glsl.-P.include.frag
Shader version: 450
Requested GL_GOOGLE_cpp_style_line_directive
Requested GL_GOOGLE_include_directive
0:? Sequence
0:1  Function Definition: getColor( ( global 4-component vector of float)
0:1    Function Parameters: 
0:3    Sequence
0:3      Branch: Return with expression
0:3        Constant:
0:3          1.000000
0:3          1.000000
0:3          1.000000
0:3          1.000000
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      move second child to first child ( temp 4-component vector of float)
0:9        'color' (layout( location=0) out 4-component vector of float)
0:9        Function Call: getColor( ( global 4-component vector of float)
0:?   Linker Objects
0:?     'color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 450
Requested GL_GOOGLE_cpp_style_line_directive
Requested GL_GOOGLE_include_directive
0:? Sequence
0:1  Function Definition: getColor( ( global 4-component vector of float)
0:1    Function Parameters: 
0:3    Sequence
0:3      Branch: Return with expression
0:3        Constant:
0:3          1.000000
0:3          1.000000
0:3          1.000000
0:3          1.000000
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      move second child to first child ( temp 4-component vector of float)
0:9        'color' (layout( location=0) out 4-component vector of float)
0:9        Function Call: getColor( ( global 4-component vector of float)
0:?   Linker Objects
0:?     'color' (layout( location=0) out 4-component vector of float)

