// Copyright (c) 2012, Sean Treadway, SoundCloud Ltd.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Source code and contact info at http://github.com/streadway/amqp

package amqp

import (
	"fmt"
	"io"
	"time"
)

var (
	// Errors that this library could return/emit from a channel or connection
	ErrClosed          = &Error{Code: ChannelError, Reason: "channel/connection is not open"}
	ErrChannelMax      = &Error{Code: ChannelError, Reason: "channel id space exhausted"}
	ErrSASL            = &Error{Code: AccessRefused, Reason: "SASL could not negotiate a shared mechanism"}
	ErrCredentials     = &Error{Code: AccessRefused, Reason: "username or password not allowed"}
	ErrVhost           = &Error{Code: AccessRefused, Reason: "no access to this vhost"}
	ErrSyntax          = &Error{Code: SyntaxError, Reason: "invalid field or value inside of a frame"}
	ErrFrame           = &Error{Code: FrameError, Reason: "frame could not be parsed"}
	ErrCommandInvalid  = &Error{Code: CommandInvalid, Reason: "unexpected command received"}
	ErrUnexpectedFrame = &Error{Code: UnexpectedFrame, Reason: "unexpected frame received"}
	ErrFieldType       = &Error{Code: SyntaxError, Reason: "unsupported table field type"}
)

// Error captures the code and reason a channel or connection has been closed
// by the server.
type Error struct {
	Code    int    // constant code from the specification
	Reason  string // description of the error
	Server  bool   // true when initiated from the server, false when from this library
	Recover bool   // true when this error can be recovered by retrying later or with differnet parameters
}

func newError(code uint16, text string) *Error {
	return &Error{
		Code:    int(code),
		Reason:  text,
		Recover: isSoftExceptionCode(int(code)),
		Server:  true,
	}
}

func (me Error) Error() string {
	return fmt.Sprintf("Exception (%d) Reason: %q", me.Code, me.Reason)
}

// Used by header frames to capture routing and header information
type properties struct {
	ContentType     string    // MIME content type
	ContentEncoding string    // MIME content encoding
	Headers         Table     // Application or header exchange table
	DeliveryMode    uint8     // queue implemention use - Transient (1) or Persistent (2)
	Priority        uint8     // queue implementation use - 0 to 9
	CorrelationId   string    // application use - correlation identifier
	ReplyTo         string    // application use - address to to reply to (ex: RPC)
	Expiration      string    // implementation use - message expiration spec
	MessageId       string    // application use - message identifier
	Timestamp       time.Time // application use - message timestamp
	Type            string    // application use - message type name
	UserId          string    // application use - creating user id
	AppId           string    // application use - creating application
	reserved1       string    // was cluster-id - process for buffer consumption
}

// DeliveryMode.  Transient means higher throughput but messages will not be
// restored on broker restart.  The delivery mode of publishings is unrelated
// to the durability of the queues they reside on.  Transient messages will
// not be restored to durable queues, persistent messages will be restored to
// durable queues and lost on non-durable queues during server restart.
//
// This remains typed as uint8 to match Publishing.DeliveryMode.  Other
// delivery modes specific to custom queue implementations are not enumerated
// here.
const (
	Transient  uint8 = 1
	Persistent uint8 = 2
)

// The property flags are an array of bits that indicate the presence or
// absence of each property value in sequence.  The bits are ordered from most
// high to low - bit 15 indicates the first property.
const (
	flagContentType     = 0x8000
	flagContentEncoding = 0x4000
	flagHeaders         = 0x2000
	flagDeliveryMode    = 0x1000
	flagPriority        = 0x0800
	flagCorrelationId   = 0x0400
	flagReplyTo         = 0x0200
	flagExpiration      = 0x0100
	flagMessageId       = 0x0080
	flagTimestamp       = 0x0040
	flagType            = 0x0020
	flagUserId          = 0x0010
	flagAppId           = 0x0008
	flagReserved1       = 0x0004
)

// Queue captures the current server state of the queue on the server returned
// from Channel.QueueDeclare or Channel.QueueInspect.
type Queue struct {
	Name      string // server confirmed or generated name
	Messages  int    // count of messages not awaiting acknowledgment
	Consumers int    // number of consumers receiving deliveries
}

