simpleFunctionCall.frag
WARNING: 0:4: varying deprecated in version 130; may be removed in future release

Shader version: 150
0:? Sequence
0:7  Function Definition: foo( ( global 4-component vector of float)
0:7    Function Parameters: 
0:9    Sequence
0:9      Branch: Return with expression
0:9        'BaseColor' ( smooth in 4-component vector of float)
0:12  Function Definition: main( ( global void)
0:12    Function Parameters: 
0:14    Sequence
0:14      move second child to first child ( temp 4-component vector of float)
0:14        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:14        Function Call: foo( ( global 4-component vector of float)
0:?   Linker Objects
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'BaseColor' ( smooth in 4-component vector of float)
0:?     'd' ( uniform float)


Linked fragment stage:


Shader version: 150
0:? Sequence
0:7  Function Definition: foo( ( global 4-component vector of float)
0:7    Function Parameters: 
0:9    Sequence
0:9      Branch: Return with expression
0:9        'BaseColor' ( smooth in 4-component vector of float)
0:12  Function Definition: main( ( global void)
0:12    Function Parameters: 
0:14    Sequence
0:14      move second child to first child ( temp 4-component vector of float)
0:14        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:14        Function Call: foo( ( global 4-component vector of float)
0:?   Linker Objects
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'BaseColor' ( smooth in 4-component vector of float)
0:?     'd' ( uniform float)

