glsl.-P.frag
Shader version: 450
0:? Sequence
0:5  Function Definition: main( ( global void)
0:5    Function Parameters: 
0:19    Sequence
0:19      move second child to first child ( temp 4-component vector of float)
0:19        'color' (layout( location=0) out 4-component vector of float)
0:19        Constant:
0:19          1.000000
0:19          1.000000
0:19          1.000000
0:19          1.000000
0:?   Linker Objects
0:?     'color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 450
0:? Sequence
0:5  Function Definition: main( ( global void)
0:5    Function Parameters: 
0:19    Sequence
0:19      move second child to first child ( temp 4-component vector of float)
0:19        'color' (layout( location=0) out 4-component vector of float)
0:19        Constant:
0:19          1.000000
0:19          1.000000
0:19          1.000000
0:19          1.000000
0:?   Linker Objects
0:?     'color' (layout( location=0) out 4-component vector of float)

