hlsl.load.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48    Function Parameters: 
0:?     Sequence
0:52      textureFetch ( temp 4-component vector of float)
0:52        'g_tTex1df4a' ( uniform texture1DArray)
0:52        vector swizzle ( temp 2-component vector of int)
0:52          c3: direct index for structure ( uniform 3-component vector of int)
0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:52            Constant:
0:52              2 (const uint)
0:52          Sequence
0:52            Constant:
0:52              0 (const int)
0:52            Constant:
0:52              1 (const int)
0:52        direct index ( temp int)
0:52          c3: direct index for structure ( uniform 3-component vector of int)
0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:52            Constant:
0:52              2 (const uint)
0:52          Constant:
0:52            2 (const int)
0:53      textureFetch ( temp 4-component vector of int)
0:53        'g_tTex1di4a' ( uniform itexture1DArray)
0:53        vector swizzle ( temp 2-component vector of int)
0:53          c3: direct index for structure ( uniform 3-component vector of int)
0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:53            Constant:
0:53              2 (const uint)
0:53          Sequence
0:53            Constant:
0:53              0 (const int)
0:53            Constant:
0:53              1 (const int)
0:53        direct index ( temp int)
0:53          c3: direct index for structure ( uniform 3-component vector of int)
0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:53            Constant:
0:53              2 (const uint)
0:53          Constant:
0:53            2 (const int)
0:54      textureFetch ( temp 4-component vector of uint)
0:54        'g_tTex1du4a' ( uniform utexture1DArray)
0:54        vector swizzle ( temp 2-component vector of int)
0:54          c3: direct index for structure ( uniform 3-component vector of int)
0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:54            Constant:
0:54              2 (const uint)
0:54          Sequence
0:54            Constant:
0:54              0 (const int)
0:54            Constant:
0:54              1 (const int)
0:54        direct index ( temp int)
0:54          c3: direct index for structure ( uniform 3-component vector of int)
0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:54            Constant:
0:54              2 (const uint)
0:54          Constant:
0:54            2 (const int)
0:57      textureFetch ( temp 4-component vector of float)
0:57        'g_tTex2df4a' ( uniform texture2DArray)
0:57        vector swizzle ( temp 3-component vector of int)
0:57          c4: direct index for structure ( uniform 4-component vector of int)
0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:57            Constant:
0:57              3 (const uint)
0:57          Sequence
0:57            Constant:
0:57              0 (const int)
0:57            Constant:
0:57              1 (const int)
0:57            Constant:
0:57              2 (const int)
0:57        direct index ( temp int)
0:57          c4: direct index for structure ( uniform 4-component vector of int)
0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:57            Constant:
0:57              3 (const uint)
0:57          Constant:
0:57            3 (const int)
0:58      textureFetch ( temp 4-component vector of int)
0:58        'g_tTex2di4a' ( uniform itexture2DArray)
0:58        vector swizzle ( temp 3-component vector of int)
0:58          c4: direct index for structure ( uniform 4-component vector of int)
0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:58            Constant:
0:58              3 (const uint)
0:58          Sequence
0:58            Constant:
0:58              0 (const int)
0:58            Constant:
0:58              1 (const int)
0:58            Constant:
0:58              2 (const int)
0:58        direct index ( temp int)
0:58          c4: direct index for structure ( uniform 4-component vector of int)
0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:58            Constant:
0:58              3 (const uint)
0:58          Constant:
0:58            3 (const int)
0:59      textureFetch ( temp 4-component vector of uint)
0:59        'g_tTex2du4a' ( uniform utexture2DArray)
0:59        vector swizzle ( temp 3-component vector of int)
0:59          c4: direct index for structure ( uniform 4-component vector of int)
0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:59            Constant:
0:59              3 (const uint)