// Publishing captures the client message sent to the server.  The fields
// outside of the Headers table included in this struct mirror the underlying
// fields in the content frame.  They use native types for convenience and
// efficiency.
type Publishing struct {
	// Application or exchange specific fields,
	// the headers exchange will inspect this field.
	Headers Table

	// Properties
	ContentType     string    // MIME content type
	ContentEncoding string    // MIME content encoding
	DeliveryMode    uint8     // Transient (0 or 1) or Persistent (2)
	Priority        uint8     // 0 to 9
	CorrelationId   string    // correlation identifier
	ReplyTo         string    // address to to reply to (ex: RPC)
	Expiration      string    // message expiration spec
	MessageId       string    // message identifier
	Timestamp       time.Time // message timestamp
	Type            string    // message type name
	UserId          string    // creating user id - ex: "guest"
	AppId           string    // creating application id

	// The application specific payload of the message
	Body []byte
}

// Blocking notifies the server's TCP flow control of the Connection.  When a
// server hits a memory or disk alarm it will block all connections until the
// resources are reclaimed.  Use NotifyBlock on the Connection to receive these
// events.
type Blocking struct {
	Active bool   // TCP pushback active/inactive on server
	Reason string // Server reason for activation
}

// Confirmation notifies the acknowledgment or negative acknowledgement of a
// publishing identified by its delivery tag.  Use NotifyPublish on the Channel
// to consume these events.
type Confirmation struct {
	DeliveryTag uint64 // A 1 based counter of publishings from when the channel was put in Confirm mode
	Ack         bool   // True when the server succesfully received the publishing
}

// Decimal matches the AMQP decimal type.  Scale is the number of decimal
// digits Scale == 2, Value == 12345, Decimal == 123.45
type Decimal struct {
	Scale uint8
	Value int32
}

// Table stores user supplied fields of the following types:
//
//   bool
//   byte
//   float32
//   float64
//   int16
//   int32
//   int64
//   nil
//   string
//   time.Time
//   amqp.Decimal
//   amqp.Table
//   []byte
//   []interface{} - containing above types
//
// Functions taking a table will immediately fail when the table contains a
// value of an unsupported type.
//
// The caller must be specific in which precision of integer it wishes to
// encode.
//
// Use a type assertion when reading values from a table for type converstion.
//
// RabbitMQ expects int32 for integer values.
//
type Table map[string]interface{}

func validateField(f interface{}) error {
	switch fv := f.(type) {
	case nil, bool, byte, int16, int32, int64, float32, float64, string, []byte, Decimal, time.Time:
		return nil

	case []interface{}:
		for _, v := range fv {
			if err := validateField(v); err != nil {
				return fmt.Errorf("in array %s", err)
			}
		}
		return nil

	case Table:
		for k, v := range fv {
			if err := validateField(v); err != nil {
				return fmt.Errorf("table field %q %s", k, err)
			}
		}
		return nil
	}

	return fmt.Errorf("value %t not supported", f)
}

func (t Table) Validate() error {
	return validateField(t)
}

// Heap interface for maintaining delivery tags
type tagSet []uint64

func (me tagSet) Len() int              { return len(me) }
func (me tagSet) Less(i, j int) bool    { return (me)[i] < (me)[j] }
func (me tagSet) Swap(i, j int)         { (me)[i], (me)[j] = (me)[j], (me)[i] }
func (me *tagSet) Push(tag interface{}) { *me = append(*me, tag.(uint64)) }
func (me *tagSet) Pop() interface{} {
	val := (*me)[len(*me)-1]
	*me = (*me)[:len(*me)-1]
	return val
}

type message interface {
	id() (uint16, uint16)
	wait() bool
	read(io.Reader) error
	write(io.Writer) error
}

type messageWithContent interface {
	message
	getContent() (properties, []byte)
	setContent(properties, []byte)
}

/*
The base interface implemented as:

2.3.5  frame Details

All frames consist of a header (7 octets), a payload of arbitrary size, and a 'frame-end' octet that detects
malformed frames:

  0      1         3             7                  size+7 size+8
  +------+---------+-------------+  +------------+  +-----------+
  | type | channel |     size    |  |  payload   |  | frame-end |
  +------+---------+-------------+  +------------+  +-----------+
   octet   short         long         size octets       octet

To read a frame, we:

 1. Read the header and check the frame type and channel.
 2. Depending on the frame type, we read the payload and process it.
 3. Read the frame end octet.

