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    <ProjectGuid>{CAB55C39-8FA9-4912-98D9-E52669C8911D}</ProjectGuid>
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    <AppDesignerFolder>Properties</AppDesignerFolder>
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    <AssemblyName>Nvidia.TextureTools</AssemblyName>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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    <DebugType>full</DebugType>
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    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
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  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
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  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="TextureTools.cs" />
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  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>