420_size_gl_in.geom
ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 
ERROR: 1 compilation errors.  No code generated.


Shader version: 420
invocations = -1
max_vertices = -1
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:11  Function Definition: foo( ( global void)
0:11    Function Parameters: 
0:13    Sequence
0:13      Constant:
0:13        3 (const int)
0:14      gl_Position: direct index for structure ( in 4-component vector of float Position)
0:14        direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
0:14          'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
0:14          Constant:
0:14            1 (const int)
0:14        Constant:
0:14          0 (const int)
0:15      Constant:
0:15        3 (const int)
0:16      gl_Position: direct index for structure ( in 4-component vector of float Position)
0:16        indirect index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
0:16          'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
0:16          'i' ( global int)
0:16        Constant:
0:16          0 (const int)
0:?   Linker Objects
0:?     'i' ( global int)
0:?     'colorun' ( in 3-element array of 4-component vector of float)
0:?     'color3' ( in 3-element array of 4-component vector of float)
0:?     'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})


Linked geometry stage:

ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)

Shader version: 420
invocations = 1
max_vertices = -1
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:?   Linker Objects
0:?     'i' ( global int)
0:?     'colorun' ( in 3-element array of 4-component vector of float)
0:?     'color3' ( in 3-element array of 4-component vector of float)
0:?     'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 1-element array of float ClipDistance gl_ClipDistance})