0:59          Sequence
0:59            Constant:
0:59              0 (const int)
0:59            Constant:
0:59              1 (const int)
0:59            Constant:
0:59              2 (const int)
0:59        direct index ( temp int)
0:59          c4: direct index for structure ( uniform 4-component vector of int)
0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:59            Constant:
0:59              3 (const uint)
0:59          Constant:
0:59            3 (const int)
0:67      move second child to first child ( temp 4-component vector of float)
0:67        Color: direct index for structure ( temp 4-component vector of float)
0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:67          Constant:
0:67            0 (const int)
0:67        Constant:
0:67          1.000000
0:67          1.000000
0:67          1.000000
0:67          1.000000
0:68      move second child to first child ( temp float)
0:68        Depth: direct index for structure ( temp float)
0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:68          Constant:
0:68            1 (const int)
0:68        Constant:
0:68          1.000000
0:70      Branch: Return with expression
0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48  Function Definition: main( ( temp void)
0:48    Function Parameters: 
0:?     Sequence
0:48      Sequence
0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:48          Color: direct index for structure ( temp 4-component vector of float)
0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48            Constant:
0:48              0 (const int)
0:48        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:48          Depth: direct index for structure ( temp float)
0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48            Constant:
0:48              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48    Function Parameters: 
0:?     Sequence
0:52      textureFetch ( temp 4-component vector of float)
0:52        'g_tTex1df4a' ( uniform texture1DArray)
0:52        vector swizzle ( temp 2-component vector of int)
0:52          c3: direct index for structure ( uniform 3-component vector of int)
0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:52            Constant:
0:52              2 (const uint)
0:52          Sequence
0:52            Constant:
0:52              0 (const int)
0:52            Constant:
0:52              1 (const int)
0:52        direct index ( temp int)
0:52          c3: direct index for structure ( uniform 3-component vector of int)
0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:52            Constant:
0:52              2 (const uint)
0:52          Constant:
0:52            2 (const int)
0:53      textureFetch ( temp 4-component vector of int)
0:53        'g_tTex1di4a' ( uniform itexture1DArray)
0:53        vector swizzle ( temp 2-component vector of int)
0:53          c3: direct index for structure ( uniform 3-component vector of int)
0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:53            Constant:
0:53              2 (const uint)
0:53          Sequence
0:53            Constant:
0:53              0 (const int)
0:53            Constant:
0:53              1 (const int)
0:53        direct index ( temp int)
0:53          c3: direct index for structure ( uniform 3-component vector of int)
0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:53            Constant:
0:53              2 (const uint)
0:53          Constant:
0:53            2 (const int)
0:54      textureFetch ( temp 4-component vector of uint)
0:54        'g_tTex1du4a' ( uniform utexture1DArray)
0:54        vector swizzle ( temp 2-component vector of int)
0:54          c3: direct index for structure ( uniform 3-component vector of int)
0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:54            Constant:
0:54              2 (const uint)
0:54          Sequence
0:54            Constant:
0:54              0 (const int)
0:54            Constant:
0:54              1 (const int)
0:54        direct index ( temp int)
0:54          c3: direct index for structure ( uniform 3-component vector of int)
0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:54            Constant:
0:54              2 (const uint)
0:54          Constant:
0:54            2 (const int)
0:57      textureFetch ( temp 4-component vector of float)
0:57        'g_tTex2df4a' ( uniform texture2DArray)
0:57        vector swizzle ( temp 3-component vector of int)
0:57          c4: direct index for structure ( uniform 4-component vector of int)
