spv.deviceGroup.frag
// Module Version 10300
// Generated by (magic number): 8000b
// Id's are bound by 17

                              Capability Shader
                              Capability DeviceGroup
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 9 12
                              ExecutionMode 4 OriginUpperLeft
                              Source GLSL 450
                              SourceExtension  "GL_EXT_device_group"
                              Name 4  "main"
                              Name 9  "color"
                              Name 12  "gl_DeviceIndex"
                              Decorate 9(color) Location 0
                              Decorate 12(gl_DeviceIndex) Flat
                              Decorate 12(gl_DeviceIndex) BuiltIn DeviceIndex
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Output 7(fvec4)
        9(color):      8(ptr) Variable Output
              10:             TypeInt 32 1
              11:             TypePointer Input 10(int)
12(gl_DeviceIndex):     11(ptr) Variable Input
              15:    6(float) Constant 0
         4(main):           2 Function None 3
               5:             Label
              13:     10(int) Load 12(gl_DeviceIndex)
              14:    6(float) ConvertSToF 13
              16:    7(fvec4) CompositeConstruct 14 15 15 15
                              Store 9(color) 16
                              Return
                              FunctionEnd
