hlsl.templatetypes.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: @PixelShaderFunction( ( temp float)
0:3    Function Parameters: 
0:?     Sequence
0:4      Sequence
0:4        move second child to first child ( temp 4-component vector of float)
0:4          'r00' ( temp 4-component vector of float)
0:4          Constant:
0:4            1.000000
0:4            2.000000
0:4            3.000000
0:4            4.000000
0:5      Sequence
0:5        move second child to first child ( temp 4-component vector of float)
0:5          'r01' ( temp 4-component vector of float)
0:5          Constant:
0:5            2.000000
0:5            3.000000
0:5            4.000000
0:5            5.000000
0:7      Sequence
0:7        move second child to first child ( temp 1-component vector of bool)
0:7          'r12' ( temp 1-component vector of bool)
0:7          Constant:
0:7            false (const bool)
0:8      Sequence
0:8        move second child to first child ( temp 1-component vector of int)
0:8          'r13' ( temp 1-component vector of int)
0:8          Constant:
0:8            1 (const int)
0:9      Sequence
0:9        move second child to first child ( temp 1-component vector of float)
0:9          'r14' ( temp 1-component vector of float)
0:9          Constant:
0:9            1.000000
0:10      Sequence
0:10        move second child to first child ( temp 1-component vector of double)
0:10          'r15' ( temp 1-component vector of double)
0:10          Constant:
0:10            1.000000
0:11      Sequence
0:11        move second child to first child ( temp 1-component vector of uint)
0:11          'r16' ( temp 1-component vector of uint)
0:11          Constant:
0:11            1 (const uint)
0:13      Sequence
0:13        move second child to first child ( temp 2-component vector of bool)
0:13          'r20' ( temp 2-component vector of bool)
0:13          Constant:
0:13            false (const bool)
0:13            true (const bool)
0:14      Sequence
0:14        move second child to first child ( temp 2-component vector of int)
0:14          'r21' ( temp 2-component vector of int)
0:14          Constant:
0:14            1 (const int)
0:14            2 (const int)
0:15      Sequence
0:15        move second child to first child ( temp 2-component vector of float)
0:15          'r22' ( temp 2-component vector of float)
0:15          Constant:
0:15            1.000000
0:15            2.000000
0:16      Sequence
0:16        move second child to first child ( temp 2-component vector of double)
0:16          'r23' ( temp 2-component vector of double)
0:16          Constant:
0:16            1.000000
0:16            2.000000
0:17      Sequence
0:17        move second child to first child ( temp 2-component vector of uint)
0:17          'r24' ( temp 2-component vector of uint)
0:17          Constant:
0:17            1 (const uint)
0:17            2 (const uint)
0:19      Sequence
0:19        move second child to first child ( temp 3-component vector of bool)
0:19          'r30' ( temp 3-component vector of bool)
0:19          Constant:
0:19            false (const bool)
0:19            true (const bool)
0:19            true (const bool)
0:20      Sequence
0:20        move second child to first child ( temp 3-component vector of int)
0:20          'r31' ( temp 3-component vector of int)
0:20          Constant:
0:20            1 (const int)
0:20            2 (const int)
0:20            3 (const int)
0:21      Sequence
0:21        move second child to first child ( temp 3-component vector of float)
0:21          'r32' ( temp 3-component vector of float)
0:21          Constant:
0:21            1.000000
0:21            2.000000
0:21            3.000000
0:22      Sequence
0:22        move second child to first child ( temp 3-component vector of double)
0:22          'r33' ( temp 3-component vector of double)
0:22          Constant:
0:22            1.000000
0:22            2.000000
0:22            3.000000
0:23      Sequence
0:23        move second child to first child ( temp 3-component vector of uint)
0:23          'r34' ( temp 3-component vector of uint)
0:23          Constant:
0:23            1 (const uint)
0:23            2 (const uint)
0:23            3 (const uint)
0:25      Sequence
0:25        move second child to first child ( temp 4-component vector of bool)
0:25          'r40' ( temp 4-component vector of bool)
0:25          Constant:
0:25            false (const bool)
0:25            true (const bool)
0:25            true (const bool)
0:25            false (const bool)
0:26      Sequence
0:26        move second child to first child ( temp 4-component vector of int)
0:26          'r41' ( temp 4-component vector of int)
