loops.frag
WARNING: 0:14: varying deprecated in version 130; may be removed in future release

Shader version: 130
0:? Sequence
0:53  Function Definition: main( ( global void)
0:53    Function Parameters: 
0:55    Sequence
0:55      Sequence
0:55        move second child to first child ( temp 4-component vector of float)
0:55          'color' ( temp 4-component vector of float)
0:55          'BaseColor' ( smooth in 4-component vector of float)
0:58      Loop with condition tested first
0:58        Loop Condition
0:58        Constant:
0:58          true (const bool)
0:58        Loop Body
0:59        Sequence
0:59          Test condition and select ( temp void)
0:59            Condition
0:59            Compare Less Than ( temp bool)
0:59              direct index ( temp float)
0:59                'color' ( temp 4-component vector of float)
0:59                Constant:
0:59                  0 (const int)
0:59              Constant:
0:59                0.330000
0:59            true case
0:60            Sequence
0:60              add second child into first child ( temp 4-component vector of float)
0:60                'color' ( temp 4-component vector of float)
0:60                Constant:
0:60                  0.330000
0:60                  0.330000
0:60                  0.330000
0:60                  0.330000
0:61              Branch: Break
0:63          Test condition and select ( temp void)
0:63            Condition
0:63            Compare Less Than ( temp bool)
0:63              direct index ( temp float)
0:63                'color' ( temp 4-component vector of float)
0:63                Constant:
0:63                  0 (const int)
0:63              Constant:
0:63                0.660000
0:63            true case
0:64            Sequence
0:64              add second child into first child ( temp 4-component vector of float)
0:64                'color' ( temp 4-component vector of float)
0:64                Constant:
0:64                  0.660000
0:64                  0.660000
0:64                  0.660000
0:64                  0.660000
0:65              Branch: Break
0:68          add second child into first child ( temp 4-component vector of float)
0:68            'color' ( temp 4-component vector of float)
0:68            Constant:
0:68              0.330000
0:68              0.330000
0:68              0.330000
0:68              0.330000
0:69          Branch: Break
0:73      Loop with condition tested first
0:73        Loop Condition
0:73        Compare Less Than ( temp bool)
0:73          direct index ( temp float)
0:73            'color' ( temp 4-component vector of float)
0:73            Constant:
0:73              0 (const int)
0:73          'd' ( uniform float)
0:73        Loop Body
0:74        Sequence
0:74          add second child into first child ( temp 4-component vector of float)
0:74            'color' ( temp 4-component vector of float)
0:74            'bigColor' ( uniform 4-component vector of float)
0:78      Loop with condition tested first
0:78        Loop Condition
0:78        Compare Less Than ( temp bool)
0:78          direct index ( temp float)
0:78            'color' ( temp 4-component vector of float)
0:78            Constant:
0:78              2 (const int)
0:78          'd' ( uniform float)
0:78        Loop Body
0:79        Sequence
0:79          add second child into first child ( temp 4-component vector of float)
0:79            'color' ( temp 4-component vector of float)
0:79            'bigColor1_1' ( uniform 4-component vector of float)
0:80          Test condition and select ( temp void)
0:80            Condition
0:80            Compare Less Than ( temp bool)
0:80              direct index ( temp float)
0:80                'color' ( temp 4-component vector of float)
0:80                Constant:
0:80                  3 (const int)
0:80              'd' ( uniform float)
0:80            true case
0:81            Branch: Continue
0:83          add second child into first child ( temp 4-component vector of float)
0:83            'color' ( temp 4-component vector of float)
0:83            'bigColor1_1' ( uniform 4-component vector of float)
0:87      Loop with condition tested first
0:87        Loop Condition
0:87        Compare Less Than ( temp bool)
0:87          direct index ( temp float)
0:87            'color' ( temp 4-component vector of float)
0:87            Constant:
0:87              0 (const int)
0:87          Constant:
0:87            42.000000
0:87        Loop Body
0:88        Sequence
0:88          Pre-Increment ( temp 4-component vector of float)
0:88            'color' ( temp 4-component vector of float)
0:92      Loop with condition tested first
0:92        Loop Condition
0:92        logical-and ( temp bool)
0:92          Compare Less Than ( temp bool)
0:92            direct index ( temp float)
0:92              'color' ( temp 4-component vector of float)
0:92              Constant:
0:92                3 (const int)
0:92            'd2' ( uniform float)
0:92          Compare Less Than ( temp bool)
0:92            direct index ( temp float)
0:92              'color' ( temp 4-component vector of float)
0:92              Constant:
0:92                1 (const int)
0:92            'd3' ( uniform float)
0:92        Loop Body
0:93        Sequence
0:93          add second child into first child ( temp 4-component vector of float)
0:93            'color' ( temp 4-component vector of float)
0:93            'bigColor1_2' ( uniform 4-component vector of float)
0:97      Loop with condition tested first
0:97        Loop Condition
0:97        Compare Less Than ( temp bool)
0:97          direct index ( temp float)
0:97            'color' ( temp 4-component vector of float)
0:97            Constant:
0:97              2 (const int)
0:97          'd3' ( uniform float)
0:97        Loop Body
0:98        Sequence
0:98          add second child into first child ( temp 4-component vector of float)
0:98            'color' ( temp 4-component vector of float)
0:98            'bigColor1_3' ( uniform 4-component vector of float)
0:99          Test condition and select ( temp void)
0:99            Condition
0:99            Compare Less Than ( temp bool)
0:99              direct index ( temp float)
0:99                'color' ( temp 4-component vector of float)
0:99                Constant:
0:99                  1 (const int)
0:99              'd4' ( uniform float)
0:99            true case
0:100            Branch: Break
0:101          add second child into first child ( temp 4-component vector of float)
0:101            'color' ( temp 4-component vector of float)
0:101            'bigColor1_3' ( uniform 4-component vector of float)
0:105      Sequence
0:105        Sequence
0:105          move second child to first child ( temp int)
0:105            'i' ( temp int)
0:105            Constant:
0:105              0 (const int)
0:105        Loop with condition tested first
0:105          Loop Condition
0:105          Compare Less Than ( temp bool)
0:105            'i' ( temp int)
0:105            'Count' ( uniform int)
0:105          Loop Body
0:106          Sequence
0:106            add second child into first child ( temp 4-component vector of float)
0:106              'color' ( temp 4-component vector of float)
0:106              'bigColor2' ( uniform 4-component vector of float)
0:105          Loop Terminal Expression
0:105          Pre-Increment ( temp int)
0:105            'i' ( temp int)
0:112      Loop with condition not tested first
0:112        Loop Condition
0:112        Compare Less Than ( temp bool)
0:112          direct index ( temp float)
0:112            'color' ( temp 4-component vector of float)
0:112            Constant:
0:112              0 (const int)
0:112          'd2' ( uniform float)
0:112        Loop Body
0:111        Sequence
0:111          add second child into first child ( temp 4-component vector of float)
0:111            'color' ( temp 4-component vector of float)
0:111            'bigColor3' ( uniform 4-component vector of float)
0:115      Sequence
0:115        Sequence
0:115          move second child to first child ( temp int)
0:115            'i' ( temp int)
0:115            Constant:
0:115              0 (const int)
0:115        Loop with condition tested first
0:115          Loop Condition
0:115          Compare Less Than ( temp bool)
0:115            'i' ( temp int)
0:115            Constant:
0:115              42 (const int)
0:115          Loop Body
0:116          Sequence
0:116            add second child into first child ( temp float)
0:116              direct index ( temp float)
0:116                'color' ( temp 4-component vector of float)
0:116                Constant:
0:116                  2 (const int)
0:116              'd3' ( uniform float)
0:115          Loop Terminal Expression
0:115          Pre-Increment ( temp int)
0:115            'i' ( temp int)
0:120      Sequence
0:120        Sequence
0:120          move second child to first child ( temp int)
0:120            'i' ( temp int)
0:120            Constant:
0:120              0 (const int)
0:120        Loop with condition tested first
0:120          Loop Condition
0:120          Compare Less Than ( temp bool)
0:120            'i' ( temp int)
0:120            Constant:
0:120              100 (const int)
0:120          Loop Body
0:121          Sequence
0:121            Test condition and select ( temp void)
0:121              Condition
0:121              Compare Less Than ( temp bool)
0:121                direct index ( temp float)
0:121                  'color' ( temp 4-component vector of float)
0:121                  Constant:
0:121                    2 (const int)
0:121                Constant:
0:121                  20.000000
0:121              true case
0:122              Post-Increment ( temp float)
0:122                direct index ( temp float)
0:122                  'color' ( temp 4-component vector of float)
0:122                  Constant:
0:122                    0 (const int)
0:121              false case
0:124              Post-Increment ( temp float)
