hlsl.type.identifier.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6  Function Definition: fn(f1; ( temp float)
0:6    Function Parameters: 
0:6      'float' ( in float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        'float' ( in float)
0:9  Function Definition: @main( ( temp 4-component vector of float)
0:9    Function Parameters: 
0:?     Sequence
0:10      Sequence
0:10        move second child to first child ( temp float)
0:10          'float' ( temp float)
0:10          Constant:
0:10            7.000000
0:11      Sequence
0:11        move second child to first child ( temp 2-element array of bool)
0:11          'bool' ( temp 2-element array of bool)
0:11          Construct bool ( temp 2-element array of bool)
0:11            Convert float to bool ( temp bool)
0:11              'float' ( temp float)
0:11            Convert float to bool ( temp bool)
0:11              'float' ( temp float)
0:12      Sequence
0:12        move second child to first child ( temp int)
0:12          'int' ( temp int)
0:12          Convert bool to int ( temp int)
0:12            direct index ( temp bool)
0:12              'bool' ( temp 2-element array of bool)
0:12              Constant:
0:12                1 (const int)
0:13      Sequence
0:13        move second child to first child ( temp uint)
0:13          'uint' ( temp uint)
0:13          Convert float to uint ( temp uint)
0:13            add ( temp float)
0:13              'float' ( temp float)
0:13              Convert int to float ( temp float)
0:13                'int' ( temp int)
0:14      Sequence
0:14        move second child to first child ( temp mediump float)
0:14          'min16float' ( temp mediump float)
0:14          Convert uint to float ( temp mediump float)
0:14            'uint' ( temp mediump uint)
0:15      Sequence
0:15        move second child to first child ( temp mediump float)
0:15          'min10float' ( temp mediump float)
0:15          'min16float' ( temp mediump float)
0:16      Sequence
0:16        move second child to first child ( temp float)
0:16          'half' ( temp float)
0:16          Constant:
0:16            0.500000
0:?       Sequence
0:20        move second child to first child ( temp float)
0:20          float: direct index for structure ( temp float)
0:20            'float' ( temp structure{ temp float float})
0:20            Constant:
0:20              0 (const int)
0:20          Constant:
0:20            42.000000
0:23      move second child to first child ( temp bool)
0:23        direct index ( temp bool)
0:23          'bool' ( temp 2-element array of bool)
0:23          Constant:
0:23            0 (const int)
0:23        direct index ( temp bool)
0:23          'bool' ( temp 2-element array of bool)
0:23          Constant:
0:23            1 (const int)
0:25      move second child to first child ( temp mediump float)
0:25        'float' ( temp mediump float)
0:25        add ( temp mediump float)
0:25          add ( temp mediump float)
0:25            add ( temp mediump float)
0:25              add ( temp mediump float)
0:25                add ( temp mediump float)
0:25                  add ( temp mediump float)
0:25                    'float' ( temp mediump float)
0:25                    Convert int to float ( temp mediump float)
0:25                      'int' ( temp mediump int)
0:25                  Convert uint to float ( temp mediump float)
0:25                    'uint' ( temp mediump uint)
0:25                'min16float' ( temp mediump float)
0:25              'min10float' ( temp mediump float)
0:25            Test condition and select ( temp mediump float): no shortcircuit
0:25              Condition
0:25              direct index ( temp bool)
0:25                'bool' ( temp 2-element array of bool)
0:25                Constant:
0:25                  0 (const int)
0:25              true case
0:25              Convert int to float ( temp mediump float)
0:25                'int' ( temp mediump int)
0:25              false case
0:25              'float' ( temp mediump float)
0:25          Function Call: fn(f1; ( temp mediump float)
0:25            'float' ( temp mediump float)
0:28      move second child to first child ( temp float)
0:28        direct index ( temp float)
0:28          direct index ( temp 3-component vector of float)
0:28            'half2x3' ( temp 2X3 matrix of float)
0:28            Constant:
0:28              0 (const int)
0:28          Constant:
0:28            0 (const int)
0:28        component-wise multiply ( temp float)
