function: int sgn (mpf_class OP)
 -- Function: mpf_class sqrt (mpf_class OP)
 -- Function: void mpf_class::swap (mpf_class& OP)
 -- Function: void swap (mpf_class& OP1, mpf_class& OP2)
 -- Function: mpf_class trunc (mpf_class OP)
     These functions provide a C++ class interface to the corresponding
     GMP C routines.

     `cmp' can be used with any of the classes or the standard C++
     types, except `long long' and `long double'.

     The accuracy provided by `hypot' is not currently guaranteed.

 -- Function: mp_bitcnt_t mpf_class::get_prec ()
 -- Function: void mpf_class::set_prec (mp_bitcnt_t PREC)
 -- Function: void mpf_class::set_prec_raw (mp_bitcnt_t PREC)
     Get or set the current precision of an `mpf_class'.

     The restrictions described for `mpf_set_prec_raw' (*note
     Initializing Floats::) apply to `mpf_class::set_prec_raw'.  Note
     in particular that the `mpf_class' must be restored to it's
     allocated precision before being destroyed.  This must be done by
     application code, there's no automatic mechanism for it.


File: gmp.info,  Node: C++ Interface Random Numbers,  Next: C++ Interface Limitations,  Prev: C++ Interface Floats,  Up: C++ Class Interface

12.5 C++ Interface Random Numbers
=================================

 -- Class: gmp_randclass
     The C++ class interface to the GMP random number functions uses
     `gmp_randclass' to hold an algorithm selection and current state,
     as per `gmp_randstate_t'.

 -- Function:  gmp_randclass::gmp_randclass (void (*RANDINIT)
          (gmp_randstate_t, ...), ...)
     Construct a `gmp_randclass', using a call to the given RANDINIT
     function (*note Random State Initialization::).  The arguments
     expected are the same as RANDINIT, but with `mpz_class' instead of
     `mpz_t'.  For example,

          gmp_randclass r1 (gmp_randinit_default);
          gmp_randclass r2 (gmp_randinit_lc_2exp_size, 32);
          gmp_randclass r3 (gmp_randinit_lc_2exp, a, c, m2exp);
          gmp_randclass r4 (gmp_randinit_mt);

     `gmp_randinit_lc_2exp_size' will fail if the size requested is too
     big, an `std::length_error' exception is thrown in that case.

 -- Function:  gmp_randclass::gmp_randclass (gmp_randalg_t ALG, ...)
     Construct a `gmp_randclass' using the same parameters as
     `gmp_randinit' (*note Random State Initialization::).  This
     function is obsolete and the above RANDINIT style should be
     preferred.

 -- Function: void gmp_randclass::seed (unsigned long int S)
 -- Function: void gmp_randclass::seed (mpz_class S)
     Seed a random number generator.  See *note Random Number
     Functions::, for how to choose a good seed.

 -- Function: mpz_class gmp_randclass::get_z_bits (mp_bitcnt_t BITS)
 -- Function: mpz_class gmp_randclass::get_z_bits (mpz_class BITS)
     Generate a random integer with a specified number of bits.

 -- Function: mpz_class gmp_randclass::get_z_range (mpz_class N)
     Generate a random integer in the range 0 to N-1 inclusive.

 -- Function: mpf_class gmp_randclass::get_f ()
 -- Function: mpf_class gmp_randclass::get_f (mp_bitcnt_t PREC)
     Generate a random float F in the range 0 <= F < 1.  F will be to
     PREC bits precision, or if PREC is not given then to the precision
     of the destination.  For example,

          gmp_randclass  r;
          ...
          mpf_class  f (0, 512);   // 512 bits precision
          f = r.get_f();           // random number, 512 bits


File: gmp.info,  Node: C++ Interface Limitations,  Prev: C++ Interface Random Numbers,  Up: C++ Class Interface

12.6 C++ Interface Limitations
==============================

`mpq_class' and Templated Reading
     A generic piece of template code probably won't know that
     `mpq_class' requires a `canonicalize' call if inputs read with
     `operator>>' might be non-canonical.  This can lead to incorrect
     results.

     `operator>>' behaves as it does for reasons of efficiency.  A
     canonicalize can be quite time consuming on large operands, and is
     best avoided if it's not necessary.

     But this potential difficulty reduces the usefulness of
     `mpq_class'.  Perhaps a mechanism to tell `operator>>' what to do
     will be adopted in the future, maybe a preprocessor define, a
     global flag, or an `ios' flag pressed into service.  Or maybe, at
     the risk of inconsistency, the `mpq_class' `operator>>' could
     canonicalize and leave `mpq_t' `operator>>' not doing so, for use
     on those occasions when that's acceptable.  Send feedback or
     alternate ideas to <gmp-bugs@gmplib.org>.

Subclassing
     Subclassing the GMP C++ classes works, but is not currently
     recommended.

     Expressions involving subclasses resolve correctly (or seem to),
     but in normal C++ fashion the subclass doesn't inherit
     constructors and assignments.  There's many of those in the GMP
     classes, and a good way to reestablish them in a subclass is not
     yet provided.

Templated Expressions
     A subtle difficulty exists when using expressions together with
     application-defined template functions.  Consider the following,
     with `T' intended to be some numeric type,

          template <class T>
          T fun (const T &, const T &);

     When used with, say, plain `mpz_class' variables, it works fine:
     `T' is resolved as `mpz_class'.

          mpz_class f(1), g(2);
          fun (f, g);    // Good

     But when one of the arguments is an expression, it doesn't work.

          mpz_class f(1), g(2), h(3);
          fun (f, g+h);  // Bad

     This is because `g+h' ends up being a certain expression template
     type internal to `gmpxx.h', which the C++ template resolution
     rules are unable to automatically convert to `mpz_class'.  The
     workaround is simply to add an explicit cast.

          mpz_class f(1), g(2), h(3);
          fun (f, mpz_class(g+h));  // Good

     Similarly, within `fun' it may be necessary to cast an expression
     to type `T' when calling a templated `fun2'.

          template <class T>
          void fun (T f, T g)
          {
            fun2 (f, f+g);     // Bad
          }

          template <class T>
          void fun (T f, T g)
          {
            fun2 (f, T(f+g));  // Good
          }


File: gmp.info,  Node: Custom Allocation,  Next: Language Bindings,  Prev: C++ Class Interface,  Up: Top

13 Custom Allocation
********************

By default GMP uses `malloc', `realloc' and `free' for memory
allocation, and if they fail GMP prints a message to the standard error
output and terminates the program.

   Alternate functions can be specified, to allocate memory in a
different way or to have a different error action on running out of
memory.

 -- Function: void mp_set_memory_functions (
          void *(*ALLOC_FUNC_PTR) (size_t),
          void *(*REALLOC_FUNC_PTR) (void *, size_t, size_t),
          void (*FREE_FUNC_PTR) (void *, size_t))
     Replace the current allocation functions from the arguments.  If
     an argument is `NULL', the corresponding default function is used.

     These functions will be used for all memory allocation done by
     GMP, apart from temporary space from `alloca' if that function is
     available and GMP is configured to use it (*note Build Options::).

     *Be sure to call `mp_set_memory_functions' only when there are no
     active GMP objects allocated using the previous memory functions!
     Usually that means calling it before any other GMP function.*

   The functions supplied should fit the following declarations:

 -- Function: void * allocate_function (size_t ALLOC_SIZE)
     Return a pointer to newly allocated space with at least ALLOC_SIZE
     bytes.

 -- Function: void * reallocate_function (void *PTR, size_t OLD_SIZE,
          size_t NEW_SIZE)
     Resize a previously allocated block PTR of OLD_SIZE bytes to be
     NEW_SIZE bytes.

     The block may be moved if necessary or if desired, and in that
     case the smaller of OLD_SIZE and NEW_SIZE bytes must be copied to
     the new location.  The return value is a pointer to the resized
     block, that being the new location if moved or just PTR if not.

     PTR is never `NULL', it's always a previously allocated block.
     NEW_SIZE may be bigger or smaller than OLD_SIZE.

 -- Function: void free_function (void *PTR, size_t SIZE)
     De-allocate the space pointed to by PTR.

     PTR is never `NULL', it's always a previously allocated block of
     SIZE bytes.

   A "byte" here means the unit used by the `sizeof' operator.

   The REALLOCATE_FUNCTION parameter OLD_SIZE and the FREE_FUNCTION
parameter SIZE are passed for convenience, but of course they can be
ignored if not needed by an implementation.  The default functions
using `malloc' and friends for instance don't use them.

   No error return is allowed from any of these functions, if they
return then they must have performed the specified operation.  In
particular note that ALLOCATE_FUNCTION or REALLOCATE_FUNCTION mustn't
return `NULL'.

   Getting a different fatal error action is a good use for custom
allocation functions, for example giving a graphical dialog rather than
the default print to `stderr'.  How much is possible when genuinely out
of memory is another question though.

   There's currently no defined way for the allocation functions to
recover from an error such as out of memory, they must terminate
program execution.  A `longjmp' or throwing a C++ exception will have
undefined results.  This may change in the future.

   GMP may use allocated blocks to hold pointers to other allocated
blocks.  This will limit the assumptions a conservative garbage
collection scheme can make.

   Since the default GMP allocation uses `malloc' and friends, those
functions will be linked in even if the first thing a program does is an
`mp_set_memory_functions'.  It's necessary to change the GMP sources if
this is a problem.


 -- Function: void mp_get_memory_functions (
          void *(**ALLOC_FUNC_PTR) (size_t),
          void *(**REALLOC_FUNC_PTR) (void *, size_t, size_t),
          void (**FREE_FUNC_PTR) (void *, size_t))
     Get the current allocation functions, storing function pointers to
     the locations given by the arguments.  If an argument is `NULL',
     that function pointer is not stored.

     For example, to get just the current free function,

          void (*freefunc) (void *, size_t);

          mp_get_memory_functions (NULL, NULL, &freefunc);


File: gmp.info,  Node: Language Bindings,  Next: Algorithms,  Prev: Custom Allocation,  Up: Top

14 Language Bindings
********************

The following packages and projects offer access to GMP from languages
other than C, though perhaps with varying levels of functionality and
efficiency.


C++
        * GMP C++ class interface, *note C++ Class Interface::
          Straightforward interface, expression templates to eliminate
          temporaries.

        * ALP `http://www-sop.inria.fr/saga/logiciels/ALP/'
          Linear algebra and polynomials using templates.

        * Arithmos `http://cant.ua.ac.be/old/arithmos/'
          Rationals with infinities and square roots.

        * CLN `http://www.ginac.de/CLN/'
          High level classes for arithmetic.

        * LiDIA `http://www.cdc.informatik.tu-darmstadt.de/TI/LiDIA/'
          A C++ library for computational number theory.

        * Linbox `http://www.linalg.org/'
          Sparse vectors and matrices.

        * NTL `http://www.shoup.net/ntl/'
          A C++ number theory library.

Eiffel
        * Eiffelroom `http://www.eiffelroom.org/node/442'

Fortran
        * Omni F77 `http://phase.hpcc.jp/Omni/home.html'
          Arbitrary precision floats.

Haskell
        * Glasgow Haskell Compiler `http://www.haskell.org/ghc/'

Java
        * Kaffe `http://www.kaffe.org/'

        * Kissme `http://kissme.sourceforge.net/'

Lisp
        * GNU Common Lisp `http://www.gnu.org/software/gcl/gcl.html'

        * Librep `http://librep.sourceforge.net/'

        * XEmacs (21.5.18 beta and up) `http://www.xemacs.org'
          Optional big integers, rationals and floats using GMP.

M4
        * GNU m4 betas `http://www.seindal.dk/rene/gnu/'
          Optionally provides an arbitrary precision `mpeval'.

ML
        * MLton compiler `http://mlton.org/'

Objective Caml
        * MLGMP `http://www.di.ens.fr/~monniaux/programmes.html.en'

        * Numerix `http://pauillac.inria.fr/~quercia/'
          Optionally using GMP.

Oz
        * Mozart `http://www.mozart-oz.org/'

Pascal
        * GNU Pascal Compiler `http://www.gnu-pascal.de/'
          GMP unit.

        * Numerix `http://pauillac.inria.fr/~quercia/'
          For Free Pascal, optionally using GMP.

Perl
        * GMP module, see `demos/perl' in the GMP sources (*note
          Demonstration Programs::).

        * Math::GMP `http://www.cpan.org/'
          Compatible with Math::BigInt, but not as many functions as
          the GMP module above.

        * Math::BigInt::GMP `http://www.cpan.org/'
          Plug Math::GMP into normal Math::BigInt operations.

Pike
        * mpz module in the standard distribution,
          `http://pike.ida.liu.se/'

Prolog
        * SWI Prolog `http://www.swi-prolog.org/'
          Arbitrary precision floats.

Python
        * GMPY `http://code.google.com/p/gmpy/'

Ruby
        * http://rubygems.org/gems/gmp

Scheme
        * GNU Guile (upcoming 1.8)
          `http://www.gnu.org/software/guile/guile.html'

        * RScheme `http://www.rscheme.org/'

        * STklos `http://www.stklos.org/'

Smalltalk
        * GNU Smalltalk
          `http://www.smalltalk.org/versions/GNUSmalltalk.html'

Other
        * Axiom `http://savannah.nongnu.org/projects/axiom'
          Computer algebra using GCL.

        * DrGenius `http://drgenius.seul.org/'
          Geometry system and mathematical programming language.

        * GiNaC `http://www.ginac.de/'
          C++ computer algebra using CLN.

        * GOO `http://www.googoogaga.org/'
          Dynamic object oriented language.

        * Maxima `http://www.ma.utexas.edu/users/wfs/maxima.html'
          Macsyma computer algebra using GCL.

        * Q `http://q-lang.sourceforge.net/'
          Equational programming system.

        * Regina `http://regina.sourceforge.net/'
          Topological calculator.

        * Yacas `yacas.sourceforge.net'
          Yet another computer algebra system.



File: gmp.info,  Node: Algorithms,  Next: Internals,  Prev: Language Bindings,  Up: Top

15 Algorithms
*************

This chapter is an introduction to some of the algorithms used for
various GMP operations.  The code is likely to be hard to understand
without knowing something about the algorithms.

   Some GMP internals are mentioned, but applications that expect to be
compatible with future GMP releases should take care to use only the
documented functions.

* Menu:

* Multiplication Algorithms::
* Division Algorithms::
* Greatest Common Divisor Algorithms::
* Powering Algorithms::
* Root Extraction Algorithms::
* Radix Conversion Algorithms::
* Other Algorithms::
* Assembly Coding::


File: gmp.info,  Node: Multiplication Algorithms,  Next: Division Algorithms,  Prev: Algorithms,  Up: Algorithms

15.1 Multiplication
===================

NxN limb multiplications and squares are done using one of seven
algorithms, as the size N increases.

     Algorithm      Threshold
     Basecase       (none)
     Karatsuba      `MUL_TOOM22_THRESHOLD'
     Toom-3         `MUL_TOOM33_THRESHOLD'
     Toom-4         `MUL_TOOM44_THRESHOLD'
     Toom-6.5       `MUL_TOOM6H_THRESHOLD'
     Toom-8.5       `MUL_TOOM8H_THRESHOLD'
     FFT            `MUL_FFT_THRESHOLD'

   Similarly for squaring, with the `SQR' thresholds.

   NxM multiplications of operands with different sizes above
`MUL_TOOM22_THRESHOLD' are currently done by special Toom-inspired
algorithms or directly with FFT, depending on operand size (*note
Unbalanced Multiplication::).

* Menu:

* Basecase Multiplication::
* Karatsuba Multiplication::
* Toom 3-Way Multiplication::
* Toom 4-Way Multiplication::
* Higher degree Toom'n'half::
* FFT Multiplication::
* Other Multiplication::
* Unbalanced Multiplication::


File: gmp.info,  Node: Basecase Multiplication,  Next: Karatsuba Multiplication,  Prev: Multiplication Algorithms,  Up: Multiplication Algorithms

15.1.1 Basecase Multiplication
------------------------------

Basecase NxM multiplication is a straightforward rectangular set of
cross-products, the same as long multiplication done by hand and for
that reason sometimes known as the schoolbook or grammar school method.
This is an O(N*M) algorithm.  See Knuth section 4.3.1 algorithm M
(*note References::), and the `mpn/generic/mul_basecase.c' code.

   Assembly implementations of `mpn_mul_basecase' are essentially the
same as the generic C code, but have all the usual assembly tricks and
obscurities introduced for speed.

   A square can be done in roughly half the time of a multiply, by
using the fact that the cross products above and below the diagonal are
the same.  A triangle of products below the diagonal is formed, doubled
(left shift by one bit), and then the products on the diagonal added.
This can be seen in `mpn/generic/sqr_basecase.c'.  Again the assembly
implementations take essentially the same approach.

          u0  u1  u2  u3  u4
        +---+---+---+---+---+
     u0 | d |   |   |   |   |
        +---+---+---+---+---+
     u1 |   | d |   |   |   |
        +---+---+---+---+---+
     u2 |   |   | d |   |   |
        +---+---+---+---+---+
     u3 |   |   |   | d |   |
        +---+---+---+---+---+
     u4 |   |   |   |   | d |
        +---+---+---+---+---+

   In practice squaring isn't a full 2x faster than multiplying, it's
usually around 1.5x.  Less than 1.5x probably indicates
`mpn_sqr_basecase' wants improving on that CPU.

   On some CPUs `mpn_mul_basecase' can be faster than the generic C
`mpn_sqr_basecase' on some small sizes.  `SQR_BASECASE_THRESHOLD' is
the size at which to use `mpn_sqr_basecase', this will be zero if that
routine should be used always.


File: gmp.info,  Node: Karatsuba Multiplication,  Next: Toom 3-Way Multiplication,  Prev: Basecase Multiplication,  Up: Multiplication Algorithms

15.1.2 Karatsuba Multiplication
-------------------------------

The Karatsuba multiplication algorithm is described in Knuth section
4.3.3 part A, and various other textbooks.  A brief description is
given here.

   The inputs x and y are treated as each split into two parts of equal
length (or the most significant part one limb shorter if N is odd).

      high              low
     +----------+----------+
     |    x1    |    x0    |
     +----------+----------+

     +----------+----------+
     |    y1    |    y0    |
     +----------+----------+

   Let b be the power of 2 where the split occurs, i.e. if x0 is k
limbs (y0 the same) then b=2^(k*mp_bits_per_limb).  With that x=x1*b+x0
and y=y1*b+y0, and the following holds,

     x*y = (b^2+b)*x1*y1 - b*(x1-x0)*(y1-y0) + (b+1)*x0*y0

   This formula means doing only three multiplies of (N/2)x(N/2) limbs,
whereas a basecase multiply of NxN limbs is equivalent to four
multiplies of (N/2)x(N/2).  The factors (b^2+b) etc represent the
positions where the three products must be added.

      high                              low
     +--------+--------+ +--------+--------+
     |      x1*y1      | |      x0*y0      |
     +--------+--------+ +--------+--------+
               +--------+--------+
           add |      x1*y1      |
               +--------+--------+
               +--------+--------+
           add |      x0*y0      |
               +--------+--------+
               +--------+--------+
           sub | (x1-x0)*(y1-y0) |
               +--------+--------+

   The term (x1-x0)*(y1-y0) is best calculated as an absolute value,
and the sign used to choose to add or subtract.  Notice the sum
high(x0*y0)+low(x1*y1) occurs twice, so it's possible to do 5*k limb
additions, rather than 6*k, but in GMP extra function call overheads
outweigh the saving.

   Squaring is similar to multiplying, but with x=y the formula reduces
to an equivalent with three squares,

     x^2 = (b^2+b)*x1^2 - b*(x1-x0)^2 + (b+1)*x0^2

   The final result is accumulated from those three squares the same
way as for the three multiplies above.  The middle term (x1-x0)^2 is now
always positive.

   A similar formula for both multiplying and squaring can be
constructed with a middle term (x1+x0)*(y1+y0).  But those sums can
exceed k limbs, leading to more carry handling and additions than the
form above.

   Karatsuba multiplication is asymptotically an O(N^1.585) algorithm,
the exponent being log(3)/log(2), representing 3 multiplies each 1/2
the size of the inputs.  This is a big improvement over the basecase
multiply at O(N^2) and the advantage soon overcomes the extra additions
Karatsuba performs.  `MUL_TOOM22_THRESHOLD' can be as little as 10
limbs.  The `SQR' threshold is usually about twice the `MUL'.

   The basecase algorithm will take a time of the form M(N) = a*N^2 +
b*N + c and the Karatsuba algorithm K(N) = 3*M(N/2) + d*N + e, which
expands to K(N) = 3/4*a*N^2 + 3/2*b*N + 3*c + d*N + e.  The factor 3/4
for a means per-crossproduct speedups in the basecase code will
increase the threshold since they benefit M(N) more than K(N).  And
conversely the 3/2 for b means linear style speedups of b will increase
the threshold since they benefit K(N) more than M(N).  The latter can
be seen for instance when adding an optimized `mpn_sqr_diagonal' to
`mpn_sqr_basecase'.  Of course all speedups reduce total time, and in
that sense the algorithm thresholds are merely of academic interest.


File: gmp.info,  Node: Toom 3-Way Multiplication,  Next: Toom 4-Way Multiplication,  Prev: Karatsuba Multiplication,  Up: Multiplication Algorithms

15.1.3 Toom 3-Way Multiplication
--------------------------------

The Karatsuba formula is the simplest case of a general approach to
splitting inputs that leads to both Toom and FFT algorithms.  A
description of Toom can be found in Knuth section 4.3.3, with an
example 3-way calculation after Theorem A.  The 3-way form used in GMP
is described here.

   The operands are each considered split into 3 pieces of equal length
(or the most significant part 1 or 2 limbs shorter than the other two).

      high                         low
     +----------+----------+----------+
     |    x2    |    x1    |    x0    |
     +----------+----------+----------+

     +----------+----------+----------+
     |    y2    |    y1    |    y0    |
     +----------+----------+----------+

These parts are treated as the coefficients of two polynomials

     X(t) = x2*t^2 + x1*t + x0
     Y(t) = y2*t^2 + y1*t + y0

   Let b equal the power of 2 which is the size of the x0, x1, y0 and
y1 pieces, i.e. if they're k limbs each then b=2^(k*mp_bits_per_limb).
With this x=X(b) and y=Y(b).

   Let a polynomial W(t)=X(t)*Y(t) and suppose its coefficients are

     W(t) = w4*t^4 + w3*t^3 + w2*t^2 + w1*t + w0

   The w[i] are going to be determined, and when they are they'll give
the final result using w=W(b), since x*y=X(b)*Y(b)=W(b).  The
coefficients will be roughly b^2 each, and the final W(b) will be an
addition like,

      high                                        low
     +-------+-------+
     |       w4      |
     +-------+-------+
            +--------+-------+
            |        w3      |
            +--------+-------+
                    +--------+-------+
                    |        w2      |
                    +--------+-------+
                            +--------+-------+
                            |        w1      |
                            +--------+-------+
                                     +-------+-------+
                                     |       w0      |
                                     +-------+-------+

   The w[i] coefficients could be formed by a simple set of cross
products, like w4=x2*y2, w3=x2*y1+x1*y2, w2=x2*y0+x1*y1+x0*y2 etc, but
this would need all nine x[i]*y[j] for i,j=0,1,2, and would be
equivalent merely to a basecase multiply.  Instead the following
approach is used.

   X(t) and Y(t) are evaluated and multiplied at 5 points, giving
values of W(t) at those points.  In GMP the following points are used,

     Point    Value
     t=0      x0 * y0, which gives w0 immediately
     t=1      (x2+x1+x0) * (y2+y1+y0)
     t=-1     (x2-x1+x0) * (y2-y1+y0)
     t=2      (4*x2+2*x1+x0) * (4*y2+2*y1+y0)
     t=inf    x2 * y2, which gives w4 immediately

   At t=-1 the values can be negative and that's handled using the
absolute values and tracking the sign separately.  At t=inf the value
is actually X(t)*Y(t)/t^4 in the limit as t approaches infinity, but
it's much easier to think of as simply x2*y2 giving w4 immediately
(much like x0*y0 at t=0 gives w0 immediately).

   Each of the points substituted into W(t)=w4*t^4+...+w0 gives a
linear combination of the w[i] coefficients, and the value of those
combinations has just been calculated.

     W(0)   =                              w0
     W(1)   =    w4 +   w3 +   w2 +   w1 + w0
     W(-1)  =    w4 -   w3 +   w2 -   w1 + w0
     W(2)   = 16*w4 + 8*w3 + 4*w2 + 2*w1 + w0
     W(inf) =    w4

   This is a set of five equations in five unknowns, and some
elementary linear algebra quickly isolates each w[i].  This involves
adding or subtracting one W(t) value from another, and a couple of
divisions by powers of 2 and one division by 3, the latter using the
special `mpn_divexact_by3' (*note Exact Division::).

   The conversion of W(t) values to the coefficients is interpolation.
A polynomial of degree 4 like W(t) is uniquely determined by values
known at 5 different points.  The points are arbitrary and can be
chosen to make the linear equations come out with a convenient set of
steps for quickly isolating the w[i].

   Squaring follows the same procedure as multiplication, but there's
only one X(t) and it's evaluated at the 5 points, and those values
squared to give values of W(t).  The interpolation is then identical,
and in fact the same `toom_interpolate_5pts' subroutine is used for
both squaring and multiplying.

   Toom-3 is asymptotically O(N^1.465), the exponent being
log(5)/log(3), representing 5 recursive multiplies of 1/3 the original
size each.  This is an improvement over Karatsuba at O(N^1.585), though
Toom does more work in the evaluation and interpolation and so it only
realizes its advantage above a certain size.

   Near the crossover between Toom-3 and Karatsuba there's generally a
range of sizes where the difference between the two is small.
`MUL_TOOM33_THRESHOLD' is a somewhat arbitrary point in that range and
successive runs of the tune program can give different values due to
small variations in measuring.  A graph of time versus size for the two
shows the effect, see `tune/README'.