0:26          Constant:
0:26            1 (const int)
0:26            2 (const int)
0:26            3 (const int)
0:26            4 (const int)
0:27      Sequence
0:27        move second child to first child ( temp 4-component vector of float)
0:27          'r42' ( temp 4-component vector of float)
0:27          Constant:
0:27            1.000000
0:27            2.000000
0:27            3.000000
0:27            4.000000
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of double)
0:28          'r43' ( temp 4-component vector of double)
0:28          Constant:
0:28            1.000000
0:28            2.000000
0:28            3.000000
0:28            4.000000
0:29      Sequence
0:29        move second child to first child ( temp 4-component vector of uint)
0:29          'r44' ( temp 4-component vector of uint)
0:29          Constant:
0:29            1 (const uint)
0:29            2 (const uint)
0:29            3 (const uint)
0:29            4 (const uint)
0:31      Sequence
0:31        move second child to first child ( temp 4X4 matrix of float)
0:31          'r50' ( temp 4X4 matrix of float)
0:31          Constant:
0:31            0.000000
0:31            1.000000
0:31            2.000000
0:31            3.000000
0:31            4.000000
0:31            5.000000
0:31            6.000000
0:31            7.000000
0:31            8.000000
0:31            9.000000
0:31            10.000000
0:31            11.000000
0:31            12.000000
0:31            13.000000
0:31            14.000000
0:31            15.000000
0:32      Sequence
0:32        move second child to first child ( temp 4X4 matrix of float)
0:32          'r51' ( temp 4X4 matrix of float)
0:32          Constant:
0:32            0.000000
0:32            1.000000
0:32            2.000000
0:32            3.000000
0:32            4.000000
0:32            5.000000
0:32            6.000000
0:32            7.000000
0:32            8.000000
0:32            9.000000
0:32            10.000000
0:32            11.000000
0:32            12.000000
0:32            13.000000
0:32            14.000000
0:32            15.000000
0:35      Sequence
0:35        move second child to first child ( temp 2X3 matrix of float)
0:35          'r61' ( temp 2X3 matrix of float)
0:35          Constant:
0:35            1.000000
0:35            2.000000
0:35            3.000000
0:35            4.000000
0:35            5.000000
0:35            6.000000
0:36      Sequence
0:36        move second child to first child ( temp 3X2 matrix of float)
0:36          'r62' ( temp 3X2 matrix of float)
0:36          Constant:
0:36            1.000000
0:36            2.000000
0:36            3.000000
0:36            4.000000
0:36            5.000000
0:36            6.000000
0:39      Sequence
0:39        move second child to first child ( temp 4X2 matrix of float)
0:39          'r65' ( temp 4X2 matrix of float)
0:39          Constant:
0:39            1.000000
0:39            2.000000
0:39            3.000000
0:39            4.000000
0:39            5.000000
0:39            6.000000
0:39            7.000000
0:39            8.000000
0:40      Sequence
0:40        move second child to first child ( temp 4X3 matrix of float)
0:40          'r66' ( temp 4X3 matrix of float)
0:40          Constant:
0:40            1.000000
0:40            2.000000
0:40            3.000000
0:40            4.000000
0:40            5.000000
0:40            6.000000
0:40            7.000000
0:40            8.000000
0:40            9.000000
0:40            10.000000
0:40            11.000000
0:40            12.000000
0:45      Branch: Return with expression
0:45        Constant:
0:45          0.000000
0:3  Function Definition: PixelShaderFunction( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:3      move second child to first child ( temp float)
0:?         '@entryPointOutput' (layout( location=0) out float)
0:3        Function Call: @PixelShaderFunction( ( temp float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: @PixelShaderFunction( ( temp float)
0:3    Function Parameters: 
0:?     Sequence
0:4      Sequence
0:4        move second child to first child ( temp 4-component vector of float)
0:4          'r00' ( temp 4-component vector of float)
0:4          Constant:
0:4            1.000000
0:4            2.000000
0:4            3.000000
0:4            4.000000
0:5      Sequence
0:5        move second child to first child ( temp 4-component vector of float)
0:5          'r01' ( temp 4-component vector of float)
0:5          Constant:
0:5            2.000000
0:5            3.000000
0:5            4.000000
0:5            5.000000
0:7      Sequence
0:7        move second child to first child ( temp 1-component vector of bool)
