hlsl.flattenOpaqueInitMix.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
0:? Sequence
0:5  Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5    Function Parameters: 
0:5      'tex' ( in structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:?     Sequence
0:6      Branch: Return with expression
0:6        texture ( temp 4-component vector of float)
0:6          Construct combined texture-sampler ( temp sampler2D)
0:6            tex: direct index for structure ( temp texture2D)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:6              Constant:
0:6                1 (const int)
0:6            smpl: direct index for structure ( temp sampler)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:6              Constant:
0:6                0 (const int)
0:6          Construct vec2 ( temp 2-component vector of float)
0:6            f: direct index for structure ( temp float)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:6              Constant:
0:6                2 (const int)
0:6            f: direct index for structure ( temp float)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:6              Constant:
0:6                2 (const int)
0:10  Function Definition: @main( ( temp 4-component vector of float)
0:10    Function Parameters: 
0:?     Sequence
0:11      Sequence
0:11        move second child to first child ( temp structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:11          'tex' ( temp structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:11          Construct structure ( temp structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:11            'g_tInputTexture_sampler' ( uniform sampler)
0:11            'g_tInputTexture' ( uniform texture2D)
0:11            Constant:
0:11              0.500000
0:12      Branch: Return with expression
0:12        Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:12          'tex' ( temp structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:10  Function Definition: main( ( temp void)
0:10    Function Parameters: 
0:?     Sequence
0:10      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:10        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'g_tInputTexture_sampler' ( uniform sampler)
0:?     'g_tInputTexture' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked vertex stage:


Shader version: 500
0:? Sequence
0:5  Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5    Function Parameters: 
0:5      'tex' ( in structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:?     Sequence
0:6      Branch: Return with expression
0:6        texture ( temp 4-component vector of float)
0:6          Construct combined texture-sampler ( temp sampler2D)
0:6            tex: direct index for structure ( temp texture2D)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:6              Constant:
0:6                1 (const int)
0:6            smpl: direct index for structure ( temp sampler)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:6              Constant:
0:6                0 (const int)
0:6          Construct vec2 ( temp 2-component vector of float)
0:6            f: direct index for structure ( temp float)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:6              Constant:
0:6                2 (const int)
0:6            f: direct index for structure ( temp float)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:6              Constant:
0:6                2 (const int)
0:10  Function Definition: @main( ( temp 4-component vector of float)
0:10    Function Parameters: 
0:?     Sequence
0:11      Sequence
0:11        move second child to first child ( temp structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:11          'tex' ( temp structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:11          Construct structure ( temp structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:11            'g_tInputTexture_sampler' ( uniform sampler)
0:11            'g_tInputTexture' ( uniform texture2D)
0:11            Constant:
0:11              0.500000
0:12      Branch: Return with expression
0:12        Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:12          'tex' ( temp structure{ temp sampler smpl,  temp texture2D tex,  temp float f})
0:10  Function Definition: main( ( temp void)
0:10    Function Parameters: 
0:?     Sequence
0:10      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:10        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'g_tInputTexture_sampler' ( uniform sampler)
0:?     'g_tInputTexture' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 59

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 57
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "FxaaTex"
                              MemberName 9(FxaaTex) 0  "smpl"
                              MemberName 9(FxaaTex) 1  "tex"
                              MemberName 9(FxaaTex) 2  "f"
                              Name 14  "lookUp(struct-FxaaTex-p1-t21-f11;"
                              Name 13  "tex"
                              Name 17  "@main("
                              Name 42  "tex"
                              Name 44  "g_tInputTexture_sampler"
                              Name 47  "g_tInputTexture"
                              Name 51  "param"
                              Name 57  "@entryPointOutput"
                              Decorate 44(g_tInputTexture_sampler) DescriptorSet 0
                              Decorate 44(g_tInputTexture_sampler) Binding 0
                              Decorate 47(g_tInputTexture) DescriptorSet 0
                              Decorate 47(g_tInputTexture) Binding 1
                              Decorate 57(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeSampler
               7:             TypeFloat 32
               8:             TypeImage 7(float) 2D sampled format:Unknown
      9(FxaaTex):             TypeStruct 6 8 7(float)
              10:             TypePointer Function 9(FxaaTex)
              11:             TypeVector 7(float) 4
              12:             TypeFunction 11(fvec4) 10(ptr)
              16:             TypeFunction 11(fvec4)
              19:             TypeInt 32 1
              20:     19(int) Constant 1
              21:             TypePointer Function 8
              24:     19(int) Constant 0
              25:             TypePointer Function 6
              28:             TypeSampledImage 8
              30:     19(int) Constant 2
              31:             TypePointer Function 7(float)
              36:             TypeVector 7(float) 2
              38:    7(float) Constant 0
              43:             TypePointer UniformConstant 6
44(g_tInputTexture_sampler):     43(ptr) Variable UniformConstant
              46:             TypePointer UniformConstant 8
47(g_tInputTexture):     46(ptr) Variable UniformConstant
              49:    7(float) Constant 1056964608
              56:             TypePointer Output 11(fvec4)
57(@entryPointOutput):     56(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              58:   11(fvec4) FunctionCall 17(@main()
                              Store 57(@entryPointOutput) 58
                              Return
                              FunctionEnd
14(lookUp(struct-FxaaTex-p1-t21-f11;):   11(fvec4) Function None 12
         13(tex):     10(ptr) FunctionParameter
              15:             Label
              22:     21(ptr) AccessChain 13(tex) 20
              23:           8 Load 22
              26:     25(ptr) AccessChain 13(tex) 24
              27:           6 Load 26
              29:          28 SampledImage 23 27
              32:     31(ptr) AccessChain 13(tex) 30
              33:    7(float) Load 32
              34:     31(ptr) AccessChain 13(tex) 30
              35:    7(float) Load 34
              37:   36(fvec2) CompositeConstruct 33 35
              39:   11(fvec4) ImageSampleExplicitLod 29 37 Lod 38
                              ReturnValue 39
                              FunctionEnd
      17(@main():   11(fvec4) Function None 16
              18:             Label
         42(tex):     10(ptr) Variable Function
       51(param):     10(ptr) Variable Function
              45:           6 Load 44(g_tInputTexture_sampler)
              48:           8 Load 47(g_tInputTexture)
              50:  9(FxaaTex) CompositeConstruct 45 48 49
                              Store 42(tex) 50
              52:  9(FxaaTex) Load 42(tex)
                              Store 51(param) 52
              53:   11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t21-f11;) 51(param)
                              ReturnValue 53
                              FunctionEnd