   At the fairly small sizes where the Toom-3 thresholds occur it's
worth remembering that the asymptotic behaviour for Karatsuba and
Toom-3 can't be expected to make accurate predictions, due of course to
the big influence of all sorts of overheads, and the fact that only a
few recursions of each are being performed.  Even at large sizes
there's a good chance machine dependent effects like cache architecture
will mean actual performance deviates from what might be predicted.

   The formula given for the Karatsuba algorithm (*note Karatsuba
Multiplication::) has an equivalent for Toom-3 involving only five
multiplies, but this would be complicated and unenlightening.

   An alternate view of Toom-3 can be found in Zuras (*note
References::), using a vector to represent the x and y splits and a
matrix multiplication for the evaluation and interpolation stages.  The
matrix inverses are not meant to be actually used, and they have
elements with values much greater than in fact arise in the
interpolation steps.  The diagram shown for the 3-way is attractive,
but again doesn't have to be implemented that way and for example with
a bit of rearrangement just one division by 6 can be done.


File: gmp.info,  Node: Toom 4-Way Multiplication,  Next: Higher degree Toom'n'half,  Prev: Toom 3-Way Multiplication,  Up: Multiplication Algorithms

15.1.4 Toom 4-Way Multiplication
--------------------------------

Karatsuba and Toom-3 split the operands into 2 and 3 coefficients,
respectively.  Toom-4 analogously splits the operands into 4
coefficients.  Using the notation from the section on Toom-3
multiplication, we form two polynomials:

     X(t) = x3*t^3 + x2*t^2 + x1*t + x0
     Y(t) = y3*t^3 + y2*t^2 + y1*t + y0

   X(t) and Y(t) are evaluated and multiplied at 7 points, giving
values of W(t) at those points.  In GMP the following points are used,

     Point    Value
     t=0      x0 * y0, which gives w0 immediately
     t=1/2    (x3+2*x2+4*x1+8*x0) * (y3+2*y2+4*y1+8*y0)
     t=-1/2   (-x3+2*x2-4*x1+8*x0) * (-y3+2*y2-4*y1+8*y0)
     t=1      (x3+x2+x1+x0) * (y3+y2+y1+y0)
     t=-1     (-x3+x2-x1+x0) * (-y3+y2-y1+y0)
     t=2      (8*x3+4*x2+2*x1+x0) * (8*y3+4*y2+2*y1+y0)
     t=inf    x3 * y3, which gives w6 immediately

   The number of additions and subtractions for Toom-4 is much larger
than for Toom-3.  But several subexpressions occur multiple times, for
example x2+x0, occurs for both t=1 and t=-1.

   Toom-4 is asymptotically O(N^1.404), the exponent being
log(7)/log(4), representing 7 recursive multiplies of 1/4 the original
size each.


File: gmp.info,  Node: Higher degree Toom'n'half,  Next: FFT Multiplication,  Prev: Toom 4-Way Multiplication,  Up: Multiplication Algorithms

15.1.5 Higher degree Toom'n'half
--------------------------------

The Toom algorithms described above (*note Toom 3-Way Multiplication::,
*note Toom 4-Way Multiplication::) generalizes to split into an
arbitrary number of pieces. In general a split of two equally long
operands into r pieces leads to evaluations and pointwise
multiplications done at 2*r-1 points. To fully exploit symmetries it
would be better to have a multiple of 4 points, that's why for higher
degree Toom'n'half is used.

   Toom'n'half means that the existence of one more piece is considered
for a single operand. It can be virtual, i.e. zero, or real, when the
two operand are not exactly balanced. By chosing an even r, Toom-r+1/2
requires 2r points, a multiple of four.

   The four-plets of points inlcude 0, inf, +1, -1 and +-2^i, +-2^-i .
Each of them giving shortcuts for the evaluation phase and for some
steps in the interpolation phase. Further tricks are used to reduce the
memory footprint of the whole multiplication algorithm to a memory
buffer equanl in size to the result of the product.

   Current GMP uses both Toom-6'n'half and Toom-8'n'half.


File: gmp.info,  Node: FFT Multiplication,  Next: Other Multiplication,  Prev: Higher degree Toom'n'half,  Up: Multiplication Algorithms

15.1.6 FFT Multiplication
-------------------------

At large to very large sizes a Fermat style FFT multiplication is used,
following Scho"nhage and Strassen (*note References::).  Descriptions
of FFTs in various forms can be found in many textbooks, for instance
Knuth section 4.3.3 part C or Lipson chapter IX.  A brief description
of the form used in GMP is given here.

   The multiplication done is x*y mod 2^N+1, for a given N.  A full
product x*y is obtained by choosing N>=bits(x)+bits(y) and padding x
and y with high zero limbs.  The modular product is the native form for
the algorithm, so padding to get a full product is unavoidable.

   The algorithm follows a split, evaluate, pointwise multiply,
interpolate and combine similar to that described above for Karatsuba
and Toom-3.  A k parameter controls the split, with an FFT-k splitting
into 2^k pieces of M=N/2^k bits each.  N must be a multiple of
(2^k)*mp_bits_per_limb so the split falls on limb boundaries, avoiding
bit shifts in the split and combine stages.

   The evaluations, pointwise multiplications, and interpolation, are
all done modulo 2^N'+1 where N' is 2M+k+3 rounded up to a multiple of
2^k and of `mp_bits_per_limb'.  The results of interpolation will be
the following negacyclic convolution of the input pieces, and the
choice of N' ensures these sums aren't truncated.

                ---
                \         b
     w[n] =     /     (-1) * x[i] * y[j]
                ---
            i+j==b*2^k+n
               b=0,1

   The points used for the evaluation are g^i for i=0 to 2^k-1 where
g=2^(2N'/2^k).  g is a 2^k'th root of unity mod 2^N'+1, which produces
necessary cancellations at the interpolation stage, and it's also a
power of 2 so the fast Fourier transforms used for the evaluation and
interpolation do only shifts, adds and negations.

   The pointwise multiplications are done modulo 2^N'+1 and either
recurse into a further FFT or use a plain multiplication (Toom-3,
Karatsuba or basecase), whichever is optimal at the size N'.  The
interpolation is an inverse fast Fourier transform.  The resulting set
of sums of x[i]*y[j] are added at appropriate offsets to give the final
result.

   Squaring is the same, but x is the only input so it's one transform
at the evaluate stage and the pointwise multiplies are squares.  The
interpolation is the same.

   For a mod 2^N+1 product, an FFT-k is an O(N^(k/(k-1))) algorithm,
the exponent representing 2^k recursed modular multiplies each
1/2^(k-1) the size of the original.  Each successive k is an asymptotic
improvement, but overheads mean each is only faster at bigger and
bigger sizes.  In the code, `MUL_FFT_TABLE' and `SQR_FFT_TABLE' are the
thresholds where each k is used.  Each new k effectively swaps some
multiplying for some shifts, adds and overheads.

   A mod 2^N+1 product can be formed with a normal NxN->2N bit multiply
plus a subtraction, so an FFT and Toom-3 etc can be compared directly.
A k=4 FFT at O(N^1.333) can be expected to be the first faster than
Toom-3 at O(N^1.465).  In practice this is what's found, with
`MUL_FFT_MODF_THRESHOLD' and `SQR_FFT_MODF_THRESHOLD' being between 300
and 1000 limbs, depending on the CPU.  So far it's been found that only
very large FFTs recurse into pointwise multiplies above these sizes.

   When an FFT is to give a full product, the change of N to 2N doesn't
alter the theoretical complexity for a given k, but for the purposes of
considering where an FFT might be first used it can be assumed that the
FFT is recursing into a normal multiply and that on that basis it's
doing 2^k recursed multiplies each 1/2^(k-2) the size of the inputs,
making it O(N^(k/(k-2))).  This would mean k=7 at O(N^1.4) would be the
first FFT faster than Toom-3.  In practice `MUL_FFT_THRESHOLD' and
`SQR_FFT_THRESHOLD' have been found to be in the k=8 range, somewhere
between 3000 and 10000 limbs.

   The way N is split into 2^k pieces and then 2M+k+3 is rounded up to
a multiple of 2^k and `mp_bits_per_limb' means that when
2^k>=mp_bits_per_limb the effective N is a multiple of 2^(2k-1) bits.
The +k+3 means some values of N just under such a multiple will be
rounded to the next.  The complexity calculations above assume that a
favourable size is used, meaning one which isn't padded through
rounding, and it's also assumed that the extra +k+3 bits are negligible
at typical FFT sizes.

   The practical effect of the 2^(2k-1) constraint is to introduce a
step-effect into measured speeds.  For example k=8 will round N up to a
multiple of 32768 bits, so for a 32-bit limb there'll be 512 limb
groups of sizes for which `mpn_mul_n' runs at the same speed.  Or for
k=9 groups of 2048 limbs, k=10 groups of 8192 limbs, etc.  In practice
it's been found each k is used at quite small multiples of its size
constraint and so the step effect is quite noticeable in a time versus
size graph.

   The threshold determinations currently measure at the mid-points of
size steps, but this is sub-optimal since at the start of a new step it
can happen that it's better to go back to the previous k for a while.
Something more sophisticated for `MUL_FFT_TABLE' and `SQR_FFT_TABLE'
will be needed.


File: gmp.info,  Node: Other Multiplication,  Next: Unbalanced Multiplication,  Prev: FFT Multiplication,  Up: Multiplication Algorithms

15.1.7 Other Multiplication
---------------------------

The Toom algorithms described above (*note Toom 3-Way Multiplication::,
*note Toom 4-Way Multiplication::) generalizes to split into an
arbitrary number of pieces, as per Knuth section 4.3.3 algorithm C.
This is not currently used.  The notes here are merely for interest.

   In general a split into r+1 pieces is made, and evaluations and
pointwise multiplications done at 2*r+1 points.  A 4-way split does 7
pointwise multiplies, 5-way does 9, etc.  Asymptotically an (r+1)-way
algorithm is O(N^(log(2*r+1)/log(r+1))).  Only the pointwise
multiplications count towards big-O complexity, but the time spent in
the evaluate and interpolate stages grows with r and has a significant
practical impact, with the asymptotic advantage of each r realized only
at bigger and bigger sizes.  The overheads grow as O(N*r), whereas in
an r=2^k FFT they grow only as O(N*log(r)).

   Knuth algorithm C evaluates at points 0,1,2,...,2*r, but exercise 4
uses -r,...,0,...,r and the latter saves some small multiplies in the
evaluate stage (or rather trades them for additions), and has a further
saving of nearly half the interpolate steps.  The idea is to separate
odd and even final coefficients and then perform algorithm C steps C7
and C8 on them separately.  The divisors at step C7 become j^2 and the
multipliers at C8 become 2*t*j-j^2.

   Splitting odd and even parts through positive and negative points
can be thought of as using -1 as a square root of unity.  If a 4th root
of unity was available then a further split and speedup would be
possible, but no such root exists for plain integers.  Going to complex
integers with i=sqrt(-1) doesn't help, essentially because in Cartesian
form it takes three real multiplies to do a complex multiply.  The
existence of 2^k'th roots of unity in a suitable ring or field lets the
fast Fourier transform keep splitting and get to O(N*log(r)).

   Floating point FFTs use complex numbers approximating Nth roots of
unity.  Some processors have special support for such FFTs.  But these
are not used in GMP since it's very difficult to guarantee an exact
result (to some number of bits).  An occasional difference of 1 in the
last bit might not matter to a typical signal processing algorithm, but
is of course of vital importance to GMP.


File: gmp.info,  Node: Unbalanced Multiplication,  Prev: Other Multiplication,  Up: Multiplication Algorithms

15.1.8 Unbalanced Multiplication
--------------------------------

Multiplication of operands with different sizes, both below
`MUL_TOOM22_THRESHOLD' are done with plain schoolbook multiplication
(*note Basecase Multiplication::).

   For really large operands, we invoke FFT directly.

   For operands between these sizes, we use Toom inspired algorithms
suggested by Alberto Zanoni and Marco Bodrato.  The idea is to split
the operands into polynomials of different degree.  GMP currently
splits the smaller operand onto 2 coefficients, i.e., a polynomial of
degree 1, but the larger operand can be split into 2, 3, or 4
coefficients, i.e., a polynomial of degree 1 to 3.


File: gmp.info,  Node: Division Algorithms,  Next: Greatest Common Divisor Algorithms,  Prev: Multiplication Algorithms,  Up: Algorithms

15.2 Division Algorithms
========================

* Menu:

* Single Limb Division::
* Basecase Division::
* Divide and Conquer Division::
* Block-Wise Barrett Division::
* Exact Division::
* Exact Remainder::
* Small Quotient Division::


File: gmp.info,  Node: Single Limb Division,  Next: Basecase Division,  Prev: Division Algorithms,  Up: Division Algorithms

15.2.1 Single Limb Division
---------------------------

Nx1 division is implemented using repeated 2x1 divisions from high to
low, either with a hardware divide instruction or a multiplication by
inverse, whichever is best on a given CPU.

   The multiply by inverse follows "Improved division by invariant
integers" by Mo"ller and Granlund (*note References::) and is
implemented as `udiv_qrnnd_preinv' in `gmp-impl.h'.  The idea is to
have a fixed-point approximation to 1/d (see `invert_limb') and then
multiply by the high limb (plus one bit) of the dividend to get a
quotient q.  With d normalized (high bit set), q is no more than 1 too
small.  Subtracting q*d from the dividend gives a remainder, and
reveals whether q or q-1 is correct.

   The result is a division done with two multiplications and four or
five arithmetic operations.  On CPUs with low latency multipliers this
can be much faster than a hardware divide, though the cost of
calculating the inverse at the start may mean it's only better on
inputs bigger than say 4 or 5 limbs.

   When a divisor must be normalized, either for the generic C
`__udiv_qrnnd_c' or the multiply by inverse, the division performed is
actually a*2^k by d*2^k where a is the dividend and k is the power
necessary to have the high bit of d*2^k set.  The bit shifts for the
dividend are usually accomplished "on the fly" meaning by extracting
the appropriate bits at each step.  Done this way the quotient limbs
come out aligned ready to store.  When only the remainder is wanted, an
alternative is to take the dividend limbs unshifted and calculate r = a
mod d*2^k followed by an extra final step r*2^k mod d*2^k.  This can
help on CPUs with poor bit shifts or few registers.

   The multiply by inverse can be done two limbs at a time.  The
calculation is basically the same, but the inverse is two limbs and the
divisor treated as if padded with a low zero limb.  This means more
work, since the inverse will need a 2x2 multiply, but the four 1x1s to
do that are independent and can therefore be done partly or wholly in
parallel.  Likewise for a 2x1 calculating q*d.  The net effect is to
process two limbs with roughly the same two multiplies worth of latency
that one limb at a time gives.  This extends to 3 or 4 limbs at a time,
though the extra work to apply the inverse will almost certainly soon
reach the limits of multiplier throughput.

   A similar approach in reverse can be taken to process just half a
limb at a time if the divisor is only a half limb.  In this case the
1x1 multiply for the inverse effectively becomes two (1/2)x1 for each
limb, which can be a saving on CPUs with a fast half limb multiply, or
in fact if the only multiply is a half limb, and especially if it's not
pipelined.


File: gmp.info,  Node: Basecase Division,  Next: Divide and Conquer Division,  Prev: Single Limb Division,  Up: Division Algorithms

15.2.2 Basecase Division
------------------------

Basecase NxM division is like long division done by hand, but in base
2^mp_bits_per_limb.  See Knuth section 4.3.1 algorithm D, and
`mpn/generic/sb_divrem_mn.c'.

   Briefly stated, while the dividend remains larger than the divisor,
a high quotient limb is formed and the Nx1 product q*d subtracted at
the top end of the dividend.  With a normalized divisor (most
significant bit set), each quotient limb can be formed with a 2x1
division and a 1x1 multiplication plus some subtractions.  The 2x1
division is by the high limb of the divisor and is done either with a
hardware divide or a multiply by inverse (the same as in *Note Single
Limb Division::) whichever is faster.  Such a quotient is sometimes one
too big, requiring an addback of the divisor, but that happens rarely.

   With Q=N-M being the number of quotient limbs, this is an O(Q*M)
algorithm and will run at a speed similar to a basecase QxM
multiplication, differing in fact only in the extra multiply and divide
for each of the Q quotient limbs.


File: gmp.info,  Node: Divide and Conquer Division,  Next: Block-Wise Barrett Division,  Prev: Basecase Division,  Up: Division Algorithms

15.2.3 Divide and Conquer Division
----------------------------------

For divisors larger than `DC_DIV_QR_THRESHOLD', division is done by
dividing.  Or to be precise by a recursive divide and conquer algorithm
based on work by Moenck and Borodin, Jebelean, and Burnikel and Ziegler
(*note References::).

   The algorithm consists essentially of recognising that a 2NxN
division can be done with the basecase division algorithm (*note
Basecase Division::), but using N/2 limbs as a base, not just a single
limb.  This way the multiplications that arise are (N/2)x(N/2) and can
take advantage of Karatsuba and higher multiplication algorithms (*note
Multiplication Algorithms::).  The two "digits" of the quotient are
formed by recursive Nx(N/2) divisions.

   If the (N/2)x(N/2) multiplies are done with a basecase multiplication
then the work is about the same as a basecase division, but with more
function call overheads and with some subtractions separated from the
multiplies.  These overheads mean that it's only when N/2 is above
`MUL_TOOM22_THRESHOLD' that divide and conquer is of use.

   `DC_DIV_QR_THRESHOLD' is based on the divisor size N, so it will be
somewhere above twice `MUL_TOOM22_THRESHOLD', but how much above
depends on the CPU.  An optimized `mpn_mul_basecase' can lower
`DC_DIV_QR_THRESHOLD' a little by offering a ready-made advantage over
repeated `mpn_submul_1' calls.

   Divide and conquer is asymptotically O(M(N)*log(N)) where M(N) is
the time for an NxN multiplication done with FFTs.  The actual time is
a sum over multiplications of the recursed sizes, as can be seen near
the end of section 2.2 of Burnikel and Ziegler.  For example, within
the Toom-3 range, divide and conquer is 2.63*M(N).  With higher
algorithms the M(N) term improves and the multiplier tends to log(N).
In practice, at moderate to large sizes, a 2NxN division is about 2 to
4 times slower than an NxN multiplication.


File: gmp.info,  Node: Block-Wise Barrett Division,  Next: Exact Division,  Prev: Divide and Conquer Division,  Up: Division Algorithms

15.2.4 Block-Wise Barrett Division
----------------------------------

For the largest divisions, a block-wise Barrett division algorithm is
used.  Here, the divisor is inverted to a precision determined by the
relative size of the dividend and divisor.  Blocks of quotient limbs
are then generated by multiplying blocks from the dividend by the
inverse.

   Our block-wise algorithm computes a smaller inverse than in the
plain Barrett algorithm.  For a 2n/n division, the inverse will be just
ceil(n/2) limbs.


File: gmp.info,  Node: Exact Division,  Next: Exact Remainder,  Prev: Block-Wise Barrett Division,  Up: Division Algorithms

15.2.5 Exact Division
---------------------

A so-called exact division is when the dividend is known to be an exact
multiple of the divisor.  Jebelean's exact division algorithm uses this
knowledge to make some significant optimizations (*note References::).

   The idea can be illustrated in decimal for example with 368154
divided by 543.  Because the low digit of the dividend is 4, the low
digit of the quotient must be 8.  This is arrived at from 4*7 mod 10,
using the fact 7 is the modular inverse of 3 (the low digit of the
divisor), since 3*7 == 1 mod 10.  So 8*543=4344 can be subtracted from
the dividend leaving 363810.  Notice the low digit has become zero.

   The procedure is repeated at the second digit, with the next
quotient digit 7 (7 == 1*7 mod 10), subtracting 7*543=3801, leaving
325800.  And finally at the third digit with quotient digit 6 (8*7 mod
10), subtracting 6*543=3258 leaving 0.  So the quotient is 678.

   Notice however that the multiplies and subtractions don't need to
extend past the low three digits of the dividend, since that's enough
to determine the three quotient digits.  For the last quotient digit no
subtraction is needed at all.  On a 2NxN division like this one, only
about half the work of a normal basecase division is necessary.

   For an NxM exact division producing Q=N-M quotient limbs, the saving
over a normal basecase division is in two parts.  Firstly, each of the
Q quotient limbs needs only one multiply, not a 2x1 divide and
multiply.  Secondly, the crossproducts are reduced when Q>M to
Q*M-M*(M+1)/2, or when Q<=M to Q*(Q-1)/2.  Notice the savings are
complementary.  If Q is big then many divisions are saved, or if Q is
small then the crossproducts reduce to a small number.

   The modular inverse used is calculated efficiently by `binvert_limb'
in `gmp-impl.h'.  This does four multiplies for a 32-bit limb, or six
for a 64-bit limb.  `tune/modlinv.c' has some alternate implementations
that might suit processors better at bit twiddling than multiplying.

   The sub-quadratic exact division described by Jebelean in "Exact
Division with Karatsuba Complexity" is not currently implemented.  It
uses a rearrangement similar to the divide and conquer for normal
division (*note Divide and Conquer Division::), but operating from low
to high.  A further possibility not currently implemented is
"Bidirectional Exact Integer Division" by Krandick and Jebelean which
forms quotient limbs from both the high and low ends of the dividend,
and can halve once more the number of crossproducts needed in a 2NxN
division.

   A special case exact division by 3 exists in `mpn_divexact_by3',
supporting Toom-3 multiplication and `mpq' canonicalizations.  It forms
quotient digits with a multiply by the modular inverse of 3 (which is
`0xAA..AAB') and uses two comparisons to determine a borrow for the next
limb.  The multiplications don't need to be on the dependent chain, as
long as the effect of the borrows is applied, which can help chips with
pipelined multipliers.


File: gmp.info,  Node: Exact Remainder,  Next: Small Quotient Division,  Prev: Exact Division,  Up: Division Algorithms

15.2.6 Exact Remainder
----------------------

If the exact division algorithm is done with a full subtraction at each
stage and the dividend isn't a multiple of the divisor, then low zero
limbs are produced but with a remainder in the high limbs.  For
dividend a, divisor d, quotient q, and b = 2^mp_bits_per_limb, this
remainder r is of the form

     a = q*d + r*b^n

   n represents the number of zero limbs produced by the subtractions,
that being the number of limbs produced for q.  r will be in the range
0<=r<d and can be viewed as a remainder, but one shifted up by a factor
of b^n.

   Carrying out full subtractions at each stage means the same number
of cross products must be done as a normal division, but there's still
some single limb divisions saved.  When d is a single limb some
simplifications arise, providing good speedups on a number of
processors.

   The functions `mpn_divexact_by3', `mpn_modexact_1_odd' and the
internal `mpn_redc_X' functions differ subtly in how they return r,
leading to some negations in the above formula, but all are essentially
the same.

   Clearly r is zero when a is a multiple of d, and this leads to
divisibility or congruence tests which are potentially more efficient
than a normal division.

   The factor of b^n on r can be ignored in a GCD when d is odd, hence
the use of `mpn_modexact_1_odd' by `mpn_gcd_1' and `mpz_kronecker_ui'
etc (*note Greatest Common Divisor Algorithms::).

   Montgomery's REDC method for modular multiplications uses operands
of the form of x*b^-n and y*b^-n and on calculating (x*b^-n)*(y*b^-n)
uses the factor of b^n in the exact remainder to reach a product in the
same form (x*y)*b^-n (*note Modular Powering Algorithm::).

   Notice that r generally gives no useful information about the
ordinary remainder a mod d since b^n mod d could be anything.  If
however b^n == 1 mod d, then r is the negative of the ordinary
remainder.  This occurs whenever d is a factor of b^n-1, as for example
with 3 in `mpn_divexact_by3'.  For a 32 or 64 bit limb other such
factors include 5, 17 and 257, but no particular use has been found for
this.


File: gmp.info,  Node: Small Quotient Division,  Prev: Exact Remainder,  Up: Division Algorithms

15.2.7 Small Quotient Division
------------------------------

An NxM division where the number of quotient limbs Q=N-M is small can
be optimized somewhat.

   An ordinary basecase division normalizes the divisor by shifting it
to make the high bit set, shifting the dividend accordingly, and
shifting the remainder back down at the end of the calculation.  This
is wasteful if only a few quotient limbs are to be formed.  Instead a
division of just the top 2*Q limbs of the dividend by the top Q limbs
of the divisor can be used to form a trial quotient.  This requires
only those limbs normalized, not the whole of the divisor and dividend.

   A multiply and subtract then applies the trial quotient to the M-Q
unused limbs of the divisor and N-Q dividend limbs (which includes Q
limbs remaining from the trial quotient division).  The starting trial
quotient can be 1 or 2 too big, but all cases of 2 too big and most
cases of 1 too big are detected by first comparing the most significant
limbs that will arise from the subtraction.  An addback is done if the
quotient still turns out to be 1 too big.

   This whole procedure is essentially the same as one step of the
basecase algorithm done in a Q limb base, though with the trial
quotient test done only with the high limbs, not an entire Q limb
"digit" product.  The correctness of this weaker test can be
established by following the argument of Knuth section 4.3.1 exercise
20 but with the v2*q>b*r+u2 condition appropriately relaxed.


File: gmp.info,  Node: Greatest Common Divisor Algorithms,  Next: Powering Algorithms,  Prev: Division Algorithms,  Up: Algorithms

15.3 Greatest Common Divisor
============================

* Menu:

* Binary GCD::
* Lehmer's Algorithm::
* Subquadratic GCD::
* Extended GCD::
* Jacobi Symbol::


File: gmp.info,  Node: Binary GCD,  Next: Lehmer's Algorithm,  Prev: Greatest Common Divisor Algorithms,  Up: Greatest Common Divisor Algorithms

15.3.1 Binary GCD
-----------------

At small sizes GMP uses an O(N^2) binary style GCD.  This is described
in many textbooks, for example Knuth section 4.5.2 algorithm B.  It
simply consists of successively reducing odd operands a and b using

     a,b = abs(a-b),min(a,b)
     strip factors of 2 from a

   The Euclidean GCD algorithm, as per Knuth algorithms E and A,
repeatedly computes the quotient q = floor(a/b) and replaces a,b by v,
u - q v. The binary algorithm has so far been found to be faster than
the Euclidean algorithm everywhere.  One reason the binary method does
well is that the implied quotient at each step is usually small, so
often only one or two subtractions are needed to get the same effect as
a division.  Quotients 1, 2 and 3 for example occur 67.7% of the time,
see Knuth section 4.5.3 Theorem E.