0:7          'r12' ( temp 1-component vector of bool)
0:7          Constant:
0:7            false (const bool)
0:8      Sequence
0:8        move second child to first child ( temp 1-component vector of int)
0:8          'r13' ( temp 1-component vector of int)
0:8          Constant:
0:8            1 (const int)
0:9      Sequence
0:9        move second child to first child ( temp 1-component vector of float)
0:9          'r14' ( temp 1-component vector of float)
0:9          Constant:
0:9            1.000000
0:10      Sequence
0:10        move second child to first child ( temp 1-component vector of double)
0:10          'r15' ( temp 1-component vector of double)
0:10          Constant:
0:10            1.000000
0:11      Sequence
0:11        move second child to first child ( temp 1-component vector of uint)
0:11          'r16' ( temp 1-component vector of uint)
0:11          Constant:
0:11            1 (const uint)
0:13      Sequence
0:13        move second child to first child ( temp 2-component vector of bool)
0:13          'r20' ( temp 2-component vector of bool)
0:13          Constant:
0:13            false (const bool)
0:13            true (const bool)
0:14      Sequence
0:14        move second child to first child ( temp 2-component vector of int)
0:14          'r21' ( temp 2-component vector of int)
0:14          Constant:
0:14            1 (const int)
0:14            2 (const int)
0:15      Sequence
0:15        move second child to first child ( temp 2-component vector of float)
0:15          'r22' ( temp 2-component vector of float)
0:15          Constant:
0:15            1.000000
0:15            2.000000
0:16      Sequence
0:16        move second child to first child ( temp 2-component vector of double)
0:16          'r23' ( temp 2-component vector of double)
0:16          Constant:
0:16            1.000000
0:16            2.000000
0:17      Sequence
0:17        move second child to first child ( temp 2-component vector of uint)
0:17          'r24' ( temp 2-component vector of uint)
0:17          Constant:
0:17            1 (const uint)
0:17            2 (const uint)
0:19      Sequence
0:19        move second child to first child ( temp 3-component vector of bool)
0:19          'r30' ( temp 3-component vector of bool)
0:19          Constant:
0:19            false (const bool)
0:19            true (const bool)
0:19            true (const bool)
0:20      Sequence
0:20        move second child to first child ( temp 3-component vector of int)
0:20          'r31' ( temp 3-component vector of int)
0:20          Constant:
0:20            1 (const int)
0:20            2 (const int)
0:20            3 (const int)
0:21      Sequence
0:21        move second child to first child ( temp 3-component vector of float)
0:21          'r32' ( temp 3-component vector of float)
0:21          Constant:
0:21            1.000000
0:21            2.000000
0:21            3.000000
0:22      Sequence
0:22        move second child to first child ( temp 3-component vector of double)
0:22          'r33' ( temp 3-component vector of double)
0:22          Constant:
0:22            1.000000
0:22            2.000000
0:22            3.000000
0:23      Sequence
0:23        move second child to first child ( temp 3-component vector of uint)
0:23          'r34' ( temp 3-component vector of uint)
0:23          Constant:
0:23            1 (const uint)
0:23            2 (const uint)
0:23            3 (const uint)
0:25      Sequence
0:25        move second child to first child ( temp 4-component vector of bool)
0:25          'r40' ( temp 4-component vector of bool)
0:25          Constant:
0:25            false (const bool)
0:25            true (const bool)
0:25            true (const bool)
0:25            false (const bool)
0:26      Sequence
0:26        move second child to first child ( temp 4-component vector of int)
0:26          'r41' ( temp 4-component vector of int)
0:26          Constant:
0:26            1 (const int)
0:26            2 (const int)
0:26            3 (const int)
0:26            4 (const int)
0:27      Sequence
0:27        move second child to first child ( temp 4-component vector of float)
0:27          'r42' ( temp 4-component vector of float)
0:27          Constant:
0:27            1.000000
0:27            2.000000
0:27            3.000000
0:27            4.000000
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of double)
0:28          'r43' ( temp 4-component vector of double)
0:28          Constant:
0:28            1.000000
0:28            2.000000
0:28            3.000000
0:28            4.000000
0:29      Sequence
0:29        move second child to first child ( temp 4-component vector of uint)
0:29          'r44' ( temp 4-component vector of uint)
