#version 460
#extension GL_EXT_mesh_shader : enable

layout(local_size_x = 1) in;

struct structType{
    int y[3];
};

layout(std430) buffer t2 {
    structType f;
} t;

buffer coherent Buffer { int x; };

// use of storage qualifier "taskPayloadSharedEXT" in mesh shaders:
struct taskBlock {
    int atom1;
};
taskPayloadSharedEXT taskBlock mytask;


void main() {
  atomicAdd(x, 1);
  atomicAdd(t.f.y[1], 1);
  atomicAdd(mytask.atom1, 1);
}