hlsl.global-const-init.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6  Sequence
0:6    move second child to first child ( temp 4-component vector of float)
0:6      'bar' ( global 4-component vector of float)
0:6      foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:6        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:6        Constant:
0:6          0 (const uint)
0:8  Sequence
0:8    move second child to first child ( temp 2-element array of 2-component vector of float)
0:8      'a1' ( global 2-element array of 2-component vector of float)
0:8      Construct vec2 ( temp 2-element array of 2-component vector of float)
0:8        Constant:
0:8          1.000000
0:8          2.000000
0:8        Construct vec2 ( temp 2-component vector of float)
0:8          direct index ( temp float)
0:8            foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:8              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:8              Constant:
0:8                0 (const uint)
0:8            Constant:
0:8              0 (const int)
0:8          Constant:
0:8            4.000000
0:12  Function Definition: @main( ( temp 4-component vector of float)
0:12    Function Parameters: 
0:?     Sequence
0:13      Branch: Return with expression
0:13        'bar' ( global 4-component vector of float)
0:12  Function Definition: main( ( temp void)
0:12    Function Parameters: 
0:?     Sequence
0:12      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:?     'bar' ( global 4-component vector of float)
0:?     'a1' ( global 2-element array of 2-component vector of float)
0:?     'a2' ( const 2-element array of 2-component vector of float)
0:?       5.000000
0:?       6.000000
0:?       7.000000
0:?       8.000000
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6  Sequence
0:6    move second child to first child ( temp 4-component vector of float)
0:6      'bar' ( global 4-component vector of float)
0:6      foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:6        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:6        Constant:
0:6          0 (const uint)
0:8  Sequence
0:8    move second child to first child ( temp 2-element array of 2-component vector of float)
0:8      'a1' ( global 2-element array of 2-component vector of float)
0:8      Construct vec2 ( temp 2-element array of 2-component vector of float)
0:8        Constant:
0:8          1.000000
0:8          2.000000
0:8        Construct vec2 ( temp 2-component vector of float)
0:8          direct index ( temp float)
0:8            foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:8              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:8              Constant:
0:8                0 (const uint)
0:8            Constant:
0:8              0 (const int)
0:8          Constant:
0:8            4.000000
0:12  Function Definition: @main( ( temp 4-component vector of float)
0:12    Function Parameters: 
0:?     Sequence
0:13      Branch: Return with expression
0:13        'bar' ( global 4-component vector of float)
0:12  Function Definition: main( ( temp void)
0:12    Function Parameters: 
0:?     Sequence
0:12      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:?     'bar' ( global 4-component vector of float)
0:?     'a1' ( global 2-element array of 2-component vector of float)
0:?     'a2' ( const 2-element array of 2-component vector of float)
0:?       5.000000
0:?       6.000000
0:?       7.000000
0:?       8.000000
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 50

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 41
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "@main("
                              Name 12  "bar"
                              Name 13  "CB"
                              MemberName 13(CB) 0  "foo"
                              Name 15  ""
                              Name 26  "a1"
                              Name 41  "@entryPointOutput"
                              MemberDecorate 13(CB) 0 Offset 0
                              Decorate 13(CB) Block
                              Decorate 15 DescriptorSet 0
                              Decorate 15 Binding 0
                              Decorate 41(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeFunction 7(fvec4)
              11:             TypePointer Private 7(fvec4)
         12(bar):     11(ptr) Variable Private
          13(CB):             TypeStruct 7(fvec4)
              14:             TypePointer Uniform 13(CB)
              15:     14(ptr) Variable Uniform
              16:             TypeInt 32 1
              17:     16(int) Constant 0
              18:             TypePointer Uniform 7(fvec4)
              21:             TypeVector 6(float) 2
              22:             TypeInt 32 0
              23:     22(int) Constant 2
              24:             TypeArray 21(fvec2) 23
              25:             TypePointer Private 24
          26(a1):     25(ptr) Variable Private
              27:    6(float) Constant 1065353216
              28:    6(float) Constant 1073741824
              29:   21(fvec2) ConstantComposite 27 28
              30:     22(int) Constant 0
              31:             TypePointer Uniform 6(float)
              34:    6(float) Constant 1082130432
              40:             TypePointer Output 7(fvec4)
41(@entryPointOutput):     40(ptr) Variable Output
              43:    6(float) Constant 1084227584
              44:    6(float) Constant 1086324736
              45:   21(fvec2) ConstantComposite 43 44
              46:    6(float) Constant 1088421888
              47:    6(float) Constant 1090519040
              48:   21(fvec2) ConstantComposite 46 47
              49:          24 ConstantComposite 45 48
         4(main):           2 Function None 3
               5:             Label
              19:     18(ptr) AccessChain 15 17
              20:    7(fvec4) Load 19
                              Store 12(bar) 20
              32:     31(ptr) AccessChain 15 17 30
              33:    6(float) Load 32
              35:   21(fvec2) CompositeConstruct 33 34
              36:          24 CompositeConstruct 29 35
                              Store 26(a1) 36
              42:    7(fvec4) FunctionCall 9(@main()
                              Store 41(@entryPointOutput) 42
                              Return
                              FunctionEnd
       9(@main():    7(fvec4) Function None 8
              10:             Label
              37:    7(fvec4) Load 12(bar)
                              ReturnValue 37
                              FunctionEnd