0:124                direct index ( temp float)
0:124                  'color' ( temp 4-component vector of float)
0:124                  Constant:
0:124                    1 (const int)
0:125            Test condition and select ( temp void)
0:125              Condition
0:125              Compare Less Than ( temp bool)
0:125                direct index ( temp float)
0:125                  'color' ( temp 4-component vector of float)
0:125                  Constant:
0:125                    3 (const int)
0:125                Constant:
0:125                  20.000000
0:125              true case
0:126              Test condition and select ( temp void)
0:126                Condition
0:126                Compare Greater Than ( temp bool)
0:126                  direct index ( temp float)
0:126                    'color' ( temp 4-component vector of float)
0:126                    Constant:
0:126                      2 (const int)
0:126                  direct index ( temp float)
0:126                    'color' ( temp 4-component vector of float)
0:126                    Constant:
0:126                      1 (const int)
0:126                true case
0:127                Constant:
0:127                  0 (const int)
0:120          Loop Terminal Expression
0:120          Pre-Increment ( temp int)
0:120            'i' ( temp int)
0:131      Sequence
0:131        Sequence
0:131          move second child to first child ( temp int)
0:131            'i' ( temp int)
0:131            Constant:
0:131              0 (const int)
0:131        Loop with condition tested first
0:131          Loop Condition
0:131          Compare Less Than ( temp bool)
0:131            'i' ( temp int)
0:131            Constant:
0:131              120 (const int)
0:131          Loop Body
0:132          Sequence
0:132            Test condition and select ( temp void)
0:132              Condition
0:132              Compare Less Than ( temp bool)
0:132                direct index ( temp float)
0:132                  'color' ( temp 4-component vector of float)
0:132                  Constant:
0:132                    2 (const int)
0:132                Constant:
0:132                  20.000000
0:132              true case
0:133              Post-Increment ( temp float)
0:133                direct index ( temp float)
0:133                  'color' ( temp 4-component vector of float)
0:133                  Constant:
0:133                    0 (const int)
0:132              false case
0:135              Post-Increment ( temp float)
0:135                direct index ( temp float)
0:135                  'color' ( temp 4-component vector of float)
0:135                  Constant:
0:135                    1 (const int)
0:131          Loop Terminal Expression
0:131          Pre-Increment ( temp int)
0:131            'i' ( temp int)
0:139      Sequence
0:139        Sequence
0:139          move second child to first child ( temp int)
0:139            'i' ( temp int)
0:139            Constant:
0:139              0 (const int)
0:139        Loop with condition tested first
0:139          Loop Condition
0:139          Compare Less Than ( temp bool)
0:139            'i' ( temp int)
0:139            Constant:
0:139              42 (const int)
0:139          Loop Body
0:140          Sequence
0:140            add second child into first child ( temp float)
0:140              direct index ( temp float)
0:140                'color' ( temp 4-component vector of float)
0:140                Constant:
0:140                  2 (const int)
0:140              'd3' ( uniform float)
0:141            Test condition and select ( temp void)
0:141              Condition
0:141              Compare Less Than ( temp bool)
0:141                direct index ( temp float)
0:141                  'color' ( temp 4-component vector of float)
0:141                  Constant:
0:141                    0 (const int)
0:141                'd4' ( uniform float)
0:141              true case
0:142              Branch: Continue
0:143            Pre-Increment ( temp float)
0:143              direct index ( temp float)
0:143                'color' ( temp 4-component vector of float)
0:143                Constant:
0:143                  3 (const int)
0:139          Loop Terminal Expression
0:139          Pre-Increment ( temp int)
0:139            'i' ( temp int)
0:147      Sequence
0:147        Sequence
0:147          move second child to first child ( temp int)
0:147            'i' ( temp int)
0:147            Constant:
0:147              0 (const int)
0:147        Loop with condition tested first
0:147          Loop Condition
0:147          Compare Less Than ( temp bool)
0:147            'i' ( temp int)
0:147            Constant:
0:147              42 (const int)
0:147          Loop Body
0:148          Sequence
0:148            add second child into first child ( temp float)
0:148              direct index ( temp float)
0:148                'color' ( temp 4-component vector of float)
0:148                Constant:
0:148                  2 (const int)
0:148              'd3' ( uniform float)
0:149            Test condition and select ( temp void)
0:149              Condition
0:149              Compare Less Than ( temp bool)
0:149                direct index ( temp float)
0:149                  'color' ( temp 4-component vector of float)
0:149                  Constant:
0:149                    0 (const int)
0:149                'd4' ( uniform float)
0:149              true case
0:150              Branch: Break
0:151            Pre-Increment ( temp float)
0:151              direct index ( temp float)
0:151                'color' ( temp 4-component vector of float)
0:151                Constant:
0:151                  3 (const int)
0:147          Loop Terminal Expression
0:147          Pre-Increment ( temp int)
0:147            'i' ( temp int)
0:163      Loop with condition not tested first
0:163        Loop Condition
0:163        Compare Less Than ( temp bool)
0:163          direct index ( temp float)
0:163            'color' ( temp 4-component vector of float)
0:163            Constant:
0:163              2 (const int)
0:163          'd4' ( uniform float)
0:163        Loop Body
0:156        Sequence
0:156          add second child into first child ( temp 4-component vector of float)
0:156            'color' ( temp 4-component vector of float)
0:156            'bigColor4' ( uniform 4-component vector of float)
0:157          Test condition and select ( temp void)
0:157            Condition
0:157            Compare Less Than ( temp bool)
0:157              direct index ( temp float)
0:157                'color' ( temp 4-component vector of float)
0:157                Constant:
0:157                  0 (const int)
0:157              'd4' ( uniform float)
0:157            true case
0:158            Branch: Continue
0:159          Test condition and select ( temp void)
0:159            Condition
0:159            Compare Less Than ( temp bool)
0:159              direct index ( temp float)
0:159                'color' ( temp 4-component vector of float)
0:159                Constant:
0:159                  1 (const int)
0:159              'd4' ( uniform float)
0:159            true case
0:160            add second child into first child ( temp float)
0:160              direct index ( temp float)
0:160                'color' ( temp 4-component vector of float)
0:160                Constant:
0:160                  1 (const int)
0:160              'd4' ( uniform float)
0:159            false case
0:162            add second child into first child ( temp float)
0:162              direct index ( temp float)
0:162                'color' ( temp 4-component vector of float)
0:162                Constant:
0:162                  0 (const int)
0:162              'd4' ( uniform float)
0:170      Loop with condition not tested first
0:170        Loop Condition
0:170        Compare Less Than ( temp bool)
0:170          direct index ( temp float)
0:170            'color' ( temp 4-component vector of float)
0:170            Constant:
0:170              0 (const int)
0:170          'd5' ( uniform float)
0:170        Loop Body
0:167        Sequence
0:167          add second child into first child ( temp 4-component vector of float)
0:167            'color' ( temp 4-component vector of float)
0:167            'bigColor5' ( uniform 4-component vector of float)
0:168          Test condition and select ( temp void)
0:168            Condition
0:168            Compare Less Than ( temp bool)
0:168              direct index ( temp float)
0:168                'color' ( temp 4-component vector of float)
0:168                Constant:
0:168                  1 (const int)
0:168              'd5' ( uniform float)
0:168            true case
0:169            add second child into first child ( temp float)
0:169              direct index ( temp float)
0:169                'color' ( temp 4-component vector of float)
0:169                Constant:
0:169                  1 (const int)
0:169              'd5' ( uniform float)
0:173      Test condition and select ( temp void)
0:173        Condition
0:173        Compare Less Than ( temp bool)
0:173          direct index ( temp float)
0:173            'color' ( temp 4-component vector of float)
0:173            Constant:
0:173              0 (const int)
0:173          'd6' ( uniform float)
0:173        true case
0:174        Sequence
0:174          Loop with condition tested first
0:174            Loop Condition
0:174            Compare Less Than ( temp bool)
0:174              direct index ( temp float)
0:174                'color' ( temp 4-component vector of float)
0:174                Constant:
0:174                  1 (const int)
0:174              'd6' ( uniform float)
0:174            Loop Body
0:175            add second child into first child ( temp 4-component vector of float)
0:175              'color' ( temp 4-component vector of float)
0:175              'bigColor6' ( uniform 4-component vector of float)
0:173        false case
