460.frag
ERROR: 0:22: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes
ERROR: 0:23: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes
ERROR: 0:30: 'dependency_length' : must be positive 
ERROR: 0:31: 'dependency_length' : must be positive 
ERROR: 4 compilation errors.  No code generated.


Shader version: 460
Requested GL_EXT_control_flow_attributes
ERROR: node is still EOpNull!
0:10  Function Definition: main( ( global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      interpolateAtCentroid ( global 4-component vector of float)
0:12        v: direct index for structure ( global 4-component vector of float)
0:12          's' ( smooth in structure{ global float f,  global 4-component vector of float v})
0:12          Constant:
0:12            1 (const int)
0:14      move second child to first child ( temp bool)
0:14        'b1' ( temp bool)
0:14        anyInvocation ( global bool)
0:14          'b1' ( temp bool)
0:15      move second child to first child ( temp bool)
0:15        'b1' ( temp bool)
0:15        allInvocations ( global bool)
0:15          'b1' ( temp bool)
0:16      move second child to first child ( temp bool)
0:16        'b1' ( temp bool)
0:16        allInvocationsEqual ( global bool)
0:16          'b1' ( temp bool)
0:19  Function Definition: attExtBad( ( global void)
0:19    Function Parameters: 
0:22    Sequence
0:22      Sequence
0:22        Sequence
0:22          move second child to first child ( temp int)
0:22            'i' ( temp int)
0:22            Constant:
0:22              0 (const int)
0:22        Loop with condition tested first: Dependency 4
0:22          Loop Condition
0:22          Compare Less Than ( temp bool)
0:22            'i' ( temp int)
0:22            Constant:
0:22              8 (const int)
0:22          No loop body
0:22          Loop Terminal Expression
0:22          Pre-Increment ( temp int)
0:22            'i' ( temp int)
0:23      Test condition and select ( temp void): Flatten
0:23        Condition
0:23        Constant:
0:23          true (const bool)
0:23        true case is null
0:28  Function Definition: attExt( ( global void)
0:28    Function Parameters: 
0:30    Sequence
0:30      Loop with condition not tested first
0:30        Loop Condition
0:30        Constant:
0:30          true (const bool)
0:30        No loop body
0:31      Loop with condition not tested first
0:31        Loop Condition
0:31        Constant:
0:31          true (const bool)
0:31        No loop body
0:?   Linker Objects
0:?     's' ( smooth in structure{ global float f,  global 4-component vector of float v})


Linked fragment stage:


Shader version: 460
Requested GL_EXT_control_flow_attributes
ERROR: node is still EOpNull!
0:10  Function Definition: main( ( global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      interpolateAtCentroid ( global 4-component vector of float)
0:12        v: direct index for structure ( global 4-component vector of float)
0:12          's' ( smooth in structure{ global float f,  global 4-component vector of float v})
0:12          Constant:
0:12            1 (const int)
0:14      move second child to first child ( temp bool)
0:14        'b1' ( temp bool)
0:14        anyInvocation ( global bool)
0:14          'b1' ( temp bool)
0:15      move second child to first child ( temp bool)
0:15        'b1' ( temp bool)
0:15        allInvocations ( global bool)
0:15          'b1' ( temp bool)
0:16      move second child to first child ( temp bool)
0:16        'b1' ( temp bool)
0:16        allInvocationsEqual ( global bool)
0:16          'b1' ( temp bool)
0:?   Linker Objects
0:?     's' ( smooth in structure{ global float f,  global 4-component vector of float v})

