hlsl.logicalConvert.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: @main( ( temp 4-component vector of float)
0:2    Function Parameters: 
0:?     Sequence
0:3      Test condition and select ( temp void)
0:3        Condition
0:3        Constant:
0:3          false (const bool)
0:3        true case
0:4        Branch: Return with expression
0:4          Constant:
0:4            0.000000
0:4            0.000000
0:4            0.000000
0:4            0.000000
0:5      Test condition and select ( temp void)
0:5        Condition
0:5        Constant:
0:5          false (const bool)
0:5        true case
0:6        Branch: Return with expression
0:6          Constant:
0:6            0.000000
0:6            0.000000
0:6            0.000000
0:6            0.000000
0:7      Test condition and select ( temp void)
0:7        Condition
0:7        Constant:
0:7          true (const bool)
0:7        true case
0:8        Branch: Return with expression
0:8          Constant:
0:8            0.000000
0:8            0.000000
0:8            0.000000
0:8            0.000000
0:9      Test condition and select ( temp void)
0:9        Condition
0:9        Constant:
0:9          true (const bool)
0:9        true case
0:10        Branch: Return with expression
0:10          Constant:
0:10            0.000000
0:10            0.000000
0:10            0.000000
0:10            0.000000
0:11      Test condition and select ( temp void)
0:11        Condition
0:11        Constant:
0:11          false (const bool)
0:11        true case
0:12        Branch: Return with expression
0:12          Constant:
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:13      Test condition and select ( temp void)
0:13        Condition
0:13        Constant:
0:13          false (const bool)
0:13        true case
0:14        Branch: Return with expression
0:14          Constant:
0:14            0.000000
0:14            0.000000
0:14            0.000000
0:14            0.000000
0:15      Test condition and select ( temp void)
0:15        Condition
0:15        Constant:
0:15          true (const bool)
0:15        true case
0:16        Branch: Return with expression
0:16          Constant:
0:16            0.000000
0:16            0.000000
0:16            0.000000
0:16            0.000000
0:17      Test condition and select ( temp void)
0:17        Condition
0:17        Constant:
0:17          false (const bool)
0:17        true case
0:18        Branch: Return with expression
0:18          Constant:
0:18            0.000000
0:18            0.000000
0:18            0.000000
0:18            0.000000
0:19      Test condition and select ( temp void)
0:19        Condition
0:19        Constant:
0:19          true (const bool)
0:19        true case
0:20        Branch: Return with expression
0:20          Constant:
0:20            0.000000
0:20            0.000000
0:20            0.000000
0:20            0.000000
0:21      Test condition and select ( temp void)
0:21        Condition
0:21        Constant:
0:21          true (const bool)
0:21        true case
0:22        Branch: Return with expression
0:22          Constant:
0:22            0.000000
0:22            0.000000
0:22            0.000000
0:22            0.000000
0:2  Function Definition: main( ( temp void)
0:2    Function Parameters: 
0:?     Sequence
0:2      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: @main( ( temp 4-component vector of float)
0:2    Function Parameters: 
0:?     Sequence
0:3      Test condition and select ( temp void)
0:3        Condition
0:3        Constant:
0:3          false (const bool)
0:3        true case
0:4        Branch: Return with expression
0:4          Constant:
0:4            0.000000
0:4            0.000000
0:4            0.000000
0:4            0.000000
0:5      Test condition and select ( temp void)
0:5        Condition
0:5        Constant:
0:5          false (const bool)
0:5        true case
0:6        Branch: Return with expression
0:6          Constant:
0:6            0.000000
0:6            0.000000
0:6            0.000000
0:6            0.000000
0:7      Test condition and select ( temp void)
0:7        Condition
0:7        Constant:
0:7          true (const bool)
0:7        true case
0:8        Branch: Return with expression
0:8          Constant:
0:8            0.000000
0:8            0.000000
0:8            0.000000
0:8            0.000000
0:9      Test condition and select ( temp void)
0:9        Condition
0:9        Constant:
0:9          true (const bool)
0:9        true case
0:10        Branch: Return with expression
0:10          Constant:
0:10            0.000000
0:10            0.000000
0:10            0.000000
0:10            0.000000
0:11      Test condition and select ( temp void)
0:11        Condition
0:11        Constant:
0:11          false (const bool)
0:11        true case
0:12        Branch: Return with expression
0:12          Constant:
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:13      Test condition and select ( temp void)
0:13        Condition