   When the implied quotient is large, meaning b is much smaller than
a, then a division is worthwhile.  This is the basis for the initial a
mod b reductions in `mpn_gcd' and `mpn_gcd_1' (the latter for both Nx1
and 1x1 cases).  But after that initial reduction, big quotients occur
too rarely to make it worth checking for them.


   The final 1x1 GCD in `mpn_gcd_1' is done in the generic C code as
described above.  For two N-bit operands, the algorithm takes about
0.68 iterations per bit.  For optimum performance some attention needs
to be paid to the way the factors of 2 are stripped from a.

   Firstly it may be noted that in twos complement the number of low
zero bits on a-b is the same as b-a, so counting or testing can begin on
a-b without waiting for abs(a-b) to be determined.

   A loop stripping low zero bits tends not to branch predict well,
since the condition is data dependent.  But on average there's only a
few low zeros, so an option is to strip one or two bits arithmetically
then loop for more (as done for AMD K6).  Or use a lookup table to get
a count for several bits then loop for more (as done for AMD K7).  An
alternative approach is to keep just one of a or b odd and iterate

     a,b = abs(a-b), min(a,b)
     a = a/2 if even
     b = b/2 if even

   This requires about 1.25 iterations per bit, but stripping of a
single bit at each step avoids any branching.  Repeating the bit strip
reduces to about 0.9 iterations per bit, which may be a worthwhile
tradeoff.

   Generally with the above approaches a speed of perhaps 6 cycles per
bit can be achieved, which is still not terribly fast with for instance
a 64-bit GCD taking nearly 400 cycles.  It's this sort of time which
means it's not usually advantageous to combine a set of divisibility
tests into a GCD.

   Currently, the binary algorithm is used for GCD only when N < 3.


File: gmp.info,  Node: Lehmer's Algorithm,  Next: Subquadratic GCD,  Prev: Binary GCD,  Up: Greatest Common Divisor Algorithms

15.3.2 Lehmer's algorithm
-------------------------

Lehmer's improvement of the Euclidean algorithms is based on the
observation that the initial part of the quotient sequence depends only
on the most significant parts of the inputs. The variant of Lehmer's
algorithm used in GMP splits off the most significant two limbs, as
suggested, e.g., in "A Double-Digit Lehmer-Euclid Algorithm" by
Jebelean (*note References::). The quotients of two double-limb inputs
are collected as a 2 by 2 matrix with single-limb elements. This is
done by the function `mpn_hgcd2'. The resulting matrix is applied to
the inputs using `mpn_mul_1' and `mpn_submul_1'. Each iteration usually
reduces the inputs by almost one limb. In the rare case of a large
quotient, no progress can be made by examining just the most
significant two limbs, and the quotient is computed using plain
division.

   The resulting algorithm is asymptotically O(N^2), just as the
Euclidean algorithm and the binary algorithm. The quadratic part of the
work are the calls to `mpn_mul_1' and `mpn_submul_1'. For small sizes,
the linear work is also significant. There are roughly N calls to the
`mpn_hgcd2' function. This function uses a couple of important
optimizations:

   * It uses the same relaxed notion of correctness as `mpn_hgcd' (see
     next section). This means that when called with the most
     significant two limbs of two large numbers, the returned matrix
     does not always correspond exactly to the initial quotient
     sequence for the two large numbers; the final quotient may
     sometimes be one off.

   * It takes advantage of the fact the quotients are usually small.
     The division operator is not used, since the corresponding
     assembler instruction is very slow on most architectures. (This
     code could probably be improved further, it uses many branches
     that are unfriendly to prediction).

   * It switches from double-limb calculations to single-limb
     calculations half-way through, when the input numbers have been
     reduced in size from two limbs to one and a half.



File: gmp.info,  Node: Subquadratic GCD,  Next: Extended GCD,  Prev: Lehmer's Algorithm,  Up: Greatest Common Divisor Algorithms

15.3.3 Subquadratic GCD
-----------------------

For inputs larger than `GCD_DC_THRESHOLD', GCD is computed via the HGCD
(Half GCD) function, as a generalization to Lehmer's algorithm.

   Let the inputs a,b be of size N limbs each. Put S = floor(N/2) + 1.
Then HGCD(a,b) returns a transformation matrix T with non-negative
elements, and reduced numbers (c;d) = T^-1 (a;b). The reduced numbers
c,d must be larger than S limbs, while their difference abs(c-d) must
fit in S limbs. The matrix elements will also be of size roughly N/2.

   The HGCD base case uses Lehmer's algorithm, but with the above stop
condition that returns reduced numbers and the corresponding
transformation matrix half-way through. For inputs larger than
`HGCD_THRESHOLD', HGCD is computed recursively, using the divide and
conquer algorithm in "On Scho"nhage's algorithm and subquadratic
integer GCD computation" by Mo"ller (*note References::). The recursive
algorithm consists of these main steps.

   * Call HGCD recursively, on the most significant N/2 limbs. Apply the
     resulting matrix T_1 to the full numbers, reducing them to a size
     just above 3N/2.

   * Perform a small number of division or subtraction steps to reduce
     the numbers to size below 3N/2. This is essential mainly for the
     unlikely case of large quotients.

   * Call HGCD recursively, on the most significant N/2 limbs of the
     reduced numbers. Apply the resulting matrix T_2 to the full
     numbers, reducing them to a size just above N/2.

   * Compute T = T_1 T_2.

   * Perform a small number of division and subtraction steps to
     satisfy the requirements, and return.

   GCD is then implemented as a loop around HGCD, similarly to Lehmer's
algorithm. Where Lehmer repeatedly chops off the top two limbs, calls
`mpn_hgcd2', and applies the resulting matrix to the full numbers, the
subquadratic GCD chops off the most significant third of the limbs (the
proportion is a tuning parameter, and 1/3 seems to be more efficient
than, e.g, 1/2), calls `mpn_hgcd', and applies the resulting matrix.
Once the input numbers are reduced to size below `GCD_DC_THRESHOLD',
Lehmer's algorithm is used for the rest of the work.

   The asymptotic running time of both HGCD and GCD is O(M(N)*log(N)),
where M(N) is the time for multiplying two N-limb numbers.


File: gmp.info,  Node: Extended GCD,  Next: Jacobi Symbol,  Prev: Subquadratic GCD,  Up: Greatest Common Divisor Algorithms

15.3.4 Extended GCD
-------------------

The extended GCD function, or GCDEXT, calculates gcd(a,b) and also
cofactors x and y satisfying a*x+b*y=gcd(a,b). All the algorithms used
for plain GCD are extended to handle this case. The binary algorithm is
used only for single-limb GCDEXT.  Lehmer's algorithm is used for sizes
up to `GCDEXT_DC_THRESHOLD'. Above this threshold, GCDEXT is
implemented as a loop around HGCD, but with more book-keeping to keep
track of the cofactors. This gives the same asymptotic running time as
for GCD and HGCD, O(M(N)*log(N))

   One difference to plain GCD is that while the inputs a and b are
reduced as the algorithm proceeds, the cofactors x and y grow in size.
This makes the tuning of the chopping-point more difficult. The current
code chops off the most significant half of the inputs for the call to
HGCD in the first iteration, and the most significant two thirds for
the remaining calls. This strategy could surely be improved. Also the
stop condition for the loop, where Lehmer's algorithm is invoked once
the inputs are reduced below `GCDEXT_DC_THRESHOLD', could maybe be
improved by taking into account the current size of the cofactors.


File: gmp.info,  Node: Jacobi Symbol,  Prev: Extended GCD,  Up: Greatest Common Divisor Algorithms

15.3.5 Jacobi Symbol
--------------------

[This section is obsolete.  The current Jacobi code actually uses a very
efficient algorithm.]

   `mpz_jacobi' and `mpz_kronecker' are currently implemented with a
simple binary algorithm similar to that described for the GCDs (*note
Binary GCD::).  They're not very fast when both inputs are large.
Lehmer's multi-step improvement or a binary based multi-step algorithm
is likely to be better.

   When one operand fits a single limb, and that includes
`mpz_kronecker_ui' and friends, an initial reduction is done with
either `mpn_mod_1' or `mpn_modexact_1_odd', followed by the binary
algorithm on a single limb.  The binary algorithm is well suited to a
single limb, and the whole calculation in this case is quite efficient.

   In all the routines sign changes for the result are accumulated
using some bit twiddling, avoiding table lookups or conditional jumps.


File: gmp.info,  Node: Powering Algorithms,  Next: Root Extraction Algorithms,  Prev: Greatest Common Divisor Algorithms,  Up: Algorithms

15.4 Powering Algorithms
========================

* Menu:

* Normal Powering Algorithm::
* Modular Powering Algorithm::


File: gmp.info,  Node: Normal Powering Algorithm,  Next: Modular Powering Algorithm,  Prev: Powering Algorithms,  Up: Powering Algorithms

15.4.1 Normal Powering
----------------------

Normal `mpz' or `mpf' powering uses a simple binary algorithm,
successively squaring and then multiplying by the base when a 1 bit is
seen in the exponent, as per Knuth section 4.6.3.  The "left to right"
variant described there is used rather than algorithm A, since it's
just as easy and can be done with somewhat less temporary memory.


File: gmp.info,  Node: Modular Powering Algorithm,  Prev: Normal Powering Algorithm,  Up: Powering Algorithms

15.4.2 Modular Powering
-----------------------

Modular powering is implemented using a 2^k-ary sliding window
algorithm, as per "Handbook of Applied Cryptography" algorithm 14.85
(*note References::).  k is chosen according to the size of the
exponent.  Larger exponents use larger values of k, the choice being
made to minimize the average number of multiplications that must
supplement the squaring.

   The modular multiplies and squarings use either a simple division or
the REDC method by Montgomery (*note References::).  REDC is a little
faster, essentially saving N single limb divisions in a fashion similar
to an exact remainder (*note Exact Remainder::).


File: gmp.info,  Node: Root Extraction Algorithms,  Next: Radix Conversion Algorithms,  Prev: Powering Algorithms,  Up: Algorithms

15.5 Root Extraction Algorithms
===============================

* Menu:

* Square Root Algorithm::
* Nth Root Algorithm::
* Perfect Square Algorithm::
* Perfect Power Algorithm::


File: gmp.info,  Node: Square Root Algorithm,  Next: Nth Root Algorithm,  Prev: Root Extraction Algorithms,  Up: Root Extraction Algorithms

15.5.1 Square Root
------------------

Square roots are taken using the "Karatsuba Square Root" algorithm by
Paul Zimmermann (*note References::).

   An input n is split into four parts of k bits each, so with b=2^k we
have n = a3*b^3 + a2*b^2 + a1*b + a0.  Part a3 must be "normalized" so
that either the high or second highest bit is set.  In GMP, k is kept
on a limb boundary and the input is left shifted (by an even number of
bits) to normalize.

   The square root of the high two parts is taken, by recursive
application of the algorithm (bottoming out in a one-limb Newton's
method),

     s1,r1 = sqrtrem (a3*b + a2)

   This is an approximation to the desired root and is extended by a
division to give s,r,

     q,u = divrem (r1*b + a1, 2*s1)
     s = s1*b + q
     r = u*b + a0 - q^2

   The normalization requirement on a3 means at this point s is either
correct or 1 too big.  r is negative in the latter case, so

     if r < 0 then
       r = r + 2*s - 1
       s = s - 1

   The algorithm is expressed in a divide and conquer form, but as
noted in the paper it can also be viewed as a discrete variant of
Newton's method, or as a variation on the schoolboy method (no longer
taught) for square roots two digits at a time.

   If the remainder r is not required then usually only a few high limbs
of r and u need to be calculated to determine whether an adjustment to
s is required.  This optimization is not currently implemented.

   In the Karatsuba multiplication range this algorithm is
O(1.5*M(N/2)), where M(n) is the time to multiply two numbers of n
limbs.  In the FFT multiplication range this grows to a bound of
O(6*M(N/2)).  In practice a factor of about 1.5 to 1.8 is found in the
Karatsuba and Toom-3 ranges, growing to 2 or 3 in the FFT range.

   The algorithm does all its calculations in integers and the resulting
`mpn_sqrtrem' is used for both `mpz_sqrt' and `mpf_sqrt'.  The extended
precision given by `mpf_sqrt_ui' is obtained by padding with zero limbs.


File: gmp.info,  Node: Nth Root Algorithm,  Next: Perfect Square Algorithm,  Prev: Square Root Algorithm,  Up: Root Extraction Algorithms

15.5.2 Nth Root
---------------

Integer Nth roots are taken using Newton's method with the following
iteration, where A is the input and n is the root to be taken.

              1         A
     a[i+1] = - * ( --------- + (n-1)*a[i] )
              n     a[i]^(n-1)

   The initial approximation a[1] is generated bitwise by successively
powering a trial root with or without new 1 bits, aiming to be just
above the true root.  The iteration converges quadratically when
started from a good approximation.  When n is large more initial bits
are needed to get good convergence.  The current implementation is not
particularly well optimized.


File: gmp.info,  Node: Perfect Square Algorithm,  Next: Perfect Power Algorithm,  Prev: Nth Root Algorithm,  Up: Root Extraction Algorithms

15.5.3 Perfect Square
---------------------

A significant fraction of non-squares can be quickly identified by
checking whether the input is a quadratic residue modulo small integers.

   `mpz_perfect_square_p' first tests the input mod 256, which means
just examining the low byte.  Only 44 different values occur for
squares mod 256, so 82.8% of inputs can be immediately identified as
non-squares.

   On a 32-bit system similar tests are done mod 9, 5, 7, 13 and 17,
for a total 99.25% of inputs identified as non-squares.  On a 64-bit
system 97 is tested too, for a total 99.62%.

   These moduli are chosen because they're factors of 2^24-1 (or 2^48-1
for 64-bits), and such a remainder can be quickly taken just using
additions (see `mpn_mod_34lsub1').

   When nails are in use moduli are instead selected by the `gen-psqr.c'
program and applied with an `mpn_mod_1'.  The same 2^24-1 or 2^48-1
could be done with nails using some extra bit shifts, but this is not
currently implemented.

   In any case each modulus is applied to the `mpn_mod_34lsub1' or
`mpn_mod_1' remainder and a table lookup identifies non-squares.  By
using a "modexact" style calculation, and suitably permuted tables,
just one multiply each is required, see the code for details.  Moduli
are also combined to save operations, so long as the lookup tables
don't become too big.  `gen-psqr.c' does all the pre-calculations.

   A square root must still be taken for any value that passes these
tests, to verify it's really a square and not one of the small fraction
of non-squares that get through (i.e. a pseudo-square to all the tested
bases).

   Clearly more residue tests could be done, `mpz_perfect_square_p' only
uses a compact and efficient set.  Big inputs would probably benefit
from more residue testing, small inputs might be better off with less.
The assumed distribution of squares versus non-squares in the input
would affect such considerations.


File: gmp.info,  Node: Perfect Power Algorithm,  Prev: Perfect Square Algorithm,  Up: Root Extraction Algorithms

15.5.4 Perfect Power
--------------------

Detecting perfect powers is required by some factorization algorithms.
Currently `mpz_perfect_power_p' is implemented using repeated Nth root
extractions, though naturally only prime roots need to be considered.
(*Note Nth Root Algorithm::.)

   If a prime divisor p with multiplicity e can be found, then only
roots which are divisors of e need to be considered, much reducing the
work necessary.  To this end divisibility by a set of small primes is
checked.


File: gmp.info,  Node: Radix Conversion Algorithms,  Next: Other Algorithms,  Prev: Root Extraction Algorithms,  Up: Algorithms

15.6 Radix Conversion
=====================

Radix conversions are less important than other algorithms.  A program
dominated by conversions should probably use a different data
representation.

* Menu:

* Binary to Radix::
* Radix to Binary::


File: gmp.info,  Node: Binary to Radix,  Next: Radix to Binary,  Prev: Radix Conversion Algorithms,  Up: Radix Conversion Algorithms

15.6.1 Binary to Radix
----------------------

Conversions from binary to a power-of-2 radix use a simple and fast
O(N) bit extraction algorithm.

   Conversions from binary to other radices use one of two algorithms.
Sizes below `GET_STR_PRECOMPUTE_THRESHOLD' use a basic O(N^2) method.
Repeated divisions by b^n are made, where b is the radix and n is the
biggest power that fits in a limb.  But instead of simply using the
remainder r from such divisions, an extra divide step is done to give a
fractional limb representing r/b^n.  The digits of r can then be
extracted using multiplications by b rather than divisions.  Special
case code is provided for decimal, allowing multiplications by 10 to
optimize to shifts and adds.

   Above `GET_STR_PRECOMPUTE_THRESHOLD' a sub-quadratic algorithm is
used.  For an input t, powers b^(n*2^i) of the radix are calculated,
until a power between t and sqrt(t) is reached.  t is then divided by
that largest power, giving a quotient which is the digits above that
power, and a remainder which is those below.  These two parts are in
turn divided by the second highest power, and so on recursively.  When
a piece has been divided down to less than `GET_STR_DC_THRESHOLD'
limbs, the basecase algorithm described above is used.

   The advantage of this algorithm is that big divisions can make use
of the sub-quadratic divide and conquer division (*note Divide and
Conquer Division::), and big divisions tend to have less overheads than
lots of separate single limb divisions anyway.  But in any case the
cost of calculating the powers b^(n*2^i) must first be overcome.

   `GET_STR_PRECOMPUTE_THRESHOLD' and `GET_STR_DC_THRESHOLD' represent
the same basic thing, the point where it becomes worth doing a big
division to cut the input in half.  `GET_STR_PRECOMPUTE_THRESHOLD'
includes the cost of calculating the radix power required, whereas
`GET_STR_DC_THRESHOLD' assumes that's already available, which is the
case when recursing.

   Since the base case produces digits from least to most significant
but they want to be stored from most to least, it's necessary to
calculate in advance how many digits there will be, or at least be sure
not to underestimate that.  For GMP the number of input bits is
multiplied by `chars_per_bit_exactly' from `mp_bases', rounding up.
The result is either correct or one too big.

   Examining some of the high bits of the input could increase the
chance of getting the exact number of digits, but an exact result every
time would not be practical, since in general the difference between
numbers 100... and 99... is only in the last few bits and the work to
identify 99...  might well be almost as much as a full conversion.

   `mpf_get_str' doesn't currently use the algorithm described here, it
multiplies or divides by a power of b to move the radix point to the
just above the highest non-zero digit (or at worst one above that
location), then multiplies by b^n to bring out digits.  This is O(N^2)
and is certainly not optimal.

   The r/b^n scheme described above for using multiplications to bring
out digits might be useful for more than a single limb.  Some brief
experiments with it on the base case when recursing didn't give a
noticeable improvement, but perhaps that was only due to the
implementation.  Something similar would work for the sub-quadratic
divisions too, though there would be the cost of calculating a bigger
radix power.

   Another possible improvement for the sub-quadratic part would be to
arrange for radix powers that balanced the sizes of quotient and
remainder produced, i.e. the highest power would be an b^(n*k)
approximately equal to sqrt(t), not restricted to a 2^i factor.  That
ought to smooth out a graph of times against sizes, but may or may not
be a net speedup.


File: gmp.info,  Node: Radix to Binary,  Prev: Binary to Radix,  Up: Radix Conversion Algorithms

15.6.2 Radix to Binary
----------------------

*This section needs to be rewritten, it currently describes the
algorithms used before GMP 4.3.*

   Conversions from a power-of-2 radix into binary use a simple and fast
O(N) bitwise concatenation algorithm.

   Conversions from other radices use one of two algorithms.  Sizes
below `SET_STR_PRECOMPUTE_THRESHOLD' use a basic O(N^2) method.  Groups
of n digits are converted to limbs, where n is the biggest power of the
base b which will fit in a limb, then those groups are accumulated into
the result by multiplying by b^n and adding.  This saves
multi-precision operations, as per Knuth section 4.4 part E (*note
References::).  Some special case code is provided for decimal, giving
the compiler a chance to optimize multiplications by 10.

   Above `SET_STR_PRECOMPUTE_THRESHOLD' a sub-quadratic algorithm is
used.  First groups of n digits are converted into limbs.  Then adjacent
limbs are combined into limb pairs with x*b^n+y, where x and y are the
limbs.  Adjacent limb pairs are combined into quads similarly with
x*b^(2n)+y.  This continues until a single block remains, that being
the result.

   The advantage of this method is that the multiplications for each x
are big blocks, allowing Karatsuba and higher algorithms to be used.
But the cost of calculating the powers b^(n*2^i) must be overcome.
`SET_STR_PRECOMPUTE_THRESHOLD' usually ends up quite big, around 5000
digits, and on some processors much bigger still.

   `SET_STR_PRECOMPUTE_THRESHOLD' is based on the input digits (and
tuned for decimal), though it might be better based on a limb count, so
as to be independent of the base.  But that sort of count isn't used by
the base case and so would need some sort of initial calculation or
estimate.

   The main reason `SET_STR_PRECOMPUTE_THRESHOLD' is so much bigger
than the corresponding `GET_STR_PRECOMPUTE_THRESHOLD' is that
`mpn_mul_1' is much faster than `mpn_divrem_1' (often by a factor of 5,
or more).


File: gmp.info,  Node: Other Algorithms,  Next: Assembly Coding,  Prev: Radix Conversion Algorithms,  Up: Algorithms

15.7 Other Algorithms
=====================

* Menu:

* Prime Testing Algorithm::
* Factorial Algorithm::
* Binomial Coefficients Algorithm::
* Fibonacci Numbers Algorithm::
* Lucas Numbers Algorithm::
* Random Number Algorithms::


File: gmp.info,  Node: Prime Testing Algorithm,  Next: Factorial Algorithm,  Prev: Other Algorithms,  Up: Other Algorithms

15.7.1 Prime Testing
--------------------

The primality testing in `mpz_probab_prime_p' (*note Number Theoretic
Functions::) first does some trial division by small factors and then
uses the Miller-Rabin probabilistic primality testing algorithm, as
described in Knuth section 4.5.4 algorithm P (*note References::).

   For an odd input n, and with n = q*2^k+1 where q is odd, this
algorithm selects a random base x and tests whether x^q mod n is 1 or
-1, or an x^(q*2^j) mod n is 1, for 1<=j<=k.  If so then n is probably
prime, if not then n is definitely composite.

   Any prime n will pass the test, but some composites do too.  Such
composites are known as strong pseudoprimes to base x.  No n is a
strong pseudoprime to more than 1/4 of all bases (see Knuth exercise
22), hence with x chosen at random there's no more than a 1/4 chance a
"probable prime" will in fact be composite.

   In fact strong pseudoprimes are quite rare, making the test much more
powerful than this analysis would suggest, but 1/4 is all that's proven
for an arbitrary n.


File: gmp.info,  Node: Factorial Algorithm,  Next: Binomial Coefficients Algorithm,  Prev: Prime Testing Algorithm,  Up: Other Algorithms

15.7.2 Factorial
----------------

Factorials are calculated by a combination of two algorithms. An idea is
shared among them: to compute the odd part of the factorial; a final
step takes account of the power of 2 term, by shifting.

   For small n, the odd factor of n! is computed with the simple
observation that it is equal to the product of all positive odd numbers
smaller than n times the odd factor of [n/2]!, where [x] is the integer
part of x, and so on recursively. The procedure can be best illustrated
with an example,

     23! = (23.21.19.17.15.13.11.9.7.5.3)(11.9.7.5.3)(5.3)2^19

   Current code collects all the factors in a single list, with a loop
and no recursion, and compute the product, with no special care for
repeated chunks.

   When n is larger, computation pass trough prime sieving. An helper
function is used, as suggested by Peter Luschny:

                                 n
                               -----
                    n!          | |   L(p,n)
     msf(n) = -------------- =  | |  p
               [n/2]!^2.2^k     p=3

   Where p ranges on odd prime numbers. The exponent k is chosen to
obtain an odd integer number: k is the number of 1 bits in the binary
representation of [n/2]. The function L(p,n) can be defined as zero
when p is composite, and, for any prime p, it is computed with:

               ---
                \    n
     L(p,n) =   /  [---] mod 2   <=  log (n) .
               ---  p^i                p
               i>0

   With this helper function, we are able to compute the odd part of n!
using the recursion implied by n!=[n/2]!^2*msf(n)*2^k. The recursion
stops using the small-n algorithm on some [n/2^i].

   Both the above algorithms use binary splitting to compute the
product of many small factors. At first as many products as possible
are accumulated in a single register, generating a list of factors that
fit in a machine word. This list is then split into halves, and the
product is computed recursively.

   Such splitting is more efficient than repeated Nx1 multiplies since
it forms big multiplies, allowing Karatsuba and higher algorithms to be
used.  And even below the Karatsuba threshold a big block of work can
be more efficient for the basecase algorithm.


File: gmp.info,  Node: Binomial Coefficients Algorithm,  Next: Fibonacci Numbers Algorithm,  Prev: Factorial Algorithm,  Up: Other Algorithms

15.7.3 Binomial Coefficients
----------------------------

Binomial coefficients C(n,k) are calculated by first arranging k <= n/2
using C(n,k) = C(n,n-k) if necessary, and then evaluating the following
product simply from i=2 to i=k.

                           k  (n-k+i)
     C(n,k) =  (n-k+1) * prod -------
                          i=2    i

   It's easy to show that each denominator i will divide the product so
far, so the exact division algorithm is used (*note Exact Division::).

   The numerators n-k+i and denominators i are first accumulated into
as many fit a limb, to save multi-precision operations, though for
`mpz_bin_ui' this applies only to the divisors, since n is an `mpz_t'
and n-k+i in general won't fit in a limb at all.


