hlsl.clipdistance-2.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4  Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:4    Function Parameters: 
0:4      'pos' ( in 4-component vector of float)
0:4      'clip' ( in 2-element array of 2-component vector of float)
0:4      'cull' ( in 2-element array of 2-component vector of float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        add ( temp 4-component vector of float)
0:6          add ( temp 4-component vector of float)
0:6            'pos' ( in 4-component vector of float)
0:6            direct index ( temp float)
0:6              direct index ( temp 2-component vector of float)
0:6                'clip' ( in 2-element array of 2-component vector of float)
0:6                Constant:
0:6                  0 (const int)
0:6              Constant:
0:6                0 (const int)
0:6          direct index ( temp float)
0:6            direct index ( temp 2-component vector of float)
0:6              'cull' ( in 2-element array of 2-component vector of float)
0:6              Constant:
0:6                0 (const int)
0:6            Constant:
0:6              0 (const int)
0:4  Function Definition: main( ( temp void)
0:4    Function Parameters: 
0:?     Sequence
0:4      move second child to first child ( temp 4-component vector of float)
0:?         'pos' ( temp 4-component vector of float)
0:?         'pos' ( in 4-component vector of float FragCoord)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              0 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              1 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              2 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              3 (const int)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              0 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              1 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              2 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              3 (const int)
0:4      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4        Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:?           'pos' ( temp 4-component vector of float)
0:?           'clip' ( temp 2-element array of 2-component vector of float)
0:?           'cull' ( temp 2-element array of 2-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'pos' ( in 4-component vector of float FragCoord)
0:?     'clip' ( in 4-element array of float ClipDistance)
0:?     'cull' ( in 4-element array of float CullDistance)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4  Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:4    Function Parameters: 
0:4      'pos' ( in 4-component vector of float)
0:4      'clip' ( in 2-element array of 2-component vector of float)
0:4      'cull' ( in 2-element array of 2-component vector of float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        add ( temp 4-component vector of float)
0:6          add ( temp 4-component vector of float)
0:6            'pos' ( in 4-component vector of float)
0:6            direct index ( temp float)
0:6              direct index ( temp 2-component vector of float)
0:6                'clip' ( in 2-element array of 2-component vector of float)
0:6                Constant:
0:6                  0 (const int)
0:6              Constant:
0:6                0 (const int)
0:6          direct index ( temp float)
0:6            direct index ( temp 2-component vector of float)
0:6              'cull' ( in 2-element array of 2-component vector of float)
0:6              Constant:
0:6                0 (const int)
0:6            Constant:
0:6              0 (const int)
0:4  Function Definition: main( ( temp void)
0:4    Function Parameters: 
0:?     Sequence
0:4      move second child to first child ( temp 4-component vector of float)
0:?         'pos' ( temp 4-component vector of float)
0:?         'pos' ( in 4-component vector of float FragCoord)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              0 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              1 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              2 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'clip' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float ClipDistance)
0:?             'clip' ( in 4-element array of float ClipDistance)
0:4            Constant:
0:4              3 (const int)
0:?       Sequence
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              0 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                0 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              1 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              0 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              2 (const int)
0:4        move second child to first child ( temp float)
0:4          direct index ( temp float)
0:4            direct index ( temp 2-component vector of float)
0:?               'cull' ( temp 2-element array of 2-component vector of float)
0:4              Constant:
0:4                1 (const int)
0:4            Constant:
0:4              1 (const int)
0:4          direct index ( in float CullDistance)
0:?             'cull' ( in 4-element array of float CullDistance)
0:4            Constant:
0:4              3 (const int)
0:4      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4        Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:?           'pos' ( temp 4-component vector of float)
0:?           'clip' ( temp 2-element array of 2-component vector of float)
0:?           'cull' ( temp 2-element array of 2-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'pos' ( in 4-component vector of float FragCoord)
