hlsl.precedence2.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7  Function Definition: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:7    Function Parameters: 
0:7      'a1' ( in int)
0:7      'a2' ( in int)
0:7      'a3' ( in int)
0:7      'a4' ( in int)
0:?     Sequence
0:8      Branch: Return with expression
0:8        add ( temp int)
0:8          left-shift ( temp int)
0:8            add ( temp int)
0:8              component-wise multiply ( temp int)
0:8                'a1' ( in int)
0:8                'a2' ( in int)
0:8              'a3' ( in int)
0:8            'a4' ( in int)
0:8          left-shift ( temp int)
0:8            'a1' ( in int)
0:8            add ( temp int)
0:8              'a2' ( in int)
0:8              component-wise multiply ( temp int)
0:8                'a3' ( in int)
0:8                'a4' ( in int)
0:7  Function Definition: PixelShaderFunction( ( temp void)
0:7    Function Parameters: 
0:?     Sequence
0:7      move second child to first child ( temp int)
0:?         'a1' ( temp int)
0:?         'a1' (layout( location=0) flat in int)
0:7      move second child to first child ( temp int)
0:?         'a2' ( temp int)
0:?         'a2' (layout( location=1) flat in int)
0:7      move second child to first child ( temp int)
0:?         'a3' ( temp int)
0:?         'a3' (layout( location=2) flat in int)
0:7      move second child to first child ( temp int)
0:?         'a4' ( temp int)
0:?         'a4' (layout( location=3) flat in int)
0:7      move second child to first child ( temp int)
0:?         '@entryPointOutput' (layout( location=0) out int)
0:7        Function Call: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:?           'a1' ( temp int)
0:?           'a2' ( temp int)
0:?           'a3' ( temp int)
0:?           'a4' ( temp int)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out int)
0:?     'a1' (layout( location=0) flat in int)
0:?     'a2' (layout( location=1) flat in int)
0:?     'a3' (layout( location=2) flat in int)
0:?     'a4' (layout( location=3) flat in int)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7  Function Definition: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:7    Function Parameters: 
0:7      'a1' ( in int)
0:7      'a2' ( in int)
0:7      'a3' ( in int)
0:7      'a4' ( in int)
0:?     Sequence
0:8      Branch: Return with expression
0:8        add ( temp int)
0:8          left-shift ( temp int)
0:8            add ( temp int)
0:8              component-wise multiply ( temp int)
0:8                'a1' ( in int)
0:8                'a2' ( in int)
0:8              'a3' ( in int)
0:8            'a4' ( in int)
0:8          left-shift ( temp int)
0:8            'a1' ( in int)
0:8            add ( temp int)
0:8              'a2' ( in int)
0:8              component-wise multiply ( temp int)
0:8                'a3' ( in int)
0:8                'a4' ( in int)
0:7  Function Definition: PixelShaderFunction( ( temp void)
0:7    Function Parameters: 
0:?     Sequence
0:7      move second child to first child ( temp int)
0:?         'a1' ( temp int)
0:?         'a1' (layout( location=0) flat in int)
0:7      move second child to first child ( temp int)
0:?         'a2' ( temp int)
0:?         'a2' (layout( location=1) flat in int)
0:7      move second child to first child ( temp int)
0:?         'a3' ( temp int)
0:?         'a3' (layout( location=2) flat in int)
0:7      move second child to first child ( temp int)
0:?         'a4' ( temp int)
0:?         'a4' (layout( location=3) flat in int)
0:7      move second child to first child ( temp int)
0:?         '@entryPointOutput' (layout( location=0) out int)
0:7        Function Call: @PixelShaderFunction(i1;i1;i1;i1; ( temp int)
0:?           'a1' ( temp int)
0:?           'a2' ( temp int)
0:?           'a3' ( temp int)
0:?           'a4' ( temp int)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out int)
0:?     'a1' (layout( location=0) flat in int)
0:?     'a2' (layout( location=1) flat in int)
0:?     'a3' (layout( location=2) flat in int)
0:?     'a4' (layout( location=3) flat in int)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 56

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction" 34 37 40 43 46
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "PixelShaderFunction"