0:13        Constant:
0:13          false (const bool)
0:13        true case
0:14        Branch: Return with expression
0:14          Constant:
0:14            0.000000
0:14            0.000000
0:14            0.000000
0:14            0.000000
0:15      Test condition and select ( temp void)
0:15        Condition
0:15        Constant:
0:15          true (const bool)
0:15        true case
0:16        Branch: Return with expression
0:16          Constant:
0:16            0.000000
0:16            0.000000
0:16            0.000000
0:16            0.000000
0:17      Test condition and select ( temp void)
0:17        Condition
0:17        Constant:
0:17          false (const bool)
0:17        true case
0:18        Branch: Return with expression
0:18          Constant:
0:18            0.000000
0:18            0.000000
0:18            0.000000
0:18            0.000000
0:19      Test condition and select ( temp void)
0:19        Condition
0:19        Constant:
0:19          true (const bool)
0:19        true case
0:20        Branch: Return with expression
0:20          Constant:
0:20            0.000000
0:20            0.000000
0:20            0.000000
0:20            0.000000
0:21      Test condition and select ( temp void)
0:21        Condition
0:21        Constant:
0:21          true (const bool)
0:21        true case
0:22        Branch: Return with expression
0:22          Constant:
0:22            0.000000
0:22            0.000000
0:22            0.000000
0:22            0.000000
0:2  Function Definition: main( ( temp void)
0:2    Function Parameters: 
0:?     Sequence
0:2      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 50

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 48
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "@main("
                              Name 48  "@entryPointOutput"
                              Decorate 48(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeFunction 7(fvec4)
              11:             TypeBool
              12:    11(bool) ConstantFalse
              15:    6(float) Constant 0
              16:    7(fvec4) ConstantComposite 15 15 15 15
              21:    11(bool) ConstantTrue
              47:             TypePointer Output 7(fvec4)
48(@entryPointOutput):     47(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              49:    7(fvec4) FunctionCall 9(@main()
                              Store 48(@entryPointOutput) 49
                              Return
                              FunctionEnd
       9(@main():    7(fvec4) Function None 8
              10:             Label
                              SelectionMerge 14 None
                              BranchConditional 12 13 14
              13:               Label
                                ReturnValue 16
              14:             Label
                              SelectionMerge 19 None
                              BranchConditional 12 18 19
              18:               Label
                                ReturnValue 16
              19:             Label
                              SelectionMerge 23 None
                              BranchConditional 21 22 23
              22:               Label
                                ReturnValue 16
              23:             Label
                              SelectionMerge 26 None
                              BranchConditional 21 25 26
              25:               Label
                                ReturnValue 16
              26:             Label
                              SelectionMerge 29 None
                              BranchConditional 12 28 29
              28:               Label
                                ReturnValue 16
              29:             Label
                              SelectionMerge 32 None
                              BranchConditional 12 31 32
              31:               Label
                                ReturnValue 16
              32:             Label
                              SelectionMerge 35 None
                              BranchConditional 21 34 35
              34:               Label
                                ReturnValue 16
              35:             Label
                              SelectionMerge 38 None
                              BranchConditional 12 37 38
              37:               Label
                                ReturnValue 16
              38:             Label
                              SelectionMerge 41 None
                              BranchConditional 21 40 41
              40:               Label
                                ReturnValue 16
              41:             Label
                              SelectionMerge 44 None
                              BranchConditional 21 43 44
              43:               Label
                                ReturnValue 16
              44:             Label
              46:    7(fvec4) Undef
                              ReturnValue 46
                              FunctionEnd