0:?     'clip' ( in 4-element array of float ClipDistance)
0:?     'cull' ( in 4-element array of float CullDistance)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 84

                              Capability Shader
                              Capability ClipDistance
                              Capability CullDistance
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 37 43 62 76
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 18  "@main(vf4;vf2[2];vf2[2];"
                              Name 15  "pos"
                              Name 16  "clip"
                              Name 17  "cull"
                              Name 35  "pos"
                              Name 37  "pos"
                              Name 39  "clip"
                              Name 43  "clip"
                              Name 61  "cull"
                              Name 62  "cull"
                              Name 76  "@entryPointOutput"
                              Name 77  "param"
                              Name 79  "param"
                              Name 81  "param"
                              Decorate 37(pos) BuiltIn FragCoord
                              Decorate 43(clip) BuiltIn ClipDistance
                              Decorate 62(cull) BuiltIn CullDistance
                              Decorate 76(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
               9:             TypeVector 6(float) 2
              10:             TypeInt 32 0
              11:     10(int) Constant 2
              12:             TypeArray 9(fvec2) 11
              13:             TypePointer Function 12
              14:             TypeFunction 7(fvec4) 8(ptr) 13(ptr) 13(ptr)
              21:             TypeInt 32 1
              22:     21(int) Constant 0
              23:     10(int) Constant 0
              24:             TypePointer Function 6(float)
              36:             TypePointer Input 7(fvec4)
         37(pos):     36(ptr) Variable Input
              40:     10(int) Constant 4
              41:             TypeArray 6(float) 40
              42:             TypePointer Input 41
        43(clip):     42(ptr) Variable Input
              44:             TypePointer Input 6(float)
              48:     21(int) Constant 1
              51:     10(int) Constant 1
              53:     21(int) Constant 2
              57:     21(int) Constant 3
        62(cull):     42(ptr) Variable Input
              75:             TypePointer Output 7(fvec4)
76(@entryPointOutput):     75(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
         35(pos):      8(ptr) Variable Function
        39(clip):     13(ptr) Variable Function
        61(cull):     13(ptr) Variable Function
       77(param):      8(ptr) Variable Function
       79(param):     13(ptr) Variable Function
       81(param):     13(ptr) Variable Function
              38:    7(fvec4) Load 37(pos)
                              Store 35(pos) 38
              45:     44(ptr) AccessChain 43(clip) 22
              46:    6(float) Load 45
              47:     24(ptr) AccessChain 39(clip) 22 23
                              Store 47 46
              49:     44(ptr) AccessChain 43(clip) 48
              50:    6(float) Load 49
              52:     24(ptr) AccessChain 39(clip) 22 51
                              Store 52 50
              54:     44(ptr) AccessChain 43(clip) 53
              55:    6(float) Load 54
              56:     24(ptr) AccessChain 39(clip) 48 23
                              Store 56 55
              58:     44(ptr) AccessChain 43(clip) 57
              59:    6(float) Load 58
              60:     24(ptr) AccessChain 39(clip) 48 51
                              Store 60 59
              63:     44(ptr) AccessChain 62(cull) 22
              64:    6(float) Load 63
              65:     24(ptr) AccessChain 61(cull) 22 23
                              Store 65 64
              66:     44(ptr) AccessChain 62(cull) 48
              67:    6(float) Load 66
              68:     24(ptr) AccessChain 61(cull) 22 51
                              Store 68 67
              69:     44(ptr) AccessChain 62(cull) 53
              70:    6(float) Load 69
              71:     24(ptr) AccessChain 61(cull) 48 23
                              Store 71 70
              72:     44(ptr) AccessChain 62(cull) 57
              73:    6(float) Load 72
              74:     24(ptr) AccessChain 61(cull) 48 51
                              Store 74 73
              78:    7(fvec4) Load 35(pos)
                              Store 77(param) 78
              80:          12 Load 39(clip)
                              Store 79(param) 80
              82:          12 Load 61(cull)
                              Store 81(param) 82
              83:    7(fvec4) FunctionCall 18(@main(vf4;vf2[2];vf2[2];) 77(param) 79(param) 81(param)
                              Store 76(@entryPointOutput) 83
                              Return
                              FunctionEnd
18(@main(vf4;vf2[2];vf2[2];):    7(fvec4) Function None 14
         15(pos):      8(ptr) FunctionParameter
        16(clip):     13(ptr) FunctionParameter
        17(cull):     13(ptr) FunctionParameter
              19:             Label
              20:    7(fvec4) Load 15(pos)
              25:     24(ptr) AccessChain 16(clip) 22 23
              26:    6(float) Load 25
              27:    7(fvec4) CompositeConstruct 26 26 26 26
              28:    7(fvec4) FAdd 20 27
              29:     24(ptr) AccessChain 17(cull) 22 23
              30:    6(float) Load 29
              31:    7(fvec4) CompositeConstruct 30 30 30 30
              32:    7(fvec4) FAdd 28 31
                              ReturnValue 32
                              FunctionEnd
