hlsl.memberFunCall.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1  Function Definition: method3(f1; ( temp float)
0:1    Function Parameters: 
0:1      'a' ( in float)
0:?     Sequence
0:1      Branch: Return with expression
0:1        Constant:
0:1          1.000000
0:4  Function Definition: myContext::method1( ( temp float)
0:4    Function Parameters: 
0:4      '@this' ( temp structure{ temp float f})
0:?     Sequence
0:4      Branch: Return with expression
0:4        Function Call: myContext::method2( ( temp float)
0:?           '@this' ( temp structure{ temp float f})
0:5  Function Definition: myContext::method2( ( temp float)
0:5    Function Parameters: 
0:5      '@this' ( temp structure{ temp float f})
0:?     Sequence
0:5      Branch: Return with expression
0:5        Function Call: myContext::method3(f1; ( temp float)
0:?           '@this' ( temp structure{ temp float f})
0:5          Constant:
0:5            1.000000
0:6  Function Definition: myContext::method3(f1; ( temp float)
0:6    Function Parameters: 
0:6      '@this' ( temp structure{ temp float f})
0:6      'a' ( in float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        Function Call: myContext::method4(f1;f1; ( temp float)
0:?           '@this' ( temp structure{ temp float f})
0:6          'a' ( in float)
0:6          'a' ( in float)
0:7  Function Definition: myContext::method4(f1;f1; ( temp float)
0:7    Function Parameters: 
0:7      '@this' ( temp structure{ temp float f})
0:7      'a' ( in float)
0:7      'b' ( in float)
0:?     Sequence
0:7      Branch: Return with expression
0:7        add ( temp float)
0:7          add ( temp float)
0:7            'a' ( in float)
0:7            'b' ( in float)
0:7          f: direct index for structure ( temp float)
0:7            '@this' ( temp structure{ temp float f})
0:7            Constant:
0:7              0 (const uint)
0:12  Function Definition: @main( ( temp 4-component vector of float)
0:12    Function Parameters: 
0:?     Sequence
0:14      move second child to first child ( temp float)
0:14        f: direct index for structure ( temp float)
0:14          'context' ( temp structure{ temp float f})
0:14          Constant:
0:14            0 (const int)
0:14        Constant:
0:14          3.000000
0:15      Branch: Return with expression
0:15        Construct vec4 ( temp 4-component vector of float)
0:15          Function Call: myContext::method1( ( temp float)
0:15            'context' ( temp structure{ temp float f})
0:12  Function Definition: main( ( temp void)
0:12    Function Parameters: 
0:?     Sequence
0:12      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1  Function Definition: method3(f1; ( temp float)
0:1    Function Parameters: 
0:1      'a' ( in float)
0:?     Sequence
0:1      Branch: Return with expression
0:1        Constant:
0:1          1.000000
0:4  Function Definition: myContext::method1( ( temp float)
0:4    Function Parameters: 
0:4      '@this' ( temp structure{ temp float f})
0:?     Sequence
0:4      Branch: Return with expression
0:4        Function Call: myContext::method2( ( temp float)
0:?           '@this' ( temp structure{ temp float f})
0:5  Function Definition: myContext::method2( ( temp float)
0:5    Function Parameters: 
0:5      '@this' ( temp structure{ temp float f})
0:?     Sequence
0:5      Branch: Return with expression
0:5        Function Call: myContext::method3(f1; ( temp float)
0:?           '@this' ( temp structure{ temp float f})
0:5          Constant:
0:5            1.000000
0:6  Function Definition: myContext::method3(f1; ( temp float)
0:6    Function Parameters: 
0:6      '@this' ( temp structure{ temp float f})
0:6      'a' ( in float)
0:?     Sequence
0:6      Branch: Return with expression
0:6        Function Call: myContext::method4(f1;f1; ( temp float)
0:?           '@this' ( temp structure{ temp float f})
0:6          'a' ( in float)
0:6          'a' ( in float)
0:7  Function Definition: myContext::method4(f1;f1; ( temp float)
0:7    Function Parameters: 
0:7      '@this' ( temp structure{ temp float f})
0:7      'a' ( in float)
0:7      'b' ( in float)
0:?     Sequence
0:7      Branch: Return with expression
0:7        add ( temp float)
0:7          add ( temp float)
0:7            'a' ( in float)
0:7            'b' ( in float)
0:7          f: direct index for structure ( temp float)
0:7            '@this' ( temp structure{ temp float f})
0:7            Constant:
0:7              0 (const uint)
0:12  Function Definition: @main( ( temp 4-component vector of float)
0:12    Function Parameters: 
0:?     Sequence
0:14      move second child to first child ( temp float)
0:14        f: direct index for structure ( temp float)
0:14          'context' ( temp structure{ temp float f})
0:14          Constant:
0:14            0 (const int)
0:14        Constant:
0:14          3.000000
0:15      Branch: Return with expression
0:15        Construct vec4 ( temp 4-component vector of float)
0:15          Function Call: myContext::method1( ( temp float)
0:15            'context' ( temp structure{ temp float f})