File: gmp.info,  Node: Fibonacci Numbers Algorithm,  Next: Lucas Numbers Algorithm,  Prev: Binomial Coefficients Algorithm,  Up: Other Algorithms

15.7.4 Fibonacci Numbers
------------------------

The Fibonacci functions `mpz_fib_ui' and `mpz_fib2_ui' are designed for
calculating isolated F[n] or F[n],F[n-1] values efficiently.

   For small n, a table of single limb values in `__gmp_fib_table' is
used.  On a 32-bit limb this goes up to F[47], or on a 64-bit limb up
to F[93].  For convenience the table starts at F[-1].

   Beyond the table, values are generated with a binary powering
algorithm, calculating a pair F[n] and F[n-1] working from high to low
across the bits of n.  The formulas used are

     F[2k+1] = 4*F[k]^2 - F[k-1]^2 + 2*(-1)^k
     F[2k-1] =   F[k]^2 + F[k-1]^2

     F[2k] = F[2k+1] - F[2k-1]

   At each step, k is the high b bits of n.  If the next bit of n is 0
then F[2k],F[2k-1] is used, or if it's a 1 then F[2k+1],F[2k] is used,
and the process repeated until all bits of n are incorporated.  Notice
these formulas require just two squares per bit of n.

   It'd be possible to handle the first few n above the single limb
table with simple additions, using the defining Fibonacci recurrence
F[k+1]=F[k]+F[k-1], but this is not done since it usually turns out to
be faster for only about 10 or 20 values of n, and including a block of
code for just those doesn't seem worthwhile.  If they really mattered
it'd be better to extend the data table.

   Using a table avoids lots of calculations on small numbers, and
makes small n go fast.  A bigger table would make more small n go fast,
it's just a question of balancing size against desired speed.  For GMP
the code is kept compact, with the emphasis primarily on a good
powering algorithm.

   `mpz_fib2_ui' returns both F[n] and F[n-1], but `mpz_fib_ui' is only
interested in F[n].  In this case the last step of the algorithm can
become one multiply instead of two squares.  One of the following two
formulas is used, according as n is odd or even.

     F[2k]   = F[k]*(F[k]+2F[k-1])

     F[2k+1] = (2F[k]+F[k-1])*(2F[k]-F[k-1]) + 2*(-1)^k

   F[2k+1] here is the same as above, just rearranged to be a multiply.
For interest, the 2*(-1)^k term both here and above can be applied
just to the low limb of the calculation, without a carry or borrow into
further limbs, which saves some code size.  See comments with
`mpz_fib_ui' and the internal `mpn_fib2_ui' for how this is done.


File: gmp.info,  Node: Lucas Numbers Algorithm,  Next: Random Number Algorithms,  Prev: Fibonacci Numbers Algorithm,  Up: Other Algorithms

15.7.5 Lucas Numbers
--------------------

`mpz_lucnum2_ui' derives a pair of Lucas numbers from a pair of
Fibonacci numbers with the following simple formulas.

     L[k]   =   F[k] + 2*F[k-1]
     L[k-1] = 2*F[k] -   F[k-1]

   `mpz_lucnum_ui' is only interested in L[n], and some work can be
saved.  Trailing zero bits on n can be handled with a single square
each.

     L[2k] = L[k]^2 - 2*(-1)^k

   And the lowest 1 bit can be handled with one multiply of a pair of
Fibonacci numbers, similar to what `mpz_fib_ui' does.

     L[2k+1] = 5*F[k-1]*(2*F[k]+F[k-1]) - 4*(-1)^k


File: gmp.info,  Node: Random Number Algorithms,  Prev: Lucas Numbers Algorithm,  Up: Other Algorithms

15.7.6 Random Numbers
---------------------

For the `urandomb' functions, random numbers are generated simply by
concatenating bits produced by the generator.  As long as the generator
has good randomness properties this will produce well-distributed N bit
numbers.

   For the `urandomm' functions, random numbers in a range 0<=R<N are
generated by taking values R of ceil(log2(N)) bits each until one
satisfies R<N.  This will normally require only one or two attempts,
but the attempts are limited in case the generator is somehow
degenerate and produces only 1 bits or similar.

   The Mersenne Twister generator is by Matsumoto and Nishimura (*note
References::).  It has a non-repeating period of 2^19937-1, which is a
Mersenne prime, hence the name of the generator.  The state is 624
words of 32-bits each, which is iterated with one XOR and shift for each
32-bit word generated, making the algorithm very fast.  Randomness
properties are also very good and this is the default algorithm used by
GMP.

   Linear congruential generators are described in many text books, for
instance Knuth volume 2 (*note References::).  With a modulus M and
parameters A and C, an integer state S is iterated by the formula S <-
A*S+C mod M.  At each step the new state is a linear function of the
previous, mod M, hence the name of the generator.

   In GMP only moduli of the form 2^N are supported, and the current
implementation is not as well optimized as it could be.  Overheads are
significant when N is small, and when N is large clearly the multiply
at each step will become slow.  This is not a big concern, since the
Mersenne Twister generator is better in every respect and is therefore
recommended for all normal applications.

   For both generators the current state can be deduced by observing
enough output and applying some linear algebra (over GF(2) in the case
of the Mersenne Twister).  This generally means raw output is
unsuitable for cryptographic applications without further hashing or
the like.


File: gmp.info,  Node: Assembly Coding,  Prev: Other Algorithms,  Up: Algorithms

15.8 Assembly Coding
====================

The assembly subroutines in GMP are the most significant source of
speed at small to moderate sizes.  At larger sizes algorithm selection
becomes more important, but of course speedups in low level routines
will still speed up everything proportionally.

   Carry handling and widening multiplies that are important for GMP
can't be easily expressed in C.  GCC `asm' blocks help a lot and are
provided in `longlong.h', but hand coding low level routines invariably
offers a speedup over generic C by a factor of anything from 2 to 10.

* Menu:

* Assembly Code Organisation::
* Assembly Basics::
* Assembly Carry Propagation::
* Assembly Cache Handling::
* Assembly Functional Units::
* Assembly Floating Point::
* Assembly SIMD Instructions::
* Assembly Software Pipelining::
* Assembly Loop Unrolling::
* Assembly Writing Guide::


File: gmp.info,  Node: Assembly Code Organisation,  Next: Assembly Basics,  Prev: Assembly Coding,  Up: Assembly Coding

15.8.1 Code Organisation
------------------------

The various `mpn' subdirectories contain machine-dependent code, written
in C or assembly.  The `mpn/generic' subdirectory contains default code,
used when there's no machine-specific version of a particular file.

   Each `mpn' subdirectory is for an ISA family.  Generally 32-bit and
64-bit variants in a family cannot share code and have separate
directories.  Within a family further subdirectories may exist for CPU
variants.

   In each directory a `nails' subdirectory may exist, holding code with
nails support for that CPU variant.  A `NAILS_SUPPORT' directive in each
file indicates the nails values the code handles.  Nails code only
exists where it's faster, or promises to be faster, than plain code.
There's no effort put into nails if they're not going to enhance a
given CPU.


File: gmp.info,  Node: Assembly Basics,  Next: Assembly Carry Propagation,  Prev: Assembly Code Organisation,  Up: Assembly Coding

15.8.2 Assembly Basics
----------------------

`mpn_addmul_1' and `mpn_submul_1' are the most important routines for
overall GMP performance.  All multiplications and divisions come down to
repeated calls to these.  `mpn_add_n', `mpn_sub_n', `mpn_lshift' and
`mpn_rshift' are next most important.

   On some CPUs assembly versions of the internal functions
`mpn_mul_basecase' and `mpn_sqr_basecase' give significant speedups,
mainly through avoiding function call overheads.  They can also
potentially make better use of a wide superscalar processor, as can
bigger primitives like `mpn_addmul_2' or `mpn_addmul_4'.

   The restrictions on overlaps between sources and destinations (*note
Low-level Functions::) are designed to facilitate a variety of
implementations.  For example, knowing `mpn_add_n' won't have partly
overlapping sources and destination means reading can be done far ahead
of writing on superscalar processors, and loops can be vectorized on a
vector processor, depending on the carry handling.


File: gmp.info,  Node: Assembly Carry Propagation,  Next: Assembly Cache Handling,  Prev: Assembly Basics,  Up: Assembly Coding

15.8.3 Carry Propagation
------------------------

The problem that presents most challenges in GMP is propagating carries
from one limb to the next.  In functions like `mpn_addmul_1' and
`mpn_add_n', carries are the only dependencies between limb operations.

   On processors with carry flags, a straightforward CISC style `adc' is
generally best.  AMD K6 `mpn_addmul_1' however is an example of an
unusual set of circumstances where a branch works out better.

   On RISC processors generally an add and compare for overflow is
used.  This sort of thing can be seen in `mpn/generic/aors_n.c'.  Some
carry propagation schemes require 4 instructions, meaning at least 4
cycles per limb, but other schemes may use just 1 or 2.  On wide
superscalar processors performance may be completely determined by the
number of dependent instructions between carry-in and carry-out for
each limb.

   On vector processors good use can be made of the fact that a carry
bit only very rarely propagates more than one limb.  When adding a
single bit to a limb, there's only a carry out if that limb was
`0xFF...FF' which on random data will be only 1 in 2^mp_bits_per_limb.
`mpn/cray/add_n.c' is an example of this, it adds all limbs in
parallel, adds one set of carry bits in parallel and then only rarely
needs to fall through to a loop propagating further carries.

   On the x86s, GCC (as of version 2.95.2) doesn't generate
particularly good code for the RISC style idioms that are necessary to
handle carry bits in C.  Often conditional jumps are generated where
`adc' or `sbb' forms would be better.  And so unfortunately almost any
loop involving carry bits needs to be coded in assembly for best
results.


File: gmp.info,  Node: Assembly Cache Handling,  Next: Assembly Functional Units,  Prev: Assembly Carry Propagation,  Up: Assembly Coding

15.8.4 Cache Handling
---------------------

GMP aims to perform well both on operands that fit entirely in L1 cache
and those which don't.

   Basic routines like `mpn_add_n' or `mpn_lshift' are often used on
large operands, so L2 and main memory performance is important for them.
`mpn_mul_1' and `mpn_addmul_1' are mostly used for multiply and square
basecases, so L1 performance matters most for them, unless assembly
versions of `mpn_mul_basecase' and `mpn_sqr_basecase' exist, in which
case the remaining uses are mostly for larger operands.

   For L2 or main memory operands, memory access times will almost
certainly be more than the calculation time.  The aim therefore is to
maximize memory throughput, by starting a load of the next cache line
while processing the contents of the previous one.  Clearly this is
only possible if the chip has a lock-up free cache or some sort of
prefetch instruction.  Most current chips have both these features.

   Prefetching sources combines well with loop unrolling, since a
prefetch can be initiated once per unrolled loop (or more than once if
the loop covers more than one cache line).

   On CPUs without write-allocate caches, prefetching destinations will
ensure individual stores don't go further down the cache hierarchy,
limiting bandwidth.  Of course for calculations which are slow anyway,
like `mpn_divrem_1', write-throughs might be fine.

   The distance ahead to prefetch will be determined by memory latency
versus throughput.  The aim of course is to have data arriving
continuously, at peak throughput.  Some CPUs have limits on the number
of fetches or prefetches in progress.

   If a special prefetch instruction doesn't exist then a plain load
can be used, but in that case care must be taken not to attempt to read
past the end of an operand, since that might produce a segmentation
violation.

   Some CPUs or systems have hardware that detects sequential memory
accesses and initiates suitable cache movements automatically, making
life easy.


File: gmp.info,  Node: Assembly Functional Units,  Next: Assembly Floating Point,  Prev: Assembly Cache Handling,  Up: Assembly Coding

15.8.5 Functional Units
-----------------------

When choosing an approach for an assembly loop, consideration is given
to what operations can execute simultaneously and what throughput can
thereby be achieved.  In some cases an algorithm can be tweaked to
accommodate available resources.

   Loop control will generally require a counter and pointer updates,
costing as much as 5 instructions, plus any delays a branch introduces.
CPU addressing modes might reduce pointer updates, perhaps by allowing
just one updating pointer and others expressed as offsets from it, or
on CISC chips with all addressing done with the loop counter as a
scaled index.

   The final loop control cost can be amortised by processing several
limbs in each iteration (*note Assembly Loop Unrolling::).  This at
least ensures loop control isn't a big fraction the work done.

   Memory throughput is always a limit.  If perhaps only one load or
one store can be done per cycle then 3 cycles/limb will the top speed
for "binary" operations like `mpn_add_n', and any code achieving that
is optimal.

   Integer resources can be freed up by having the loop counter in a
float register, or by pressing the float units into use for some
multiplying, perhaps doing every second limb on the float side (*note
Assembly Floating Point::).

   Float resources can be freed up by doing carry propagation on the
integer side, or even by doing integer to float conversions in integers
using bit twiddling.


File: gmp.info,  Node: Assembly Floating Point,  Next: Assembly SIMD Instructions,  Prev: Assembly Functional Units,  Up: Assembly Coding

15.8.6 Floating Point
---------------------

Floating point arithmetic is used in GMP for multiplications on CPUs
with poor integer multipliers.  It's mostly useful for `mpn_mul_1',
`mpn_addmul_1' and `mpn_submul_1' on 64-bit machines, and
`mpn_mul_basecase' on both 32-bit and 64-bit machines.

   With IEEE 53-bit double precision floats, integer multiplications
producing up to 53 bits will give exact results.  Breaking a 64x64
multiplication into eight 16x32->48 bit pieces is convenient.  With
some care though six 21x32->53 bit products can be used, if one of the
lower two 21-bit pieces also uses the sign bit.

   For the `mpn_mul_1' family of functions on a 64-bit machine, the
invariant single limb is split at the start, into 3 or 4 pieces.
Inside the loop, the bignum operand is split into 32-bit pieces.  Fast
conversion of these unsigned 32-bit pieces to floating point is highly
machine-dependent.  In some cases, reading the data into the integer
unit, zero-extending to 64-bits, then transferring to the floating
point unit back via memory is the only option.

   Converting partial products back to 64-bit limbs is usually best
done as a signed conversion.  Since all values are smaller than 2^53,
signed and unsigned are the same, but most processors lack unsigned
conversions.



   Here is a diagram showing 16x32 bit products for an `mpn_mul_1' or
`mpn_addmul_1' with a 64-bit limb.  The single limb operand V is split
into four 16-bit parts.  The multi-limb operand U is split in the loop
into two 32-bit parts.

                     +---+---+---+---+
                     |v48|v32|v16|v00|    V operand
                     +---+---+---+---+

                     +-------+---+---+
                 x   |  u32  |  u00  |    U operand (one limb)
                     +---------------+

     ---------------------------------

                         +-----------+
                         | u00 x v00 |    p00    48-bit products
                         +-----------+
                     +-----------+
                     | u00 x v16 |        p16
                     +-----------+
                 +-----------+
                 | u00 x v32 |            p32
                 +-----------+
             +-----------+
             | u00 x v48 |                p48
             +-----------+
                 +-----------+
                 | u32 x v00 |            r32
                 +-----------+
             +-----------+
             | u32 x v16 |                r48
             +-----------+
         +-----------+
         | u32 x v32 |                    r64
         +-----------+
     +-----------+
     | u32 x v48 |                        r80
     +-----------+

   p32 and r32 can be summed using floating-point addition, and
likewise p48 and r48.  p00 and p16 can be summed with r64 and r80 from
the previous iteration.

   For each loop then, four 49-bit quantities are transferred to the
integer unit, aligned as follows,

     |-----64bits----|-----64bits----|
                        +------------+
                        | p00 + r64' |    i00
                        +------------+
                    +------------+
                    | p16 + r80' |        i16
                    +------------+
                +------------+
                | p32 + r32  |            i32
                +------------+
            +------------+
            | p48 + r48  |                i48
            +------------+

   The challenge then is to sum these efficiently and add in a carry
limb, generating a low 64-bit result limb and a high 33-bit carry limb
(i48 extends 33 bits into the high half).


File: gmp.info,  Node: Assembly SIMD Instructions,  Next: Assembly Software Pipelining,  Prev: Assembly Floating Point,  Up: Assembly Coding

15.8.7 SIMD Instructions
------------------------

The single-instruction multiple-data support in current microprocessors
is aimed at signal processing algorithms where each data point can be
treated more or less independently.  There's generally not much support
for propagating the sort of carries that arise in GMP.

   SIMD multiplications of say four 16x16 bit multiplies only do as much
work as one 32x32 from GMP's point of view, and need some shifts and
adds besides.  But of course if say the SIMD form is fully pipelined
and uses less instruction decoding then it may still be worthwhile.

   On the x86 chips, MMX has so far found a use in `mpn_rshift' and
`mpn_lshift', and is used in a special case for 16-bit multipliers in
the P55 `mpn_mul_1'.  SSE2 is used for Pentium 4 `mpn_mul_1',
`mpn_addmul_1', and `mpn_submul_1'.


File: gmp.info,  Node: Assembly Software Pipelining,  Next: Assembly Loop Unrolling,  Prev: Assembly SIMD Instructions,  Up: Assembly Coding

15.8.8 Software Pipelining
--------------------------

Software pipelining consists of scheduling instructions around the
branch point in a loop.  For example a loop might issue a load not for
use in the present iteration but the next, thereby allowing extra
cycles for the data to arrive from memory.

   Naturally this is wanted only when doing things like loads or
multiplies that take several cycles to complete, and only where a CPU
has multiple functional units so that other work can be done in the
meantime.

   A pipeline with several stages will have a data value in progress at
each stage and each loop iteration moves them along one stage.  This is
like juggling.

   If the latency of some instruction is greater than the loop time
then it will be necessary to unroll, so one register has a result ready
to use while another (or multiple others) are still in progress.
(*note Assembly Loop Unrolling::).


File: gmp.info,  Node: Assembly Loop Unrolling,  Next: Assembly Writing Guide,  Prev: Assembly Software Pipelining,  Up: Assembly Coding

15.8.9 Loop Unrolling
---------------------

Loop unrolling consists of replicating code so that several limbs are
processed in each loop.  At a minimum this reduces loop overheads by a
corresponding factor, but it can also allow better register usage, for
example alternately using one register combination and then another.
Judicious use of `m4' macros can help avoid lots of duplication in the
source code.

   Any amount of unrolling can be handled with a loop counter that's
decremented by N each time, stopping when the remaining count is less
than the further N the loop will process.  Or by subtracting N at the
start, the termination condition becomes when the counter C is less
than 0 (and the count of remaining limbs is C+N).

   Alternately for a power of 2 unroll the loop count and remainder can
be established with a shift and mask.  This is convenient if also
making a computed jump into the middle of a large loop.

   The limbs not a multiple of the unrolling can be handled in various
ways, for example

   * A simple loop at the end (or the start) to process the excess.
     Care will be wanted that it isn't too much slower than the
     unrolled part.

   * A set of binary tests, for example after an 8-limb unrolling, test
     for 4 more limbs to process, then a further 2 more or not, and
     finally 1 more or not.  This will probably take more code space
     than a simple loop.

   * A `switch' statement, providing separate code for each possible
     excess, for example an 8-limb unrolling would have separate code
     for 0 remaining, 1 remaining, etc, up to 7 remaining.  This might
     take a lot of code, but may be the best way to optimize all cases
     in combination with a deep pipelined loop.

   * A computed jump into the middle of the loop, thus making the first
     iteration handle the excess.  This should make times smoothly
     increase with size, which is attractive, but setups for the jump
     and adjustments for pointers can be tricky and could become quite
     difficult in combination with deep pipelining.


File: gmp.info,  Node: Assembly Writing Guide,  Prev: Assembly Loop Unrolling,  Up: Assembly Coding

15.8.10 Writing Guide
---------------------

This is a guide to writing software pipelined loops for processing limb
vectors in assembly.

   First determine the algorithm and which instructions are needed.
Code it without unrolling or scheduling, to make sure it works.  On a
3-operand CPU try to write each new value to a new register, this will
greatly simplify later steps.

   Then note for each instruction the functional unit and/or issue port
requirements.  If an instruction can use either of two units, like U0
or U1 then make a category "U0/U1".  Count the total using each unit
(or combined unit), and count all instructions.

   Figure out from those counts the best possible loop time.  The goal
will be to find a perfect schedule where instruction latencies are
completely hidden.  The total instruction count might be the limiting
factor, or perhaps a particular functional unit.  It might be possible
to tweak the instructions to help the limiting factor.

   Suppose the loop time is N, then make N issue buckets, with the
final loop branch at the end of the last.  Now fill the buckets with
dummy instructions using the functional units desired.  Run this to
make sure the intended speed is reached.

   Now replace the dummy instructions with the real instructions from
the slow but correct loop you started with.  The first will typically
be a load instruction.  Then the instruction using that value is placed
in a bucket an appropriate distance down.  Run the loop again, to check
it still runs at target speed.

   Keep placing instructions, frequently measuring the loop.  After a
few you will need to wrap around from the last bucket back to the top
of the loop.  If you used the new-register for new-value strategy above
then there will be no register conflicts.  If not then take care not to
clobber something already in use.  Changing registers at this time is
very error prone.

   The loop will overlap two or more of the original loop iterations,
and the computation of one vector element result will be started in one
iteration of the new loop, and completed one or several iterations
later.

   The final step is to create feed-in and wind-down code for the loop.
A good way to do this is to make a copy (or copies) of the loop at the
start and delete those instructions which don't have valid antecedents,
and at the end replicate and delete those whose results are unwanted
(including any further loads).

   The loop will have a minimum number of limbs loaded and processed,
so the feed-in code must test if the request size is smaller and skip
either to a suitable part of the wind-down or to special code for small
sizes.


File: gmp.info,  Node: Internals,  Next: Contributors,  Prev: Algorithms,  Up: Top

16 Internals
************

*This chapter is provided only for informational purposes and the
various internals described here may change in future GMP releases.
Applications expecting to be compatible with future releases should use
only the documented interfaces described in previous chapters.*

* Menu:

* Integer Internals::
* Rational Internals::
* Float Internals::
* Raw Output Internals::
* C++ Interface Internals::


File: gmp.info,  Node: Integer Internals,  Next: Rational Internals,  Prev: Internals,  Up: Internals

16.1 Integer Internals
======================

`mpz_t' variables represent integers using sign and magnitude, in space
dynamically allocated and reallocated.  The fields are as follows.

`_mp_size'
     The number of limbs, or the negative of that when representing a
     negative integer.  Zero is represented by `_mp_size' set to zero,
     in which case the `_mp_d' data is unused.

`_mp_d'
     A pointer to an array of limbs which is the magnitude.  These are
     stored "little endian" as per the `mpn' functions, so `_mp_d[0]'
     is the least significant limb and `_mp_d[ABS(_mp_size)-1]' is the
     most significant.  Whenever `_mp_size' is non-zero, the most
     significant limb is non-zero.

     Currently there's always at least one limb allocated, so for
     instance `mpz_set_ui' never needs to reallocate, and `mpz_get_ui'
     can fetch `_mp_d[0]' unconditionally (though its value is then
     only wanted if `_mp_size' is non-zero).

`_mp_alloc'
     `_mp_alloc' is the number of limbs currently allocated at `_mp_d',
     and naturally `_mp_alloc >= ABS(_mp_size)'.  When an `mpz' routine
     is about to (or might be about to) increase `_mp_size', it checks
     `_mp_alloc' to see whether there's enough space, and reallocates
     if not.  `MPZ_REALLOC' is generally used for this.

   The various bitwise logical functions like `mpz_and' behave as if
negative values were twos complement.  But sign and magnitude is always
used internally, and necessary adjustments are made during the
calculations.  Sometimes this isn't pretty, but sign and magnitude are
best for other routines.

   Some internal temporary variables are setup with `MPZ_TMP_INIT' and
these have `_mp_d' space obtained from `TMP_ALLOC' rather than the
memory allocation functions.  Care is taken to ensure that these are
big enough that no reallocation is necessary (since it would have
unpredictable consequences).

   `_mp_size' and `_mp_alloc' are `int', although `mp_size_t' is
usually a `long'.  This is done to make the fields just 32 bits on some
64 bits systems, thereby saving a few bytes of data space but still
providing plenty of range.


File: gmp.info,  Node: Rational Internals,  Next: Float Internals,  Prev: Integer Internals,  Up: Internals

16.2 Rational Internals
=======================

`mpq_t' variables represent rationals using an `mpz_t' numerator and
denominator (*note Integer Internals::).

   The canonical form adopted is denominator positive (and non-zero),
no common factors between numerator and denominator, and zero uniquely
represented as 0/1.

   It's believed that casting out common factors at each stage of a
calculation is best in general.  A GCD is an O(N^2) operation so it's
better to do a few small ones immediately than to delay and have to do
a big one later.  Knowing the numerator and denominator have no common
factors can be used for example in `mpq_mul' to make only two cross
GCDs necessary, not four.

   This general approach to common factors is badly sub-optimal in the
presence of simple factorizations or little prospect for cancellation,
but GMP has no way to know when this will occur.  As per *Note
Efficiency::, that's left to applications.  The `mpq_t' framework might
still suit, with `mpq_numref' and `mpq_denref' for direct access to the
numerator and denominator, or of course `mpz_t' variables can be used
directly.


File: gmp.info,  Node: Float Internals,  Next: Raw Output Internals,  Prev: Rational Internals,  Up: Internals

16.3 Float Internals
====================

Efficient calculation is the primary aim of GMP floats and the use of
whole limbs and simple rounding facilitates this.

   `mpf_t' floats have a variable precision mantissa and a single
machine word signed exponent.  The mantissa is represented using sign
and magnitude.

        most                   least
     significant            significant
        limb                   limb

                                 _mp_d
      |---- _mp_exp --->           |
       _____ _____ _____ _____ _____
      |_____|_____|_____|_____|_____|
                        . <------------ radix point

       <-------- _mp_size --------->

The fields are as follows.

`_mp_size'
     The number of limbs currently in use, or the negative of that when
     representing a negative value.  Zero is represented by `_mp_size'
     and `_mp_exp' both set to zero, and in that case the `_mp_d' data
     is unused.  (In the future `_mp_exp' might be undefined when
     representing zero.)

`_mp_prec'
     The precision of the mantissa, in limbs.  In any calculation the
     aim is to produce `_mp_prec' limbs of result (the most significant
     being non-zero).