0:28          'float' ( temp float)
0:28          'float' ( temp float)
0:30      Branch: Return with expression
0:30        Construct vec4 ( temp 4-component vector of float)
0:30          add ( temp float)
0:30            'float' ( temp float)
0:30            direct index ( temp float)
0:30              direct index ( temp 3-component vector of float)
0:30                'half2x3' ( temp 2X3 matrix of float)
0:30                Constant:
0:30                  0 (const int)
0:30              Constant:
0:30                0 (const int)
0:9  Function Definition: main( ( temp void)
0:9    Function Parameters: 
0:?     Sequence
0:9      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6  Function Definition: fn(f1; ( temp float)
0:6    Function Parameters: 
0:6      'float' ( in float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        'float' ( in float)
0:9  Function Definition: @main( ( temp 4-component vector of float)
0:9    Function Parameters: 
0:?     Sequence
0:10      Sequence
0:10        move second child to first child ( temp float)
0:10          'float' ( temp float)
0:10          Constant:
0:10            7.000000
0:11      Sequence
0:11        move second child to first child ( temp 2-element array of bool)
0:11          'bool' ( temp 2-element array of bool)
0:11          Construct bool ( temp 2-element array of bool)
0:11            Convert float to bool ( temp bool)
0:11              'float' ( temp float)
0:11            Convert float to bool ( temp bool)
0:11              'float' ( temp float)
0:12      Sequence
0:12        move second child to first child ( temp int)
0:12          'int' ( temp int)
0:12          Convert bool to int ( temp int)
0:12            direct index ( temp bool)
0:12              'bool' ( temp 2-element array of bool)
0:12              Constant:
0:12                1 (const int)
0:13      Sequence
0:13        move second child to first child ( temp uint)
0:13          'uint' ( temp uint)
0:13          Convert float to uint ( temp uint)
0:13            add ( temp float)
0:13              'float' ( temp float)
0:13              Convert int to float ( temp float)
0:13                'int' ( temp int)
0:14      Sequence
0:14        move second child to first child ( temp mediump float)
0:14          'min16float' ( temp mediump float)
0:14          Convert uint to float ( temp mediump float)
0:14            'uint' ( temp mediump uint)
0:15      Sequence
0:15        move second child to first child ( temp mediump float)
0:15          'min10float' ( temp mediump float)
0:15          'min16float' ( temp mediump float)
0:16      Sequence
0:16        move second child to first child ( temp float)
0:16          'half' ( temp float)
0:16          Constant:
0:16            0.500000
0:?       Sequence
0:20        move second child to first child ( temp float)
0:20          float: direct index for structure ( temp float)
0:20            'float' ( temp structure{ temp float float})
0:20            Constant:
0:20              0 (const int)
0:20          Constant:
0:20            42.000000
0:23      move second child to first child ( temp bool)
0:23        direct index ( temp bool)
0:23          'bool' ( temp 2-element array of bool)
0:23          Constant:
0:23            0 (const int)
0:23        direct index ( temp bool)
0:23          'bool' ( temp 2-element array of bool)
0:23          Constant:
0:23            1 (const int)
0:25      move second child to first child ( temp mediump float)
0:25        'float' ( temp mediump float)
0:25        add ( temp mediump float)
0:25          add ( temp mediump float)
0:25            add ( temp mediump float)
0:25              add ( temp mediump float)
0:25                add ( temp mediump float)
0:25                  add ( temp mediump float)
0:25                    'float' ( temp mediump float)
0:25                    Convert int to float ( temp mediump float)
0:25                      'int' ( temp mediump int)
0:25                  Convert uint to float ( temp mediump float)
0:25                    'uint' ( temp mediump uint)
0:25                'min16float' ( temp mediump float)
0:25              'min10float' ( temp mediump float)
0:25            Test condition and select ( temp mediump float): no shortcircuit
0:25              Condition
0:25              direct index ( temp bool)
0:25                'bool' ( temp 2-element array of bool)
0:25                Constant:
0:25                  0 (const int)
0:25              true case
