hlsl.intrinsic.frexp.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
0:3    Function Parameters: 
0:3      'inF0' ( in float)
0:3      'inF1' ( in float)
0:?     Sequence
0:4      Sequence
0:4        move second child to first child ( temp float)
0:4          'r000' ( temp float)
0:4          frexp ( temp float)
0:4            'inF0' ( in float)
0:4            'inF1' ( in float)
0:5      Branch: Return with expression
0:5        Constant:
0:5          0.000000
0:9  Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
0:9    Function Parameters: 
0:9      'inF0' ( in 2-component vector of float)
0:9      'inF1' ( in 2-component vector of float)
0:?     Sequence
0:10      Sequence
0:10        move second child to first child ( temp 2-component vector of float)
0:10          'r000' ( temp 2-component vector of float)
0:10          frexp ( temp 2-component vector of float)
0:10            'inF0' ( in 2-component vector of float)
0:10            'inF1' ( in 2-component vector of float)
0:11      Branch: Return with expression
0:11        Constant:
0:11          1.000000
0:11          2.000000
0:15  Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:15    Function Parameters: 
0:15      'inF0' ( in 3-component vector of float)
0:15      'inF1' ( in 3-component vector of float)
0:?     Sequence
0:16      Sequence
0:16        move second child to first child ( temp 3-component vector of float)
0:16          'r000' ( temp 3-component vector of float)
0:16          frexp ( temp 3-component vector of float)
0:16            'inF0' ( in 3-component vector of float)
0:16            'inF1' ( in 3-component vector of float)
0:17      Branch: Return with expression
0:17        Constant:
0:17          1.000000
0:17          2.000000
0:17          3.000000
0:21  Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
0:21    Function Parameters: 
0:21      'inF0' ( in 4-component vector of float)
0:21      'inF1' ( in 4-component vector of float)
0:?     Sequence
0:22      Sequence
0:22        move second child to first child ( temp 4-component vector of float)
0:22          'r000' ( temp 4-component vector of float)
0:22          frexp ( temp 4-component vector of float)
0:22            'inF0' ( in 4-component vector of float)
0:22            'inF1' ( in 4-component vector of float)
0:23      Branch: Return with expression
0:23        Constant:
0:23          1.000000
0:23          2.000000
0:23          3.000000
0:23          4.000000
0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:33    Function Parameters: 
0:?     Sequence
0:35      move second child to first child ( temp 4-component vector of float)
0:35        color: direct index for structure ( temp 4-component vector of float)
0:35          'ps_output' ( temp structure{ temp 4-component vector of float color})
0:35          Constant:
0:35            0 (const int)
0:35        Constant:
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:36      Branch: Return with expression
0:36        'ps_output' ( temp structure{ temp 4-component vector of float color})
0:33  Function Definition: main( ( temp void)
0:33    Function Parameters: 
0:?     Sequence
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:33          color: direct index for structure ( temp 4-component vector of float)
0:33            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:33            Constant:
0:33              0 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
0:3    Function Parameters: 
0:3      'inF0' ( in float)
0:3      'inF1' ( in float)
0:?     Sequence
0:4      Sequence
0:4        move second child to first child ( temp float)
0:4          'r000' ( temp float)
0:4          frexp ( temp float)
0:4            'inF0' ( in float)
0:4            'inF1' ( in float)
0:5      Branch: Return with expression
0:5        Constant:
0:5          0.000000
0:9  Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
0:9    Function Parameters: 
0:9      'inF0' ( in 2-component vector of float)
0:9      'inF1' ( in 2-component vector of float)
0:?     Sequence
0:10      Sequence
0:10        move second child to first child ( temp 2-component vector of float)
0:10          'r000' ( temp 2-component vector of float)
0:10          frexp ( temp 2-component vector of float)
0:10            'inF0' ( in 2-component vector of float)
0:10            'inF1' ( in 2-component vector of float)
0:11      Branch: Return with expression
0:11        Constant:
0:11          1.000000
0:11          2.000000
0:15  Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:15    Function Parameters: 