`_mp_d'
     A pointer to the array of limbs which is the absolute value of the
     mantissa.  These are stored "little endian" as per the `mpn'
     functions, so `_mp_d[0]' is the least significant limb and
     `_mp_d[ABS(_mp_size)-1]' the most significant.

     The most significant limb is always non-zero, but there are no
     other restrictions on its value, in particular the highest 1 bit
     can be anywhere within the limb.

     `_mp_prec+1' limbs are allocated to `_mp_d', the extra limb being
     for convenience (see below).  There are no reallocations during a
     calculation, only in a change of precision with `mpf_set_prec'.

`_mp_exp'
     The exponent, in limbs, determining the location of the implied
     radix point.  Zero means the radix point is just above the most
     significant limb.  Positive values mean a radix point offset
     towards the lower limbs and hence a value >= 1, as for example in
     the diagram above.  Negative exponents mean a radix point further
     above the highest limb.

     Naturally the exponent can be any value, it doesn't have to fall
     within the limbs as the diagram shows, it can be a long way above
     or a long way below.  Limbs other than those included in the
     `{_mp_d,_mp_size}' data are treated as zero.

   The `_mp_size' and `_mp_prec' fields are `int', although the
`mp_size_t' type is usually a `long'.  The `_mp_exp' field is usually
`long'.  This is done to make some fields just 32 bits on some 64 bits
systems, thereby saving a few bytes of data space but still providing
plenty of precision and a very large range.


The following various points should be noted.

Low Zeros
     The least significant limbs `_mp_d[0]' etc can be zero, though
     such low zeros can always be ignored.  Routines likely to produce
     low zeros check and avoid them to save time in subsequent
     calculations, but for most routines they're quite unlikely and
     aren't checked.

Mantissa Size Range
     The `_mp_size' count of limbs in use can be less than `_mp_prec' if
     the value can be represented in less.  This means low precision
     values or small integers stored in a high precision `mpf_t' can
     still be operated on efficiently.

     `_mp_size' can also be greater than `_mp_prec'.  Firstly a value is
     allowed to use all of the `_mp_prec+1' limbs available at `_mp_d',
     and secondly when `mpf_set_prec_raw' lowers `_mp_prec' it leaves
     `_mp_size' unchanged and so the size can be arbitrarily bigger than
     `_mp_prec'.

Rounding
     All rounding is done on limb boundaries.  Calculating `_mp_prec'
     limbs with the high non-zero will ensure the application requested
     minimum precision is obtained.

     The use of simple "trunc" rounding towards zero is efficient,
     since there's no need to examine extra limbs and increment or
     decrement.

Bit Shifts
     Since the exponent is in limbs, there are no bit shifts in basic
     operations like `mpf_add' and `mpf_mul'.  When differing exponents
     are encountered all that's needed is to adjust pointers to line up
     the relevant limbs.

     Of course `mpf_mul_2exp' and `mpf_div_2exp' will require bit
     shifts, but the choice is between an exponent in limbs which
     requires shifts there, or one in bits which requires them almost
     everywhere else.

Use of `_mp_prec+1' Limbs
     The extra limb on `_mp_d' (`_mp_prec+1' rather than just
     `_mp_prec') helps when an `mpf' routine might get a carry from its
     operation.  `mpf_add' for instance will do an `mpn_add' of
     `_mp_prec' limbs.  If there's no carry then that's the result, but
     if there is a carry then it's stored in the extra limb of space and
     `_mp_size' becomes `_mp_prec+1'.

     Whenever `_mp_prec+1' limbs are held in a variable, the low limb
     is not needed for the intended precision, only the `_mp_prec' high
     limbs.  But zeroing it out or moving the rest down is unnecessary.
     Subsequent routines reading the value will simply take the high
     limbs they need, and this will be `_mp_prec' if their target has
     that same precision.  This is no more than a pointer adjustment,
     and must be checked anyway since the destination precision can be
     different from the sources.

     Copy functions like `mpf_set' will retain a full `_mp_prec+1' limbs
     if available.  This ensures that a variable which has `_mp_size'
     equal to `_mp_prec+1' will get its full exact value copied.
     Strictly speaking this is unnecessary since only `_mp_prec' limbs
     are needed for the application's requested precision, but it's
     considered that an `mpf_set' from one variable into another of the
     same precision ought to produce an exact copy.

Application Precisions
     `__GMPF_BITS_TO_PREC' converts an application requested precision
     to an `_mp_prec'.  The value in bits is rounded up to a whole limb
     then an extra limb is added since the most significant limb of
     `_mp_d' is only non-zero and therefore might contain only one bit.

     `__GMPF_PREC_TO_BITS' does the reverse conversion, and removes the
     extra limb from `_mp_prec' before converting to bits.  The net
     effect of reading back with `mpf_get_prec' is simply the precision
     rounded up to a multiple of `mp_bits_per_limb'.

     Note that the extra limb added here for the high only being
     non-zero is in addition to the extra limb allocated to `_mp_d'.
     For example with a 32-bit limb, an application request for 250
     bits will be rounded up to 8 limbs, then an extra added for the
     high being only non-zero, giving an `_mp_prec' of 9.  `_mp_d' then
     gets 10 limbs allocated.  Reading back with `mpf_get_prec' will
     take `_mp_prec' subtract 1 limb and multiply by 32, giving 256
     bits.

     Strictly speaking, the fact the high limb has at least one bit
     means that a float with, say, 3 limbs of 32-bits each will be
     holding at least 65 bits, but for the purposes of `mpf_t' it's
     considered simply to be 64 bits, a nice multiple of the limb size.


File: gmp.info,  Node: Raw Output Internals,  Next: C++ Interface Internals,  Prev: Float Internals,  Up: Internals

16.4 Raw Output Internals
=========================

`mpz_out_raw' uses the following format.

     +------+------------------------+
     | size |       data bytes       |
     +------+------------------------+

   The size is 4 bytes written most significant byte first, being the
number of subsequent data bytes, or the twos complement negative of
that when a negative integer is represented.  The data bytes are the
absolute value of the integer, written most significant byte first.

   The most significant data byte is always non-zero, so the output is
the same on all systems, irrespective of limb size.

   In GMP 1, leading zero bytes were written to pad the data bytes to a
multiple of the limb size.  `mpz_inp_raw' will still accept this, for
compatibility.

   The use of "big endian" for both the size and data fields is
deliberate, it makes the data easy to read in a hex dump of a file.
Unfortunately it also means that the limb data must be reversed when
reading or writing, so neither a big endian nor little endian system
can just read and write `_mp_d'.


File: gmp.info,  Node: C++ Interface Internals,  Prev: Raw Output Internals,  Up: Internals

16.5 C++ Interface Internals
============================

A system of expression templates is used to ensure something like
`a=b+c' turns into a simple call to `mpz_add' etc.  For `mpf_class' the
scheme also ensures the precision of the final destination is used for
any temporaries within a statement like `f=w*x+y*z'.  These are
important features which a naive implementation cannot provide.

   A simplified description of the scheme follows.  The true scheme is
complicated by the fact that expressions have different return types.
For detailed information, refer to the source code.

   To perform an operation, say, addition, we first define a "function
object" evaluating it,

     struct __gmp_binary_plus
     {
       static void eval(mpf_t f, mpf_t g, mpf_t h) { mpf_add(f, g, h); }
     };

And an "additive expression" object,

     __gmp_expr<__gmp_binary_expr<mpf_class, mpf_class, __gmp_binary_plus> >
     operator+(const mpf_class &f, const mpf_class &g)
     {
       return __gmp_expr
         <__gmp_binary_expr<mpf_class, mpf_class, __gmp_binary_plus> >(f, g);
     }

   The seemingly redundant `__gmp_expr<__gmp_binary_expr<...>>' is used
to encapsulate any possible kind of expression into a single template
type.  In fact even `mpf_class' etc are `typedef' specializations of
`__gmp_expr'.

   Next we define assignment of `__gmp_expr' to `mpf_class'.

     template <class T>
     mpf_class & mpf_class::operator=(const __gmp_expr<T> &expr)
     {
       expr.eval(this->get_mpf_t(), this->precision());
       return *this;
     }

     template <class Op>
     void __gmp_expr<__gmp_binary_expr<mpf_class, mpf_class, Op> >::eval
     (mpf_t f, mp_bitcnt_t precision)
     {
       Op::eval(f, expr.val1.get_mpf_t(), expr.val2.get_mpf_t());
     }

   where `expr.val1' and `expr.val2' are references to the expression's
operands (here `expr' is the `__gmp_binary_expr' stored within the
`__gmp_expr').

   This way, the expression is actually evaluated only at the time of
assignment, when the required precision (that of `f') is known.
Furthermore the target `mpf_t' is now available, thus we can call
`mpf_add' directly with `f' as the output argument.

   Compound expressions are handled by defining operators taking
subexpressions as their arguments, like this:

     template <class T, class U>
     __gmp_expr
     <__gmp_binary_expr<__gmp_expr<T>, __gmp_expr<U>, __gmp_binary_plus> >
     operator+(const __gmp_expr<T> &expr1, const __gmp_expr<U> &expr2)
     {
       return __gmp_expr
         <__gmp_binary_expr<__gmp_expr<T>, __gmp_expr<U>, __gmp_binary_plus> >
         (expr1, expr2);
     }

   And the corresponding specializations of `__gmp_expr::eval':

     template <class T, class U, class Op>
     void __gmp_expr
     <__gmp_binary_expr<__gmp_expr<T>, __gmp_expr<U>, Op> >::eval
     (mpf_t f, mp_bitcnt_t precision)
     {
       // declare two temporaries
       mpf_class temp1(expr.val1, precision), temp2(expr.val2, precision);
       Op::eval(f, temp1.get_mpf_t(), temp2.get_mpf_t());
     }

   The expression is thus recursively evaluated to any level of
complexity and all subexpressions are evaluated to the precision of `f'.


File: gmp.info,  Node: Contributors,  Next: References,  Prev: Internals,  Up: Top

Appendix A Contributors
***********************

Torbjo"rn Granlund wrote the original GMP library and is still the main
developer.  Code not explicitly attributed to others, was contributed by
Torbjo"rn.  Several other individuals and organizations have contributed
GMP.  Here is a list in chronological order on first contribution:

   Gunnar Sjo"din and Hans Riesel helped with mathematical problems in
early versions of the library.

   Richard Stallman helped with the interface design and revised the
first version of this manual.

   Brian Beuning and Doug Lea helped with testing of early versions of
the library and made creative suggestions.

   John Amanatides of York University in Canada contributed the function
`mpz_probab_prime_p'.

   Paul Zimmermann wrote the REDC-based mpz_powm code, the
Scho"nhage-Strassen FFT multiply code, and the Karatsuba square root
code.  He also improved the Toom3 code for GMP 4.2.  Paul sparked the
development of GMP 2, with his comparisons between bignum packages.
The ECMNET project Paul is organizing was a driving force behind many
of the optimizations in GMP 3.  Paul also wrote the new GMP 4.3 nth
root code (with Torbjo"rn).

   Ken Weber (Kent State University, Universidade Federal do Rio Grande
do Sul) contributed now defunct versions of `mpz_gcd', `mpz_divexact',
`mpn_gcd', and `mpn_bdivmod', partially supported by CNPq (Brazil)
grant 301314194-2.

   Per Bothner of Cygnus Support helped to set up GMP to use Cygnus'
configure.  He has also made valuable suggestions and tested numerous
intermediary releases.

   Joachim Hollman was involved in the design of the `mpf' interface,
and in the `mpz' design revisions for version 2.

   Bennet Yee contributed the initial versions of `mpz_jacobi' and
`mpz_legendre'.

   Andreas Schwab contributed the files `mpn/m68k/lshift.S' and
`mpn/m68k/rshift.S' (now in `.asm' form).

   Robert Harley of Inria, France and David Seal of ARM, England,
suggested clever improvements for population count.  Robert also wrote
highly optimized Karatsuba and 3-way Toom multiplication functions for
GMP 3, and contributed the ARM assembly code.

   Torsten Ekedahl of the Mathematical department of Stockholm
University provided significant inspiration during several phases of
the GMP development.  His mathematical expertise helped improve several
algorithms.

   Linus Nordberg wrote the new configure system based on autoconf and
implemented the new random functions.

   Kevin Ryde worked on a large number of things: optimized x86 code,
m4 asm macros, parameter tuning, speed measuring, the configure system,
function inlining, divisibility tests, bit scanning, Jacobi symbols,
Fibonacci and Lucas number functions, printf and scanf functions, perl
interface, demo expression parser, the algorithms chapter in the
manual, `gmpasm-mode.el', and various miscellaneous improvements
elsewhere.

   Kent Boortz made the Mac OS 9 port.

   Steve Root helped write the optimized alpha 21264 assembly code.

   Gerardo Ballabio wrote the `gmpxx.h' C++ class interface and the C++
`istream' input routines.

   Jason Moxham rewrote `mpz_fac_ui'.

   Pedro Gimeno implemented the Mersenne Twister and made other random
number improvements.

   Niels Mo"ller wrote the sub-quadratic GCD, extended GCD and jacobi
code, the quadratic Hensel division code, and (with Torbjo"rn) the new
divide and conquer division code for GMP 4.3.  Niels also helped
implement the new Toom multiply code for GMP 4.3 and implemented helper
functions to simplify Toom evaluations for GMP 5.0.  He wrote the
original version of mpn_mulmod_bnm1, and he is the main author of the
mini-gmp package used for gmp bootstrapping.

   Alberto Zanoni and Marco Bodrato suggested the unbalanced multiply
strategy, and found the optimal strategies for evaluation and
interpolation in Toom multiplication.

   Marco Bodrato helped implement the new Toom multiply code for GMP
4.3 and implemented most of the new Toom multiply and squaring code for
5.0.  He is the main author of the current mpn_mulmod_bnm1 and
mpn_mullo_n.  Marco also wrote the functions mpn_invert and
mpn_invertappr.  He is the author of the current combinatorial
functions: binomial, factorial, multifactorial, primorial.

   David Harvey suggested the internal function `mpn_bdiv_dbm1',
implementing division relevant to Toom multiplication.  He also worked
on fast assembly sequences, in particular on a fast AMD64
`mpn_mul_basecase'. He wrote the internal middle product functions
`mpn_mulmid_basecase', `mpn_toom42_mulmid', `mpn_mulmid_n' and related
helper routines.

   Martin Boij wrote `mpn_perfect_power_p'.

   Marc Glisse improved `gmpxx.h': use fewer temporaries (faster),
specializations of `numeric_limits' and `common_type', C++11 features
(move constructors, explicit bool conversion, UDL), make the conversion
from `mpq_class' to `mpz_class' explicit, optimize operations where one
argument is a small compile-time constant, replace some heap
allocations by stack allocations.  He also fixed the eofbit handling of
C++ streams, and removed one division from `mpq/aors.c'.

   (This list is chronological, not ordered after significance.  If you
have contributed to GMP but are not listed above, please tell
<gmp-devel@gmplib.org> about the omission!)

   The development of floating point functions of GNU MP 2, were
supported in part by the ESPRIT-BRA (Basic Research Activities) 6846
project POSSO (POlynomial System SOlving).

   The development of GMP 2, 3, and 4 was supported in part by the IDA
Center for Computing Sciences.

   Thanks go to Hans Thorsen for donating an SGI system for the GMP
test system environment.


File: gmp.info,  Node: References,  Next: GNU Free Documentation License,  Prev: Contributors,  Up: Top

Appendix B References
*********************

B.1 Books
=========

   * Jonathan M. Borwein and Peter B. Borwein, "Pi and the AGM: A Study
     in Analytic Number Theory and Computational Complexity", Wiley,
     1998.

   * Richard Crandall and Carl Pomerance, "Prime Numbers: A
     Computational Perspective", 2nd edition, Springer-Verlag, 2005.
     `http://www.math.dartmouth.edu/~carlp/'

   * Henri Cohen, "A Course in Computational Algebraic Number Theory",
     Graduate Texts in Mathematics number 138, Springer-Verlag, 1993.
     `http://www.math.u-bordeaux.fr/~cohen/'

   * Donald E. Knuth, "The Art of Computer Programming", volume 2,
     "Seminumerical Algorithms", 3rd edition, Addison-Wesley, 1998.
     `http://www-cs-faculty.stanford.edu/~knuth/taocp.html'

   * John D. Lipson, "Elements of Algebra and Algebraic Computing", The
     Benjamin Cummings Publishing Company Inc, 1981.

   * Alfred J. Menezes, Paul C. van Oorschot and Scott A. Vanstone,
     "Handbook of Applied Cryptography",
     `http://www.cacr.math.uwaterloo.ca/hac/'

   * Richard M. Stallman and the GCC Developer Community, "Using the
     GNU Compiler Collection", Free Software Foundation, 2008,
     available online `http://gcc.gnu.org/onlinedocs/', and in the GCC
     package `ftp://ftp.gnu.org/gnu/gcc/'

B.2 Papers
==========

   * Yves Bertot, Nicolas Magaud and Paul Zimmermann, "A Proof of GMP
     Square Root", Journal of Automated Reasoning, volume 29, 2002, pp.
     225-252.  Also available online as INRIA Research Report 4475,
     June 2002, `http://hal.inria.fr/docs/00/07/21/13/PDF/RR-4475.pdf'

   * Christoph Burnikel and Joachim Ziegler, "Fast Recursive Division",
     Max-Planck-Institut fuer Informatik Research Report MPI-I-98-1-022,
     `http://data.mpi-sb.mpg.de/internet/reports.nsf/NumberView/1998-1-022'

   * Torbjo"rn Granlund and Peter L. Montgomery, "Division by Invariant
     Integers using Multiplication", in Proceedings of the SIGPLAN
     PLDI'94 Conference, June 1994.  Also available
     `http://gmplib.org/~tege/divcnst-pldi94.pdf'.

   * Niels Mo"ller and Torbjo"rn Granlund, "Improved division by
     invariant integers", IEEE Transactions on Computers, 11 June 2010.
     `http://gmplib.org/~tege/division-paper.pdf'

   * Torbjo"rn Granlund and Niels Mo"ller, "Division of integers large
     and small", to appear.

   * Tudor Jebelean, "An algorithm for exact division", Journal of
     Symbolic Computation, volume 15, 1993, pp. 169-180.  Research
     report version available
     `ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1992/92-35.ps.gz'

   * Tudor Jebelean, "Exact Division with Karatsuba Complexity -
     Extended Abstract", RISC-Linz technical report 96-31,
     `ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1996/96-31.ps.gz'

   * Tudor Jebelean, "Practical Integer Division with Karatsuba
     Complexity", ISSAC 97, pp. 339-341.  Technical report available
     `ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1996/96-29.ps.gz'

   * Tudor Jebelean, "A Generalization of the Binary GCD Algorithm",
     ISSAC 93, pp. 111-116.  Technical report version available
     `ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1993/93-01.ps.gz'

   * Tudor Jebelean, "A Double-Digit Lehmer-Euclid Algorithm for
     Finding the GCD of Long Integers", Journal of Symbolic
     Computation, volume 19, 1995, pp. 145-157.  Technical report
     version also available
     `ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1992/92-69.ps.gz'

   * Werner Krandick and Tudor Jebelean, "Bidirectional Exact Integer
     Division", Journal of Symbolic Computation, volume 21, 1996, pp.
     441-455.  Early technical report version also available
     `ftp://ftp.risc.uni-linz.ac.at/pub/techreports/1994/94-50.ps.gz'

   * Makoto Matsumoto and Takuji Nishimura, "Mersenne Twister: A
     623-dimensionally equidistributed uniform pseudorandom number
     generator", ACM Transactions on Modelling and Computer Simulation,
     volume 8, January 1998, pp. 3-30.  Available online
     `http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/ARTICLES/mt.ps.gz'
     (or .pdf)

   * R. Moenck and A. Borodin, "Fast Modular Transforms via Division",
     Proceedings of the 13th Annual IEEE Symposium on Switching and
     Automata Theory, October 1972, pp. 90-96.  Reprinted as "Fast
     Modular Transforms", Journal of Computer and System Sciences,
     volume 8, number 3, June 1974, pp. 366-386.

   * Niels Mo"ller, "On Scho"nhage's algorithm and subquadratic integer
     GCD   computation", in Mathematics of Computation, volume 77,
     January 2008, pp.    589-607.

   * Peter L. Montgomery, "Modular Multiplication Without Trial
     Division", in Mathematics of Computation, volume 44, number 170,
     April 1985.

   * Arnold Scho"nhage and Volker Strassen, "Schnelle Multiplikation
     grosser Zahlen", Computing 7, 1971, pp. 281-292.

   * Kenneth Weber, "The accelerated integer GCD algorithm", ACM
     Transactions on Mathematical Software, volume 21, number 1, March
     1995, pp. 111-122.

   * Paul Zimmermann, "Karatsuba Square Root", INRIA Research Report
     3805, November 1999,
     `http://hal.inria.fr/inria-00072854/PDF/RR-3805.pdf'

   * Paul Zimmermann, "A Proof of GMP Fast Division and Square Root
     Implementations",
     `http://www.loria.fr/~zimmerma/papers/proof-div-sqrt.ps.gz'

   * Dan Zuras, "On Squaring and Multiplying Large Integers", ARITH-11:
     IEEE Symposium on Computer Arithmetic, 1993, pp. 260 to 271.
     Reprinted as "More on Multiplying and Squaring Large Integers",
     IEEE Transactions on Computers, volume 43, number 8, August 1994,
     pp. 899-908.


File: gmp.info,  Node: GNU Free Documentation License,  Next: Concept Index,  Prev: References,  Up: Top

Appendix C GNU Free Documentation License
*****************************************

                     Version 1.3, 3 November 2008

     Copyright (C) 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
     `http://fsf.org/'

     Everyone is permitted to copy and distribute verbatim copies
     of this license document, but changing it is not allowed.

  0. PREAMBLE

     The purpose of this License is to make a manual, textbook, or other
     functional and useful document "free" in the sense of freedom: to
     assure everyone the effective freedom to copy and redistribute it,
     with or without modifying it, either commercially or
     noncommercially.  Secondarily, this License preserves for the
     author and publisher a way to get credit for their work, while not
     being considered responsible for modifications made by others.

     This License is a kind of "copyleft", which means that derivative
     works of the document must themselves be free in the same sense.
     It complements the GNU General Public License, which is a copyleft
     license designed for free software.

     We have designed this License in order to use it for manuals for
     free software, because free software needs free documentation: a
     free program should come with manuals providing the same freedoms
     that the software does.  But this License is not limited to
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     of subject matter or whether it is published as a printed book.
     We recommend this License principally for works whose purpose is
     instruction or reference.

  1. APPLICABILITY AND DEFINITIONS

     This License applies to any manual or other work, in any medium,
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     works in formats which do not have any title page as such, "Title
     Page" means the text near the most prominent appearance of the
     work's title, preceding the beginning of the body of the text.

     The "publisher" means any person or entity that distributes copies
     of the Document to the public.

     A section "Entitled XYZ" means a named subunit of the Document
     whose title either is precisely XYZ or contains XYZ in parentheses
     following text that translates XYZ in another language.  (Here XYZ
     stands for a specific section name mentioned below, such as
     "Acknowledgements", "Dedications", "Endorsements", or "History".)
     To "Preserve the Title" of such a section when you modify the
     Document means that it remains a section "Entitled XYZ" according
     to this definition.

     The Document may include Warranty Disclaimers next to the notice
     which states that this License applies to the Document.  These
     Warranty Disclaimers are considered to be included by reference in
     this License, but only as regards disclaiming warranties: any other
     implication that these Warranty Disclaimers may have is void and
     has no effect on the meaning of this License.

  2. VERBATIM COPYING

     You may copy and distribute the Document in any medium, either
     commercially or noncommercially, provided that this License, the
     copyright notices, and the license notice saying this License
     applies to the Document are reproduced in all copies, and that you
     add no other conditions whatsoever to those of this License.  You
     may not use technical measures to obstruct or control the reading
     or further copying of the copies you make or distribute.  However,
     you may accept compensation in exchange for copies.  If you
     distribute a large enough number of copies you must also follow
     the conditions in section 3.

     You may also lend copies, under the same conditions stated above,
     and you may publicly display copies.

  3. COPYING IN QUANTITY

     If you publish printed copies (or copies in media that commonly
     have printed covers) of the Document, numbering more than 100, and
     the Document's license notice requires Cover Texts, you must
     enclose the copies in covers that carry, clearly and legibly, all
     these Cover Texts: Front-Cover Texts on the front cover, and
     Back-Cover Texts on the back cover.  Both covers must also clearly
     and legibly identify you as the publisher of these copies.  The
     front cover must present the full title with all words of the
     title equally prominent and visible.  You may add other material
     on the covers in addition.  Copying with changes limited to the
     covers, as long as they preserve the title of the Document and
     satisfy these conditions, can be treated as verbatim copying in
     other respects.

     If the required texts for either cover are too voluminous to fit
     legibly, you should put the first ones listed (as many as fit
     reasonably) on the actual cover, and continue the rest onto
     adjacent pages.

     If you publish or distribute Opaque copies of the Document
     numbering more than 100, you must either include a
     machine-readable Transparent copy along with each Opaque copy, or
     state in or with each Opaque copy a computer-network location from
     which the general network-using public has access to download
     using public-standard network protocols a complete Transparent
     copy of the Document, free of added material.  If you use the
     latter option, you must take reasonably prudent steps, when you
     begin distribution of Opaque copies in quantity, to ensure that
     this Transparent copy will remain thus accessible at the stated
     location until at least one year after the last time you
     distribute an Opaque copy (directly or through your agents or
     retailers) of that edition to the public.

     It is requested, but not required, that you contact the authors of
     the Document well before redistributing any large number of
     copies, to give them a chance to provide you with an updated
     version of the Document.