0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:57            Constant:
0:57              3 (const uint)
0:57          Sequence
0:57            Constant:
0:57              0 (const int)
0:57            Constant:
0:57              1 (const int)
0:57            Constant:
0:57              2 (const int)
0:57        direct index ( temp int)
0:57          c4: direct index for structure ( uniform 4-component vector of int)
0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:57            Constant:
0:57              3 (const uint)
0:57          Constant:
0:57            3 (const int)
0:58      textureFetch ( temp 4-component vector of int)
0:58        'g_tTex2di4a' ( uniform itexture2DArray)
0:58        vector swizzle ( temp 3-component vector of int)
0:58          c4: direct index for structure ( uniform 4-component vector of int)
0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:58            Constant:
0:58              3 (const uint)
0:58          Sequence
0:58            Constant:
0:58              0 (const int)
0:58            Constant:
0:58              1 (const int)
0:58            Constant:
0:58              2 (const int)
0:58        direct index ( temp int)
0:58          c4: direct index for structure ( uniform 4-component vector of int)
0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:58            Constant:
0:58              3 (const uint)
0:58          Constant:
0:58            3 (const int)
0:59      textureFetch ( temp 4-component vector of uint)
0:59        'g_tTex2du4a' ( uniform utexture2DArray)
0:59        vector swizzle ( temp 3-component vector of int)
0:59          c4: direct index for structure ( uniform 4-component vector of int)
0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:59            Constant:
0:59              3 (const uint)
0:59          Sequence
0:59            Constant:
0:59              0 (const int)
0:59            Constant:
0:59              1 (const int)
0:59            Constant:
0:59              2 (const int)
0:59        direct index ( temp int)
0:59          c4: direct index for structure ( uniform 4-component vector of int)
0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:59            Constant:
0:59              3 (const uint)
0:59          Constant:
0:59            3 (const int)
0:67      move second child to first child ( temp 4-component vector of float)
0:67        Color: direct index for structure ( temp 4-component vector of float)
0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:67          Constant:
0:67            0 (const int)
0:67        Constant:
0:67          1.000000
0:67          1.000000
0:67          1.000000
0:67          1.000000
0:68      move second child to first child ( temp float)
0:68        Depth: direct index for structure ( temp float)
0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:68          Constant:
0:68            1 (const int)
0:68        Constant:
0:68          1.000000
0:70      Branch: Return with expression
0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48  Function Definition: main( ( temp void)
0:48    Function Parameters: 
0:?     Sequence
0:48      Sequence
0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:48          Color: direct index for structure ( temp 4-component vector of float)
0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48            Constant:
0:48              0 (const int)
0:48        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:48          Depth: direct index for structure ( temp float)
0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48            Constant:
0:48              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 159

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 104 108
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 14  "g_tTex1df4a"
                              Name 20  "$Global"
                              MemberName 20($Global) 0  "c1"
                              MemberName 20($Global) 1  "c2"
                              MemberName 20($Global) 2  "c3"
                              MemberName 20($Global) 3  "c4"
                              MemberName 20($Global) 4  "o1"
                              MemberName 20($Global) 5  "o2"
                              MemberName 20($Global) 6  "o3"
                              MemberName 20($Global) 7  "o4"
                              Name 22  ""
                              Name 36  "g_tTex1di4a"
                              Name 46  "g_tTex1du4a"
                              Name 57  "g_tTex2df4a"
                              Name 70  "g_tTex2di4a"