0:177        Sequence
0:177          Loop with condition tested first
0:177            Loop Condition
0:177            Compare Less Than ( temp bool)
0:177              direct index ( temp float)
0:177                'color' ( temp 4-component vector of float)
0:177                Constant:
0:177                  2 (const int)
0:177              'd6' ( uniform float)
0:177            Loop Body
0:178            add second child into first child ( temp float)
0:178              direct index ( temp float)
0:178                'color' ( temp 4-component vector of float)
0:178                Constant:
0:178                  2 (const int)
0:178              direct index ( temp float)
0:178                'bigColor6' ( uniform 4-component vector of float)
0:178                Constant:
0:178                  2 (const int)
0:182      Test condition and select ( temp void)
0:182        Condition
0:182        Compare Less Than ( temp bool)
0:182          direct index ( temp float)
0:182            'color' ( temp 4-component vector of float)
0:182            Constant:
0:182              0 (const int)
0:182          'd6' ( uniform float)
0:182        true case
0:183        Sequence
0:183          Loop with condition tested first
0:183            Loop Condition
0:183            Compare Less Than ( temp bool)
0:183              direct index ( temp float)
0:183                'color' ( temp 4-component vector of float)
0:183                Constant:
0:183                  1 (const int)
0:183              'd6' ( uniform float)
0:183            Loop Body
0:184            Sequence
0:184              add second child into first child ( temp 4-component vector of float)
0:184                'color' ( temp 4-component vector of float)
0:184                'bigColor6' ( uniform 4-component vector of float)
0:185              Test condition and select ( temp void)
0:185                Condition
0:185                Compare Less Than ( temp bool)
0:185                  'd7' ( uniform float)
0:185                  Constant:
0:185                    1.000000
0:185                true case
0:186                Branch: Break
0:182        false case
0:190        Sequence
0:190          Loop with condition tested first
0:190            Loop Condition
0:190            Compare Less Than ( temp bool)
0:190              direct index ( temp float)
0:190                'color' ( temp 4-component vector of float)
0:190                Constant:
0:190                  2 (const int)
0:190              'd6' ( uniform float)
0:190            Loop Body
0:191            add second child into first child ( temp float)
0:191              direct index ( temp float)
0:191                'color' ( temp 4-component vector of float)
0:191                Constant:
0:191                  2 (const int)
0:191              direct index ( temp float)
0:191                'bigColor6' ( uniform 4-component vector of float)
0:191                Constant:
0:191                  2 (const int)
0:209      Loop with condition not tested first
0:209        Loop Condition
0:209        Constant:
0:209          true (const bool)
0:209        Loop Body
0:197        Sequence
0:197          Test condition and select ( temp void)
0:197            Condition
0:197            Compare Less Than ( temp bool)
0:197              'd7' ( uniform float)
0:197              Constant:
0:197                0.000000
0:197            true case
0:198            Branch: Break
0:200          add second child into first child ( temp 4-component vector of float)
0:200            'color' ( temp 4-component vector of float)
0:200            'bigColor7' ( uniform 4-component vector of float)
0:202          Test condition and select ( temp void)
0:202            Condition
0:202            Compare Less Than ( temp bool)
0:202              'd7' ( uniform float)
0:202              Constant:
0:202                1.000000
0:202            true case
0:203            Sequence
0:203              Post-Increment ( temp float)
0:203                direct index ( temp float)
0:203                  'color' ( temp 4-component vector of float)
0:203                  Constant:
0:203                    2 (const int)
0:204              Branch: Break
0:207          add second child into first child ( temp 4-component vector of float)
0:207            'color' ( temp 4-component vector of float)
0:207            'BaseColor' ( smooth in 4-component vector of float)
0:234      Loop with condition not tested first
0:234        Loop Condition
0:234        Compare Less Than ( temp bool)
0:234          direct index ( temp float)
0:234            'color' ( temp 4-component vector of float)
0:234            Constant:
0:234              2 (const int)
0:234          'd8' ( uniform float)
0:234        Loop Body
0:217        Sequence
0:217          Test condition and select ( temp void)
0:217            Condition
0:217            Compare Less Than ( temp bool)
0:217              'd8' ( uniform float)
0:217              Constant:
0:217                0.000000
0:217            true case
0:218            Branch: Break
0:220          add second child into first child ( temp 4-component vector of float)
0:220            'color' ( temp 4-component vector of float)
0:220            'bigColor7' ( uniform 4-component vector of float)
0:222          Test condition and select ( temp void)
0:222            Condition
0:222            Compare Less Than ( temp bool)
0:222              'd8' ( uniform float)
0:222              Constant:
0:222                1.000000
0:222            true case
0:223            Sequence
0:223              Post-Increment ( temp float)
0:223                direct index ( temp float)
0:223                  'color' ( temp 4-component vector of float)
0:223                  Constant:
0:223                    2 (const int)
0:224              Test condition and select ( temp void)
0:224                Condition
0:224                Compare Less Than ( temp bool)
0:224                  'd8' ( uniform float)
0:224                  Constant:
0:224                    2.000000
0:224                true case
0:225                Sequence
0:225                  Post-Increment ( temp float)
0:225                    direct index ( temp float)
0:225                      'color' ( temp 4-component vector of float)
0:225                      Constant:
0:225                        1 (const int)
0:224                false case
0:227                Sequence
0:227                  Post-Increment ( temp float)
0:227                    direct index ( temp float)
0:227                      'color' ( temp 4-component vector of float)
0:227                      Constant:
0:227                        0 (const int)
0:229              Branch: Break
0:232          add second child into first child ( temp 4-component vector of float)
0:232            'color' ( temp 4-component vector of float)
0:232            'BaseColor' ( smooth in 4-component vector of float)
0:237      Loop with condition tested first
0:237        Loop Condition
0:237        Compare Less Than ( temp bool)
0:237          direct index ( temp float)
0:237            'color' ( temp 4-component vector of float)
0:237            Constant:
0:237              3 (const int)
0:237          'd9' ( uniform float)
0:237        Loop Body
0:238        Sequence
0:238          Test condition and select ( temp void)
0:238            Condition
0:238            Compare Greater Than ( temp bool)
0:238              'd9' ( uniform float)
0:238              'd8' ( uniform float)
0:238            true case
0:239            Sequence
0:239              Test condition and select ( temp void)
0:239                Condition
0:239                Compare Less Than or Equal ( temp bool)
0:239                  direct index ( temp float)
0:239                    'color' ( temp 4-component vector of float)
0:239                    Constant:
0:239                      0 (const int)
0:239                  'd7' ( uniform float)
0:239                true case
0:240                Sequence
0:240                  Test condition and select ( temp void)
0:240                    Condition
0:240                    Compare Equal ( temp bool)
0:240                      direct index ( temp float)
0:240                        'color' ( temp 4-component vector of float)
0:240                        Constant:
0:240                          2 (const int)
0:240                      Constant:
0:240                        5.000000
0:240                    true case
0:241                    Post-Increment ( temp float)
0:241                      direct index ( temp float)
0:241                        'color' ( temp 4-component vector of float)
0:241                        Constant:
0:241                          3 (const int)
0:240                    false case
0:243                    Branch: Break
0:250      Loop with condition tested first
0:250        Loop Condition
0:250        Compare Less Than ( temp bool)
0:250          direct index ( temp float)
0:250            'color' ( temp 4-component vector of float)
0:250            Constant:
0:250              2 (const int)
0:250          'd10' ( uniform float)
0:250        Loop Body
0:251        Sequence
0:251          Post-Increment ( temp float)
0:251            direct index ( temp float)
0:251              'color' ( temp 4-component vector of float)
0:251              Constant:
0:251                1 (const int)
0:252          Test condition and select ( temp void)
0:252            Condition
0:252            Compare Less Than ( temp bool)
0:252              direct index ( temp float)
0:252                'color' ( temp 4-component vector of float)
0:252                Constant:
0:252                  1 (const int)
0:252              'd11' ( uniform float)
0:252            true case
0:253            Sequence
0:253              Post-Increment ( temp float)
0:253                direct index ( temp float)
0:253                  'color' ( temp 4-component vector of float)
0:253                  Constant:
0:253                    2 (const int)