  4. MODIFICATIONS

     You may copy and distribute a Modified Version of the Document
     under the conditions of sections 2 and 3 above, provided that you
     release the Modified Version under precisely this License, with
     the Modified Version filling the role of the Document, thus
     licensing distribution and modification of the Modified Version to
     whoever possesses a copy of it.  In addition, you must do these
     things in the Modified Version:

       A. Use in the Title Page (and on the covers, if any) a title
          distinct from that of the Document, and from those of
          previous versions (which should, if there were any, be listed
          in the History section of the Document).  You may use the
          same title as a previous version if the original publisher of
          that version gives permission.

       B. List on the Title Page, as authors, one or more persons or
          entities responsible for authorship of the modifications in
          the Modified Version, together with at least five of the
          principal authors of the Document (all of its principal
          authors, if it has fewer than five), unless they release you
          from this requirement.

       C. State on the Title page the name of the publisher of the
          Modified Version, as the publisher.

       D. Preserve all the copyright notices of the Document.

       E. Add an appropriate copyright notice for your modifications
          adjacent to the other copyright notices.

       F. Include, immediately after the copyright notices, a license
          notice giving the public permission to use the Modified
          Version under the terms of this License, in the form shown in
          the Addendum below.

       G. Preserve in that license notice the full lists of Invariant
          Sections and required Cover Texts given in the Document's
          license notice.

       H. Include an unaltered copy of this License.

       I. Preserve the section Entitled "History", Preserve its Title,
          and add to it an item stating at least the title, year, new
          authors, and publisher of the Modified Version as given on
          the Title Page.  If there is no section Entitled "History" in
          the Document, create one stating the title, year, authors,
          and publisher of the Document as given on its Title Page,
          then add an item describing the Modified Version as stated in
          the previous sentence.

       J. Preserve the network location, if any, given in the Document
          for public access to a Transparent copy of the Document, and
          likewise the network locations given in the Document for
          previous versions it was based on.  These may be placed in
          the "History" section.  You may omit a network location for a
          work that was published at least four years before the
          Document itself, or if the original publisher of the version
          it refers to gives permission.

       K. For any section Entitled "Acknowledgements" or "Dedications",
          Preserve the Title of the section, and preserve in the
          section all the substance and tone of each of the contributor
          acknowledgements and/or dedications given therein.

       L. Preserve all the Invariant Sections of the Document,
          unaltered in their text and in their titles.  Section numbers
          or the equivalent are not considered part of the section
          titles.

       M. Delete any section Entitled "Endorsements".  Such a section
          may not be included in the Modified Version.

       N. Do not retitle any existing section to be Entitled
          "Endorsements" or to conflict in title with any Invariant
          Section.

       O. Preserve any Warranty Disclaimers.

     If the Modified Version includes new front-matter sections or
     appendices that qualify as Secondary Sections and contain no
     material copied from the Document, you may at your option
     designate some or all of these sections as invariant.  To do this,
     add their titles to the list of Invariant Sections in the Modified
     Version's license notice.  These titles must be distinct from any
     other section titles.

     You may add a section Entitled "Endorsements", provided it contains
     nothing but endorsements of your Modified Version by various
     parties--for example, statements of peer review or that the text
     has been approved by an organization as the authoritative
     definition of a standard.

     You may add a passage of up to five words as a Front-Cover Text,
     and a passage of up to 25 words as a Back-Cover Text, to the end
     of the list of Cover Texts in the Modified Version.  Only one
     passage of Front-Cover Text and one of Back-Cover Text may be
     added by (or through arrangements made by) any one entity.  If the
     Document already includes a cover text for the same cover,
     previously added by you or by arrangement made by the same entity
     you are acting on behalf of, you may not add another; but you may
     replace the old one, on explicit permission from the previous
     publisher that added the old one.

     The author(s) and publisher(s) of the Document do not by this
     License give permission to use their names for publicity for or to
     assert or imply endorsement of any Modified Version.

  5. COMBINING DOCUMENTS

     You may combine the Document with other documents released under
     this License, under the terms defined in section 4 above for
     modified versions, provided that you include in the combination
     all of the Invariant Sections of all of the original documents,
     unmodified, and list them all as Invariant Sections of your
     combined work in its license notice, and that you preserve all
     their Warranty Disclaimers.

     The combined work need only contain one copy of this License, and
     multiple identical Invariant Sections may be replaced with a single
     copy.  If there are multiple Invariant Sections with the same name
     but different contents, make the title of each such section unique
     by adding at the end of it, in parentheses, the name of the
     original author or publisher of that section if known, or else a
     unique number.  Make the same adjustment to the section titles in
     the list of Invariant Sections in the license notice of the
     combined work.

     In the combination, you must combine any sections Entitled
     "History" in the various original documents, forming one section
     Entitled "History"; likewise combine any sections Entitled
     "Acknowledgements", and any sections Entitled "Dedications".  You
     must delete all sections Entitled "Endorsements."

  6. COLLECTIONS OF DOCUMENTS

     You may make a collection consisting of the Document and other
     documents released under this License, and replace the individual
     copies of this License in the various documents with a single copy
     that is included in the collection, provided that you follow the
     rules of this License for verbatim copying of each of the
     documents in all other respects.

     You may extract a single document from such a collection, and
     distribute it individually under this License, provided you insert
     a copy of this License into the extracted document, and follow
     this License in all other respects regarding verbatim copying of
     that document.

  7. AGGREGATION WITH INDEPENDENT WORKS

     A compilation of the Document or its derivatives with other
     separate and independent documents or works, in or on a volume of
     a storage or distribution medium, is called an "aggregate" if the
     copyright resulting from the compilation is not used to limit the
     legal rights of the compilation's users beyond what the individual
     works permit.  When the Document is included in an aggregate, this
     License does not apply to the other works in the aggregate which
     are not themselves derivative works of the Document.

     If the Cover Text requirement of section 3 is applicable to these
     copies of the Document, then if the Document is less than one half
     of the entire aggregate, the Document's Cover Texts may be placed
     on covers that bracket the Document within the aggregate, or the
     electronic equivalent of covers if the Document is in electronic
     form.  Otherwise they must appear on printed covers that bracket
     the whole aggregate.

  8. TRANSLATION

     Translation is considered a kind of modification, so you may
     distribute translations of the Document under the terms of section
     4.  Replacing Invariant Sections with translations requires special
     permission from their copyright holders, but you may include
     translations of some or all Invariant Sections in addition to the
     original versions of these Invariant Sections.  You may include a
     translation of this License, and all the license notices in the
     Document, and any Warranty Disclaimers, provided that you also
     include the original English version of this License and the
     original versions of those notices and disclaimers.  In case of a
     disagreement between the translation and the original version of
     this License or a notice or disclaimer, the original version will
     prevail.

     If a section in the Document is Entitled "Acknowledgements",
     "Dedications", or "History", the requirement (section 4) to
     Preserve its Title (section 1) will typically require changing the
     actual title.

  9. TERMINATION

     You may not copy, modify, sublicense, or distribute the Document
     except as expressly provided under this License.  Any attempt
     otherwise to copy, modify, sublicense, or distribute it is void,
     and will automatically terminate your rights under this License.

     However, if you cease all violation of this License, then your
     license from a particular copyright holder is reinstated (a)
     provisionally, unless and until the copyright holder explicitly
     and finally terminates your license, and (b) permanently, if the
     copyright holder fails to notify you of the violation by some
     reasonable means prior to 60 days after the cessation.

     Moreover, your license from a particular copyright holder is
     reinstated permanently if the copyright holder notifies you of the
     violation by some reasonable means, this is the first time you have
     received notice of violation of this License (for any work) from
     that copyright holder, and you cure the violation prior to 30 days
     after your receipt of the notice.

     Termination of your rights under this section does not terminate
     the licenses of parties who have received copies or rights from
     you under this License.  If your rights have been terminated and
     not permanently reinstated, receipt of a copy of some or all of
     the same material does not give you any rights to use it.

 10. FUTURE REVISIONS OF THIS LICENSE

     The Free Software Foundation may publish new, revised versions of
     the GNU Free Documentation License from time to time.  Such new
     versions will be similar in spirit to the present version, but may
     differ in detail to address new problems or concerns.  See
     `http://www.gnu.org/copyleft/'.

     Each version of the License is given a distinguishing version
     number.  If the Document specifies that a particular numbered
     version of this License "or any later version" applies to it, you
     have the option of following the terms and conditions either of
     that specified version or of any later version that has been
     published (not as a draft) by the Free Software Foundation.  If
     the Document does not specify a version number of this License,
     you may choose any version ever published (not as a draft) by the
     Free Software Foundation.  If the Document specifies that a proxy
     can decide which future versions of this License can be used, that
     proxy's public statement of acceptance of a version permanently
     authorizes you to choose that version for the Document.

 11. RELICENSING

     "Massive Multiauthor Collaboration Site" (or "MMC Site") means any
     World Wide Web server that publishes copyrightable works and also
     provides prominent facilities for anybody to edit those works.  A
     public wiki that anybody can edit is an example of such a server.
     A "Massive Multiauthor Collaboration" (or "MMC") contained in the
     site means any set of copyrightable works thus published on the MMC
     site.

     "CC-BY-SA" means the Creative Commons Attribution-Share Alike 3.0
     license published by Creative Commons Corporation, a not-for-profit
     corporation with a principal place of business in San Francisco,
     California, as well as future copyleft versions of that license
     published by that same organization.

     "Incorporate" means to publish or republish a Document, in whole or
     in part, as part of another Document.

     An MMC is "eligible for relicensing" if it is licensed under this
     License, and if all works that were first published under this
     License somewhere other than this MMC, and subsequently
     incorporated in whole or in part into the MMC, (1) had no cover
     texts or invariant sections, and (2) were thus incorporated prior
     to November 1, 2008.

     The operator of an MMC Site may republish an MMC contained in the
     site under CC-BY-SA on the same site at any time before August 1,
     2009, provided the MMC is eligible for relicensing.


ADDENDUM: How to use this License for your documents
====================================================

To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and license
notices just after the title page:

       Copyright (C)  YEAR  YOUR NAME.
       Permission is granted to copy, distribute and/or modify this document
       under the terms of the GNU Free Documentation License, Version 1.3
       or any later version published by the Free Software Foundation;
       with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
       Texts.  A copy of the license is included in the section entitled ``GNU
       Free Documentation License''.

   If you have Invariant Sections, Front-Cover Texts and Back-Cover
Texts, replace the "with...Texts." line with this:

         with the Invariant Sections being LIST THEIR TITLES, with
         the Front-Cover Texts being LIST, and with the Back-Cover Texts
         being LIST.

   If you have Invariant Sections without Cover Texts, or some other
combination of the three, merge those two alternatives to suit the
situation.

   If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of
free software license, such as the GNU General Public License, to
permit their use in free software.


File: gmp.info,  Node: Concept Index,  Next: Function Index,  Prev: GNU Free Documentation License,  Up: Top

Concept Index
*************

[index]
* Menu:

* #include:                              Headers and Libraries.
                                                              (line   6)
* --build:                               Build Options.       (line  52)
* --disable-fft:                         Build Options.       (line 314)
* --disable-shared:                      Build Options.       (line  45)
* --disable-static:                      Build Options.       (line  45)
* --enable-alloca:                       Build Options.       (line 275)
* --enable-assert:                       Build Options.       (line 320)
* --enable-cxx:                          Build Options.       (line 227)
* --enable-fat:                          Build Options.       (line 162)
* --enable-profiling <1>:                Build Options.       (line 324)
* --enable-profiling:                    Profiling.           (line   6)
* --exec-prefix:                         Build Options.       (line  32)
* --host:                                Build Options.       (line  66)
* --prefix:                              Build Options.       (line  32)
* -finstrument-functions:                Profiling.           (line  66)
* 2exp functions:                        Efficiency.          (line  43)
* 68000:                                 Notes for Particular Systems.
                                                              (line  80)
* 80x86:                                 Notes for Particular Systems.
                                                              (line 127)
* ABI <1>:                               Build Options.       (line 169)
* ABI:                                   ABI and ISA.         (line   6)
* About this manual:                     Introduction to GMP. (line  58)
* AC_CHECK_LIB:                          Autoconf.            (line  11)
* AIX <1>:                               Notes for Particular Systems.
                                                              (line   7)
* AIX:                                   ABI and ISA.         (line 169)
* Algorithms:                            Algorithms.          (line   6)
* alloca:                                Build Options.       (line 275)
* Allocation of memory:                  Custom Allocation.   (line   6)
* AMD64:                                 ABI and ISA.         (line  44)
* Anonymous FTP of latest version:       Introduction to GMP. (line  38)
* Application Binary Interface:          ABI and ISA.         (line   6)
* Arithmetic functions <1>:              Rational Arithmetic. (line   6)
* Arithmetic functions <2>:              Float Arithmetic.    (line   6)
* Arithmetic functions:                  Integer Arithmetic.  (line   6)
* ARM:                                   Notes for Particular Systems.
                                                              (line  20)
* Assembly cache handling:               Assembly Cache Handling.
                                                              (line   6)
* Assembly carry propagation:            Assembly Carry Propagation.
                                                              (line   6)
* Assembly code organisation:            Assembly Code Organisation.
                                                              (line   6)
* Assembly coding:                       Assembly Coding.     (line   6)
* Assembly floating Point:               Assembly Floating Point.
                                                              (line   6)
* Assembly loop unrolling:               Assembly Loop Unrolling.
                                                              (line   6)
* Assembly SIMD:                         Assembly SIMD Instructions.
                                                              (line   6)
* Assembly software pipelining:          Assembly Software Pipelining.
                                                              (line   6)
* Assembly writing guide:                Assembly Writing Guide.
                                                              (line   6)
* Assertion checking <1>:                Build Options.       (line 320)
* Assertion checking:                    Debugging.           (line  79)
* Assignment functions <1>:              Assigning Integers.  (line   6)
* Assignment functions <2>:              Initializing Rationals.
                                                              (line   6)
* Assignment functions <3>:              Assigning Floats.    (line   6)
* Assignment functions <4>:              Simultaneous Float Init & Assign.
                                                              (line   6)
* Assignment functions:                  Simultaneous Integer Init & Assign.
                                                              (line   6)
* Autoconf:                              Autoconf.            (line   6)
* Basics:                                GMP Basics.          (line   6)
* Binomial coefficient algorithm:        Binomial Coefficients Algorithm.
                                                              (line   6)
* Binomial coefficient functions:        Number Theoretic Functions.
                                                              (line 124)
* Binutils strip:                        Known Build Problems.
                                                              (line  28)
* Bit manipulation functions:            Integer Logic and Bit Fiddling.
                                                              (line   6)
* Bit scanning functions:                Integer Logic and Bit Fiddling.
                                                              (line  38)
* Bit shift left:                        Integer Arithmetic.  (line  35)
* Bit shift right:                       Integer Division.    (line  53)
* Bits per limb:                         Useful Macros and Constants.
                                                              (line   7)
* Bug reporting:                         Reporting Bugs.      (line   6)
* Build directory:                       Build Options.       (line  19)
* Build notes for binary packaging:      Notes for Package Builds.
                                                              (line   6)
* Build notes for particular systems:    Notes for Particular Systems.
                                                              (line   6)
* Build options:                         Build Options.       (line   6)
* Build problems known:                  Known Build Problems.
                                                              (line   6)
* Build system:                          Build Options.       (line  52)
* Building GMP:                          Installing GMP.      (line   6)
* Bus error:                             Debugging.           (line   7)
* C compiler:                            Build Options.       (line 180)
* C++ compiler:                          Build Options.       (line 251)
* C++ interface:                         C++ Class Interface. (line   6)
* C++ interface internals:               C++ Interface Internals.
                                                              (line   6)
* C++ istream input:                     C++ Formatted Input. (line   6)
* C++ ostream output:                    C++ Formatted Output.
                                                              (line   6)
* C++ support:                           Build Options.       (line 227)
* CC:                                    Build Options.       (line 180)
* CC_FOR_BUILD:                          Build Options.       (line 214)
* CFLAGS:                                Build Options.       (line 180)
* Checker:                               Debugging.           (line 115)
* checkergcc:                            Debugging.           (line 122)
* Code organisation:                     Assembly Code Organisation.
                                                              (line   6)
* Compaq C++:                            Notes for Particular Systems.
                                                              (line  25)
* Comparison functions <1>:              Comparing Rationals. (line   6)
* Comparison functions <2>:              Float Comparison.    (line   6)
* Comparison functions:                  Integer Comparisons. (line   6)
* Compatibility with older versions:     Compatibility with older versions.
                                                              (line   6)
* Conditions for copying GNU MP:         Copying.             (line   6)
* Configuring GMP:                       Installing GMP.      (line   6)
* Congruence algorithm:                  Exact Remainder.     (line  30)
* Congruence functions:                  Integer Division.    (line 124)
* Constants:                             Useful Macros and Constants.
                                                              (line   6)
* Contributors:                          Contributors.        (line   6)
* Conventions for parameters:            Parameter Conventions.
                                                              (line   6)
* Conventions for variables:             Variable Conventions.
                                                              (line   6)
* Conversion functions <1>:              Converting Integers. (line   6)
* Conversion functions <2>:              Converting Floats.   (line   6)
* Conversion functions:                  Rational Conversions.
                                                              (line   6)
* Copying conditions:                    Copying.             (line   6)
* CPPFLAGS:                              Build Options.       (line 206)
* CPU types <1>:                         Introduction to GMP. (line  24)
* CPU types:                             Build Options.       (line 108)
* Cross compiling:                       Build Options.       (line  66)
* Custom allocation:                     Custom Allocation.   (line   6)
* CXX:                                   Build Options.       (line 251)
* CXXFLAGS:                              Build Options.       (line 251)
* Cygwin:                                Notes for Particular Systems.
                                                              (line  43)
* Darwin:                                Known Build Problems.
                                                              (line  51)
* Debugging:                             Debugging.           (line   6)
* Demonstration programs:                Demonstration Programs.
                                                              (line   6)
* Digits in an integer:                  Miscellaneous Integer Functions.
                                                              (line  23)
* Divisibility algorithm:                Exact Remainder.     (line  30)
* Divisibility functions:                Integer Division.    (line 124)
* Divisibility testing:                  Efficiency.          (line  91)
* Division algorithms:                   Division Algorithms. (line   6)
* Division functions <1>:                Rational Arithmetic. (line  22)
* Division functions <2>:                Float Arithmetic.    (line  33)
* Division functions:                    Integer Division.    (line   6)
* DJGPP <1>:                             Notes for Particular Systems.
                                                              (line  43)
* DJGPP:                                 Known Build Problems.
                                                              (line  18)
* DLLs:                                  Notes for Particular Systems.
                                                              (line  56)
* DocBook:                               Build Options.       (line 347)
* Documentation formats:                 Build Options.       (line 340)
* Documentation license:                 GNU Free Documentation License.
                                                              (line   6)
* DVI:                                   Build Options.       (line 343)
* Efficiency:                            Efficiency.          (line   6)
* Emacs:                                 Emacs.               (line   6)
* Exact division functions:              Integer Division.    (line 102)
* Exact remainder:                       Exact Remainder.     (line   6)
* Example programs:                      Demonstration Programs.
                                                              (line   6)
* Exec prefix:                           Build Options.       (line  32)
* Execution profiling <1>:               Profiling.           (line   6)
* Execution profiling:                   Build Options.       (line 324)
* Exponentiation functions <1>:          Float Arithmetic.    (line  41)
* Exponentiation functions:              Integer Exponentiation.
                                                              (line   6)
* Export:                                Integer Import and Export.
                                                              (line  45)
* Expression parsing demo:               Demonstration Programs.
                                                              (line  18)
* Extended GCD:                          Number Theoretic Functions.
                                                              (line  49)
* Factor removal functions:              Number Theoretic Functions.
                                                              (line 105)
* Factorial algorithm:                   Factorial Algorithm. (line   6)
* Factorial functions:                   Number Theoretic Functions.
                                                              (line 113)
* Factorization demo:                    Demonstration Programs.
                                                              (line  25)
* Fast Fourier Transform:                FFT Multiplication.  (line   6)
* Fat binary:                            Build Options.       (line 162)
* FFT multiplication <1>:                Build Options.       (line 314)
* FFT multiplication:                    FFT Multiplication.  (line   6)
* Fibonacci number algorithm:            Fibonacci Numbers Algorithm.
                                                              (line   6)
* Fibonacci sequence functions:          Number Theoretic Functions.
                                                              (line 132)
* Float arithmetic functions:            Float Arithmetic.    (line   6)
* Float assignment functions <1>:        Simultaneous Float Init & Assign.
                                                              (line   6)
* Float assignment functions:            Assigning Floats.    (line   6)
* Float comparison functions:            Float Comparison.    (line   6)
* Float conversion functions:            Converting Floats.   (line   6)
* Float functions:                       Floating-point Functions.
                                                              (line   6)
* Float initialization functions <1>:    Simultaneous Float Init & Assign.
                                                              (line   6)
* Float initialization functions:        Initializing Floats. (line   6)
* Float input and output functions:      I/O of Floats.       (line   6)
* Float internals:                       Float Internals.     (line   6)