0:25              Convert int to float ( temp mediump float)
0:25                'int' ( temp mediump int)
0:25              false case
0:25              'float' ( temp mediump float)
0:25          Function Call: fn(f1; ( temp mediump float)
0:25            'float' ( temp mediump float)
0:28      move second child to first child ( temp float)
0:28        direct index ( temp float)
0:28          direct index ( temp 3-component vector of float)
0:28            'half2x3' ( temp 2X3 matrix of float)
0:28            Constant:
0:28              0 (const int)
0:28          Constant:
0:28            0 (const int)
0:28        component-wise multiply ( temp float)
0:28          'float' ( temp float)
0:28          'float' ( temp float)
0:30      Branch: Return with expression
0:30        Construct vec4 ( temp 4-component vector of float)
0:30          add ( temp float)
0:30            'float' ( temp float)
0:30            direct index ( temp float)
0:30              direct index ( temp 3-component vector of float)
0:30                'half2x3' ( temp 2X3 matrix of float)
0:30                Constant:
0:30                  0 (const int)
0:30              Constant:
0:30                0 (const int)
0:9  Function Definition: main( ( temp void)
0:9    Function Parameters: 
0:?     Sequence
0:9      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 105

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 103
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 10  "fn(f1;"
                              Name 9  "float"
                              Name 14  "@main("
                              Name 19  "float"
                              Name 26  "bool"
                              Name 35  "int"
                              Name 43  "uint"
                              Name 49  "min16float"
                              Name 52  "min10float"
                              Name 54  "half"
                              Name 56  "foo_t"
                              MemberName 56(foo_t) 0  "float"
                              Name 58  "float"
                              Name 82  "param"
                              Name 89  "half2x3"
                              Name 103  "@entryPointOutput"
                              Decorate 49(min16float) RelaxedPrecision
                              Decorate 50 RelaxedPrecision
                              Decorate 51 RelaxedPrecision
                              Decorate 52(min10float) RelaxedPrecision
                              Decorate 53 RelaxedPrecision
                              Decorate 64 RelaxedPrecision
                              Decorate 65 RelaxedPrecision
                              Decorate 66 RelaxedPrecision
                              Decorate 67 RelaxedPrecision
                              Decorate 68 RelaxedPrecision
                              Decorate 69 RelaxedPrecision
                              Decorate 70 RelaxedPrecision
                              Decorate 71 RelaxedPrecision
                              Decorate 72 RelaxedPrecision
                              Decorate 73 RelaxedPrecision
                              Decorate 74 RelaxedPrecision
                              Decorate 77 RelaxedPrecision
                              Decorate 78 RelaxedPrecision
                              Decorate 79 RelaxedPrecision
                              Decorate 81 RelaxedPrecision
                              Decorate 83 RelaxedPrecision
                              Decorate 84 RelaxedPrecision
                              Decorate 85 RelaxedPrecision
                              Decorate 103(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               8:             TypeFunction 6(float) 7(ptr)
              12:             TypeVector 6(float) 4
              13:             TypeFunction 12(fvec4)
              20:    6(float) Constant 1088421888
              21:             TypeBool
              22:             TypeInt 32 0
              23:     22(int) Constant 2
              24:             TypeArray 21(bool) 23
              25:             TypePointer Function 24
              28:    6(float) Constant 0
              33:             TypeInt 32 1
              34:             TypePointer Function 33(int)
              36:     33(int) Constant 1
              37:             TypePointer Function 21(bool)
              40:     33(int) Constant 0
              42:             TypePointer Function 22(int)
              55:    6(float) Constant 1056964608