0:254              Test condition and select ( temp void)
0:254                Condition
0:254                Compare Less Than ( temp bool)
0:254                  direct index ( temp float)
0:254                    'color' ( temp 4-component vector of float)
0:254                    Constant:
0:254                      3 (const int)
0:254                  'd12' ( uniform float)
0:254                true case
0:255                Post-Increment ( temp float)
0:255                  direct index ( temp float)
0:255                    'color' ( temp 4-component vector of float)
0:255                    Constant:
0:255                      3 (const int)
0:254                false case
0:257                Post-Increment ( temp float)
0:257                  direct index ( temp float)
0:257                    'color' ( temp 4-component vector of float)
0:257                    Constant:
0:257                      0 (const int)
0:258              Branch: Continue
0:261          Post-Increment ( temp 4-component vector of float)
0:261            'color' ( temp 4-component vector of float)
0:262          Branch: Break
0:266      Loop with condition tested first
0:266        Loop Condition
0:266        Compare Less Than ( temp bool)
0:266          direct index ( temp float)
0:266            'color' ( temp 4-component vector of float)
0:266            Constant:
0:266              0 (const int)
0:266          Constant:
0:266            10.000000
0:266        Loop Body
0:267        Sequence
0:267          add second child into first child ( temp 4-component vector of float)
0:267            'color' ( temp 4-component vector of float)
0:267            'bigColor8' ( uniform 4-component vector of float)
0:269          Test condition and select ( temp void)
0:269            Condition
0:269            Compare Less Than ( temp bool)
0:269              direct index ( temp float)
0:269                'color' ( temp 4-component vector of float)
0:269                Constant:
0:269                  2 (const int)
0:269              'd8' ( uniform float)
0:269            true case
0:270            Test condition and select ( temp void)
0:270              Condition
0:270              Compare Less Than ( temp bool)
0:270                direct index ( temp float)
0:270                  'color' ( temp 4-component vector of float)
0:270                  Constant:
0:270                    3 (const int)
0:270                'd6' ( uniform float)
0:270              true case
0:271              Branch: Continue
0:273          add second child into first child ( temp float)
0:273            direct index ( temp float)
0:273              'color' ( temp 4-component vector of float)
0:273              Constant:
0:273                1 (const int)
0:273            direct index ( temp float)
0:273              'bigColor8' ( uniform 4-component vector of float)
0:273              Constant:
0:273                0 (const int)
0:276      Post-Increment ( temp 4-component vector of float)
0:276        'color' ( temp 4-component vector of float)
0:277      move second child to first child ( temp 4-component vector of float)
0:277        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:277        'color' ( temp 4-component vector of float)
0:280      Loop with condition tested first
0:280        Loop Condition
0:280        Compare Less Than ( temp bool)
0:280          direct index ( temp float)
0:280            'color' ( temp 4-component vector of float)
0:280            Constant:
0:280              0 (const int)
0:280          'd14' ( uniform float)
0:280        Loop Body
0:281        Sequence
0:281          Test condition and select ( temp void)
0:281            Condition
0:281            Compare Less Than ( temp bool)
0:281              direct index ( temp float)
0:281                'color' ( temp 4-component vector of float)
0:281                Constant:
0:281                  1 (const int)
0:281              'd15' ( uniform float)
0:281            true case
0:282            Sequence
0:282              Branch: Return
0:281            false case
0:285            Post-Increment ( temp 4-component vector of float)
0:285              'color' ( temp 4-component vector of float)
0:288      Post-Increment ( temp 4-component vector of float)
0:288        'color' ( temp 4-component vector of float)
0:290      Loop with condition tested first
0:290        Loop Condition
0:290        Compare Less Than ( temp bool)
0:290          direct index ( temp float)
0:290            'color' ( temp 4-component vector of float)
0:290            Constant:
0:290              3 (const int)
0:290          'd16' ( uniform float)
0:290        Loop Body
0:291        Sequence
0:291          Post-Increment ( temp float)
0:291            direct index ( temp float)
0:291              'color' ( temp 4-component vector of float)
0:291              Constant:
0:291                3 (const int)
0:296      Loop with condition tested first
0:296        Loop Condition
0:296        logical-and ( temp bool)
0:296          Compare Less Than ( temp bool)
0:296            direct index ( temp float)
0:296              'color' ( temp 4-component vector of float)
0:296              Constant:
0:296                3 (const int)
0:296            'd2' ( uniform float)
0:296          Compare Less Than ( temp bool)
0:296            direct index ( temp float)
0:296              'color' ( temp 4-component vector of float)
0:296              Constant:
0:296                1 (const int)
0:296            'd3' ( uniform float)
0:296        Loop Body
0:297        Sequence
0:297          add second child into first child ( temp 4-component vector of float)
0:297            'color' ( temp 4-component vector of float)
0:297            'bigColor1_2' ( uniform 4-component vector of float)
0:298          Test condition and select ( temp void)
0:298            Condition
0:298            Compare Less Than ( temp bool)
0:298              direct index ( temp float)
0:298                'color' ( temp 4-component vector of float)
0:298                Constant:
0:298                  2 (const int)
0:298              'd3' ( uniform float)
0:298            true case
0:299            Branch: Return
0:307      Loop with condition not tested first
0:307        Loop Condition
0:307        Compare Less Than ( temp bool)
0:307          direct index ( temp float)
0:307            'color' ( temp 4-component vector of float)
0:307            Constant:
0:307              0 (const int)
0:307          'd17' ( uniform float)
0:307        Loop Body
0:304        Sequence
0:304          Test condition and select ( temp void)
0:304            Condition
0:304            Compare Less Than ( temp bool)
0:304              direct index ( temp float)
0:304                'color' ( temp 4-component vector of float)
0:304                Constant:
0:304                  1 (const int)
0:304              'd18' ( uniform float)
0:304            true case
0:305            Branch: Return
0:306          Post-Increment ( temp 4-component vector of float)
0:306            'color' ( temp 4-component vector of float)
0:310      Loop with condition tested first
0:310        Loop Condition
0:310        Compare Less Than ( temp bool)
0:310          direct index ( temp float)
0:310            'color' ( temp 4-component vector of float)
0:310            Constant:
0:310              1 (const int)
0:310          'd16' ( uniform float)
0:310        Loop Body
0:311        Sequence
0:311          Test condition and select ( temp void)
0:311            Condition
0:311            Compare Less Than ( temp bool)
0:311              direct index ( temp float)
0:311                'color' ( temp 4-component vector of float)
0:311                Constant:
0:311                  3 (const int)
0:311              'd16' ( uniform float)
0:311            true case
0:312            Sequence
0:312              Branch: Kill
0:311            false case
0:314            Post-Increment ( temp 4-component vector of float)
0:314              'color' ( temp 4-component vector of float)
0:317      Post-Increment ( temp 4-component vector of float)
0:317        'color' ( temp 4-component vector of float)
0:319      move second child to first child ( temp 4-component vector of float)
0:319        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:319        'color' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'bigColor1_1' ( uniform 4-component vector of float)
0:?     'bigColor1_2' ( uniform 4-component vector of float)
0:?     'bigColor1_3' ( uniform 4-component vector of float)
0:?     'bigColor2' ( uniform 4-component vector of float)
0:?     'bigColor3' ( uniform 4-component vector of float)
0:?     'bigColor4' ( uniform 4-component vector of float)
0:?     'bigColor5' ( uniform 4-component vector of float)
0:?     'bigColor6' ( uniform 4-component vector of float)
0:?     'bigColor7' ( uniform 4-component vector of float)
0:?     'bigColor8' ( uniform 4-component vector of float)
0:?     'BaseColor' ( smooth in 4-component vector of float)
0:?     'd' ( uniform float)
0:?     'd2' ( uniform float)
0:?     'd3' ( uniform float)
0:?     'd4' ( uniform float)
0:?     'd5' ( uniform float)
0:?     'd6' ( uniform float)
0:?     'd7' ( uniform float)
0:?     'd8' ( uniform float)
0:?     'd9' ( uniform float)
0:?     'd10' ( uniform float)
0:?     'd11' ( uniform float)
0:?     'd12' ( uniform float)
0:?     'd13' ( uniform float)
0:?     'd14' ( uniform float)
0:?     'd15' ( uniform float)
0:?     'd16' ( uniform float)
0:?     'd17' ( uniform float)
0:?     'd18' ( uniform float)
0:?     'd19' ( uniform float)
0:?     'd20' ( uniform float)
0:?     'd21' ( uniform float)
0:?     'd22' ( uniform float)
0:?     'd23' ( uniform float)
0:?     'd24' ( uniform float)
0:?     'd25' ( uniform float)
0:?     'd26' ( uniform float)
0:?     'd27' ( uniform float)
0:?     'd28' ( uniform float)
0:?     'd29' ( uniform float)
0:?     'd30' ( uniform float)
0:?     'd31' ( uniform float)
0:?     'd32' ( uniform float)
0:?     'd33' ( uniform float)
0:?     'd34' ( uniform float)
