spv.ext.ShaderTileImage.depth_stencil.frag
WARNING: 0:6: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
         "precision mediump int; precision highp float;" 

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 26

                              Capability Shader
                              Capability TileImageDepthReadAccessEXT
                              Capability TileImageStencilReadAccessEXT
                              Extension  "SPV_EXT_shader_tile_image"
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 16 22
                              ExecutionMode 4 OriginUpperLeft
                              Source GLSL 460
                              SourceExtension  "GL_EXT_shader_tile_image"
                              Name 4  "main"
                              Name 8  "depth"
                              Name 12  "stencil_value"
                              Name 16  "stencil_out"
                              Name 22  "depth_out"
                              Decorate 13 RelaxedPrecision
                              Decorate 16(stencil_out) Location 0
                              Decorate 22(depth_out) Location 1
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
              10:             TypeInt 32 0
              11:             TypePointer Function 10(int)
              14:             TypeVector 10(int) 4
              15:             TypePointer Output 14(ivec4)
 16(stencil_out):     15(ptr) Variable Output
              18:     10(int) Constant 0
              20:             TypeVector 6(float) 4
              21:             TypePointer Output 20(fvec4)
   22(depth_out):     21(ptr) Variable Output
              24:    6(float) Constant 0
         4(main):           2 Function None 3
               5:             Label
        8(depth):      7(ptr) Variable Function
12(stencil_value):     11(ptr) Variable Function
               9:    6(float) DepthAttachmentReadEXT
                              Store 8(depth) 9
              13:     10(int) StencilAttachmentReadEXT
                              Store 12(stencil_value) 13
              17:     10(int) Load 12(stencil_value)
              19:   14(ivec4) CompositeConstruct 17 18 18 18
                              Store 16(stencil_out) 19
              23:    6(float) Load 8(depth)
              25:   20(fvec4) CompositeConstruct 23 24 24 24
                              Store 22(depth_out) 25
                              Return
                              FunctionEnd