                              Name 80  "g_tTex2du4a"
                              Name 89  "psout"
                              Name 101  "flattenTemp"
                              Name 104  "@entryPointOutput.Color"
                              Name 108  "@entryPointOutput.Depth"
                              Name 113  "g_sSamp"
                              Name 116  "g_tTex1df4"
                              Name 119  "g_tTex1di4"
                              Name 122  "g_tTex1du4"
                              Name 125  "g_tTex2df4"
                              Name 128  "g_tTex2di4"
                              Name 131  "g_tTex2du4"
                              Name 134  "g_tTex3df4"
                              Name 137  "g_tTex3di4"
                              Name 140  "g_tTex3du4"
                              Name 143  "g_tTexcdf4"
                              Name 146  "g_tTexcdi4"
                              Name 149  "g_tTexcdu4"
                              Name 152  "g_tTexcdf4a"
                              Name 155  "g_tTexcdi4a"
                              Name 158  "g_tTexcdu4a"
                              Decorate 14(g_tTex1df4a) DescriptorSet 0
                              Decorate 14(g_tTex1df4a) Binding 1
                              MemberDecorate 20($Global) 0 Offset 0
                              MemberDecorate 20($Global) 1 Offset 8
                              MemberDecorate 20($Global) 2 Offset 16
                              MemberDecorate 20($Global) 3 Offset 32
                              MemberDecorate 20($Global) 4 Offset 48
                              MemberDecorate 20($Global) 5 Offset 56
                              MemberDecorate 20($Global) 6 Offset 64
                              MemberDecorate 20($Global) 7 Offset 80
                              Decorate 20($Global) Block
                              Decorate 22 DescriptorSet 0
                              Decorate 22 Binding 7
                              Decorate 36(g_tTex1di4a) DescriptorSet 0
                              Decorate 36(g_tTex1di4a) Binding 2
                              Decorate 46(g_tTex1du4a) DescriptorSet 0
                              Decorate 46(g_tTex1du4a) Binding 3
                              Decorate 57(g_tTex2df4a) DescriptorSet 0
                              Decorate 57(g_tTex2df4a) Binding 4
                              Decorate 70(g_tTex2di4a) DescriptorSet 0
                              Decorate 70(g_tTex2di4a) Binding 5
                              Decorate 80(g_tTex2du4a) DescriptorSet 0
                              Decorate 80(g_tTex2du4a) Binding 6
                              Decorate 104(@entryPointOutput.Color) Location 0
                              Decorate 108(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 113(g_sSamp) DescriptorSet 0
                              Decorate 113(g_sSamp) Binding 0
                              Decorate 116(g_tTex1df4) DescriptorSet 0
                              Decorate 116(g_tTex1df4) Binding 0
                              Decorate 119(g_tTex1di4) DescriptorSet 0
                              Decorate 119(g_tTex1di4) Binding 0
                              Decorate 122(g_tTex1du4) DescriptorSet 0
                              Decorate 122(g_tTex1du4) Binding 0
                              Decorate 125(g_tTex2df4) DescriptorSet 0
                              Decorate 125(g_tTex2df4) Binding 0
                              Decorate 128(g_tTex2di4) DescriptorSet 0
                              Decorate 128(g_tTex2di4) Binding 0
                              Decorate 131(g_tTex2du4) DescriptorSet 0
                              Decorate 131(g_tTex2du4) Binding 0
                              Decorate 134(g_tTex3df4) DescriptorSet 0
                              Decorate 134(g_tTex3df4) Binding 0
                              Decorate 137(g_tTex3di4) DescriptorSet 0
                              Decorate 137(g_tTex3di4) Binding 0
                              Decorate 140(g_tTex3du4) DescriptorSet 0
                              Decorate 140(g_tTex3du4) Binding 0
                              Decorate 143(g_tTexcdf4) DescriptorSet 0
                              Decorate 143(g_tTexcdf4) Binding 0
                              Decorate 146(g_tTexcdi4) DescriptorSet 0
                              Decorate 146(g_tTexcdi4) Binding 0
                              Decorate 149(g_tTexcdu4) DescriptorSet 0