* Float miscellaneous functions:         Miscellaneous Float Functions.
                                                              (line   6)
* Float random number functions:         Miscellaneous Float Functions.
                                                              (line  27)
* Float rounding functions:              Miscellaneous Float Functions.
                                                              (line   9)
* Float sign tests:                      Float Comparison.    (line  33)
* Floating point mode:                   Notes for Particular Systems.
                                                              (line  34)
* Floating-point functions:              Floating-point Functions.
                                                              (line   6)
* Floating-point number:                 Nomenclature and Types.
                                                              (line  21)
* fnccheck:                              Profiling.           (line  77)
* Formatted input:                       Formatted Input.     (line   6)
* Formatted output:                      Formatted Output.    (line   6)
* Free Documentation License:            GNU Free Documentation License.
                                                              (line   6)
* frexp <1>:                             Converting Integers. (line  42)
* frexp:                                 Converting Floats.   (line  23)
* FTP of latest version:                 Introduction to GMP. (line  38)
* Function classes:                      Function Classes.    (line   6)
* FunctionCheck:                         Profiling.           (line  77)
* GCC Checker:                           Debugging.           (line 115)
* GCD algorithms:                        Greatest Common Divisor Algorithms.
                                                              (line   6)
* GCD extended:                          Number Theoretic Functions.
                                                              (line  49)
* GCD functions:                         Number Theoretic Functions.
                                                              (line  32)
* GDB:                                   Debugging.           (line  58)
* Generic C:                             Build Options.       (line 153)
* GMP Perl module:                       Demonstration Programs.
                                                              (line  35)
* GMP version number:                    Useful Macros and Constants.
                                                              (line  12)
* gmp.h:                                 Headers and Libraries.
                                                              (line   6)
* gmpxx.h:                               C++ Interface General.
                                                              (line   8)
* GNU Debugger:                          Debugging.           (line  58)
* GNU Free Documentation License:        GNU Free Documentation License.
                                                              (line   6)
* GNU strip:                             Known Build Problems.
                                                              (line  28)
* gprof:                                 Profiling.           (line  41)
* Greatest common divisor algorithms:    Greatest Common Divisor Algorithms.
                                                              (line   6)
* Greatest common divisor functions:     Number Theoretic Functions.
                                                              (line  32)
* Hardware floating point mode:          Notes for Particular Systems.
                                                              (line  34)
* Headers:                               Headers and Libraries.
                                                              (line   6)
* Heap problems:                         Debugging.           (line  24)
* Home page:                             Introduction to GMP. (line  34)
* Host system:                           Build Options.       (line  66)
* HP-UX:                                 ABI and ISA.         (line 107)
* HPPA:                                  ABI and ISA.         (line  68)
* I/O functions <1>:                     I/O of Floats.       (line   6)
* I/O functions <2>:                     I/O of Rationals.    (line   6)
* I/O functions:                         I/O of Integers.     (line   6)
* i386:                                  Notes for Particular Systems.
                                                              (line 127)
* IA-64:                                 ABI and ISA.         (line 107)
* Import:                                Integer Import and Export.
                                                              (line  11)
* In-place operations:                   Efficiency.          (line  57)
* Include files:                         Headers and Libraries.
                                                              (line   6)
* info-lookup-symbol:                    Emacs.               (line   6)
* Initialization functions <1>:          Simultaneous Float Init & Assign.
                                                              (line   6)
* Initialization functions <2>:          Random State Initialization.
                                                              (line   6)
* Initialization functions <3>:          Initializing Floats. (line   6)
* Initialization functions <4>:          Simultaneous Integer Init & Assign.
                                                              (line   6)
* Initialization functions <5>:          Initializing Rationals.
                                                              (line   6)
* Initialization functions:              Initializing Integers.
                                                              (line   6)
* Initializing and clearing:             Efficiency.          (line  21)
* Input functions <1>:                   I/O of Integers.     (line   6)
* Input functions <2>:                   I/O of Rationals.    (line   6)
* Input functions <3>:                   Formatted Input Functions.
                                                              (line   6)
* Input functions:                       I/O of Floats.       (line   6)
* Install prefix:                        Build Options.       (line  32)
* Installing GMP:                        Installing GMP.      (line   6)
* Instruction Set Architecture:          ABI and ISA.         (line   6)
* instrument-functions:                  Profiling.           (line  66)
* Integer:                               Nomenclature and Types.
                                                              (line   6)
* Integer arithmetic functions:          Integer Arithmetic.  (line   6)
* Integer assignment functions <1>:      Assigning Integers.  (line   6)
* Integer assignment functions:          Simultaneous Integer Init & Assign.
                                                              (line   6)
* Integer bit manipulation functions:    Integer Logic and Bit Fiddling.
                                                              (line   6)
* Integer comparison functions:          Integer Comparisons. (line   6)
* Integer conversion functions:          Converting Integers. (line   6)
* Integer division functions:            Integer Division.    (line   6)
* Integer exponentiation functions:      Integer Exponentiation.
                                                              (line   6)
* Integer export:                        Integer Import and Export.
                                                              (line  45)
* Integer functions:                     Integer Functions.   (line   6)
* Integer import:                        Integer Import and Export.
                                                              (line  11)
* Integer initialization functions <1>:  Simultaneous Integer Init & Assign.
                                                              (line   6)
* Integer initialization functions:      Initializing Integers.
                                                              (line   6)
* Integer input and output functions:    I/O of Integers.     (line   6)
* Integer internals:                     Integer Internals.   (line   6)
* Integer logical functions:             Integer Logic and Bit Fiddling.
                                                              (line   6)
* Integer miscellaneous functions:       Miscellaneous Integer Functions.
                                                              (line   6)
* Integer random number functions:       Integer Random Numbers.
                                                              (line   6)
* Integer root functions:                Integer Roots.       (line   6)
* Integer sign tests:                    Integer Comparisons. (line  28)
* Integer special functions:             Integer Special Functions.
                                                              (line   6)
* Interix:                               Notes for Particular Systems.
                                                              (line  51)
* Internals:                             Internals.           (line   6)
* Introduction:                          Introduction to GMP. (line   6)
* Inverse modulo functions:              Number Theoretic Functions.
                                                              (line  74)
* IRIX <1>:                              Known Build Problems.
                                                              (line  38)
* IRIX:                                  ABI and ISA.         (line 132)
* ISA:                                   ABI and ISA.         (line   6)
* istream input:                         C++ Formatted Input. (line   6)
* Jacobi symbol algorithm:               Jacobi Symbol.       (line   6)
* Jacobi symbol functions:               Number Theoretic Functions.
                                                              (line  81)
* Karatsuba multiplication:              Karatsuba Multiplication.
                                                              (line   6)
* Karatsuba square root algorithm:       Square Root Algorithm.
                                                              (line   6)
* Kronecker symbol functions:            Number Theoretic Functions.
                                                              (line  93)
* Language bindings:                     Language Bindings.   (line   6)
* Latest version of GMP:                 Introduction to GMP. (line  38)
* LCM functions:                         Number Theoretic Functions.
                                                              (line  69)
* Least common multiple functions:       Number Theoretic Functions.
                                                              (line  69)
* Legendre symbol functions:             Number Theoretic Functions.
                                                              (line  84)
* libgmp:                                Headers and Libraries.
                                                              (line  22)
* libgmpxx:                              Headers and Libraries.
                                                              (line  27)
* Libraries:                             Headers and Libraries.
                                                              (line  22)
* Libtool:                               Headers and Libraries.
                                                              (line  33)
* Libtool versioning:                    Notes for Package Builds.
                                                              (line   9)
* License conditions:                    Copying.             (line   6)
* Limb:                                  Nomenclature and Types.
                                                              (line  31)
* Limb size:                             Useful Macros and Constants.
                                                              (line   7)
* Linear congruential algorithm:         Random Number Algorithms.
                                                              (line  25)
* Linear congruential random numbers:    Random State Initialization.
                                                              (line  32)
* Linking:                               Headers and Libraries.
                                                              (line  22)
* Logical functions:                     Integer Logic and Bit Fiddling.
                                                              (line   6)
* Low-level functions:                   Low-level Functions. (line   6)
* Lucas number algorithm:                Lucas Numbers Algorithm.
                                                              (line   6)
* Lucas number functions:                Number Theoretic Functions.
                                                              (line 143)
* MacOS X:                               Known Build Problems.
                                                              (line  51)
* Mailing lists:                         Introduction to GMP. (line  45)
* Malloc debugger:                       Debugging.           (line  30)
* Malloc problems:                       Debugging.           (line  24)
* Memory allocation:                     Custom Allocation.   (line   6)
* Memory management:                     Memory Management.   (line   6)
* Mersenne twister algorithm:            Random Number Algorithms.
                                                              (line  17)
* Mersenne twister random numbers:       Random State Initialization.
                                                              (line  13)
* MINGW:                                 Notes for Particular Systems.
                                                              (line  43)
* MIPS:                                  ABI and ISA.         (line 132)
* Miscellaneous float functions:         Miscellaneous Float Functions.
                                                              (line   6)
* Miscellaneous integer functions:       Miscellaneous Integer Functions.
                                                              (line   6)
* MMX:                                   Notes for Particular Systems.
                                                              (line 133)
* Modular inverse functions:             Number Theoretic Functions.
                                                              (line  74)
* Most significant bit:                  Miscellaneous Integer Functions.
                                                              (line  34)
* MPN_PATH:                              Build Options.       (line 328)
* MS Windows:                            Notes for Particular Systems.
                                                              (line  43)
* MS-DOS:                                Notes for Particular Systems.
                                                              (line  43)
* Multi-threading:                       Reentrancy.          (line   6)
* Multiplication algorithms:             Multiplication Algorithms.
                                                              (line   6)
* Nails:                                 Low-level Functions. (line 485)
* Native compilation:                    Build Options.       (line  52)
* NeXT:                                  Known Build Problems.
                                                              (line  57)
* Next prime function:                   Number Theoretic Functions.
                                                              (line  25)
* Nomenclature:                          Nomenclature and Types.
                                                              (line   6)
* Non-Unix systems:                      Build Options.       (line  11)
* Nth root algorithm:                    Nth Root Algorithm.  (line   6)
* Number sequences:                      Efficiency.          (line 147)
* Number theoretic functions:            Number Theoretic Functions.
                                                              (line   6)
* Numerator and denominator:             Applying Integer Functions.
                                                              (line   6)
* obstack output:                        Formatted Output Functions.
                                                              (line  81)
* OpenBSD:                               Notes for Particular Systems.
                                                              (line  86)
* Optimizing performance:                Performance optimization.
                                                              (line   6)
* ostream output:                        C++ Formatted Output.
                                                              (line   6)
* Other languages:                       Language Bindings.   (line   6)
* Output functions <1>:                  Formatted Output Functions.
                                                              (line   6)
* Output functions <2>:                  I/O of Rationals.    (line   6)
* Output functions <3>:                  I/O of Floats.       (line   6)
* Output functions:                      I/O of Integers.     (line   6)
* Packaged builds:                       Notes for Package Builds.
                                                              (line   6)
* Parameter conventions:                 Parameter Conventions.
                                                              (line   6)
* Parsing expressions demo:              Demonstration Programs.
                                                              (line  15)
* Particular systems:                    Notes for Particular Systems.
                                                              (line   6)
* Past GMP versions:                     Compatibility with older versions.
                                                              (line   6)
* PDF:                                   Build Options.       (line 343)
* Perfect power algorithm:               Perfect Power Algorithm.
                                                              (line   6)
* Perfect power functions:               Integer Roots.       (line  27)
* Perfect square algorithm:              Perfect Square Algorithm.
                                                              (line   6)
* Perfect square functions:              Integer Roots.       (line  36)
* perl:                                  Demonstration Programs.
                                                              (line  35)
* Perl module:                           Demonstration Programs.
                                                              (line  35)
* Postscript:                            Build Options.       (line 343)
* Power/PowerPC <1>:                     Notes for Particular Systems.
                                                              (line  92)
* Power/PowerPC:                         Known Build Problems.
                                                              (line  63)
* Powering algorithms:                   Powering Algorithms. (line   6)
* Powering functions <1>:                Integer Exponentiation.
                                                              (line   6)
* Powering functions:                    Float Arithmetic.    (line  41)
* PowerPC:                               ABI and ISA.         (line 167)
* Precision of floats:                   Floating-point Functions.
                                                              (line   6)
* Precision of hardware floating point:  Notes for Particular Systems.
                                                              (line  34)
* Prefix:                                Build Options.       (line  32)
* Prime testing algorithms:              Prime Testing Algorithm.
                                                              (line   6)
* Prime testing functions:               Number Theoretic Functions.
                                                              (line   7)
* Primorial functions:                   Number Theoretic Functions.
                                                              (line 118)
* printf formatted output:               Formatted Output.    (line   6)
* Probable prime testing functions:      Number Theoretic Functions.
                                                              (line   7)
* prof:                                  Profiling.           (line  24)
* Profiling:                             Profiling.           (line   6)
* Radix conversion algorithms:           Radix Conversion Algorithms.
                                                              (line   6)
* Random number algorithms:              Random Number Algorithms.
                                                              (line   6)
* Random number functions <1>:           Miscellaneous Float Functions.
                                                              (line  27)
* Random number functions <2>:           Random Number Functions.
                                                              (line   6)
* Random number functions:               Integer Random Numbers.
                                                              (line   6)
* Random number seeding:                 Random State Seeding.
                                                              (line   6)
* Random number state:                   Random State Initialization.
                                                              (line   6)
* Random state:                          Nomenclature and Types.
                                                              (line  46)
* Rational arithmetic:                   Efficiency.          (line 113)
* Rational arithmetic functions:         Rational Arithmetic. (line   6)
* Rational assignment functions:         Initializing Rationals.
                                                              (line   6)
* Rational comparison functions:         Comparing Rationals. (line   6)
* Rational conversion functions:         Rational Conversions.
                                                              (line   6)
* Rational initialization functions:     Initializing Rationals.
                                                              (line   6)
* Rational input and output functions:   I/O of Rationals.    (line   6)
* Rational internals:                    Rational Internals.  (line   6)
* Rational number:                       Nomenclature and Types.
                                                              (line  16)
* Rational number functions:             Rational Number Functions.
                                                              (line   6)
* Rational numerator and denominator:    Applying Integer Functions.
                                                              (line   6)
* Rational sign tests:                   Comparing Rationals. (line  27)
* Raw output internals:                  Raw Output Internals.
                                                              (line   6)
* Reallocations:                         Efficiency.          (line  30)
* Reentrancy:                            Reentrancy.          (line   6)
* References:                            References.          (line   6)
* Remove factor functions:               Number Theoretic Functions.
                                                              (line 105)
* Reporting bugs:                        Reporting Bugs.      (line   6)
* Root extraction algorithm:             Nth Root Algorithm.  (line   6)
* Root extraction algorithms:            Root Extraction Algorithms.
                                                              (line   6)
* Root extraction functions <1>:         Integer Roots.       (line   6)
* Root extraction functions:             Float Arithmetic.    (line  37)
* Root testing functions:                Integer Roots.       (line  36)
* Rounding functions:                    Miscellaneous Float Functions.
                                                              (line   9)
* Sample programs:                       Demonstration Programs.
                                                              (line   6)
* Scan bit functions:                    Integer Logic and Bit Fiddling.
                                                              (line  38)
* scanf formatted input:                 Formatted Input.     (line   6)
* SCO:                                   Known Build Problems.
                                                              (line  38)
* Seeding random numbers:                Random State Seeding.
                                                              (line   6)
* Segmentation violation:                Debugging.           (line   7)
* Sequent Symmetry:                      Known Build Problems.
                                                              (line  68)
* Services for Unix:                     Notes for Particular Systems.
                                                              (line  51)
* Shared library versioning:             Notes for Package Builds.
                                                              (line   9)
* Sign tests <1>:                        Integer Comparisons. (line  28)
* Sign tests <2>:                        Comparing Rationals. (line  27)
* Sign tests:                            Float Comparison.    (line  33)
* Size in digits:                        Miscellaneous Integer Functions.
                                                              (line  23)
* Small operands:                        Efficiency.          (line   7)
* Solaris <1>:                           Known Build Problems.
                                                              (line  72)
* Solaris <2>:                           ABI and ISA.         (line 199)
* Solaris:                               Known Build Problems.
                                                              (line  78)
* Sparc:                                 Notes for Particular Systems.
                                                              (line 109)
* Sparc V9:                              ABI and ISA.         (line 199)
* Special integer functions:             Integer Special Functions.
                                                              (line   6)
* Square root algorithm:                 Square Root Algorithm.
                                                              (line   6)
* SSE2:                                  Notes for Particular Systems.
                                                              (line 133)
* Stack backtrace:                       Debugging.           (line  50)
* Stack overflow <1>:                    Build Options.       (line 275)
* Stack overflow:                        Debugging.           (line   7)
* Static linking:                        Efficiency.          (line  14)
* stdarg.h:                              Headers and Libraries.
                                                              (line  17)
* stdio.h:                               Headers and Libraries.
                                                              (line  11)
* Stripped libraries:                    Known Build Problems.
                                                              (line  28)
* Sun:                                   ABI and ISA.         (line 199)
* SunOS:                                 Notes for Particular Systems.
                                                              (line 121)
* Systems:                               Notes for Particular Systems.
                                                              (line   6)
* Temporary memory:                      Build Options.       (line 275)
* Texinfo:                               Build Options.       (line 340)
* Text input/output:                     Efficiency.          (line 153)
* Thread safety:                         Reentrancy.          (line   6)
* Toom multiplication <1>:               Other Multiplication.
                                                              (line   6)
* Toom multiplication <2>:               Toom 3-Way Multiplication.
                                                              (line   6)
* Toom multiplication <3>:               Higher degree Toom'n'half.
                                                              (line   6)
* Toom multiplication:                   Toom 4-Way Multiplication.
                                                              (line   6)
* Types:                                 Nomenclature and Types.
                                                              (line   6)
* ui and si functions:                   Efficiency.          (line  50)
* Unbalanced multiplication:             Unbalanced Multiplication.
                                                              (line   6)
* Upward compatibility:                  Compatibility with older versions.
                                                              (line   6)
* Useful macros and constants:           Useful Macros and Constants.
                                                              (line   6)
* User-defined precision:                Floating-point Functions.
                                                              (line   6)
* Valgrind:                              Debugging.           (line 130)
* Variable conventions:                  Variable Conventions.
                                                              (line   6)
* Version number:                        Useful Macros and Constants.
                                                              (line  12)
* Web page:                              Introduction to GMP. (line  34)
* Windows:                               Notes for Particular Systems.
                                                              (line  56)
* x86:                                   Notes for Particular Systems.
                                                              (line 127)
* x87:                                   Notes for Particular Systems.
                                                              (line  34)
* XML:                                   Build Options.       (line 347)


