sample.frag
Shader version: 110
0:? Sequence
0:38  Function Definition: main( ( global void)
0:38    Function Parameters: 
0:40    Sequence
0:40      move second child to first child ( temp 4-component vector of float)
0:40        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:40        Construct vec4 ( temp 4-component vector of float)
0:40          'color' ( smooth in 3-component vector of float)
0:40          Constant:
0:40            1.000000
0:?   Linker Objects
0:?     'color' ( smooth in 3-component vector of float)


Linked fragment stage:


Shader version: 110
0:? Sequence
0:38  Function Definition: main( ( global void)
0:38    Function Parameters: 
0:40    Sequence
0:40      move second child to first child ( temp 4-component vector of float)
0:40        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:40        Construct vec4 ( temp 4-component vector of float)
0:40          'color' ( smooth in 3-component vector of float)
0:40          Constant:
0:40            1.000000
0:?   Linker Objects
0:?     'color' ( smooth in 3-component vector of float)