0:?     'Count' ( uniform int)


Linked fragment stage:


Shader version: 130
0:? Sequence
0:53  Function Definition: main( ( global void)
0:53    Function Parameters: 
0:55    Sequence
0:55      Sequence
0:55        move second child to first child ( temp 4-component vector of float)
0:55          'color' ( temp 4-component vector of float)
0:55          'BaseColor' ( smooth in 4-component vector of float)
0:58      Loop with condition tested first
0:58        Loop Condition
0:58        Constant:
0:58          true (const bool)
0:58        Loop Body
0:59        Sequence
0:59          Test condition and select ( temp void)
0:59            Condition
0:59            Compare Less Than ( temp bool)
0:59              direct index ( temp float)
0:59                'color' ( temp 4-component vector of float)
0:59                Constant:
0:59                  0 (const int)
0:59              Constant:
0:59                0.330000
0:59            true case
0:60            Sequence
0:60              add second child into first child ( temp 4-component vector of float)
0:60                'color' ( temp 4-component vector of float)
0:60                Constant:
0:60                  0.330000
0:60                  0.330000
0:60                  0.330000
0:60                  0.330000
0:61              Branch: Break
0:63          Test condition and select ( temp void)
0:63            Condition
0:63            Compare Less Than ( temp bool)
0:63              direct index ( temp float)
0:63                'color' ( temp 4-component vector of float)
0:63                Constant:
0:63                  0 (const int)
0:63              Constant:
0:63                0.660000
0:63            true case
0:64            Sequence
0:64              add second child into first child ( temp 4-component vector of float)
0:64                'color' ( temp 4-component vector of float)
0:64                Constant:
0:64                  0.660000
0:64                  0.660000
0:64                  0.660000
0:64                  0.660000
0:65              Branch: Break
0:68          add second child into first child ( temp 4-component vector of float)
0:68            'color' ( temp 4-component vector of float)
0:68            Constant:
0:68              0.330000
0:68              0.330000
0:68              0.330000
0:68              0.330000
0:69          Branch: Break
0:73      Loop with condition tested first
0:73        Loop Condition
0:73        Compare Less Than ( temp bool)
0:73          direct index ( temp float)
0:73            'color' ( temp 4-component vector of float)
0:73            Constant:
0:73              0 (const int)
0:73          'd' ( uniform float)
0:73        Loop Body
0:74        Sequence
0:74          add second child into first child ( temp 4-component vector of float)
0:74            'color' ( temp 4-component vector of float)
0:74            'bigColor' ( uniform 4-component vector of float)
0:78      Loop with condition tested first
0:78        Loop Condition
0:78        Compare Less Than ( temp bool)
0:78          direct index ( temp float)
0:78            'color' ( temp 4-component vector of float)
0:78            Constant:
0:78              2 (const int)
0:78          'd' ( uniform float)
0:78        Loop Body
0:79        Sequence
0:79          add second child into first child ( temp 4-component vector of float)
0:79            'color' ( temp 4-component vector of float)
0:79            'bigColor1_1' ( uniform 4-component vector of float)
0:80          Test condition and select ( temp void)
0:80            Condition
0:80            Compare Less Than ( temp bool)
0:80              direct index ( temp float)
0:80                'color' ( temp 4-component vector of float)
0:80                Constant:
0:80                  3 (const int)
0:80              'd' ( uniform float)
0:80            true case
0:81            Branch: Continue
0:83          add second child into first child ( temp 4-component vector of float)
0:83            'color' ( temp 4-component vector of float)
0:83            'bigColor1_1' ( uniform 4-component vector of float)
0:87      Loop with condition tested first
0:87        Loop Condition
0:87        Compare Less Than ( temp bool)
0:87          direct index ( temp float)
0:87            'color' ( temp 4-component vector of float)
0:87            Constant:
0:87              0 (const int)
0:87          Constant:
0:87            42.000000
0:87        Loop Body
0:88        Sequence
0:88          Pre-Increment ( temp 4-component vector of float)
0:88            'color' ( temp 4-component vector of float)
0:92      Loop with condition tested first
0:92        Loop Condition
0:92        logical-and ( temp bool)
0:92          Compare Less Than ( temp bool)
0:92            direct index ( temp float)
0:92              'color' ( temp 4-component vector of float)
0:92              Constant:
0:92                3 (const int)
0:92            'd2' ( uniform float)
0:92          Compare Less Than ( temp bool)
0:92            direct index ( temp float)
0:92              'color' ( temp 4-component vector of float)
0:92              Constant:
0:92                1 (const int)
0:92            'd3' ( uniform float)
0:92        Loop Body
0:93        Sequence
0:93          add second child into first child ( temp 4-component vector of float)
0:93            'color' ( temp 4-component vector of float)
0:93            'bigColor1_2' ( uniform 4-component vector of float)
0:97      Loop with condition tested first
0:97        Loop Condition
0:97        Compare Less Than ( temp bool)
0:97          direct index ( temp float)
0:97            'color' ( temp 4-component vector of float)
0:97            Constant:
0:97              2 (const int)
0:97          'd3' ( uniform float)
0:97        Loop Body
0:98        Sequence
0:98          add second child into first child ( temp 4-component vector of float)
0:98            'color' ( temp 4-component vector of float)
0:98            'bigColor1_3' ( uniform 4-component vector of float)
0:99          Test condition and select ( temp void)
0:99            Condition
0:99            Compare Less Than ( temp bool)
0:99              direct index ( temp float)
0:99                'color' ( temp 4-component vector of float)
0:99                Constant:
0:99                  1 (const int)
0:99              'd4' ( uniform float)
0:99            true case
0:100            Branch: Break
0:101          add second child into first child ( temp 4-component vector of float)
0:101            'color' ( temp 4-component vector of float)
0:101            'bigColor1_3' ( uniform 4-component vector of float)
0:105      Sequence
0:105        Sequence
0:105          move second child to first child ( temp int)
0:105            'i' ( temp int)
0:105            Constant:
0:105              0 (const int)
0:105        Loop with condition tested first
0:105          Loop Condition
0:105          Compare Less Than ( temp bool)
0:105            'i' ( temp int)
0:105            'Count' ( uniform int)
0:105          Loop Body
0:106          Sequence
0:106            add second child into first child ( temp 4-component vector of float)
0:106              'color' ( temp 4-component vector of float)
0:106              'bigColor2' ( uniform 4-component vector of float)
0:105          Loop Terminal Expression
0:105          Pre-Increment ( temp int)
0:105            'i' ( temp int)
0:112      Loop with condition not tested first
0:112        Loop Condition
0:112        Compare Less Than ( temp bool)
0:112          direct index ( temp float)
0:112            'color' ( temp 4-component vector of float)
0:112            Constant:
0:112              0 (const int)
0:112          'd2' ( uniform float)
0:112        Loop Body
0:111        Sequence
0:111          add second child into first child ( temp 4-component vector of float)
0:111            'color' ( temp 4-component vector of float)
0:111            'bigColor3' ( uniform 4-component vector of float)
0:115      Sequence
0:115        Sequence
0:115          move second child to first child ( temp int)
0:115            'i' ( temp int)
0:115            Constant:
0:115              0 (const int)
0:115        Loop with condition tested first
0:115          Loop Condition
0:115          Compare Less Than ( temp bool)
0:115            'i' ( temp int)
0:115            Constant:
0:115              42 (const int)
0:115          Loop Body
0:116          Sequence
0:116            add second child into first child ( temp float)
0:116              direct index ( temp float)
0:116                'color' ( temp 4-component vector of float)
0:116                Constant:
0:116                  2 (const int)
0:116              'd3' ( uniform float)
0:115          Loop Terminal Expression
0:115          Pre-Increment ( temp int)
0:115            'i' ( temp int)
0:120      Sequence
0:120        Sequence
0:120          move second child to first child ( temp int)
0:120            'i' ( temp int)
0:120            Constant:
0:120              0 (const int)
0:120        Loop with condition tested first
0:120          Loop Condition
0:120          Compare Less Than ( temp bool)
0:120            'i' ( temp int)
0:120            Constant:
0:120              100 (const int)
0:120          Loop Body
0:121          Sequence
0:121            Test condition and select ( temp void)
0:121              Condition
0:121              Compare Less Than ( temp bool)
0:121                direct index ( temp float)
0:121                  'color' ( temp 4-component vector of float)
0:121                  Constant:
0:121                    2 (const int)
0:121                Constant:
0:121                  20.000000
0:121              true case
0:122              Post-Increment ( temp float)
0:122                direct index ( temp float)
0:122                  'color' ( temp 4-component vector of float)
0:122                  Constant:
0:122                    0 (const int)
0:121              false case
0:124              Post-Increment ( temp float)
