glsl.-P.function.frag
Shader version: 450
0:? Sequence
-1:1  Function Definition: getColor( ( global 4-component vector of float)
-1:1    Function Parameters: 
-1:1    Sequence
-1:1      Branch: Return with expression
-1:1        Constant:
-1:1          1.000000
-1:1          1.000000
-1:1          1.000000
-1:1          1.000000
0:5  Function Definition: main( ( global void)
0:5    Function Parameters: 
0:7    Sequence
0:7      move second child to first child ( temp 4-component vector of float)
0:7        'color' (layout( location=0) out 4-component vector of float)
0:7        Function Call: getColor( ( global 4-component vector of float)
0:?   Linker Objects
0:?     'color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 450
0:? Sequence
-1:1  Function Definition: getColor( ( global 4-component vector of float)
-1:1    Function Parameters: 
-1:1    Sequence
-1:1      Branch: Return with expression
-1:1        Constant:
-1:1          1.000000
-1:1          1.000000
-1:1          1.000000
-1:1          1.000000
0:5  Function Definition: main( ( global void)
0:5    Function Parameters: 
0:7    Sequence
0:7      move second child to first child ( temp 4-component vector of float)
0:7        'color' (layout( location=0) out 4-component vector of float)
0:7        Function Call: getColor( ( global 4-component vector of float)
0:?   Linker Objects
0:?     'color' (layout( location=0) out 4-component vector of float)