                              Decorate 149(g_tTexcdu4) Binding 0
                              Decorate 152(g_tTexcdf4a) DescriptorSet 0
                              Decorate 152(g_tTexcdf4a) Binding 0
                              Decorate 155(g_tTexcdi4a) DescriptorSet 0
                              Decorate 155(g_tTexcdi4a) Binding 0
                              Decorate 158(g_tTexcdu4a) DescriptorSet 0
                              Decorate 158(g_tTexcdu4a) Binding 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypeImage 6(float) 1D array sampled format:Unknown
              13:             TypePointer UniformConstant 12
 14(g_tTex1df4a):     13(ptr) Variable UniformConstant
              16:             TypeInt 32 1
              17:             TypeVector 16(int) 2
              18:             TypeVector 16(int) 3
              19:             TypeVector 16(int) 4
     20($Global):             TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
              21:             TypePointer Uniform 20($Global)
              22:     21(ptr) Variable Uniform
              23:     16(int) Constant 2
              24:             TypePointer Uniform 18(ivec3)
              28:             TypeInt 32 0
              29:     28(int) Constant 2
              30:             TypePointer Uniform 16(int)
              34:             TypeImage 16(int) 1D array sampled format:Unknown
              35:             TypePointer UniformConstant 34
 36(g_tTex1di4a):     35(ptr) Variable UniformConstant
              44:             TypeImage 28(int) 1D array sampled format:Unknown
              45:             TypePointer UniformConstant 44
 46(g_tTex1du4a):     45(ptr) Variable UniformConstant
              53:             TypeVector 28(int) 4
              55:             TypeImage 6(float) 2D array sampled format:Unknown
              56:             TypePointer UniformConstant 55
 57(g_tTex2df4a):     56(ptr) Variable UniformConstant
              59:     16(int) Constant 3
              60:             TypePointer Uniform 19(ivec4)
              64:     28(int) Constant 3
              68:             TypeImage 16(int) 2D array sampled format:Unknown
              69:             TypePointer UniformConstant 68
 70(g_tTex2di4a):     69(ptr) Variable UniformConstant
              78:             TypeImage 28(int) 2D array sampled format:Unknown
              79:             TypePointer UniformConstant 78
 80(g_tTex2du4a):     79(ptr) Variable UniformConstant
              88:             TypePointer Function 8(PS_OUTPUT)
              90:     16(int) Constant 0
              91:    6(float) Constant 1065353216
              92:    7(fvec4) ConstantComposite 91 91 91 91
              93:             TypePointer Function 7(fvec4)
              95:     16(int) Constant 1
              96:             TypePointer Function 6(float)
             103:             TypePointer Output 7(fvec4)
104(@entryPointOutput.Color):    103(ptr) Variable Output
             107:             TypePointer Output 6(float)
108(@entryPointOutput.Depth):    107(ptr) Variable Output
             111:             TypeSampler
             112:             TypePointer UniformConstant 111
    113(g_sSamp):    112(ptr) Variable UniformConstant
             114:             TypeImage 6(float) 1D sampled format:Unknown
             115:             TypePointer UniformConstant 114
 116(g_tTex1df4):    115(ptr) Variable UniformConstant
             117:             TypeImage 16(int) 1D sampled format:Unknown
             118:             TypePointer UniformConstant 117
 119(g_tTex1di4):    118(ptr) Variable UniformConstant
             120:             TypeImage 28(int) 1D sampled format:Unknown
             121:             TypePointer UniformConstant 120
 122(g_tTex1du4):    121(ptr) Variable UniformConstant
             123:             TypeImage 6(float) 2D sampled format:Unknown
             124:             TypePointer UniformConstant 123
 125(g_tTex2df4):    124(ptr) Variable UniformConstant
             126:             TypeImage 16(int) 2D sampled format:Unknown
             127:             TypePointer UniformConstant 126
 128(g_tTex2di4):    127(ptr) Variable UniformConstant
             129:             TypeImage 28(int) 2D sampled format:Unknown
             130:             TypePointer UniformConstant 129
 131(g_tTex2du4):    130(ptr) Variable UniformConstant
             132:             TypeImage 6(float) 3D sampled format:Unknown
             133:             TypePointer UniformConstant 132