0:15      'inF0' ( in 3-component vector of float)
0:15      'inF1' ( in 3-component vector of float)
0:?     Sequence
0:16      Sequence
0:16        move second child to first child ( temp 3-component vector of float)
0:16          'r000' ( temp 3-component vector of float)
0:16          frexp ( temp 3-component vector of float)
0:16            'inF0' ( in 3-component vector of float)
0:16            'inF1' ( in 3-component vector of float)
0:17      Branch: Return with expression
0:17        Constant:
0:17          1.000000
0:17          2.000000
0:17          3.000000
0:21  Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
0:21    Function Parameters: 
0:21      'inF0' ( in 4-component vector of float)
0:21      'inF1' ( in 4-component vector of float)
0:?     Sequence
0:22      Sequence
0:22        move second child to first child ( temp 4-component vector of float)
0:22          'r000' ( temp 4-component vector of float)
0:22          frexp ( temp 4-component vector of float)
0:22            'inF0' ( in 4-component vector of float)
0:22            'inF1' ( in 4-component vector of float)
0:23      Branch: Return with expression
0:23        Constant:
0:23          1.000000
0:23          2.000000
0:23          3.000000
0:23          4.000000
0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:33    Function Parameters: 
0:?     Sequence
0:35      move second child to first child ( temp 4-component vector of float)
0:35        color: direct index for structure ( temp 4-component vector of float)
0:35          'ps_output' ( temp structure{ temp 4-component vector of float color})
0:35          Constant:
0:35            0 (const int)
0:35        Constant:
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:36      Branch: Return with expression
0:36        'ps_output' ( temp structure{ temp 4-component vector of float color})
0:33  Function Definition: main( ( temp void)
0:33    Function Parameters: 
0:?     Sequence
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:33          color: direct index for structure ( temp 4-component vector of float)
0:33            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:33            Constant:
0:33              0 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 98

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 95
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 11  "PixelShaderFunctionS(f1;f1;"
                              Name 9  "inF0"
                              Name 10  "inF1"
                              Name 18  "PixelShaderFunction2(vf2;vf2;"
                              Name 16  "inF0"
                              Name 17  "inF1"
                              Name 25  "PixelShaderFunction3(vf3;vf3;"
                              Name 23  "inF0"
                              Name 24  "inF1"
                              Name 32  "PixelShaderFunction(vf4;vf4;"
                              Name 30  "inF0"
                              Name 31  "inF1"
                              Name 34  "PS_OUTPUT"
                              MemberName 34(PS_OUTPUT) 0  "color"
                              Name 36  "@main("
                              Name 38  "r000"
                              Name 41  "ResType"
                              Name 49  "r000"
                              Name 52  "ResType"
                              Name 62  "r000"
                              Name 65  "ResType"
                              Name 74  "r000"
                              Name 77  "ResType"
                              Name 87  "ps_output"
                              Name 95  "@entryPointOutput.color"
                              Decorate 95(@entryPointOutput.color) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               8:             TypeFunction 6(float) 7(ptr) 7(ptr)
              13:             TypeVector 6(float) 2
              14:             TypePointer Function 13(fvec2)
              15:             TypeFunction 13(fvec2) 14(ptr) 14(ptr)
              20:             TypeVector 6(float) 3
              21:             TypePointer Function 20(fvec3)
              22:             TypeFunction 20(fvec3) 21(ptr) 21(ptr)
              27:             TypeVector 6(float) 4
              28:             TypePointer Function 27(fvec4)
              29:             TypeFunction 27(fvec4) 28(ptr) 28(ptr)
   34(PS_OUTPUT):             TypeStruct 27(fvec4)
              35:             TypeFunction 34(PS_OUTPUT)
              40:             TypeInt 32 1