0:29          Constant:
0:29            1 (const uint)
0:29            2 (const uint)
0:29            3 (const uint)
0:29            4 (const uint)
0:31      Sequence
0:31        move second child to first child ( temp 4X4 matrix of float)
0:31          'r50' ( temp 4X4 matrix of float)
0:31          Constant:
0:31            0.000000
0:31            1.000000
0:31            2.000000
0:31            3.000000
0:31            4.000000
0:31            5.000000
0:31            6.000000
0:31            7.000000
0:31            8.000000
0:31            9.000000
0:31            10.000000
0:31            11.000000
0:31            12.000000
0:31            13.000000
0:31            14.000000
0:31            15.000000
0:32      Sequence
0:32        move second child to first child ( temp 4X4 matrix of float)
0:32          'r51' ( temp 4X4 matrix of float)
0:32          Constant:
0:32            0.000000
0:32            1.000000
0:32            2.000000
0:32            3.000000
0:32            4.000000
0:32            5.000000
0:32            6.000000
0:32            7.000000
0:32            8.000000
0:32            9.000000
0:32            10.000000
0:32            11.000000
0:32            12.000000
0:32            13.000000
0:32            14.000000
0:32            15.000000
0:35      Sequence
0:35        move second child to first child ( temp 2X3 matrix of float)
0:35          'r61' ( temp 2X3 matrix of float)
0:35          Constant:
0:35            1.000000
0:35            2.000000
0:35            3.000000
0:35            4.000000
0:35            5.000000
0:35            6.000000
0:36      Sequence
0:36        move second child to first child ( temp 3X2 matrix of float)
0:36          'r62' ( temp 3X2 matrix of float)
0:36          Constant:
0:36            1.000000
0:36            2.000000
0:36            3.000000
0:36            4.000000
0:36            5.000000
0:36            6.000000
0:39      Sequence
0:39        move second child to first child ( temp 4X2 matrix of float)
0:39          'r65' ( temp 4X2 matrix of float)
0:39          Constant:
0:39            1.000000
0:39            2.000000
0:39            3.000000
0:39            4.000000
0:39            5.000000
0:39            6.000000
0:39            7.000000
0:39            8.000000
0:40      Sequence
0:40        move second child to first child ( temp 4X3 matrix of float)
0:40          'r66' ( temp 4X3 matrix of float)
0:40          Constant:
0:40            1.000000
0:40            2.000000
0:40            3.000000
0:40            4.000000
0:40            5.000000
0:40            6.000000
0:40            7.000000
0:40            8.000000
0:40            9.000000
0:40            10.000000
0:40            11.000000
0:40            12.000000
0:45      Branch: Return with expression
0:45        Constant:
0:45          0.000000
0:3  Function Definition: PixelShaderFunction( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:3      move second child to first child ( temp float)
0:?         '@entryPointOutput' (layout( location=0) out float)
0:3        Function Call: @PixelShaderFunction( ( temp float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 153

                              Capability Shader
                              Capability Float64
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction" 151
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "PixelShaderFunction"
                              Name 8  "@PixelShaderFunction("
                              Name 12  "r00"
                              Name 18  "r01"
                              Name 23  "r12"
                              Name 27  "r13"
                              Name 30  "r14"
                              Name 33  "r15"
                              Name 37  "r16"
                              Name 41  "r20"
                              Name 46  "r21"
                              Name 51  "r22"
                              Name 55  "r23"
                              Name 60  "r24"
                              Name 65  "r30"
                              Name 69  "r31"
                              Name 74  "r32"
                              Name 78  "r33"
                              Name 83  "r34"
                              Name 88  "r40"
                              Name 92  "r41"
                              Name 95  "r42"
                              Name 98  "r43"
                              Name 103  "r44"
                              Name 108  "r50"
                              Name 125  "r51"
                              Name 128  "r61"
                              Name 133  "r62"
                              Name 139  "r65"