0:124                direct index ( temp float)
0:124                  'color' ( temp 4-component vector of float)
0:124                  Constant:
0:124                    1 (const int)
0:125            Test condition and select ( temp void)
0:125              Condition
0:125              Compare Less Than ( temp bool)
0:125                direct index ( temp float)
0:125                  'color' ( temp 4-component vector of float)
0:125                  Constant:
0:125                    3 (const int)
0:125                Constant:
0:125                  20.000000
0:125              true case
0:126              Test condition and select ( temp void)
0:126                Condition
0:126                Compare Greater Than ( temp bool)
0:126                  direct index ( temp float)
0:126                    'color' ( temp 4-component vector of float)
0:126                    Constant:
0:126                      2 (const int)
0:126                  direct index ( temp float)
0:126                    'color' ( temp 4-component vector of float)
0:126                    Constant:
0:126                      1 (const int)
0:126                true case
0:127                Constant:
0:127                  0 (const int)
0:120          Loop Terminal Expression
0:120          Pre-Increment ( temp int)
0:120            'i' ( temp int)
0:131      Sequence
0:131        Sequence
0:131          move second child to first child ( temp int)
0:131            'i' ( temp int)
0:131            Constant:
0:131              0 (const int)
0:131        Loop with condition tested first
0:131          Loop Condition
0:131          Compare Less Than ( temp bool)
0:131            'i' ( temp int)
0:131            Constant:
0:131              120 (const int)
0:131          Loop Body
0:132          Sequence
0:132            Test condition and select ( temp void)
0:132              Condition
0:132              Compare Less Than ( temp bool)
0:132                direct index ( temp float)
0:132                  'color' ( temp 4-component vector of float)
0:132                  Constant:
0:132                    2 (const int)
0:132                Constant:
0:132                  20.000000
0:132              true case
0:133              Post-Increment ( temp float)
0:133                direct index ( temp float)
0:133                  'color' ( temp 4-component vector of float)
0:133                  Constant:
0:133                    0 (const int)
0:132              false case
0:135              Post-Increment ( temp float)
0:135                direct index ( temp float)
0:135                  'color' ( temp 4-component vector of float)
0:135                  Constant:
0:135                    1 (const int)
0:131          Loop Terminal Expression
0:131          Pre-Increment ( temp int)
0:131            'i' ( temp int)
0:139      Sequence
0:139        Sequence
0:139          move second child to first child ( temp int)
0:139            'i' ( temp int)
0:139            Constant:
0:139              0 (const int)
0:139        Loop with condition tested first
0:139          Loop Condition
0:139          Compare Less Than ( temp bool)
0:139            'i' ( temp int)
0:139            Constant:
0:139              42 (const int)
0:139          Loop Body
0:140          Sequence
0:140            add second child into first child ( temp float)
0:140              direct index ( temp float)
0:140                'color' ( temp 4-component vector of float)
0:140                Constant:
0:140                  2 (const int)
0:140              'd3' ( uniform float)
0:141            Test condition and select ( temp void)
0:141              Condition
0:141              Compare Less Than ( temp bool)
0:141                direct index ( temp float)
0:141                  'color' ( temp 4-component vector of float)
0:141                  Constant:
0:141                    0 (const int)
0:141                'd4' ( uniform float)
0:141              true case
0:142              Branch: Continue
0:143            Pre-Increment ( temp float)
0:143              direct index ( temp float)
0:143                'color' ( temp 4-component vector of float)
0:143                Constant:
0:143                  3 (const int)
0:139          Loop Terminal Expression
0:139          Pre-Increment ( temp int)
0:139            'i' ( temp int)
0:147      Sequence
0:147        Sequence
0:147          move second child to first child ( temp int)
0:147            'i' ( temp int)
0:147            Constant:
0:147              0 (const int)
0:147        Loop with condition tested first
0:147          Loop Condition
0:147          Compare Less Than ( temp bool)
0:147            'i' ( temp int)
0:147            Constant:
0:147              42 (const int)
0:147          Loop Body
0:148          Sequence
0:148            add second child into first child ( temp float)
0:148              direct index ( temp float)
0:148                'color' ( temp 4-component vector of float)
0:148                Constant:
0:148                  2 (const int)
0:148              'd3' ( uniform float)
0:149            Test condition and select ( temp void)
0:149              Condition
0:149              Compare Less Than ( temp bool)
0:149                direct index ( temp float)
0:149                  'color' ( temp 4-component vector of float)
0:149                  Constant:
0:149                    0 (const int)
0:149                'd4' ( uniform float)
0:149              true case
0:150              Branch: Break
0:151            Pre-Increment ( temp float)
0:151              direct index ( temp float)
0:151                'color' ( temp 4-component vector of float)
0:151                Constant:
0:151                  3 (const int)
0:147          Loop Terminal Expression
0:147          Pre-Increment ( temp int)
0:147            'i' ( temp int)
0:163      Loop with condition not tested first
0:163        Loop Condition
0:163        Compare Less Than ( temp bool)
0:163          direct index ( temp float)
0:163            'color' ( temp 4-component vector of float)
0:163            Constant:
0:163              2 (const int)
0:163          'd4' ( uniform float)
0:163        Loop Body
0:156        Sequence
0:156          add second child into first child ( temp 4-component vector of float)
0:156            'color' ( temp 4-component vector of float)
0:156            'bigColor4' ( uniform 4-component vector of float)
0:157          Test condition and select ( temp void)
0:157            Condition
0:157            Compare Less Than ( temp bool)
0:157              direct index ( temp float)
0:157                'color' ( temp 4-component vector of float)
0:157                Constant:
0:157                  0 (const int)
0:157              'd4' ( uniform float)
0:157            true case
0:158            Branch: Continue
0:159          Test condition and select ( temp void)
0:159            Condition
0:159            Compare Less Than ( temp bool)
0:159              direct index ( temp float)
0:159                'color' ( temp 4-component vector of float)
0:159                Constant:
0:159                  1 (const int)
0:159              'd4' ( uniform float)
0:159            true case
0:160            add second child into first child ( temp float)
0:160              direct index ( temp float)
0:160                'color' ( temp 4-component vector of float)
0:160                Constant:
0:160                  1 (const int)
0:160              'd4' ( uniform float)
0:159            false case
0:162            add second child into first child ( temp float)
0:162              direct index ( temp float)
0:162                'color' ( temp 4-component vector of float)
0:162                Constant:
0:162                  0 (const int)
0:162              'd4' ( uniform float)
0:170      Loop with condition not tested first
0:170        Loop Condition
0:170        Compare Less Than ( temp bool)
0:170          direct index ( temp float)
0:170            'color' ( temp 4-component vector of float)
0:170            Constant:
0:170              0 (const int)
0:170          'd5' ( uniform float)
0:170        Loop Body
0:167        Sequence
0:167          add second child into first child ( temp 4-component vector of float)
0:167            'color' ( temp 4-component vector of float)
0:167            'bigColor5' ( uniform 4-component vector of float)
0:168          Test condition and select ( temp void)
0:168            Condition
0:168            Compare Less Than ( temp bool)
0:168              direct index ( temp float)
0:168                'color' ( temp 4-component vector of float)
0:168                Constant:
0:168                  1 (const int)
0:168              'd5' ( uniform float)
0:168            true case
0:169            add second child into first child ( temp float)
0:169              direct index ( temp float)
0:169                'color' ( temp 4-component vector of float)
0:169                Constant:
0:169                  1 (const int)
0:169              'd5' ( uniform float)
0:173      Test condition and select ( temp void)
0:173        Condition
0:173        Compare Less Than ( temp bool)
0:173          direct index ( temp float)
0:173            'color' ( temp 4-component vector of float)
0:173            Constant:
0:173              0 (const int)
0:173          'd6' ( uniform float)
0:173        true case
0:174        Sequence
0:174          Loop with condition tested first
0:174            Loop Condition
0:174            Compare Less Than ( temp bool)
0:174              direct index ( temp float)
0:174                'color' ( temp 4-component vector of float)
0:174                Constant:
0:174                  1 (const int)
0:174              'd6' ( uniform float)
0:174            Loop Body
0:175            add second child into first child ( temp 4-component vector of float)
0:175              'color' ( temp 4-component vector of float)
0:175              'bigColor6' ( uniform 4-component vector of float)
0:173        false case
0:177        Sequence