       56(foo_t):             TypeStruct 6(float)
              57:             TypePointer Function 56(foo_t)
              59:    6(float) Constant 1109917696
              86:             TypeVector 6(float) 3
              87:             TypeMatrix 86(fvec3) 2
              88:             TypePointer Function 87
              93:     22(int) Constant 0
             102:             TypePointer Output 12(fvec4)
103(@entryPointOutput):    102(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
             104:   12(fvec4) FunctionCall 14(@main()
                              Store 103(@entryPointOutput) 104
                              Return
                              FunctionEnd
      10(fn(f1;):    6(float) Function None 8
        9(float):      7(ptr) FunctionParameter
              11:             Label
              16:    6(float) Load 9(float)
                              ReturnValue 16
                              FunctionEnd
      14(@main():   12(fvec4) Function None 13
              15:             Label
       19(float):      7(ptr) Variable Function
        26(bool):     25(ptr) Variable Function
         35(int):     34(ptr) Variable Function
        43(uint):     42(ptr) Variable Function
  49(min16float):      7(ptr) Variable Function
  52(min10float):      7(ptr) Variable Function
        54(half):      7(ptr) Variable Function
       58(float):     57(ptr) Variable Function
       82(param):      7(ptr) Variable Function
     89(half2x3):     88(ptr) Variable Function
                              Store 19(float) 20
              27:    6(float) Load 19(float)
              29:    21(bool) FUnordNotEqual 27 28
              30:    6(float) Load 19(float)
              31:    21(bool) FUnordNotEqual 30 28
              32:          24 CompositeConstruct 29 31
                              Store 26(bool) 32
              38:     37(ptr) AccessChain 26(bool) 36
              39:    21(bool) Load 38
              41:     33(int) Select 39 36 40
                              Store 35(int) 41
              44:    6(float) Load 19(float)
              45:     33(int) Load 35(int)
              46:    6(float) ConvertSToF 45
              47:    6(float) FAdd 44 46
              48:     22(int) ConvertFToU 47
                              Store 43(uint) 48
              50:     22(int) Load 43(uint)
              51:    6(float) ConvertUToF 50
                              Store 49(min16float) 51
              53:    6(float) Load 49(min16float)
                              Store 52(min10float) 53
                              Store 54(half) 55
              60:      7(ptr) AccessChain 58(float) 40
                              Store 60 59
              61:     37(ptr) AccessChain 26(bool) 36
              62:    21(bool) Load 61
              63:     37(ptr) AccessChain 26(bool) 40
                              Store 63 62
              64:    6(float) Load 19(float)
              65:     33(int) Load 35(int)
              66:    6(float) ConvertSToF 65
              67:    6(float) FAdd 64 66
              68:     22(int) Load 43(uint)
              69:    6(float) ConvertUToF 68
              70:    6(float) FAdd 67 69
              71:    6(float) Load 49(min16float)
              72:    6(float) FAdd 70 71
              73:    6(float) Load 52(min10float)
              74:    6(float) FAdd 72 73
              75:     37(ptr) AccessChain 26(bool) 40
              76:    21(bool) Load 75
              77:     33(int) Load 35(int)
              78:    6(float) ConvertSToF 77
              79:    6(float) Load 19(float)
              80:    6(float) Select 76 78 79
              81:    6(float) FAdd 74 80
              83:    6(float) Load 19(float)
                              Store 82(param) 83
              84:    6(float) FunctionCall 10(fn(f1;) 82(param)
              85:    6(float) FAdd 81 84
                              Store 19(float) 85
              90:    6(float) Load 19(float)
              91:    6(float) Load 19(float)
              92:    6(float) FMul 90 91
              94:      7(ptr) AccessChain 89(half2x3) 40 93
                              Store 94 92
              95:    6(float) Load 19(float)
              96:      7(ptr) AccessChain 89(half2x3) 40 93
              97:    6(float) Load 96
              98:    6(float) FAdd 95 97
              99:   12(fvec4) CompositeConstruct 98 98 98 98
                              ReturnValue 99
                              FunctionEnd
