hlsl.clipdistance-6.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8  Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
0:8    Function Parameters: 
0:8      'v' ( in structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:?     Sequence
0:9      Branch: Return with expression
0:9        add ( temp 4-component vector of float)
0:9          add ( temp 4-component vector of float)
0:9            Position: direct index for structure ( temp 4-component vector of float)
0:9              'v' ( in structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:9              Constant:
0:9                0 (const int)
0:9            clip0: direct index for structure ( temp 4-component vector of float)
0:9              'v' ( in structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:9              Constant:
0:9                1 (const int)
0:9          clip1: direct index for structure ( temp 4-component vector of float)
0:9            'v' ( in structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:9            Constant:
0:9              2 (const int)
0:8  Function Definition: main( ( temp void)
0:8    Function Parameters: 
0:?     Sequence
0:8      Sequence
0:8        move second child to first child ( temp 4-component vector of float)
0:8          Position: direct index for structure ( temp 4-component vector of float)
0:?             'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8            Constant:
0:8              0 (const int)
0:?           'v.Position' ( in 4-component vector of float FragCoord)
0:?         Sequence
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                0 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                0 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                1 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                1 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                2 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                2 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                3 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                3 (const int)
0:?         Sequence
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                0 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                4 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                1 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                5 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                2 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                6 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                3 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                7 (const int)
0:8      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8        Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
0:?           'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'v.Position' ( in 4-component vector of float FragCoord)
0:?     'v.clip1' ( in 8-element array of float ClipDistance)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8  Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
0:8    Function Parameters: 
0:8      'v' ( in structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:?     Sequence
0:9      Branch: Return with expression
0:9        add ( temp 4-component vector of float)
0:9          add ( temp 4-component vector of float)
0:9            Position: direct index for structure ( temp 4-component vector of float)
0:9              'v' ( in structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:9              Constant:
0:9                0 (const int)
0:9            clip0: direct index for structure ( temp 4-component vector of float)
0:9              'v' ( in structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:9              Constant:
0:9                1 (const int)
0:9          clip1: direct index for structure ( temp 4-component vector of float)
0:9            'v' ( in structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:9            Constant:
0:9              2 (const int)
0:8  Function Definition: main( ( temp void)
0:8    Function Parameters: 
0:?     Sequence
0:8      Sequence
0:8        move second child to first child ( temp 4-component vector of float)
0:8          Position: direct index for structure ( temp 4-component vector of float)
0:?             'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8            Constant:
0:8              0 (const int)
0:?           'v.Position' ( in 4-component vector of float FragCoord)
0:?         Sequence
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                0 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                0 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                1 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                1 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                2 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                2 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                3 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                3 (const int)
0:?         Sequence
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                0 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                4 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                1 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                5 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                2 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                6 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:?                 'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                3 (const int)
0:8            direct index ( in float ClipDistance)
0:?               'v.clip1' ( in 8-element array of float ClipDistance)
0:8              Constant:
0:8                7 (const int)
0:8      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8        Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
0:?           'v' ( temp structure{ temp 4-component vector of float Position,  temp 4-component vector of float clip0,  temp 4-component vector of float clip1})
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'v.Position' ( in 4-component vector of float FragCoord)
0:?     'v.clip1' ( in 8-element array of float ClipDistance)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 79

                              Capability Shader
                              Capability ClipDistance
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 31 38 75
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "VS_OUTPUT"
                              MemberName 8(VS_OUTPUT) 0  "Position"
                              MemberName 8(VS_OUTPUT) 1  "clip0"
                              MemberName 8(VS_OUTPUT) 2  "clip1"
                              Name 12  "@main(struct-VS_OUTPUT-vf4-vf4-vf41;"
                              Name 11  "v"
                              Name 29  "v"
                              Name 31  "v.Position"
                              Name 38  "v.clip1"
                              Name 75  "@entryPointOutput"
                              Name 76  "param"
                              Decorate 31(v.Position) BuiltIn FragCoord
                              Decorate 38(v.clip1) BuiltIn ClipDistance
                              Decorate 75(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(VS_OUTPUT):             TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
               9:             TypePointer Function 8(VS_OUTPUT)
              10:             TypeFunction 7(fvec4) 9(ptr)
              14:             TypeInt 32 1
              15:     14(int) Constant 0
              16:             TypePointer Function 7(fvec4)
              19:     14(int) Constant 1
              23:     14(int) Constant 2
              30:             TypePointer Input 7(fvec4)
  31(v.Position):     30(ptr) Variable Input
              34:             TypeInt 32 0
              35:     34(int) Constant 8
              36:             TypeArray 6(float) 35
              37:             TypePointer Input 36
     38(v.clip1):     37(ptr) Variable Input
              39:             TypePointer Input 6(float)
              42:     34(int) Constant 0
              43:             TypePointer Function 6(float)
              47:     34(int) Constant 1
              51:     34(int) Constant 2
              53:     14(int) Constant 3
              56:     34(int) Constant 3
              58:     14(int) Constant 4
              62:     14(int) Constant 5
              66:     14(int) Constant 6
              70:     14(int) Constant 7
              74:             TypePointer Output 7(fvec4)
75(@entryPointOutput):     74(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
           29(v):      9(ptr) Variable Function
       76(param):      9(ptr) Variable Function
              32:    7(fvec4) Load 31(v.Position)
              33:     16(ptr) AccessChain 29(v) 15
                              Store 33 32
              40:     39(ptr) AccessChain 38(v.clip1) 15
              41:    6(float) Load 40
              44:     43(ptr) AccessChain 29(v) 19 42
                              Store 44 41
              45:     39(ptr) AccessChain 38(v.clip1) 19
              46:    6(float) Load 45
              48:     43(ptr) AccessChain 29(v) 19 47
                              Store 48 46
              49:     39(ptr) AccessChain 38(v.clip1) 23
              50:    6(float) Load 49
              52:     43(ptr) AccessChain 29(v) 19 51
                              Store 52 50
              54:     39(ptr) AccessChain 38(v.clip1) 53
              55:    6(float) Load 54
              57:     43(ptr) AccessChain 29(v) 19 56
                              Store 57 55
              59:     39(ptr) AccessChain 38(v.clip1) 58
              60:    6(float) Load 59
              61:     43(ptr) AccessChain 29(v) 23 42
                              Store 61 60
              63:     39(ptr) AccessChain 38(v.clip1) 62
              64:    6(float) Load 63
              65:     43(ptr) AccessChain 29(v) 23 47
                              Store 65 64
              67:     39(ptr) AccessChain 38(v.clip1) 66
              68:    6(float) Load 67
              69:     43(ptr) AccessChain 29(v) 23 51
                              Store 69 68
              71:     39(ptr) AccessChain 38(v.clip1) 70
              72:    6(float) Load 71
              73:     43(ptr) AccessChain 29(v) 23 56
                              Store 73 72
              77:8(VS_OUTPUT) Load 29(v)
                              Store 76(param) 77
              78:    7(fvec4) FunctionCall 12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;) 76(param)
                              Store 75(@entryPointOutput) 78
                              Return
                              FunctionEnd
12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;):    7(fvec4) Function None 10
           11(v):      9(ptr) FunctionParameter
              13:             Label
              17:     16(ptr) AccessChain 11(v) 15
              18:    7(fvec4) Load 17
              20:     16(ptr) AccessChain 11(v) 19
              21:    7(fvec4) Load 20
              22:    7(fvec4) FAdd 18 21
              24:     16(ptr) AccessChain 11(v) 23
              25:    7(fvec4) Load 24
              26:    7(fvec4) FAdd 22 25
                              ReturnValue 26
                              FunctionEnd