 134(g_tTex3df4):    133(ptr) Variable UniformConstant
             135:             TypeImage 16(int) 3D sampled format:Unknown
             136:             TypePointer UniformConstant 135
 137(g_tTex3di4):    136(ptr) Variable UniformConstant
             138:             TypeImage 28(int) 3D sampled format:Unknown
             139:             TypePointer UniformConstant 138
 140(g_tTex3du4):    139(ptr) Variable UniformConstant
             141:             TypeImage 6(float) Cube sampled format:Unknown
             142:             TypePointer UniformConstant 141
 143(g_tTexcdf4):    142(ptr) Variable UniformConstant
             144:             TypeImage 16(int) Cube sampled format:Unknown
             145:             TypePointer UniformConstant 144
 146(g_tTexcdi4):    145(ptr) Variable UniformConstant
             147:             TypeImage 28(int) Cube sampled format:Unknown
             148:             TypePointer UniformConstant 147
 149(g_tTexcdu4):    148(ptr) Variable UniformConstant
             150:             TypeImage 6(float) Cube array sampled format:Unknown
             151:             TypePointer UniformConstant 150
152(g_tTexcdf4a):    151(ptr) Variable UniformConstant
             153:             TypeImage 16(int) Cube array sampled format:Unknown
             154:             TypePointer UniformConstant 153
155(g_tTexcdi4a):    154(ptr) Variable UniformConstant
             156:             TypeImage 28(int) Cube array sampled format:Unknown
             157:             TypePointer UniformConstant 156
158(g_tTexcdu4a):    157(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
101(flattenTemp):     88(ptr) Variable Function
             102:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 101(flattenTemp) 102
             105:     93(ptr) AccessChain 101(flattenTemp) 90
             106:    7(fvec4) Load 105
                              Store 104(@entryPointOutput.Color) 106
             109:     96(ptr) AccessChain 101(flattenTemp) 95
             110:    6(float) Load 109
                              Store 108(@entryPointOutput.Depth) 110
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
       89(psout):     88(ptr) Variable Function
              15:          12 Load 14(g_tTex1df4a)
              25:     24(ptr) AccessChain 22 23
              26:   18(ivec3) Load 25
              27:   17(ivec2) VectorShuffle 26 26 0 1
              31:     30(ptr) AccessChain 22 23 29
              32:     16(int) Load 31
              33:    7(fvec4) ImageFetch 15 27 Lod 32
              37:          34 Load 36(g_tTex1di4a)
              38:     24(ptr) AccessChain 22 23
              39:   18(ivec3) Load 38
              40:   17(ivec2) VectorShuffle 39 39 0 1
              41:     30(ptr) AccessChain 22 23 29
              42:     16(int) Load 41
              43:   19(ivec4) ImageFetch 37 40 Lod 42
              47:          44 Load 46(g_tTex1du4a)
              48:     24(ptr) AccessChain 22 23
              49:   18(ivec3) Load 48
              50:   17(ivec2) VectorShuffle 49 49 0 1
              51:     30(ptr) AccessChain 22 23 29
              52:     16(int) Load 51
              54:   53(ivec4) ImageFetch 47 50 Lod 52
              58:          55 Load 57(g_tTex2df4a)
              61:     60(ptr) AccessChain 22 59
              62:   19(ivec4) Load 61
              63:   18(ivec3) VectorShuffle 62 62 0 1 2
              65:     30(ptr) AccessChain 22 59 64
              66:     16(int) Load 65
              67:    7(fvec4) ImageFetch 58 63 Lod 66
              71:          68 Load 70(g_tTex2di4a)
              72:     60(ptr) AccessChain 22 59
              73:   19(ivec4) Load 72
              74:   18(ivec3) VectorShuffle 73 73 0 1 2
              75:     30(ptr) AccessChain 22 59 64
              76:     16(int) Load 75
              77:   19(ivec4) ImageFetch 71 74 Lod 76
              81:          78 Load 80(g_tTex2du4a)
              82:     60(ptr) AccessChain 22 59
              83:   19(ivec4) Load 82
              84:   18(ivec3) VectorShuffle 83 83 0 1 2
              85:     30(ptr) AccessChain 22 59 64
              86:     16(int) Load 85
              87:   53(ivec4) ImageFetch 81 84 Lod 86
              94:     93(ptr) AccessChain 89(psout) 90
                              Store 94 92
              97:     96(ptr) AccessChain 89(psout) 95
                              Store 97 91
              98:8(PS_OUTPUT) Load 89(psout)
                              ReturnValue 98
                              FunctionEnd
