hlsl.flattenOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15  Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:15    Function Parameters: 
0:15      's' ( in structure{ temp sampler s2D})
0:?     Sequence
0:16      Branch: Return with expression
0:16        texture ( temp 4-component vector of float)
0:16          Construct combined texture-sampler ( temp sampler2D)
0:16            'tex' ( uniform texture2D)
0:16            s2D: direct index for structure ( temp sampler)
0:16              's' ( in structure{ temp sampler s2D})
0:16              Constant:
0:16                0 (const int)
0:16          Constant:
0:16            0.200000
0:16            0.300000
0:20  Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20    Function Parameters: 
0:20      's' ( in structure{ temp sampler s2D})
0:20      'f2' ( in 2-component vector of float)
0:?     Sequence
0:21      Branch: Return with expression
0:21        texture ( temp 4-component vector of float)
0:21          Construct combined texture-sampler ( temp sampler2D)
0:21            'tex' ( uniform texture2D)
0:21            s2D: direct index for structure ( temp sampler)
0:21              's' ( in structure{ temp sampler s2D})
0:21              Constant:
0:21                0 (const int)
0:21          'f2' ( in 2-component vector of float)
0:25  Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:25    Function Parameters: 
0:25      's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:?     Sequence
0:26      Branch: Return with expression
0:26        texture ( temp 4-component vector of float)
0:26          Construct combined texture-sampler ( temp sampler2D)
0:26            tex: direct index for structure ( temp texture2D)
0:26              's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:26              Constant:
0:26                1 (const int)
0:26            s2D: direct index for structure ( temp sampler)
0:26              's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:26              Constant:
0:26                0 (const int)
0:26          Constant:
0:26            0.200000
0:26            0.300000
0:30  Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30    Function Parameters: 
0:30      's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:30      'f2' ( in 2-component vector of float)
0:?     Sequence
0:31      Branch: Return with expression
0:31        texture ( temp 4-component vector of float)
0:31          Construct combined texture-sampler ( temp sampler2D)
0:31            tex: direct index for structure ( temp texture2D)
0:31              's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:31              Constant:
0:31                1 (const int)
0:31            s2D: direct index for structure ( temp sampler)
0:31              's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:31              Constant:
0:31                0 (const int)
0:31          'f2' ( in 2-component vector of float)
0:35  Function Definition: @main( ( temp 4-component vector of float)
0:35    Function Parameters: 
0:?     Sequence
0:39      Branch: Return with expression
0:38        add ( temp 4-component vector of float)
0:37          add ( temp 4-component vector of float)
0:36            add ( temp 4-component vector of float)
0:36              Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:36                Comma ( temp structure{ temp sampler s2D})
0:36                  Sequence
0:36                    move second child to first child ( temp sampler)
0:36                      s2D: direct index for structure ( temp sampler)
0:36                        'aggShadow' ( temp structure{ temp sampler s2D})
0:36                        Constant:
0:36                          0 (const int)
0:?                       's.s2D' ( uniform sampler)
0:36                  'aggShadow' ( temp structure{ temp sampler s2D})
0:37              Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:37                Comma ( temp structure{ temp sampler s2D})
0:37                  Sequence
0:37                    move second child to first child ( temp sampler)
0:37                      s2D: direct index for structure ( temp sampler)
0:37                        'aggShadow' ( temp structure{ temp sampler s2D})
0:37                        Constant:
0:37                          0 (const int)
0:?                       's.s2D' ( uniform sampler)
0:37                  'aggShadow' ( temp structure{ temp sampler s2D})
0:37                Constant:
0:37                  0.200000
0:37                  0.300000
0:38            Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:38              Comma ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:38                Sequence
0:38                  move second child to first child ( temp sampler)
0:38                    s2D: direct index for structure ( temp sampler)
0:38                      'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:38                      Constant:
0:38                        0 (const int)
0:?                     's2.s2D' ( uniform sampler)
0:38                  move second child to first child ( temp texture2D)
0:38                    tex: direct index for structure ( temp texture2D)
0:38                      'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:38                      Constant:
0:38                        1 (const int)
0:?                     's2.tex' ( uniform texture2D)
0:38                'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:39          Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:39            Comma ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:39              Sequence
