glsl.es320.subgroup.geom
Shader version: 320
Requested GL_KHR_shader_subgroup_basic
invocations = -1
max_vertices = 1
input primitive = points
output primitive = points
0:? Sequence
0:10  Function Definition: main( ( global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      move second child to first child ( temp highp 4-component vector of uint)
0:12        indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
0:12          result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
0:12            'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:12            Constant:
0:12              0 (const uint)
0:12          'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
0:12        Construct uvec4 ( temp mediump 4-component vector of uint)
0:12          'gl_SubgroupSize' ( in mediump uint SubgroupSize)
0:12          'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
0:12          Constant:
0:12            0 (const uint)
0:12          Constant:
0:12            0 (const uint)
0:?   Linker Objects
0:?     'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})


Linked geometry stage:


Shader version: 320
Requested GL_KHR_shader_subgroup_basic
invocations = 1
max_vertices = 1
input primitive = points
output primitive = points
0:? Sequence
0:10  Function Definition: main( ( global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      move second child to first child ( temp highp 4-component vector of uint)
0:12        indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
0:12          result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
0:12            'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:12            Constant:
0:12              0 (const uint)
0:12          'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
0:12        Construct uvec4 ( temp mediump 4-component vector of uint)
0:12          'gl_SubgroupSize' ( in mediump uint SubgroupSize)
0:12          'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
0:12          Constant:
0:12            0 (const uint)
0:12          Constant:
0:12            0 (const uint)
0:?   Linker Objects
0:?     'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})