                              Name 144  "r66"
                              Name 151  "@entryPointOutput"
                              Decorate 151(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeFunction 6(float)
              10:             TypeVector 6(float) 4
              11:             TypePointer Function 10(fvec4)
              13:    6(float) Constant 1065353216
              14:    6(float) Constant 1073741824
              15:    6(float) Constant 1077936128
              16:    6(float) Constant 1082130432
              17:   10(fvec4) ConstantComposite 13 14 15 16
              19:    6(float) Constant 1084227584
              20:   10(fvec4) ConstantComposite 14 15 16 19
              21:             TypeBool
              22:             TypePointer Function 21(bool)
              24:    21(bool) ConstantFalse
              25:             TypeInt 32 1
              26:             TypePointer Function 25(int)
              28:     25(int) Constant 1
              29:             TypePointer Function 6(float)
              31:             TypeFloat 64
              32:             TypePointer Function 31(float64_t)
              34:31(float64_t) Constant 0 1072693248
              35:             TypeInt 32 0
              36:             TypePointer Function 35(int)
              38:     35(int) Constant 1
              39:             TypeVector 21(bool) 2
              40:             TypePointer Function 39(bvec2)
              42:    21(bool) ConstantTrue
              43:   39(bvec2) ConstantComposite 24 42
              44:             TypeVector 25(int) 2
              45:             TypePointer Function 44(ivec2)
              47:     25(int) Constant 2
              48:   44(ivec2) ConstantComposite 28 47
              49:             TypeVector 6(float) 2
              50:             TypePointer Function 49(fvec2)
              52:   49(fvec2) ConstantComposite 13 14
              53:             TypeVector 31(float64_t) 2
              54:             TypePointer Function 53(f64vec2)
              56:31(float64_t) Constant 0 1073741824
              57: 53(f64vec2) ConstantComposite 34 56
              58:             TypeVector 35(int) 2
              59:             TypePointer Function 58(ivec2)
              61:     35(int) Constant 2
              62:   58(ivec2) ConstantComposite 38 61
              63:             TypeVector 21(bool) 3
              64:             TypePointer Function 63(bvec3)
              66:   63(bvec3) ConstantComposite 24 42 42
              67:             TypeVector 25(int) 3
              68:             TypePointer Function 67(ivec3)
              70:     25(int) Constant 3
              71:   67(ivec3) ConstantComposite 28 47 70
              72:             TypeVector 6(float) 3
              73:             TypePointer Function 72(fvec3)
              75:   72(fvec3) ConstantComposite 13 14 15
              76:             TypeVector 31(float64_t) 3
              77:             TypePointer Function 76(f64vec3)
              79:31(float64_t) Constant 0 1074266112
              80: 76(f64vec3) ConstantComposite 34 56 79
              81:             TypeVector 35(int) 3
              82:             TypePointer Function 81(ivec3)
              84:     35(int) Constant 3
              85:   81(ivec3) ConstantComposite 38 61 84
              86:             TypeVector 21(bool) 4
              87:             TypePointer Function 86(bvec4)
              89:   86(bvec4) ConstantComposite 24 42 42 24
              90:             TypeVector 25(int) 4
              91:             TypePointer Function 90(ivec4)
              93:     25(int) Constant 4
              94:   90(ivec4) ConstantComposite 28 47 70 93
              96:             TypeVector 31(float64_t) 4
              97:             TypePointer Function 96(f64vec4)
              99:31(float64_t) Constant 0 1074790400
             100: 96(f64vec4) ConstantComposite 34 56 79 99
             101:             TypeVector 35(int) 4
             102:             TypePointer Function 101(ivec4)
             104:     35(int) Constant 4
             105:  101(ivec4) ConstantComposite 38 61 84 104
             106:             TypeMatrix 10(fvec4) 4
             107:             TypePointer Function 106
             109:    6(float) Constant 0
             110:   10(fvec4) ConstantComposite 109 13 14 15
             111:    6(float) Constant 1086324736
             112:    6(float) Constant 1088421888
             113:   10(fvec4) ConstantComposite 16 19 111 112
             114:    6(float) Constant 1090519040
             115:    6(float) Constant 1091567616
             116:    6(float) Constant 1092616192