0:39                move second child to first child ( temp sampler)
0:39                  s2D: direct index for structure ( temp sampler)
0:39                    'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:39                    Constant:
0:39                      0 (const int)
0:?                   's2.s2D' ( uniform sampler)
0:39                move second child to first child ( temp texture2D)
0:39                  tex: direct index for structure ( temp texture2D)
0:39                    'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:39                    Constant:
0:39                      1 (const int)
0:?                   's2.tex' ( uniform texture2D)
0:39              'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:39            Constant:
0:39              0.200000
0:39              0.300000
0:35  Function Definition: main( ( temp void)
0:35    Function Parameters: 
0:?     Sequence
0:35      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:35        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'tex' ( uniform texture2D)
0:?     's.s2D' ( uniform sampler)
0:?     's2.s2D' ( uniform sampler)
0:?     's2.tex' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15  Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:15    Function Parameters: 
0:15      's' ( in structure{ temp sampler s2D})
0:?     Sequence
0:16      Branch: Return with expression
0:16        texture ( temp 4-component vector of float)
0:16          Construct combined texture-sampler ( temp sampler2D)
0:16            'tex' ( uniform texture2D)
0:16            s2D: direct index for structure ( temp sampler)
0:16              's' ( in structure{ temp sampler s2D})
0:16              Constant:
0:16                0 (const int)
0:16          Constant:
0:16            0.200000
0:16            0.300000
0:20  Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20    Function Parameters: 
0:20      's' ( in structure{ temp sampler s2D})
0:20      'f2' ( in 2-component vector of float)
0:?     Sequence
0:21      Branch: Return with expression
0:21        texture ( temp 4-component vector of float)
0:21          Construct combined texture-sampler ( temp sampler2D)
0:21            'tex' ( uniform texture2D)
0:21            s2D: direct index for structure ( temp sampler)
0:21              's' ( in structure{ temp sampler s2D})
0:21              Constant:
0:21                0 (const int)
0:21          'f2' ( in 2-component vector of float)
0:25  Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:25    Function Parameters: 
0:25      's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:?     Sequence
0:26      Branch: Return with expression
0:26        texture ( temp 4-component vector of float)
0:26          Construct combined texture-sampler ( temp sampler2D)
0:26            tex: direct index for structure ( temp texture2D)
0:26              's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:26              Constant:
0:26                1 (const int)
0:26            s2D: direct index for structure ( temp sampler)
0:26              's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:26              Constant:
0:26                0 (const int)
0:26          Constant:
0:26            0.200000
0:26            0.300000
0:30  Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30    Function Parameters: 
0:30      's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:30      'f2' ( in 2-component vector of float)
0:?     Sequence
0:31      Branch: Return with expression
0:31        texture ( temp 4-component vector of float)
0:31          Construct combined texture-sampler ( temp sampler2D)
0:31            tex: direct index for structure ( temp texture2D)
0:31              's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:31              Constant:
0:31                1 (const int)
0:31            s2D: direct index for structure ( temp sampler)
0:31              's' ( in structure{ temp sampler s2D,  temp texture2D tex})
0:31              Constant:
0:31                0 (const int)
0:31          'f2' ( in 2-component vector of float)
0:35  Function Definition: @main( ( temp 4-component vector of float)
0:35    Function Parameters: 
0:?     Sequence
0:39      Branch: Return with expression
0:38        add ( temp 4-component vector of float)
0:37          add ( temp 4-component vector of float)
0:36            add ( temp 4-component vector of float)
0:36              Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:36                Comma ( temp structure{ temp sampler s2D})
0:36                  Sequence
0:36                    move second child to first child ( temp sampler)
0:36                      s2D: direct index for structure ( temp sampler)
0:36                        'aggShadow' ( temp structure{ temp sampler s2D})
0:36                        Constant:
0:36                          0 (const int)
0:?                       's.s2D' ( uniform sampler)
0:36                  'aggShadow' ( temp structure{ temp sampler s2D})
0:37              Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:37                Comma ( temp structure{ temp sampler s2D})
0:37                  Sequence
0:37                    move second child to first child ( temp sampler)
0:37                      s2D: direct index for structure ( temp sampler)
0:37                        'aggShadow' ( temp structure{ temp sampler s2D})
0:37                        Constant:
0:37                          0 (const int)
0:?                       's.s2D' ( uniform sampler)
0:37                  'aggShadow' ( temp structure{ temp sampler s2D})