In realistic implementations where performance is a concern, we would use
“read-ahead buffering” or “gathering reads” to avoid doing three separate
system calls to read a frame.

*/
type frame interface {
	write(io.Writer) error
	channel() uint16
}

type reader struct {
	r io.Reader
}

type writer struct {
	w io.Writer
}

// Implements the frame interface for Connection RPC
type protocolHeader struct{}

func (protocolHeader) write(w io.Writer) error {
	_, err := w.Write([]byte{'A', 'M', 'Q', 'P', 0, 0, 9, 1})
	return err
}

func (protocolHeader) channel() uint16 {
	panic("only valid as initial handshake")
}

/*
Method frames carry the high-level protocol commands (which we call "methods").
One method frame carries one command.  The method frame payload has this format:

  0          2           4
  +----------+-----------+-------------- - -
  | class-id | method-id | arguments...
  +----------+-----------+-------------- - -
     short      short    ...

To process a method frame, we:
 1. Read the method frame payload.
 2. Unpack it into a structure.  A given method always has the same structure,
 so we can unpack the method rapidly.  3. Check that the method is allowed in
 the current context.
 4. Check that the method arguments are valid.
 5. Execute the method.

Method frame bodies are constructed as a list of AMQP data fields (bits,
integers, strings and string tables).  The marshalling code is trivially
generated directly from the protocol specifications, and can be very rapid.
*/
type methodFrame struct {
	ChannelId uint16
	ClassId   uint16
	MethodId  uint16
	Method    message
}

func (me *methodFrame) channel() uint16 { return me.ChannelId }

/*
Heartbeating is a technique designed to undo one of TCP/IP's features, namely
its ability to recover from a broken physical connection by closing only after
a quite long time-out.  In some scenarios we need to know very rapidly if a
peer is disconnected or not responding for other reasons (e.g. it is looping).
Since heartbeating can be done at a low level, we implement this as a special
type of frame that peers exchange at the transport level, rather than as a
class method.
*/
type heartbeatFrame struct {
	ChannelId uint16
}

func (me *heartbeatFrame) channel() uint16 { return me.ChannelId }

/*
Certain methods (such as Basic.Publish, Basic.Deliver, etc.) are formally
defined as carrying content.  When a peer sends such a method frame, it always
follows it with a content header and zero or more content body frames.

A content header frame has this format:

    0          2        4           12               14
    +----------+--------+-----------+----------------+------------- - -
    | class-id | weight | body size | property flags | property list...
    +----------+--------+-----------+----------------+------------- - -
      short     short    long long       short        remainder...

We place content body in distinct frames (rather than including it in the
method) so that AMQP may support "zero copy" techniques in which content is
never marshalled or encoded.  We place the content properties in their own
frame so that recipients can selectively discard contents they do not want to
process
*/
type headerFrame struct {
	ChannelId  uint16
	ClassId    uint16
	weight     uint16
	Size       uint64
	Properties properties
}

func (me *headerFrame) channel() uint16 { return me.ChannelId }

/*
Content is the application data we carry from client-to-client via the AMQP
server.  Content is, roughly speaking, a set of properties plus a binary data
part.  The set of allowed properties are defined by the Basic class, and these
form the "content header frame".  The data can be any size, and MAY be broken
into several (or many) chunks, each forming a "content body frame".

Looking at the frames for a specific channel, as they pass on the wire, we
might see something like this:

		[method]
		[method] [header] [body] [body]
		[method]
		...
*/
type bodyFrame struct {
	ChannelId uint16
	Body      []byte
}

func (me *bodyFrame) channel() uint16 { return me.ChannelId }