File: gmp.info,  Node: Function Index,  Prev: Concept Index,  Up: Top

Function and Type Index
***********************

[index]
* Menu:

* __GMP_CC:                              Useful Macros and Constants.
                                                              (line  23)
* __GMP_CFLAGS:                          Useful Macros and Constants.
                                                              (line  24)
* __GNU_MP_VERSION:                      Useful Macros and Constants.
                                                              (line  10)
* __GNU_MP_VERSION_MINOR:                Useful Macros and Constants.
                                                              (line  11)
* __GNU_MP_VERSION_PATCHLEVEL:           Useful Macros and Constants.
                                                              (line  12)
* _mpz_realloc:                          Integer Special Functions.
                                                              (line  51)
* abs <1>:                               C++ Interface Rationals.
                                                              (line  49)
* abs <2>:                               C++ Interface Floats.
                                                              (line  83)
* abs:                                   C++ Interface Integers.
                                                              (line  47)
* ceil:                                  C++ Interface Floats.
                                                              (line  84)
* cmp <1>:                               C++ Interface Rationals.
                                                              (line  51)
* cmp <2>:                               C++ Interface Integers.
                                                              (line  49)
* cmp <3>:                               C++ Interface Rationals.
                                                              (line  50)
* cmp:                                   C++ Interface Floats.
                                                              (line  86)
* floor:                                 C++ Interface Floats.
                                                              (line  93)
* gmp_asprintf:                          Formatted Output Functions.
                                                              (line  65)
* gmp_errno:                             Random State Initialization.
                                                              (line  55)
* GMP_ERROR_INVALID_ARGUMENT:            Random State Initialization.
                                                              (line  55)
* GMP_ERROR_UNSUPPORTED_ARGUMENT:        Random State Initialization.
                                                              (line  55)
* gmp_fprintf:                           Formatted Output Functions.
                                                              (line  29)
* gmp_fscanf:                            Formatted Input Functions.
                                                              (line  25)
* GMP_LIMB_BITS:                         Low-level Functions. (line 515)
* GMP_NAIL_BITS:                         Low-level Functions. (line 513)
* GMP_NAIL_MASK:                         Low-level Functions. (line 523)
* GMP_NUMB_BITS:                         Low-level Functions. (line 514)
* GMP_NUMB_MASK:                         Low-level Functions. (line 524)
* GMP_NUMB_MAX:                          Low-level Functions. (line 532)
* gmp_obstack_printf:                    Formatted Output Functions.
                                                              (line  79)
* gmp_obstack_vprintf:                   Formatted Output Functions.
                                                              (line  81)
* gmp_printf:                            Formatted Output Functions.
                                                              (line  24)
* GMP_RAND_ALG_DEFAULT:                  Random State Initialization.
                                                              (line  49)
* GMP_RAND_ALG_LC:                       Random State Initialization.
                                                              (line  49)
* gmp_randclass:                         C++ Interface Random Numbers.
                                                              (line   7)
* gmp_randclass::get_f:                  C++ Interface Random Numbers.
                                                              (line  46)
* gmp_randclass::get_z_bits:             C++ Interface Random Numbers.
                                                              (line  38)
* gmp_randclass::get_z_range:            C++ Interface Random Numbers.
                                                              (line  42)
* gmp_randclass::gmp_randclass:          C++ Interface Random Numbers.
                                                              (line  13)
* gmp_randclass::seed:                   C++ Interface Random Numbers.
                                                              (line  33)
* gmp_randclear:                         Random State Initialization.
                                                              (line  62)
* gmp_randinit:                          Random State Initialization.
                                                              (line  47)
* gmp_randinit_default:                  Random State Initialization.
                                                              (line   7)
* gmp_randinit_lc_2exp:                  Random State Initialization.
                                                              (line  18)
* gmp_randinit_lc_2exp_size:             Random State Initialization.
                                                              (line  32)
* gmp_randinit_mt:                       Random State Initialization.
                                                              (line  13)
* gmp_randinit_set:                      Random State Initialization.
                                                              (line  43)
* gmp_randseed:                          Random State Seeding.
                                                              (line   7)
* gmp_randseed_ui:                       Random State Seeding.
                                                              (line   9)
* gmp_randstate_t:                       Nomenclature and Types.
                                                              (line  46)
* gmp_scanf:                             Formatted Input Functions.
                                                              (line  21)
* gmp_snprintf:                          Formatted Output Functions.
                                                              (line  46)
* gmp_sprintf:                           Formatted Output Functions.
                                                              (line  34)
* gmp_sscanf:                            Formatted Input Functions.
                                                              (line  29)
* gmp_urandomb_ui:                       Random State Miscellaneous.
                                                              (line   8)
* gmp_urandomm_ui:                       Random State Miscellaneous.
                                                              (line  14)
* gmp_vasprintf:                         Formatted Output Functions.
                                                              (line  66)
* gmp_version:                           Useful Macros and Constants.
                                                              (line  18)
* gmp_vfprintf:                          Formatted Output Functions.
                                                              (line  30)
* gmp_vfscanf:                           Formatted Input Functions.
                                                              (line  26)
* gmp_vprintf:                           Formatted Output Functions.
                                                              (line  25)
* gmp_vscanf:                            Formatted Input Functions.
                                                              (line  22)
* gmp_vsnprintf:                         Formatted Output Functions.
                                                              (line  48)
* gmp_vsprintf:                          Formatted Output Functions.
                                                              (line  35)
* gmp_vsscanf:                           Formatted Input Functions.
                                                              (line  31)
* hypot:                                 C++ Interface Floats.
                                                              (line  94)
* mp_bitcnt_t:                           Nomenclature and Types.
                                                              (line  42)
* mp_bits_per_limb:                      Useful Macros and Constants.
                                                              (line   7)
* mp_exp_t:                              Nomenclature and Types.
                                                              (line  27)
* mp_get_memory_functions:               Custom Allocation.   (line  90)
* mp_limb_t:                             Nomenclature and Types.
                                                              (line  31)
* mp_set_memory_functions:               Custom Allocation.   (line  18)
* mp_size_t:                             Nomenclature and Types.
                                                              (line  37)
* mpf_abs:                               Float Arithmetic.    (line  47)
* mpf_add:                               Float Arithmetic.    (line   7)
* mpf_add_ui:                            Float Arithmetic.    (line   9)
* mpf_ceil:                              Miscellaneous Float Functions.
                                                              (line   7)
* mpf_class:                             C++ Interface General.
                                                              (line  20)
* mpf_class::fits_sint_p:                C++ Interface Floats.
                                                              (line  87)
* mpf_class::fits_slong_p:               C++ Interface Floats.
                                                              (line  88)
* mpf_class::fits_sshort_p:              C++ Interface Floats.
                                                              (line  89)
* mpf_class::fits_uint_p:                C++ Interface Floats.
                                                              (line  90)
* mpf_class::fits_ulong_p:               C++ Interface Floats.
                                                              (line  91)
* mpf_class::fits_ushort_p:              C++ Interface Floats.
                                                              (line  92)
* mpf_class::get_d:                      C++ Interface Floats.
                                                              (line  95)
* mpf_class::get_mpf_t:                  C++ Interface General.
                                                              (line  66)
* mpf_class::get_prec:                   C++ Interface Floats.
                                                              (line 115)
* mpf_class::get_si:                     C++ Interface Floats.
                                                              (line  96)
* mpf_class::get_str:                    C++ Interface Floats.
                                                              (line  98)
* mpf_class::get_ui:                     C++ Interface Floats.
                                                              (line  99)
* mpf_class::mpf_class:                  C++ Interface Floats.
                                                              (line  12)
* mpf_class::operator=:                  C++ Interface Floats.
                                                              (line  60)
* mpf_class::set_prec:                   C++ Interface Floats.
                                                              (line 116)
* mpf_class::set_prec_raw:               C++ Interface Floats.
                                                              (line 117)
* mpf_class::set_str:                    C++ Interface Floats.
                                                              (line 101)
* mpf_class::swap:                       C++ Interface Floats.
                                                              (line 104)
* mpf_clear:                             Initializing Floats. (line  37)
* mpf_clears:                            Initializing Floats. (line  41)
* mpf_cmp:                               Float Comparison.    (line   7)
* mpf_cmp_d:                             Float Comparison.    (line   8)
* mpf_cmp_si:                            Float Comparison.    (line  10)
* mpf_cmp_ui:                            Float Comparison.    (line   9)
* mpf_div:                               Float Arithmetic.    (line  29)
* mpf_div_2exp:                          Float Arithmetic.    (line  53)
* mpf_div_ui:                            Float Arithmetic.    (line  33)
* mpf_eq:                                Float Comparison.    (line  17)
* mpf_fits_sint_p:                       Miscellaneous Float Functions.
                                                              (line  20)
* mpf_fits_slong_p:                      Miscellaneous Float Functions.
                                                              (line  18)
* mpf_fits_sshort_p:                     Miscellaneous Float Functions.
                                                              (line  22)
* mpf_fits_uint_p:                       Miscellaneous Float Functions.
                                                              (line  19)
* mpf_fits_ulong_p:                      Miscellaneous Float Functions.
                                                              (line  17)
* mpf_fits_ushort_p:                     Miscellaneous Float Functions.
                                                              (line  21)
* mpf_floor:                             Miscellaneous Float Functions.
                                                              (line   8)
* mpf_get_d:                             Converting Floats.   (line   7)
* mpf_get_d_2exp:                        Converting Floats.   (line  16)
* mpf_get_default_prec:                  Initializing Floats. (line  12)
* mpf_get_prec:                          Initializing Floats. (line  62)
* mpf_get_si:                            Converting Floats.   (line  27)
* mpf_get_str:                           Converting Floats.   (line  37)
* mpf_get_ui:                            Converting Floats.   (line  28)
* mpf_init:                              Initializing Floats. (line  19)
* mpf_init2:                             Initializing Floats. (line  26)
* mpf_init_set:                          Simultaneous Float Init & Assign.
                                                              (line  16)
* mpf_init_set_d:                        Simultaneous Float Init & Assign.
                                                              (line  19)
* mpf_init_set_si:                       Simultaneous Float Init & Assign.
                                                              (line  18)
* mpf_init_set_str:                      Simultaneous Float Init & Assign.
                                                              (line  25)
* mpf_init_set_ui:                       Simultaneous Float Init & Assign.
                                                              (line  17)
* mpf_inits:                             Initializing Floats. (line  31)
* mpf_inp_str:                           I/O of Floats.       (line  39)
* mpf_integer_p:                         Miscellaneous Float Functions.
                                                              (line  14)
* mpf_mul:                               Float Arithmetic.    (line  19)
* mpf_mul_2exp:                          Float Arithmetic.    (line  50)
* mpf_mul_ui:                            Float Arithmetic.    (line  21)
* mpf_neg:                               Float Arithmetic.    (line  44)
* mpf_out_str:                           I/O of Floats.       (line  19)
* mpf_pow_ui:                            Float Arithmetic.    (line  41)
* mpf_random2:                           Miscellaneous Float Functions.
                                                              (line  37)
* mpf_reldiff:                           Float Comparison.    (line  29)
* mpf_set:                               Assigning Floats.    (line  10)
* mpf_set_d:                             Assigning Floats.    (line  13)
* mpf_set_default_prec:                  Initializing Floats. (line   7)
* mpf_set_prec:                          Initializing Floats. (line  65)
* mpf_set_prec_raw:                      Initializing Floats. (line  72)
* mpf_set_q:                             Assigning Floats.    (line  15)
* mpf_set_si:                            Assigning Floats.    (line  12)
* mpf_set_str:                           Assigning Floats.    (line  18)
* mpf_set_ui:                            Assigning Floats.    (line  11)
* mpf_set_z:                             Assigning Floats.    (line  14)
* mpf_sgn:                               Float Comparison.    (line  33)
* mpf_sqrt:                              Float Arithmetic.    (line  36)
* mpf_sqrt_ui:                           Float Arithmetic.    (line  37)
* mpf_sub:                               Float Arithmetic.    (line  12)
* mpf_sub_ui:                            Float Arithmetic.    (line  16)
* mpf_swap:                              Assigning Floats.    (line  52)
* mpf_t:                                 Nomenclature and Types.
                                                              (line  21)
* mpf_trunc:                             Miscellaneous Float Functions.
                                                              (line   9)
* mpf_ui_div:                            Float Arithmetic.    (line  31)
* mpf_ui_sub:                            Float Arithmetic.    (line  14)
* mpf_urandomb:                          Miscellaneous Float Functions.
                                                              (line  27)
* mpn_add:                               Low-level Functions. (line  69)
* mpn_add_1:                             Low-level Functions. (line  64)
* mpn_add_n:                             Low-level Functions. (line  54)
* mpn_addmul_1:                          Low-level Functions. (line 148)
* mpn_and_n:                             Low-level Functions. (line 427)
* mpn_andn_n:                            Low-level Functions. (line 442)
* mpn_cmp:                               Low-level Functions. (line 284)
* mpn_com:                               Low-level Functions. (line 467)
* mpn_copyd:                             Low-level Functions. (line 476)
* mpn_copyi:                             Low-level Functions. (line 472)
* mpn_divexact_by3:                      Low-level Functions. (line 229)
* mpn_divexact_by3c:                     Low-level Functions. (line 231)
* mpn_divmod:                            Low-level Functions. (line 224)
* mpn_divmod_1:                          Low-level Functions. (line 208)
* mpn_divrem:                            Low-level Functions. (line 182)
* mpn_divrem_1:                          Low-level Functions. (line 206)
* mpn_gcd:                               Low-level Functions. (line 289)
* mpn_gcd_1:                             Low-level Functions. (line 299)
* mpn_gcdext:                            Low-level Functions. (line 305)
* mpn_get_str:                           Low-level Functions. (line 352)
* mpn_hamdist:                           Low-level Functions. (line 416)
* mpn_ior_n:                             Low-level Functions. (line 432)
* mpn_iorn_n:                            Low-level Functions. (line 447)
* mpn_lshift:                            Low-level Functions. (line 260)
* mpn_mod_1:                             Low-level Functions. (line 255)
* mpn_mul:                               Low-level Functions. (line 114)
* mpn_mul_1:                             Low-level Functions. (line 133)
* mpn_mul_n:                             Low-level Functions. (line 103)
* mpn_nand_n:                            Low-level Functions. (line 452)
* mpn_neg:                               Low-level Functions. (line  98)
* mpn_nior_n:                            Low-level Functions. (line 457)
* mpn_perfect_square_p:                  Low-level Functions. (line 422)
* mpn_popcount:                          Low-level Functions. (line 412)
* mpn_random:                            Low-level Functions. (line 401)
* mpn_random2:                           Low-level Functions. (line 402)
* mpn_rshift:                            Low-level Functions. (line 272)
* mpn_scan0:                             Low-level Functions. (line 386)
* mpn_scan1:                             Low-level Functions. (line 394)
* mpn_set_str:                           Low-level Functions. (line 367)
* mpn_sqr:                               Low-level Functions. (line 125)
* mpn_sqrtrem:                           Low-level Functions. (line 334)
* mpn_sub:                               Low-level Functions. (line  90)
* mpn_sub_1:                             Low-level Functions. (line  85)
* mpn_sub_n:                             Low-level Functions. (line  76)
* mpn_submul_1:                          Low-level Functions. (line 159)
* mpn_tdiv_qr:                           Low-level Functions. (line 171)
* mpn_xnor_n:                            Low-level Functions. (line 462)
* mpn_xor_n:                             Low-level Functions. (line 437)
* mpn_zero:                              Low-level Functions. (line 479)
* mpq_abs:                               Rational Arithmetic. (line  31)
* mpq_add:                               Rational Arithmetic. (line   7)
* mpq_canonicalize:                      Rational Number Functions.
                                                              (line  22)
* mpq_class:                             C++ Interface General.
                                                              (line  19)
* mpq_class::canonicalize:               C++ Interface Rationals.
                                                              (line  43)
* mpq_class::get_d:                      C++ Interface Rationals.
                                                              (line  52)
* mpq_class::get_den:                    C++ Interface Rationals.
                                                              (line  66)
* mpq_class::get_den_mpz_t:              C++ Interface Rationals.
                                                              (line  76)
* mpq_class::get_mpq_t:                  C++ Interface General.
                                                              (line  65)
* mpq_class::get_num:                    C++ Interface Rationals.
                                                              (line  65)
* mpq_class::get_num_mpz_t:              C++ Interface Rationals.
                                                              (line  75)
* mpq_class::get_str:                    C++ Interface Rationals.
                                                              (line  53)
* mpq_class::mpq_class:                  C++ Interface Rationals.
                                                              (line  23)
* mpq_class::set_str:                    C++ Interface Rationals.
                                                              (line  54)
* mpq_class::swap:                       C++ Interface Rationals.
                                                              (line  57)
* mpq_clear:                             Initializing Rationals.
                                                              (line  16)
* mpq_clears:                            Initializing Rationals.
                                                              (line  20)
* mpq_cmp:                               Comparing Rationals. (line   7)
* mpq_cmp_si:                            Comparing Rationals. (line  17)
* mpq_cmp_ui:                            Comparing Rationals. (line  15)
* mpq_denref:                            Applying Integer Functions.
                                                              (line  18)
* mpq_div:                               Rational Arithmetic. (line  22)
* mpq_div_2exp:                          Rational Arithmetic. (line  25)
* mpq_equal:                             Comparing Rationals. (line  33)
* mpq_get_d:                             Rational Conversions.
                                                              (line   7)
* mpq_get_den:                           Applying Integer Functions.
                                                              (line  24)
* mpq_get_num:                           Applying Integer Functions.
                                                              (line  23)
* mpq_get_str:                           Rational Conversions.
                                                              (line  22)
* mpq_init:                              Initializing Rationals.
                                                              (line   7)
* mpq_inits:                             Initializing Rationals.
                                                              (line  12)
* mpq_inp_str:                           I/O of Rationals.    (line  26)
* mpq_inv:                               Rational Arithmetic. (line  34)
* mpq_mul:                               Rational Arithmetic. (line  15)
* mpq_mul_2exp:                          Rational Arithmetic. (line  18)
* mpq_neg:                               Rational Arithmetic. (line  28)
* mpq_numref:                            Applying Integer Functions.
                                                              (line  17)
* mpq_out_str:                           I/O of Rationals.    (line  18)
* mpq_set:                               Initializing Rationals.
                                                              (line  24)
* mpq_set_d:                             Rational Conversions.
                                                              (line  17)
* mpq_set_den:                           Applying Integer Functions.
                                                              (line  26)
* mpq_set_f:                             Rational Conversions.
                                                              (line  18)
* mpq_set_num:                           Applying Integer Functions.
                                                              (line  25)
* mpq_set_si:                            Initializing Rationals.
                                                              (line  31)
* mpq_set_str:                           Initializing Rationals.
                                                              (line  36)
* mpq_set_ui:                            Initializing Rationals.
                                                              (line  29)
* mpq_set_z:                             Initializing Rationals.
                                                              (line  25)
* mpq_sgn:                               Comparing Rationals. (line  27)
* mpq_sub:                               Rational Arithmetic. (line  11)
* mpq_swap:                              Initializing Rationals.
                                                              (line  56)
* mpq_t:                                 Nomenclature and Types.
                                                              (line  16)
* mpz_2fac_ui:                           Number Theoretic Functions.
                                                              (line 111)
* mpz_abs:                               Integer Arithmetic.  (line  42)
* mpz_add:                               Integer Arithmetic.  (line   7)
* mpz_add_ui:                            Integer Arithmetic.  (line   9)
* mpz_addmul:                            Integer Arithmetic.  (line  25)
* mpz_addmul_ui:                         Integer Arithmetic.  (line  27)
* mpz_and:                               Integer Logic and Bit Fiddling.
                                                              (line  11)
* mpz_array_init:                        Integer Special Functions.
                                                              (line  11)
* mpz_bin_ui:                            Number Theoretic Functions.
                                                              (line 122)
* mpz_bin_uiui:                          Number Theoretic Functions.
                                                              (line 124)
* mpz_cdiv_q:                            Integer Division.    (line  13)
* mpz_cdiv_q_2exp:                       Integer Division.    (line  24)
* mpz_cdiv_q_ui:                         Integer Division.    (line  17)
* mpz_cdiv_qr:                           Integer Division.    (line  15)
* mpz_cdiv_qr_ui:                        Integer Division.    (line  21)
* mpz_cdiv_r:                            Integer Division.    (line  14)
* mpz_cdiv_r_2exp:                       Integer Division.    (line  25)
* mpz_cdiv_r_ui:                         Integer Division.    (line  19)
* mpz_cdiv_ui:                           Integer Division.    (line  23)
* mpz_class:                             C++ Interface General.
                                                              (line  18)
* mpz_class::fits_sint_p:                C++ Interface Integers.
                                                              (line  50)
* mpz_class::fits_slong_p:               C++ Interface Integers.
                                                              (line  51)
* mpz_class::fits_sshort_p:              C++ Interface Integers.
                                                              (line  52)
* mpz_class::fits_uint_p:                C++ Interface Integers.
                                                              (line  53)
* mpz_class::fits_ulong_p:               C++ Interface Integers.
                                                              (line  54)
* mpz_class::fits_ushort_p:              C++ Interface Integers.
                                                              (line  55)
* mpz_class::get_d:                      C++ Interface Integers.
                                                              (line  56)
* mpz_class::get_mpz_t:                  C++ Interface General.
                                                              (line  64)
* mpz_class::get_si:                     C++ Interface Integers.
                                                              (line  57)
* mpz_class::get_str:                    C++ Interface Integers.
                                                              (line  58)
* mpz_class::get_ui:                     C++ Interface Integers.
                                                              (line  59)
* mpz_class::mpz_class:                  C++ Interface Integers.
                                                              (line   7)
* mpz_class::set_str:                    C++ Interface Integers.
                                                              (line  60)
* mpz_class::swap:                       C++ Interface Integers.
                                                              (line  64)
* mpz_clear:                             Initializing Integers.
                                                              (line  49)
* mpz_clears:                            Initializing Integers.
                                                              (line  53)
* mpz_clrbit:                            Integer Logic and Bit Fiddling.
                                                              (line  54)
* mpz_cmp:                               Integer Comparisons. (line   7)
* mpz_cmp_d:                             Integer Comparisons. (line   8)
* mpz_cmp_si:                            Integer Comparisons. (line   9)
* mpz_cmp_ui:                            Integer Comparisons. (line  10)
* mpz_cmpabs:                            Integer Comparisons. (line  18)
* mpz_cmpabs_d:                          Integer Comparisons. (line  19)
* mpz_cmpabs_ui:                         Integer Comparisons. (line  20)
* mpz_com:                               Integer Logic and Bit Fiddling.
                                                              (line  20)
* mpz_combit:                            Integer Logic and Bit Fiddling.
                                                              (line  57)
* mpz_congruent_2exp_p:                  Integer Division.    (line 124)
* mpz_congruent_p:                       Integer Division.    (line 121)
* mpz_congruent_ui_p:                    Integer Division.    (line 123)
* mpz_divexact:                          Integer Division.    (line 101)
* mpz_divexact_ui:                       Integer Division.    (line 102)
* mpz_divisible_2exp_p:                  Integer Division.    (line 112)
* mpz_divisible_p:                       Integer Division.    (line 110)
* mpz_divisible_ui_p:                    Integer Division.    (line 111)
* mpz_even_p:                            Miscellaneous Integer Functions.
                                                              (line  18)
* mpz_export:                            Integer Import and Export.
                                                              (line  45)
* mpz_fac_ui:                            Number Theoretic Functions.
                                                              (line 110)
* mpz_fdiv_q:                            Integer Division.    (line  27)
* mpz_fdiv_q_2exp:                       Integer Division.    (line  38)
* mpz_fdiv_q_ui:                         Integer Division.    (line  31)
* mpz_fdiv_qr:                           Integer Division.    (line  29)
* mpz_fdiv_qr_ui:                        Integer Division.    (line  35)
* mpz_fdiv_r:                            Integer Division.    (line  28)
* mpz_fdiv_r_2exp:                       Integer Division.    (line  39)
* mpz_fdiv_r_ui:                         Integer Division.    (line  33)
* mpz_fdiv_ui:                           Integer Division.    (line  37)
* mpz_fib2_ui:                           Number Theoretic Functions.
                                                              (line 132)
* mpz_fib_ui:                            Number Theoretic Functions.
                                                              (line 130)
* mpz_fits_sint_p:                       Miscellaneous Integer Functions.
                                                              (line  10)
* mpz_fits_slong_p:                      Miscellaneous Integer Functions.
                                                              (line   8)
* mpz_fits_sshort_p:                     Miscellaneous Integer Functions.
                                                              (line  12)
* mpz_fits_uint_p:                       Miscellaneous Integer Functions.
                                                              (line   9)
* mpz_fits_ulong_p:                      Miscellaneous Integer Functions.
                                                              (line   7)
* mpz_fits_ushort_p:                     Miscellaneous Integer Functions.
                                                              (line  11)
* mpz_gcd:                               Number Theoretic Functions.
                                                              (line  32)
* mpz_gcd_ui:                            Number Theoretic Functions.
                                                              (line  39)
* mpz_gcdext:                            Number Theoretic Functions.
                                                              (line  49)
* mpz_get_d:                             Converting Integers. (line  27)
* mpz_get_d_2exp:                        Converting Integers. (line  35)
* mpz_get_si:                            Converting Integers. (line  18)
* mpz_get_str:                           Converting Integers. (line  46)
* mpz_get_ui:                            Converting Integers. (line  11)
* mpz_getlimbn:                          Integer Special Functions.
                                                              (line  60)
* mpz_hamdist:                           Integer Logic and Bit Fiddling.
                                                              (line  29)
* mpz_import:                            Integer Import and Export.
                                                              (line  11)
* mpz_init:                              Initializing Integers.
                                                              (line  26)
* mpz_init2:                             Initializing Integers.
                                                              (line  33)
* mpz_init_set:                          Simultaneous Integer Init & Assign.
                                                              (line  27)
* mpz_init_set_d:                        Simultaneous Integer Init & Assign.
                                                              (line  30)
* mpz_init_set_si:                       Simultaneous Integer Init & Assign.
                                                              (line  29)
* mpz_init_set_str:                      Simultaneous Integer Init & Assign.
                                                              (line  34)
* mpz_init_set_ui:                       Simultaneous Integer Init & Assign.
                                                              (line  28)
* mpz_inits:                             Initializing Integers.
                                                              (line  29)
* mpz_inp_raw:                           I/O of Integers.     (line  61)
* mpz_inp_str:                           I/O of Integers.     (line  30)
* mpz_invert:                            Number Theoretic Functions.
                                                              (line  74)
* mpz_ior:                               Integer Logic and Bit Fiddling.
                                                              (line  14)
* mpz_jacobi:                            Number Theoretic Functions.
                                                              (line  81)
* mpz_kronecker:                         Number Theoretic Functions.
                                                              (line  89)
* mpz_kronecker_si:                      Number Theoretic Functions.
                                                              (line  90)
* mpz_kronecker_ui:                      Number Theoretic Functions.
                                                              (line  91)
* mpz_lcm:                               Number Theoretic Functions.
                                                              (line  68)
* mpz_lcm_ui:                            Number Theoretic Functions.
                                                              (line  69)
* mpz_legendre:                          Number Theoretic Functions.
                                                              (line  84)
* mpz_lucnum2_ui:                        Number Theoretic Functions.
                                                              (line 143)
* mpz_lucnum_ui:                         Number Theoretic Functions.
                                                              (line 141)
* mpz_mfac_uiui:                         Number Theoretic Functions.
                                                              (line 113)
* mpz_mod:                               Integer Division.    (line  91)
* mpz_mod_ui:                            Integer Division.    (line  93)
* mpz_mul:                               Integer Arithmetic.  (line  19)
* mpz_mul_2exp:                          Integer Arithmetic.  (line  35)
* mpz_mul_si:                            Integer Arithmetic.  (line  20)
* mpz_mul_ui:                            Integer Arithmetic.  (line  22)
* mpz_neg:                               Integer Arithmetic.  (line  39)
* mpz_nextprime:                         Number Theoretic Functions.
                                                              (line  25)
* mpz_odd_p:                             Miscellaneous Integer Functions.
                                                              (line  17)
* mpz_out_raw:                           I/O of Integers.     (line  45)
* mpz_out_str:                           I/O of Integers.     (line  18)
* mpz_perfect_power_p:                   Integer Roots.       (line  27)
* mpz_perfect_square_p:                  Integer Roots.       (line  36)
* mpz_popcount:                          Integer Logic and Bit Fiddling.
                                                              (line  23)
* mpz_pow_ui:                            Integer Exponentiation.
                                                              (line  31)
* mpz_powm:                              Integer Exponentiation.
                                                              (line   8)
* mpz_powm_sec:                          Integer Exponentiation.
                                                              (line  18)
* mpz_powm_ui:                           Integer Exponentiation.
                                                              (line  10)
* mpz_primorial_ui:                      Number Theoretic Functions.
                                                              (line 118)
* mpz_probab_prime_p:                    Number Theoretic Functions.
                                                              (line   7)
* mpz_random:                            Integer Random Numbers.
                                                              (line  42)
* mpz_random2:                           Integer Random Numbers.
                                                              (line  51)
* mpz_realloc2:                          Initializing Integers.
                                                              (line  57)
* mpz_remove:                            Number Theoretic Functions.
                                                              (line 105)
* mpz_root:                              Integer Roots.       (line   7)
* mpz_rootrem:                           Integer Roots.       (line  13)
* mpz_rrandomb:                          Integer Random Numbers.
                                                              (line  31)
* mpz_scan0:                             Integer Logic and Bit Fiddling.
                                                              (line  37)
* mpz_scan1:                             Integer Logic and Bit Fiddling.
                                                              (line  38)
* mpz_set:                               Assigning Integers.  (line  10)
* mpz_set_d:                             Assigning Integers.  (line  13)
* mpz_set_f:                             Assigning Integers.  (line  15)
* mpz_set_q:                             Assigning Integers.  (line  14)
* mpz_set_si:                            Assigning Integers.  (line  12)
* mpz_set_str:                           Assigning Integers.  (line  21)
* mpz_set_ui:                            Assigning Integers.  (line  11)
* mpz_setbit:                            Integer Logic and Bit Fiddling.
                                                              (line  51)
* mpz_sgn:                               Integer Comparisons. (line  28)
* mpz_si_kronecker:                      Number Theoretic Functions.
                                                              (line  92)
* mpz_size:                              Integer Special Functions.
                                                              (line  68)
* mpz_sizeinbase:                        Miscellaneous Integer Functions.
                                                              (line  23)
* mpz_sqrt:                              Integer Roots.       (line  17)
* mpz_sqrtrem:                           Integer Roots.       (line  20)
* mpz_sub:                               Integer Arithmetic.  (line  12)
* mpz_sub_ui:                            Integer Arithmetic.  (line  14)
* mpz_submul:                            Integer Arithmetic.  (line  30)
* mpz_submul_ui:                         Integer Arithmetic.  (line  32)
* mpz_swap:                              Assigning Integers.  (line  37)
* mpz_t:                                 Nomenclature and Types.
                                                              (line   6)
* mpz_tdiv_q:                            Integer Division.    (line  41)
* mpz_tdiv_q_2exp:                       Integer Division.    (line  52)
* mpz_tdiv_q_ui:                         Integer Division.    (line  45)
* mpz_tdiv_qr:                           Integer Division.    (line  43)
* mpz_tdiv_qr_ui:                        Integer Division.    (line  49)
* mpz_tdiv_r:                            Integer Division.    (line  42)
* mpz_tdiv_r_2exp:                       Integer Division.    (line  53)
* mpz_tdiv_r_ui:                         Integer Division.    (line  47)
* mpz_tdiv_ui:                           Integer Division.    (line  51)
* mpz_tstbit:                            Integer Logic and Bit Fiddling.
                                                              (line  60)
* mpz_ui_kronecker:                      Number Theoretic Functions.
                                                              (line  93)
* mpz_ui_pow_ui:                         Integer Exponentiation.
                                                              (line  33)
* mpz_ui_sub:                            Integer Arithmetic.  (line  16)
* mpz_urandomb:                          Integer Random Numbers.
                                                              (line  14)
* mpz_urandomm:                          Integer Random Numbers.
                                                              (line  23)
* mpz_xor:                               Integer Logic and Bit Fiddling.
                                                              (line  17)
* operator"" <1>:                        C++ Interface Integers.
                                                              (line  30)
* operator"" <2>:                        C++ Interface Floats.
                                                              (line  56)
* operator"":                            C++ Interface Rationals.
                                                              (line  38)
* operator%:                             C++ Interface Integers.
                                                              (line  35)
* operator/:                             C++ Interface Integers.
                                                              (line  34)
* operator<<:                            C++ Formatted Output.
                                                              (line  20)
* operator>> <1>:                        C++ Interface Rationals.
                                                              (line  85)
* operator>>:                            C++ Formatted Input. (line  25)
* sgn <1>:                               C++ Interface Rationals.
                                                              (line  56)
* sgn <2>:                               C++ Interface Integers.
                                                              (line  62)
* sgn:                                   C++ Interface Floats.
                                                              (line 102)
* sqrt <1>:                              C++ Interface Integers.
                                                              (line  63)
* sqrt:                                  C++ Interface Floats.
                                                              (line 103)
* swap <1>:                              C++ Interface Floats.
                                                              (line 105)
* swap <2>:                              C++ Interface Integers.
                                                              (line  65)
* swap:                                  C++ Interface Rationals.
                                                              (line  58)
* trunc:                                 C++ Interface Floats.
                                                              (line 106)



Tag Table:
Node: Top975
Node: Copying3161
Node: Introduction to GMP5012
Node: Installing GMP7723
Node: Build Options8455
Node: ABI and ISA24239
Node: Notes for Package Builds33810
Node: Notes for Particular Systems36897
Node: Known Build Problems43494
Node: Performance optimization47028
Node: GMP Basics48157
Node: Headers and Libraries48805
Node: Nomenclature and Types50229
Node: Function Classes52225
Node: Variable Conventions53759
Node: Parameter Conventions55368
Node: Memory Management57424
Node: Reentrancy58552
Node: Useful Macros and Constants60425
Node: Compatibility with older versions61416
Node: Demonstration Programs62327
Node: Efficiency64192
Node: Debugging71816
Node: Profiling78732
Node: Autoconf82723
Node: Emacs84502
Node: Reporting Bugs85108
Node: Integer Functions87651
Node: Initializing Integers88427
Node: Assigning Integers90803
Node: Simultaneous Integer Init & Assign92390
Node: Converting Integers94015
Node: Integer Arithmetic96939
Node: Integer Division98525
Node: Integer Exponentiation104835
Node: Integer Roots106275
Node: Number Theoretic Functions107949
Node: Integer Comparisons115234
Node: Integer Logic and Bit Fiddling116612
Node: I/O of Integers119159
Node: Integer Random Numbers122128
Node: Integer Import and Export124739
Node: Miscellaneous Integer Functions128749
Node: Integer Special Functions130609
Node: Rational Number Functions133696
Node: Initializing Rationals134889
Node: Rational Conversions137350
Node: Rational Arithmetic139082
Node: Comparing Rationals140386
Node: Applying Integer Functions141752
Node: I/O of Rationals143235
Node: Floating-point Functions145277
Node: Initializing Floats148162
Node: Assigning Floats152249
Node: Simultaneous Float Init & Assign154816
Node: Converting Floats156344
Node: Float Arithmetic159594
Node: Float Comparison161607
Node: I/O of Floats163187
Node: Miscellaneous Float Functions165870
Node: Low-level Functions167812
Node: Random Number Functions192329
Node: Random State Initialization193397
Node: Random State Seeding196256
Node: Random State Miscellaneous197645
Node: Formatted Output198287
Node: Formatted Output Strings198532
Node: Formatted Output Functions203911
Node: C++ Formatted Output207986
Node: Formatted Input210668
Node: Formatted Input Strings210904
Node: Formatted Input Functions215556
Node: C++ Formatted Input218525
Node: C++ Class Interface220428
Node: C++ Interface General221422
Node: C++ Interface Integers224492
Node: C++ Interface Rationals228207
Node: C++ Interface Floats232224
Node: C++ Interface Random Numbers238228
Node: C++ Interface Limitations240630
Node: Custom Allocation243450
Node: Language Bindings247669
Node: Algorithms251624
Node: Multiplication Algorithms252324
Node: Basecase Multiplication253413
Node: Karatsuba Multiplication255321
Node: Toom 3-Way Multiplication258947
Node: Toom 4-Way Multiplication265366
Node: Higher degree Toom'n'half266745
Node: FFT Multiplication268030
Node: Other Multiplication273366
Node: Unbalanced Multiplication275840
Node: Division Algorithms276628
Node: Single Limb Division277007
Node: Basecase Division279898
Node: Divide and Conquer Division281101
Node: Block-Wise Barrett Division283170
Node: Exact Division283822
Node: Exact Remainder286987
Node: Small Quotient Division289237
Node: Greatest Common Divisor Algorithms290835
Node: Binary GCD291132
Node: Lehmer's Algorithm293981
Node: Subquadratic GCD296200
Node: Extended GCD298659
Node: Jacobi Symbol299971
Node: Powering Algorithms300986
Node: Normal Powering Algorithm301249
Node: Modular Powering Algorithm301777
Node: Root Extraction Algorithms302559
Node: Square Root Algorithm302874
Node: Nth Root Algorithm305015
Node: Perfect Square Algorithm305800
Node: Perfect Power Algorithm307887
Node: Radix Conversion Algorithms308508
Node: Binary to Radix308884
Node: Radix to Binary312814
Node: Other Algorithms314902
Node: Prime Testing Algorithm315254
Node: Factorial Algorithm316438
Node: Binomial Coefficients Algorithm318828
Node: Fibonacci Numbers Algorithm319722
Node: Lucas Numbers Algorithm322196
Node: Random Number Algorithms322917
Node: Assembly Coding325039
Node: Assembly Code Organisation325999
Node: Assembly Basics326966
Node: Assembly Carry Propagation328116
Node: Assembly Cache Handling329947
Node: Assembly Functional Units332108
Node: Assembly Floating Point333721
Node: Assembly SIMD Instructions337499
Node: Assembly Software Pipelining338481
Node: Assembly Loop Unrolling339543
Node: Assembly Writing Guide341758
Node: Internals344523
Node: Integer Internals345035
Node: Rational Internals347291
Node: Float Internals348529
Node: Raw Output Internals355943
Node: C++ Interface Internals357137
Node: Contributors360423
Node: References366180
Node: GNU Free Documentation License371943
Node: Concept Index397112
Node: Function Index443001

End Tag Table