                              Name 13  "@PixelShaderFunction(i1;i1;i1;i1;"
                              Name 9  "a1"
                              Name 10  "a2"
                              Name 11  "a3"
                              Name 12  "a4"
                              Name 32  "a1"
                              Name 34  "a1"
                              Name 36  "a2"
                              Name 37  "a2"
                              Name 39  "a3"
                              Name 40  "a3"
                              Name 42  "a4"
                              Name 43  "a4"
                              Name 46  "@entryPointOutput"
                              Name 47  "param"
                              Name 49  "param"
                              Name 51  "param"
                              Name 53  "param"
                              Decorate 34(a1) Flat
                              Decorate 34(a1) Location 0
                              Decorate 37(a2) Flat
                              Decorate 37(a2) Location 1
                              Decorate 40(a3) Flat
                              Decorate 40(a3) Location 2
                              Decorate 43(a4) Flat
                              Decorate 43(a4) Location 3
                              Decorate 46(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 1
               7:             TypePointer Function 6(int)
               8:             TypeFunction 6(int) 7(ptr) 7(ptr) 7(ptr) 7(ptr)
              33:             TypePointer Input 6(int)
          34(a1):     33(ptr) Variable Input
          37(a2):     33(ptr) Variable Input
          40(a3):     33(ptr) Variable Input
          43(a4):     33(ptr) Variable Input
              45:             TypePointer Output 6(int)
46(@entryPointOutput):     45(ptr) Variable Output
4(PixelShaderFunction):           2 Function None 3
               5:             Label
          32(a1):      7(ptr) Variable Function
          36(a2):      7(ptr) Variable Function
          39(a3):      7(ptr) Variable Function
          42(a4):      7(ptr) Variable Function
       47(param):      7(ptr) Variable Function
       49(param):      7(ptr) Variable Function
       51(param):      7(ptr) Variable Function
       53(param):      7(ptr) Variable Function
              35:      6(int) Load 34(a1)
                              Store 32(a1) 35
              38:      6(int) Load 37(a2)
                              Store 36(a2) 38
              41:      6(int) Load 40(a3)
                              Store 39(a3) 41
              44:      6(int) Load 43(a4)
                              Store 42(a4) 44
              48:      6(int) Load 32(a1)
                              Store 47(param) 48
              50:      6(int) Load 36(a2)
                              Store 49(param) 50
              52:      6(int) Load 39(a3)
                              Store 51(param) 52
              54:      6(int) Load 42(a4)
                              Store 53(param) 54
              55:      6(int) FunctionCall 13(@PixelShaderFunction(i1;i1;i1;i1;) 47(param) 49(param) 51(param) 53(param)
                              Store 46(@entryPointOutput) 55
                              Return
                              FunctionEnd
13(@PixelShaderFunction(i1;i1;i1;i1;):      6(int) Function None 8
           9(a1):      7(ptr) FunctionParameter
          10(a2):      7(ptr) FunctionParameter
          11(a3):      7(ptr) FunctionParameter
          12(a4):      7(ptr) FunctionParameter
              14:             Label
              15:      6(int) Load 9(a1)
              16:      6(int) Load 10(a2)
              17:      6(int) IMul 15 16
              18:      6(int) Load 11(a3)
              19:      6(int) IAdd 17 18
              20:      6(int) Load 12(a4)
              21:      6(int) ShiftLeftLogical 19 20
              22:      6(int) Load 9(a1)
              23:      6(int) Load 10(a2)
              24:      6(int) Load 11(a3)
              25:      6(int) Load 12(a4)
              26:      6(int) IMul 24 25
              27:      6(int) IAdd 23 26
              28:      6(int) ShiftLeftLogical 22 27
              29:      6(int) IAdd 21 28
                              ReturnValue 29
                              FunctionEnd
