spv.ARMCoreBuiltIns.vert
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 31

                              Capability Shader
                              Capability CoreBuiltinsARM
                              Extension  "SPV_ARM_core_builtins"
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 10 18 20 22 24
                              Source GLSL 450
                              SourceExtension  "GL_ARM_shader_core_builtins"
                              Name 4  "main"
                              Name 8  "temp"
                              Name 10  "gl_WarpMaxIDARM"
                              Name 13  "Output"
                              MemberName 13(Output) 0  "result"
                              Name 15  ""
                              Name 18  "gl_CoreIDARM"
                              Name 20  "gl_CoreCountARM"
                              Name 22  "gl_CoreMaxIDARM"
                              Name 24  "gl_WarpIDARM"
                              Decorate 10(gl_WarpMaxIDARM) BuiltIn BuiltInWarpMaxIDARM
                              MemberDecorate 13(Output) 0 Offset 0
                              Decorate 13(Output) BufferBlock
                              Decorate 15 DescriptorSet 0
                              Decorate 15 Binding 0
                              Decorate 18(gl_CoreIDARM) BuiltIn CoreIDARM
                              Decorate 20(gl_CoreCountARM) BuiltIn CoreCountARM
                              Decorate 22(gl_CoreMaxIDARM) BuiltIn CoreMaxIDARM
                              Decorate 24(gl_WarpIDARM) BuiltIn WarpIDARM
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 0
               7:             TypePointer Function 6(int)
               9:             TypePointer Input 6(int)
10(gl_WarpMaxIDARM):      9(ptr) Variable Input
              12:             TypeVector 6(int) 4
      13(Output):             TypeStruct 12(ivec4)
              14:             TypePointer Uniform 13(Output)
              15:     14(ptr) Variable Uniform
              16:             TypeInt 32 1
              17:     16(int) Constant 0
18(gl_CoreIDARM):      9(ptr) Variable Input
20(gl_CoreCountARM):      9(ptr) Variable Input
22(gl_CoreMaxIDARM):      9(ptr) Variable Input
24(gl_WarpIDARM):      9(ptr) Variable Input
              29:             TypePointer Uniform 12(ivec4)
         4(main):           2 Function None 3
               5:             Label
         8(temp):      7(ptr) Variable Function
              11:      6(int) Load 10(gl_WarpMaxIDARM)
                              Store 8(temp) 11
              19:      6(int) Load 18(gl_CoreIDARM)
              21:      6(int) Load 20(gl_CoreCountARM)
              23:      6(int) Load 22(gl_CoreMaxIDARM)
              25:      6(int) Load 24(gl_WarpIDARM)
              26:      6(int) Load 8(temp)
              27:      6(int) IAdd 25 26
              28:   12(ivec4) CompositeConstruct 19 21 23 27
              30:     29(ptr) AccessChain 15 17
                              Store 30 28
                              Return
                              FunctionEnd