0:37                Constant:
0:37                  0.200000
0:37                  0.300000
0:38            Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:38              Comma ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:38                Sequence
0:38                  move second child to first child ( temp sampler)
0:38                    s2D: direct index for structure ( temp sampler)
0:38                      'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:38                      Constant:
0:38                        0 (const int)
0:?                     's2.s2D' ( uniform sampler)
0:38                  move second child to first child ( temp texture2D)
0:38                    tex: direct index for structure ( temp texture2D)
0:38                      'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:38                      Constant:
0:38                        1 (const int)
0:?                     's2.tex' ( uniform texture2D)
0:38                'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:39          Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:39            Comma ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:39              Sequence
0:39                move second child to first child ( temp sampler)
0:39                  s2D: direct index for structure ( temp sampler)
0:39                    'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:39                    Constant:
0:39                      0 (const int)
0:?                   's2.s2D' ( uniform sampler)
0:39                move second child to first child ( temp texture2D)
0:39                  tex: direct index for structure ( temp texture2D)
0:39                    'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:39                    Constant:
0:39                      1 (const int)
0:?                   's2.tex' ( uniform texture2D)
0:39              'aggShadow' ( temp structure{ temp sampler s2D,  temp texture2D tex})
0:39            Constant:
0:39              0.200000
0:39              0.300000
0:35  Function Definition: main( ( temp void)
0:35    Function Parameters: 
0:?     Sequence
0:35      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:35        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'tex' ( uniform texture2D)
0:?     's.s2D' ( uniform sampler)
0:?     's2.s2D' ( uniform sampler)
0:?     's2.tex' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 122

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 120
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 7  "os"
                              MemberName 7(os) 0  "s2D"
                              Name 13  "osCall1(struct-os-p11;"
                              Name 12  "s"
                              Name 20  "osCall2(struct-os-p11;vf2;"
                              Name 18  "s"
                              Name 19  "f2"
                              Name 23  "os2"
                              MemberName 23(os2) 0  "s2D"
                              MemberName 23(os2) 1  "tex"
                              Name 27  "os2Call1(struct-os2-p1-t211;"
                              Name 26  "s"
                              Name 32  "os2Call2(struct-os2-p1-t211;vf2;"
                              Name 30  "s"
                              Name 31  "f2"
                              Name 35  "@main("
                              Name 38  "tex"
                              Name 80  "aggShadow"
                              Name 82  "s.s2D"
                              Name 85  "param"
                              Name 88  "aggShadow"
                              Name 91  "param"
                              Name 93  "param"
                              Name 96  "aggShadow"
                              Name 97  "s2.s2D"
                              Name 100  "s2.tex"
                              Name 103  "param"
                              Name 107  "aggShadow"
                              Name 112  "param"
                              Name 114  "param"
                              Name 120  "@entryPointOutput"
                              Decorate 38(tex) DescriptorSet 0
                              Decorate 38(tex) Binding 0
                              Decorate 82(s.s2D) DescriptorSet 0
                              Decorate 82(s.s2D) Binding 1
                              Decorate 97(s2.s2D) DescriptorSet 0
                              Decorate 97(s2.s2D) Binding 2
                              Decorate 100(s2.tex) DescriptorSet 0
                              Decorate 100(s2.tex) Binding 3
                              Decorate 120(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeSampler
           7(os):             TypeStruct 6
               8:             TypePointer Function 7(os)
               9:             TypeFloat 32
              10:             TypeVector 9(float) 4
              11:             TypeFunction 10(fvec4) 8(ptr)
              15:             TypeVector 9(float) 2
              16:             TypePointer Function 15(fvec2)
              17:             TypeFunction 10(fvec4) 8(ptr) 16(ptr)
              22:             TypeImage 9(float) 2D sampled format:Unknown
         23(os2):             TypeStruct 6 22
              24:             TypePointer Function 23(os2)
              25:             TypeFunction 10(fvec4) 24(ptr)
              29:             TypeFunction 10(fvec4) 24(ptr) 16(ptr)
              34:             TypeFunction 10(fvec4)
              37:             TypePointer UniformConstant 22
         38(tex):     37(ptr) Variable UniformConstant
              40:             TypeInt 32 1