0:177          Loop with condition tested first
0:177            Loop Condition
0:177            Compare Less Than ( temp bool)
0:177              direct index ( temp float)
0:177                'color' ( temp 4-component vector of float)
0:177                Constant:
0:177                  2 (const int)
0:177              'd6' ( uniform float)
0:177            Loop Body
0:178            add second child into first child ( temp float)
0:178              direct index ( temp float)
0:178                'color' ( temp 4-component vector of float)
0:178                Constant:
0:178                  2 (const int)
0:178              direct index ( temp float)
0:178                'bigColor6' ( uniform 4-component vector of float)
0:178                Constant:
0:178                  2 (const int)
0:182      Test condition and select ( temp void)
0:182        Condition
0:182        Compare Less Than ( temp bool)
0:182          direct index ( temp float)
0:182            'color' ( temp 4-component vector of float)
0:182            Constant:
0:182              0 (const int)
0:182          'd6' ( uniform float)
0:182        true case
0:183        Sequence
0:183          Loop with condition tested first
0:183            Loop Condition
0:183            Compare Less Than ( temp bool)
0:183              direct index ( temp float)
0:183                'color' ( temp 4-component vector of float)
0:183                Constant:
0:183                  1 (const int)
0:183              'd6' ( uniform float)
0:183            Loop Body
0:184            Sequence
0:184              add second child into first child ( temp 4-component vector of float)
0:184                'color' ( temp 4-component vector of float)
0:184                'bigColor6' ( uniform 4-component vector of float)
0:185              Test condition and select ( temp void)
0:185                Condition
0:185                Compare Less Than ( temp bool)
0:185                  'd7' ( uniform float)
0:185                  Constant:
0:185                    1.000000
0:185                true case
0:186                Branch: Break
0:182        false case
0:190        Sequence
0:190          Loop with condition tested first
0:190            Loop Condition
0:190            Compare Less Than ( temp bool)
0:190              direct index ( temp float)
0:190                'color' ( temp 4-component vector of float)
0:190                Constant:
0:190                  2 (const int)
0:190              'd6' ( uniform float)
0:190            Loop Body
0:191            add second child into first child ( temp float)
0:191              direct index ( temp float)
0:191                'color' ( temp 4-component vector of float)
0:191                Constant:
0:191                  2 (const int)
0:191              direct index ( temp float)
0:191                'bigColor6' ( uniform 4-component vector of float)
0:191                Constant:
0:191                  2 (const int)
0:209      Loop with condition not tested first
0:209        Loop Condition
0:209        Constant:
0:209          true (const bool)
0:209        Loop Body
0:197        Sequence
0:197          Test condition and select ( temp void)
0:197            Condition
0:197            Compare Less Than ( temp bool)
0:197              'd7' ( uniform float)
0:197              Constant:
0:197                0.000000
0:197            true case
0:198            Branch: Break
0:200          add second child into first child ( temp 4-component vector of float)
0:200            'color' ( temp 4-component vector of float)
0:200            'bigColor7' ( uniform 4-component vector of float)
0:202          Test condition and select ( temp void)
0:202            Condition
0:202            Compare Less Than ( temp bool)
0:202              'd7' ( uniform float)
0:202              Constant:
0:202                1.000000
0:202            true case
0:203            Sequence
0:203              Post-Increment ( temp float)
0:203                direct index ( temp float)
0:203                  'color' ( temp 4-component vector of float)
0:203                  Constant:
0:203                    2 (const int)
0:204              Branch: Break
0:207          add second child into first child ( temp 4-component vector of float)
0:207            'color' ( temp 4-component vector of float)
0:207            'BaseColor' ( smooth in 4-component vector of float)
0:234      Loop with condition not tested first
0:234        Loop Condition
0:234        Compare Less Than ( temp bool)
0:234          direct index ( temp float)
0:234            'color' ( temp 4-component vector of float)
0:234            Constant:
0:234              2 (const int)
0:234          'd8' ( uniform float)
0:234        Loop Body
0:217        Sequence
0:217          Test condition and select ( temp void)
0:217            Condition
0:217            Compare Less Than ( temp bool)
0:217              'd8' ( uniform float)
0:217              Constant:
0:217                0.000000
0:217            true case
0:218            Branch: Break
0:220          add second child into first child ( temp 4-component vector of float)
0:220            'color' ( temp 4-component vector of float)
0:220            'bigColor7' ( uniform 4-component vector of float)
0:222          Test condition and select ( temp void)
0:222            Condition
0:222            Compare Less Than ( temp bool)
0:222              'd8' ( uniform float)
0:222              Constant:
0:222                1.000000
0:222            true case
0:223            Sequence
0:223              Post-Increment ( temp float)
0:223                direct index ( temp float)
0:223                  'color' ( temp 4-component vector of float)
0:223                  Constant:
0:223                    2 (const int)
0:224              Test condition and select ( temp void)
0:224                Condition
0:224                Compare Less Than ( temp bool)
0:224                  'd8' ( uniform float)
0:224                  Constant:
0:224                    2.000000
0:224                true case
0:225                Sequence
0:225                  Post-Increment ( temp float)
0:225                    direct index ( temp float)
0:225                      'color' ( temp 4-component vector of float)
0:225                      Constant:
0:225                        1 (const int)
0:224                false case
0:227                Sequence
0:227                  Post-Increment ( temp float)
0:227                    direct index ( temp float)
0:227                      'color' ( temp 4-component vector of float)
0:227                      Constant:
0:227                        0 (const int)
0:229              Branch: Break
0:232          add second child into first child ( temp 4-component vector of float)
0:232            'color' ( temp 4-component vector of float)
0:232            'BaseColor' ( smooth in 4-component vector of float)
0:237      Loop with condition tested first
0:237        Loop Condition
0:237        Compare Less Than ( temp bool)
0:237          direct index ( temp float)
0:237            'color' ( temp 4-component vector of float)
0:237            Constant:
0:237              3 (const int)
0:237          'd9' ( uniform float)
0:237        Loop Body
0:238        Sequence
0:238          Test condition and select ( temp void)
0:238            Condition
0:238            Compare Greater Than ( temp bool)
0:238              'd9' ( uniform float)
0:238              'd8' ( uniform float)
0:238            true case
0:239            Sequence
0:239              Test condition and select ( temp void)
0:239                Condition
0:239                Compare Less Than or Equal ( temp bool)
0:239                  direct index ( temp float)
0:239                    'color' ( temp 4-component vector of float)
0:239                    Constant:
0:239                      0 (const int)
0:239                  'd7' ( uniform float)
0:239                true case
0:240                Sequence
0:240                  Test condition and select ( temp void)
0:240                    Condition
0:240                    Compare Equal ( temp bool)
0:240                      direct index ( temp float)
0:240                        'color' ( temp 4-component vector of float)
0:240                        Constant:
0:240                          2 (const int)
0:240                      Constant:
0:240                        5.000000
0:240                    true case
0:241                    Post-Increment ( temp float)
0:241                      direct index ( temp float)
0:241                        'color' ( temp 4-component vector of float)
0:241                        Constant:
0:241                          3 (const int)
0:240                    false case
0:243                    Branch: Break
0:250      Loop with condition tested first
0:250        Loop Condition
0:250        Compare Less Than ( temp bool)
0:250          direct index ( temp float)
0:250            'color' ( temp 4-component vector of float)
0:250            Constant:
0:250              2 (const int)
0:250          'd10' ( uniform float)
0:250        Loop Body
0:251        Sequence
0:251          Post-Increment ( temp float)
0:251            direct index ( temp float)
0:251              'color' ( temp 4-component vector of float)
0:251              Constant:
0:251                1 (const int)
0:252          Test condition and select ( temp void)
0:252            Condition
0:252            Compare Less Than ( temp bool)
0:252              direct index ( temp float)
0:252                'color' ( temp 4-component vector of float)
0:252                Constant:
0:252                  1 (const int)
0:252              'd11' ( uniform float)
0:252            true case
0:253            Sequence
0:253              Post-Increment ( temp float)
0:253                direct index ( temp float)
0:253                  'color' ( temp 4-component vector of float)
0:253                  Constant:
0:253                    2 (const int)
0:254              Test condition and select ( temp void)