             117:    6(float) Constant 1093664768
             118:   10(fvec4) ConstantComposite 114 115 116 117
             119:    6(float) Constant 1094713344
             120:    6(float) Constant 1095761920
             121:    6(float) Constant 1096810496
             122:    6(float) Constant 1097859072
             123:   10(fvec4) ConstantComposite 119 120 121 122
             124:         106 ConstantComposite 110 113 118 123
             126:             TypeMatrix 72(fvec3) 2
             127:             TypePointer Function 126
             129:   72(fvec3) ConstantComposite 16 19 111
             130:         126 ConstantComposite 75 129
             131:             TypeMatrix 49(fvec2) 3
             132:             TypePointer Function 131
             134:   49(fvec2) ConstantComposite 15 16
             135:   49(fvec2) ConstantComposite 19 111
             136:         131 ConstantComposite 52 134 135
             137:             TypeMatrix 49(fvec2) 4
             138:             TypePointer Function 137
             140:   49(fvec2) ConstantComposite 112 114
             141:         137 ConstantComposite 52 134 135 140
             142:             TypeMatrix 72(fvec3) 4
             143:             TypePointer Function 142
             145:   72(fvec3) ConstantComposite 112 114 115
             146:   72(fvec3) ConstantComposite 116 117 119
             147:         142 ConstantComposite 75 129 145 146
             150:             TypePointer Output 6(float)
151(@entryPointOutput):    150(ptr) Variable Output
4(PixelShaderFunction):           2 Function None 3
               5:             Label
             152:    6(float) FunctionCall 8(@PixelShaderFunction()
                              Store 151(@entryPointOutput) 152
                              Return
                              FunctionEnd
8(@PixelShaderFunction():    6(float) Function None 7
               9:             Label
         12(r00):     11(ptr) Variable Function
         18(r01):     11(ptr) Variable Function
         23(r12):     22(ptr) Variable Function
         27(r13):     26(ptr) Variable Function
         30(r14):     29(ptr) Variable Function
         33(r15):     32(ptr) Variable Function
         37(r16):     36(ptr) Variable Function
         41(r20):     40(ptr) Variable Function
         46(r21):     45(ptr) Variable Function
         51(r22):     50(ptr) Variable Function
         55(r23):     54(ptr) Variable Function
         60(r24):     59(ptr) Variable Function
         65(r30):     64(ptr) Variable Function
         69(r31):     68(ptr) Variable Function
         74(r32):     73(ptr) Variable Function
         78(r33):     77(ptr) Variable Function
         83(r34):     82(ptr) Variable Function
         88(r40):     87(ptr) Variable Function
         92(r41):     91(ptr) Variable Function
         95(r42):     11(ptr) Variable Function
         98(r43):     97(ptr) Variable Function
        103(r44):    102(ptr) Variable Function
        108(r50):    107(ptr) Variable Function
        125(r51):    107(ptr) Variable Function
        128(r61):    127(ptr) Variable Function
        133(r62):    132(ptr) Variable Function
        139(r65):    138(ptr) Variable Function
        144(r66):    143(ptr) Variable Function
                              Store 12(r00) 17
                              Store 18(r01) 20
                              Store 23(r12) 24
                              Store 27(r13) 28
                              Store 30(r14) 13
                              Store 33(r15) 34
                              Store 37(r16) 38
                              Store 41(r20) 43
                              Store 46(r21) 48
                              Store 51(r22) 52
                              Store 55(r23) 57
                              Store 60(r24) 62
                              Store 65(r30) 66
                              Store 69(r31) 71
                              Store 74(r32) 75
                              Store 78(r33) 80
                              Store 83(r34) 85
                              Store 88(r40) 89
                              Store 92(r41) 94
                              Store 95(r42) 17
                              Store 98(r43) 100
                              Store 103(r44) 105
                              Store 108(r50) 124
                              Store 125(r51) 124
                              Store 128(r61) 130
                              Store 133(r62) 136
                              Store 139(r65) 141
                              Store 144(r66) 147
                              ReturnValue 109
                              FunctionEnd