              41:     40(int) Constant 0
              42:             TypePointer Function 6
              45:             TypeSampledImage 22
              47:    9(float) Constant 1045220557
              48:    9(float) Constant 1050253722
              49:   15(fvec2) ConstantComposite 47 48
              61:     40(int) Constant 1
              62:             TypePointer Function 22
              81:             TypePointer UniformConstant 6
       82(s.s2D):     81(ptr) Variable UniformConstant
      97(s2.s2D):     81(ptr) Variable UniformConstant
     100(s2.tex):     37(ptr) Variable UniformConstant
             119:             TypePointer Output 10(fvec4)
120(@entryPointOutput):    119(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
             121:   10(fvec4) FunctionCall 35(@main()
                              Store 120(@entryPointOutput) 121
                              Return
                              FunctionEnd
13(osCall1(struct-os-p11;):   10(fvec4) Function None 11
           12(s):      8(ptr) FunctionParameter
              14:             Label
              39:          22 Load 38(tex)
              43:     42(ptr) AccessChain 12(s) 41
              44:           6 Load 43
              46:          45 SampledImage 39 44
              50:   10(fvec4) ImageSampleImplicitLod 46 49
                              ReturnValue 50
                              FunctionEnd
20(osCall2(struct-os-p11;vf2;):   10(fvec4) Function None 17
           18(s):      8(ptr) FunctionParameter
          19(f2):     16(ptr) FunctionParameter
              21:             Label
              53:          22 Load 38(tex)
              54:     42(ptr) AccessChain 18(s) 41
              55:           6 Load 54
              56:          45 SampledImage 53 55
              57:   15(fvec2) Load 19(f2)
              58:   10(fvec4) ImageSampleImplicitLod 56 57
                              ReturnValue 58
                              FunctionEnd
27(os2Call1(struct-os2-p1-t211;):   10(fvec4) Function None 25
           26(s):     24(ptr) FunctionParameter
              28:             Label
              63:     62(ptr) AccessChain 26(s) 61
              64:          22 Load 63
              65:     42(ptr) AccessChain 26(s) 41
              66:           6 Load 65
              67:          45 SampledImage 64 66
              68:   10(fvec4) ImageSampleImplicitLod 67 49
                              ReturnValue 68
                              FunctionEnd
32(os2Call2(struct-os2-p1-t211;vf2;):   10(fvec4) Function None 29
           30(s):     24(ptr) FunctionParameter
          31(f2):     16(ptr) FunctionParameter
              33:             Label
              71:     62(ptr) AccessChain 30(s) 61
              72:          22 Load 71
              73:     42(ptr) AccessChain 30(s) 41
              74:           6 Load 73
              75:          45 SampledImage 72 74
              76:   15(fvec2) Load 31(f2)
              77:   10(fvec4) ImageSampleImplicitLod 75 76
                              ReturnValue 77
                              FunctionEnd
      35(@main():   10(fvec4) Function None 34
              36:             Label
   80(aggShadow):      8(ptr) Variable Function
       85(param):      8(ptr) Variable Function
   88(aggShadow):      8(ptr) Variable Function
       91(param):      8(ptr) Variable Function
       93(param):     16(ptr) Variable Function
   96(aggShadow):     24(ptr) Variable Function
      103(param):     24(ptr) Variable Function
  107(aggShadow):     24(ptr) Variable Function
      112(param):     24(ptr) Variable Function
      114(param):     16(ptr) Variable Function
              83:           6 Load 82(s.s2D)
              84:     42(ptr) AccessChain 80(aggShadow) 41
                              Store 84 83
              86:       7(os) Load 80(aggShadow)
                              Store 85(param) 86
              87:   10(fvec4) FunctionCall 13(osCall1(struct-os-p11;) 85(param)
              89:           6 Load 82(s.s2D)
              90:     42(ptr) AccessChain 88(aggShadow) 41
                              Store 90 89
              92:       7(os) Load 88(aggShadow)
                              Store 91(param) 92
                              Store 93(param) 49
              94:   10(fvec4) FunctionCall 20(osCall2(struct-os-p11;vf2;) 91(param) 93(param)
              95:   10(fvec4) FAdd 87 94
              98:           6 Load 97(s2.s2D)
              99:     42(ptr) AccessChain 96(aggShadow) 41
                              Store 99 98
             101:          22 Load 100(s2.tex)
             102:     62(ptr) AccessChain 96(aggShadow) 61
                              Store 102 101
             104:     23(os2) Load 96(aggShadow)
                              Store 103(param) 104
             105:   10(fvec4) FunctionCall 27(os2Call1(struct-os2-p1-t211;) 103(param)
             106:   10(fvec4) FAdd 95 105
             108:           6 Load 97(s2.s2D)
             109:     42(ptr) AccessChain 107(aggShadow) 41
                              Store 109 108
             110:          22 Load 100(s2.tex)
             111:     62(ptr) AccessChain 107(aggShadow) 61
                              Store 111 110
             113:     23(os2) Load 107(aggShadow)
                              Store 112(param) 113
                              Store 114(param) 49
             115:   10(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 112(param) 114(param)
             116:   10(fvec4) FAdd 106 115
                              ReturnValue 116
                              FunctionEnd
