glsl.es320.subgroup.vert
Shader version: 320
Requested GL_KHR_shader_subgroup_basic
0:? Sequence
0:8  Function Definition: main( ( global void)
0:8    Function Parameters: 
0:10    Sequence
0:10      move second child to first child ( temp highp 4-component vector of uint)
0:10        indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
0:10          result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
0:10            'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:10            Constant:
0:10              0 (const uint)
0:10          'gl_VertexID' ( gl_VertexId highp int VertexId)
0:10        Construct uvec4 ( temp mediump 4-component vector of uint)
0:10          'gl_SubgroupSize' ( in mediump uint SubgroupSize)
0:10          'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
0:10          Constant:
0:10            0 (const uint)
0:10          Constant:
0:10            0 (const uint)
0:?   Linker Objects
0:?     'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)


Linked vertex stage:


Shader version: 320
Requested GL_KHR_shader_subgroup_basic
0:? Sequence
0:8  Function Definition: main( ( global void)
0:8    Function Parameters: 
0:10    Sequence
0:10      move second child to first child ( temp highp 4-component vector of uint)
0:10        indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
0:10          result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
0:10            'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:10            Constant:
0:10              0 (const uint)
0:10          'gl_VertexID' ( gl_VertexId highp int VertexId)
0:10        Construct uvec4 ( temp mediump 4-component vector of uint)
0:10          'gl_SubgroupSize' ( in mediump uint SubgroupSize)
0:10          'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
0:10          Constant:
0:10            0 (const uint)
0:10          Constant:
0:10            0 (const uint)
0:?   Linker Objects
0:?     'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)