0:254                Condition
0:254                Compare Less Than ( temp bool)
0:254                  direct index ( temp float)
0:254                    'color' ( temp 4-component vector of float)
0:254                    Constant:
0:254                      3 (const int)
0:254                  'd12' ( uniform float)
0:254                true case
0:255                Post-Increment ( temp float)
0:255                  direct index ( temp float)
0:255                    'color' ( temp 4-component vector of float)
0:255                    Constant:
0:255                      3 (const int)
0:254                false case
0:257                Post-Increment ( temp float)
0:257                  direct index ( temp float)
0:257                    'color' ( temp 4-component vector of float)
0:257                    Constant:
0:257                      0 (const int)
0:258              Branch: Continue
0:261          Post-Increment ( temp 4-component vector of float)
0:261            'color' ( temp 4-component vector of float)
0:262          Branch: Break
0:266      Loop with condition tested first
0:266        Loop Condition
0:266        Compare Less Than ( temp bool)
0:266          direct index ( temp float)
0:266            'color' ( temp 4-component vector of float)
0:266            Constant:
0:266              0 (const int)
0:266          Constant:
0:266            10.000000
0:266        Loop Body
0:267        Sequence
0:267          add second child into first child ( temp 4-component vector of float)
0:267            'color' ( temp 4-component vector of float)
0:267            'bigColor8' ( uniform 4-component vector of float)
0:269          Test condition and select ( temp void)
0:269            Condition
0:269            Compare Less Than ( temp bool)
0:269              direct index ( temp float)
0:269                'color' ( temp 4-component vector of float)
0:269                Constant:
0:269                  2 (const int)
0:269              'd8' ( uniform float)
0:269            true case
0:270            Test condition and select ( temp void)
0:270              Condition
0:270              Compare Less Than ( temp bool)
0:270                direct index ( temp float)
0:270                  'color' ( temp 4-component vector of float)
0:270                  Constant:
0:270                    3 (const int)
0:270                'd6' ( uniform float)
0:270              true case
0:271              Branch: Continue
0:273          add second child into first child ( temp float)
0:273            direct index ( temp float)
0:273              'color' ( temp 4-component vector of float)
0:273              Constant:
0:273                1 (const int)
0:273            direct index ( temp float)
0:273              'bigColor8' ( uniform 4-component vector of float)
0:273              Constant:
0:273                0 (const int)
0:276      Post-Increment ( temp 4-component vector of float)
0:276        'color' ( temp 4-component vector of float)
0:277      move second child to first child ( temp 4-component vector of float)
0:277        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:277        'color' ( temp 4-component vector of float)
0:280      Loop with condition tested first
0:280        Loop Condition
0:280        Compare Less Than ( temp bool)
0:280          direct index ( temp float)
0:280            'color' ( temp 4-component vector of float)
0:280            Constant:
0:280              0 (const int)
0:280          'd14' ( uniform float)
0:280        Loop Body
0:281        Sequence
0:281          Test condition and select ( temp void)
0:281            Condition
0:281            Compare Less Than ( temp bool)
0:281              direct index ( temp float)
0:281                'color' ( temp 4-component vector of float)
0:281                Constant:
0:281                  1 (const int)
0:281              'd15' ( uniform float)
0:281            true case
0:282            Sequence
0:282              Branch: Return
0:281            false case
0:285            Post-Increment ( temp 4-component vector of float)
0:285              'color' ( temp 4-component vector of float)
0:288      Post-Increment ( temp 4-component vector of float)
0:288        'color' ( temp 4-component vector of float)
0:290      Loop with condition tested first
0:290        Loop Condition
0:290        Compare Less Than ( temp bool)
0:290          direct index ( temp float)
0:290            'color' ( temp 4-component vector of float)
0:290            Constant:
0:290              3 (const int)
0:290          'd16' ( uniform float)
0:290        Loop Body
0:291        Sequence
0:291          Post-Increment ( temp float)
0:291            direct index ( temp float)
0:291              'color' ( temp 4-component vector of float)
0:291              Constant:
0:291                3 (const int)
0:296      Loop with condition tested first
0:296        Loop Condition
0:296        logical-and ( temp bool)
0:296          Compare Less Than ( temp bool)
0:296            direct index ( temp float)
0:296              'color' ( temp 4-component vector of float)
0:296              Constant:
0:296                3 (const int)
0:296            'd2' ( uniform float)
0:296          Compare Less Than ( temp bool)
0:296            direct index ( temp float)
0:296              'color' ( temp 4-component vector of float)
0:296              Constant:
0:296                1 (const int)
0:296            'd3' ( uniform float)
0:296        Loop Body
0:297        Sequence
0:297          add second child into first child ( temp 4-component vector of float)
0:297            'color' ( temp 4-component vector of float)
0:297            'bigColor1_2' ( uniform 4-component vector of float)
0:298          Test condition and select ( temp void)
0:298            Condition
0:298            Compare Less Than ( temp bool)
0:298              direct index ( temp float)
0:298                'color' ( temp 4-component vector of float)
0:298                Constant:
0:298                  2 (const int)
0:298              'd3' ( uniform float)
0:298            true case
0:299            Branch: Return
0:307      Loop with condition not tested first
0:307        Loop Condition
0:307        Compare Less Than ( temp bool)
0:307          direct index ( temp float)
0:307            'color' ( temp 4-component vector of float)
0:307            Constant:
0:307              0 (const int)
0:307          'd17' ( uniform float)
0:307        Loop Body
0:304        Sequence
0:304          Test condition and select ( temp void)
0:304            Condition
0:304            Compare Less Than ( temp bool)
0:304              direct index ( temp float)
0:304                'color' ( temp 4-component vector of float)
0:304                Constant:
0:304                  1 (const int)
0:304              'd18' ( uniform float)
0:304            true case
0:305            Branch: Return
0:306          Post-Increment ( temp 4-component vector of float)
0:306            'color' ( temp 4-component vector of float)
0:310      Loop with condition tested first
0:310        Loop Condition
0:310        Compare Less Than ( temp bool)
0:310          direct index ( temp float)
0:310            'color' ( temp 4-component vector of float)
0:310            Constant:
0:310              1 (const int)
0:310          'd16' ( uniform float)
0:310        Loop Body
0:311        Sequence
0:311          Test condition and select ( temp void)
0:311            Condition
0:311            Compare Less Than ( temp bool)
0:311              direct index ( temp float)
0:311                'color' ( temp 4-component vector of float)
0:311                Constant:
0:311                  3 (const int)
0:311              'd16' ( uniform float)
0:311            true case
0:312            Sequence
0:312              Branch: Kill
0:311            false case
0:314            Post-Increment ( temp 4-component vector of float)
0:314              'color' ( temp 4-component vector of float)
0:317      Post-Increment ( temp 4-component vector of float)
0:317        'color' ( temp 4-component vector of float)
0:319      move second child to first child ( temp 4-component vector of float)
0:319        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:319        'color' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'bigColor1_1' ( uniform 4-component vector of float)
0:?     'bigColor1_2' ( uniform 4-component vector of float)
0:?     'bigColor1_3' ( uniform 4-component vector of float)
0:?     'bigColor2' ( uniform 4-component vector of float)
0:?     'bigColor3' ( uniform 4-component vector of float)
0:?     'bigColor4' ( uniform 4-component vector of float)
0:?     'bigColor5' ( uniform 4-component vector of float)
0:?     'bigColor6' ( uniform 4-component vector of float)
0:?     'bigColor7' ( uniform 4-component vector of float)
0:?     'bigColor8' ( uniform 4-component vector of float)
0:?     'BaseColor' ( smooth in 4-component vector of float)
0:?     'd' ( uniform float)
0:?     'd2' ( uniform float)
0:?     'd3' ( uniform float)
0:?     'd4' ( uniform float)
0:?     'd5' ( uniform float)
0:?     'd6' ( uniform float)
0:?     'd7' ( uniform float)
0:?     'd8' ( uniform float)
0:?     'd9' ( uniform float)
0:?     'd10' ( uniform float)
0:?     'd11' ( uniform float)
0:?     'd12' ( uniform float)
0:?     'd13' ( uniform float)
0:?     'd14' ( uniform float)
0:?     'd15' ( uniform float)
0:?     'd16' ( uniform float)
0:?     'd17' ( uniform float)
0:?     'd18' ( uniform float)
0:?     'd19' ( uniform float)
0:?     'd20' ( uniform float)
0:?     'd21' ( uniform float)
0:?     'd22' ( uniform float)
0:?     'd23' ( uniform float)
0:?     'd24' ( uniform float)
0:?     'd25' ( uniform float)
0:?     'd26' ( uniform float)
0:?     'd27' ( uniform float)
0:?     'd28' ( uniform float)
0:?     'd29' ( uniform float)
0:?     'd30' ( uniform float)
0:?     'd31' ( uniform float)
0:?     'd32' ( uniform float)
0:?     'd33' ( uniform float)
0:?     'd34' ( uniform float)
0:?     'Count' ( uniform int)