     41(ResType):             TypeStruct 6(float) 40(int)
              46:    6(float) Constant 0
              51:             TypeVector 40(int) 2
     52(ResType):             TypeStruct 13(fvec2) 51(ivec2)
              57:    6(float) Constant 1065353216
              58:    6(float) Constant 1073741824
              59:   13(fvec2) ConstantComposite 57 58
              64:             TypeVector 40(int) 3
     65(ResType):             TypeStruct 20(fvec3) 64(ivec3)
              70:    6(float) Constant 1077936128
              71:   20(fvec3) ConstantComposite 57 58 70
              76:             TypeVector 40(int) 4
     77(ResType):             TypeStruct 27(fvec4) 76(ivec4)
              82:    6(float) Constant 1082130432
              83:   27(fvec4) ConstantComposite 57 58 70 82
              86:             TypePointer Function 34(PS_OUTPUT)
              88:     40(int) Constant 0
              89:   27(fvec4) ConstantComposite 57 57 57 57
              94:             TypePointer Output 27(fvec4)
95(@entryPointOutput.color):     94(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              96:34(PS_OUTPUT) FunctionCall 36(@main()
              97:   27(fvec4) CompositeExtract 96 0
                              Store 95(@entryPointOutput.color) 97
                              Return
                              FunctionEnd
11(PixelShaderFunctionS(f1;f1;):    6(float) Function None 8
         9(inF0):      7(ptr) FunctionParameter
        10(inF1):      7(ptr) FunctionParameter
              12:             Label
        38(r000):      7(ptr) Variable Function
              39:    6(float) Load 9(inF0)
              42: 41(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 39
              43:     40(int) CompositeExtract 42 1
              44:    6(float) ConvertSToF 43
                              Store 10(inF1) 44
              45:    6(float) CompositeExtract 42 0
                              Store 38(r000) 45
                              ReturnValue 46
                              FunctionEnd
18(PixelShaderFunction2(vf2;vf2;):   13(fvec2) Function None 15
        16(inF0):     14(ptr) FunctionParameter
        17(inF1):     14(ptr) FunctionParameter
              19:             Label
        49(r000):     14(ptr) Variable Function
              50:   13(fvec2) Load 16(inF0)
              53: 52(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 50
              54:   51(ivec2) CompositeExtract 53 1
              55:   13(fvec2) ConvertSToF 54
                              Store 17(inF1) 55
              56:   13(fvec2) CompositeExtract 53 0
                              Store 49(r000) 56
                              ReturnValue 59
                              FunctionEnd
25(PixelShaderFunction3(vf3;vf3;):   20(fvec3) Function None 22
        23(inF0):     21(ptr) FunctionParameter
        24(inF1):     21(ptr) FunctionParameter
              26:             Label
        62(r000):     21(ptr) Variable Function
              63:   20(fvec3) Load 23(inF0)
              66: 65(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 63
              67:   64(ivec3) CompositeExtract 66 1
              68:   20(fvec3) ConvertSToF 67
                              Store 24(inF1) 68
              69:   20(fvec3) CompositeExtract 66 0
                              Store 62(r000) 69
                              ReturnValue 71
                              FunctionEnd
32(PixelShaderFunction(vf4;vf4;):   27(fvec4) Function None 29
        30(inF0):     28(ptr) FunctionParameter
        31(inF1):     28(ptr) FunctionParameter
              33:             Label
        74(r000):     28(ptr) Variable Function
              75:   27(fvec4) Load 30(inF0)
              78: 77(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 75
              79:   76(ivec4) CompositeExtract 78 1
              80:   27(fvec4) ConvertSToF 79
                              Store 31(inF1) 80
              81:   27(fvec4) CompositeExtract 78 0
                              Store 74(r000) 81
                              ReturnValue 83
                              FunctionEnd
      36(@main():34(PS_OUTPUT) Function None 35
              37:             Label
   87(ps_output):     86(ptr) Variable Function
              90:     28(ptr) AccessChain 87(ps_output) 88
                              Store 90 89
              91:34(PS_OUTPUT) Load 87(ps_output)
                              ReturnValue 91
                              FunctionEnd