0:12  Function Definition: main( ( temp void)
0:12    Function Parameters: 
0:?     Sequence
0:12      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 73

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 71
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 10  "method3(f1;"
                              Name 9  "a"
                              Name 12  "myContext"
                              MemberName 12(myContext) 0  "f"
                              Name 16  "myContext::method1("
                              Name 15  "@this"
                              Name 19  "myContext::method2("
                              Name 18  "@this"
                              Name 24  "myContext::method3(f1;"
                              Name 22  "@this"
                              Name 23  "a"
                              Name 30  "myContext::method4(f1;f1;"
                              Name 27  "@this"
                              Name 28  "a"
                              Name 29  "b"
                              Name 34  "@main("
                              Name 42  "param"
                              Name 46  "param"
                              Name 48  "param"
                              Name 63  "context"
                              Name 71  "@entryPointOutput"
                              Decorate 71(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               8:             TypeFunction 6(float) 7(ptr)
   12(myContext):             TypeStruct 6(float)
              13:             TypePointer Function 12(myContext)
              14:             TypeFunction 6(float) 13(ptr)
              21:             TypeFunction 6(float) 13(ptr) 7(ptr)
              26:             TypeFunction 6(float) 13(ptr) 7(ptr) 7(ptr)
              32:             TypeVector 6(float) 4
              33:             TypeFunction 32(fvec4)
              36:    6(float) Constant 1065353216
              56:             TypeInt 32 1
              57:     56(int) Constant 0
              64:    6(float) Constant 1077936128
              70:             TypePointer Output 32(fvec4)
71(@entryPointOutput):     70(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              72:   32(fvec4) FunctionCall 34(@main()
                              Store 71(@entryPointOutput) 72
                              Return
                              FunctionEnd
 10(method3(f1;):    6(float) Function None 8
            9(a):      7(ptr) FunctionParameter
              11:             Label
                              ReturnValue 36
                              FunctionEnd
16(myContext::method1():    6(float) Function None 14
       15(@this):     13(ptr) FunctionParameter
              17:             Label
              39:    6(float) FunctionCall 19(myContext::method2() 15(@this)
                              ReturnValue 39
                              FunctionEnd
19(myContext::method2():    6(float) Function None 14
       18(@this):     13(ptr) FunctionParameter
              20:             Label
       42(param):      7(ptr) Variable Function
                              Store 42(param) 36
              43:    6(float) FunctionCall 24(myContext::method3(f1;) 18(@this) 42(param)
                              ReturnValue 43
                              FunctionEnd
24(myContext::method3(f1;):    6(float) Function None 21
       22(@this):     13(ptr) FunctionParameter
           23(a):      7(ptr) FunctionParameter
              25:             Label
       46(param):      7(ptr) Variable Function
       48(param):      7(ptr) Variable Function
              47:    6(float) Load 23(a)
                              Store 46(param) 47
              49:    6(float) Load 23(a)
                              Store 48(param) 49
              50:    6(float) FunctionCall 30(myContext::method4(f1;f1;) 22(@this) 46(param) 48(param)
                              ReturnValue 50
                              FunctionEnd
30(myContext::method4(f1;f1;):    6(float) Function None 26
       27(@this):     13(ptr) FunctionParameter
           28(a):      7(ptr) FunctionParameter
           29(b):      7(ptr) FunctionParameter
              31:             Label
              53:    6(float) Load 28(a)
              54:    6(float) Load 29(b)
              55:    6(float) FAdd 53 54
              58:      7(ptr) AccessChain 27(@this) 57
              59:    6(float) Load 58
              60:    6(float) FAdd 55 59
                              ReturnValue 60
                              FunctionEnd
      34(@main():   32(fvec4) Function None 33
              35:             Label
     63(context):     13(ptr) Variable Function
              65:      7(ptr) AccessChain 63(context) 57
                              Store 65 64
              66:    6(float) FunctionCall 16(myContext::method1() 63(context)
              67:   32(fvec4) CompositeConstruct 66 66 66 66
                              ReturnValue 67
                              FunctionEnd
