hlsl.flattenOpaqueInit.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
0:? Sequence
0:5  Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:5    Function Parameters: 
0:5      'tex' ( in structure{ temp sampler smpl,  temp texture2D tex})
0:?     Sequence
0:6      Branch: Return with expression
0:6        texture ( temp 4-component vector of float)
0:6          Construct combined texture-sampler ( temp sampler2D)
0:6            tex: direct index for structure ( temp texture2D)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex})
0:6              Constant:
0:6                1 (const int)
0:6            smpl: direct index for structure ( temp sampler)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex})
0:6              Constant:
0:6                0 (const int)
0:6          Constant:
0:6            0.300000
0:6            0.400000
0:10  Function Definition: fillOpaque( ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:10    Function Parameters: 
0:?     Sequence
0:12      move second child to first child ( temp sampler)
0:12        smpl: direct index for structure ( temp sampler)
0:12          't' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:12          Constant:
0:12            0 (const int)
0:12        'g_tInputTexture_sampler' ( uniform sampler)
0:13      move second child to first child ( temp texture2D)
0:13        tex: direct index for structure ( temp texture2D)
0:13          't' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:13          Constant:
0:13            1 (const int)
0:13        'g_tInputTexture' ( uniform texture2D)
0:14      Branch: Return with expression
0:14        't' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:18  Function Definition: @main( ( temp 4-component vector of float)
0:18    Function Parameters: 
0:?     Sequence
0:19      Sequence
0:19        move second child to first child ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:19          'tex1' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:19          Construct structure ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:19            'g_tInputTexture_sampler' ( uniform sampler)
0:19            'g_tInputTexture' ( uniform texture2D)
0:20      Sequence
0:20        move second child to first child ( temp 4-component vector of float)
0:20          'res' ( temp 4-component vector of float)
0:20          Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:20            'tex1' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:21      Sequence
0:21        move second child to first child ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:21          'tex2' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:21          Function Call: fillOpaque( ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:22      add second child into first child ( temp 4-component vector of float)
0:22        'res' ( temp 4-component vector of float)
0:22        Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:22          'tex2' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:23      Sequence
0:23        move second child to first child ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:23          'tex3' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:23          'tex1' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:24      add second child into first child ( temp 4-component vector of float)
0:24        'res' ( temp 4-component vector of float)
0:24        Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:24          'tex3' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:26      Branch: Return with expression
0:26        'res' ( temp 4-component vector of float)
0:18  Function Definition: main( ( temp void)
0:18    Function Parameters: 
0:?     Sequence
0:18      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'g_tInputTexture_sampler' ( uniform sampler)
0:?     'g_tInputTexture' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked vertex stage:


Shader version: 500
0:? Sequence
0:5  Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:5    Function Parameters: 
0:5      'tex' ( in structure{ temp sampler smpl,  temp texture2D tex})
0:?     Sequence
0:6      Branch: Return with expression
0:6        texture ( temp 4-component vector of float)
0:6          Construct combined texture-sampler ( temp sampler2D)
0:6            tex: direct index for structure ( temp texture2D)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex})
0:6              Constant:
0:6                1 (const int)
0:6            smpl: direct index for structure ( temp sampler)
0:6              'tex' ( in structure{ temp sampler smpl,  temp texture2D tex})
0:6              Constant:
0:6                0 (const int)
0:6          Constant:
0:6            0.300000
0:6            0.400000
0:10  Function Definition: fillOpaque( ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:10    Function Parameters: 
0:?     Sequence
0:12      move second child to first child ( temp sampler)
0:12        smpl: direct index for structure ( temp sampler)
0:12          't' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:12          Constant:
0:12            0 (const int)
0:12        'g_tInputTexture_sampler' ( uniform sampler)
0:13      move second child to first child ( temp texture2D)
0:13        tex: direct index for structure ( temp texture2D)
0:13          't' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:13          Constant:
0:13            1 (const int)
0:13        'g_tInputTexture' ( uniform texture2D)
0:14      Branch: Return with expression
0:14        't' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:18  Function Definition: @main( ( temp 4-component vector of float)
0:18    Function Parameters: 
0:?     Sequence
0:19      Sequence
0:19        move second child to first child ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:19          'tex1' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:19          Construct structure ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:19            'g_tInputTexture_sampler' ( uniform sampler)
0:19            'g_tInputTexture' ( uniform texture2D)
0:20      Sequence
0:20        move second child to first child ( temp 4-component vector of float)
0:20          'res' ( temp 4-component vector of float)
0:20          Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:20            'tex1' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:21      Sequence
0:21        move second child to first child ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:21          'tex2' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:21          Function Call: fillOpaque( ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:22      add second child into first child ( temp 4-component vector of float)
0:22        'res' ( temp 4-component vector of float)
0:22        Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:22          'tex2' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:23      Sequence
0:23        move second child to first child ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:23          'tex3' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:23          'tex1' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:24      add second child into first child ( temp 4-component vector of float)
0:24        'res' ( temp 4-component vector of float)
0:24        Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:24          'tex3' ( temp structure{ temp sampler smpl,  temp texture2D tex})
0:26      Branch: Return with expression
0:26        'res' ( temp 4-component vector of float)
0:18  Function Definition: main( ( temp void)
0:18    Function Parameters: 
0:?     Sequence
0:18      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'g_tInputTexture_sampler' ( uniform sampler)
0:?     'g_tInputTexture' ( uniform texture2D)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 82

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 80
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "FxaaTex"
                              MemberName 9(FxaaTex) 0  "smpl"
                              MemberName 9(FxaaTex) 1  "tex"
                              Name 14  "lookUp(struct-FxaaTex-p1-t211;"
                              Name 13  "tex"
                              Name 17  "fillOpaque("
                              Name 20  "@main("
                              Name 41  "t"
                              Name 43  "g_tInputTexture_sampler"
                              Name 47  "g_tInputTexture"
                              Name 53  "tex1"
                              Name 58  "res"
                              Name 59  "param"
                              Name 62  "tex2"
                              Name 64  "param"
                              Name 69  "tex3"
                              Name 71  "param"
                              Name 80  "@entryPointOutput"
                              Decorate 43(g_tInputTexture_sampler) DescriptorSet 0
                              Decorate 43(g_tInputTexture_sampler) Binding 0
                              Decorate 47(g_tInputTexture) DescriptorSet 0
                              Decorate 47(g_tInputTexture) Binding 1
                              Decorate 80(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeSampler
               7:             TypeFloat 32
               8:             TypeImage 7(float) 2D sampled format:Unknown
      9(FxaaTex):             TypeStruct 6 8
              10:             TypePointer Function 9(FxaaTex)
              11:             TypeVector 7(float) 4
              12:             TypeFunction 11(fvec4) 10(ptr)
              16:             TypeFunction 9(FxaaTex)
              19:             TypeFunction 11(fvec4)
              22:             TypeInt 32 1
              23:     22(int) Constant 1
              24:             TypePointer Function 8
              27:     22(int) Constant 0
              28:             TypePointer Function 6
              31:             TypeSampledImage 8
              33:             TypeVector 7(float) 2
              34:    7(float) Constant 1050253722
              35:    7(float) Constant 1053609165
              36:   33(fvec2) ConstantComposite 34 35
              37:    7(float) Constant 0
              42:             TypePointer UniformConstant 6
43(g_tInputTexture_sampler):     42(ptr) Variable UniformConstant
              46:             TypePointer UniformConstant 8
47(g_tInputTexture):     46(ptr) Variable UniformConstant
              57:             TypePointer Function 11(fvec4)
              79:             TypePointer Output 11(fvec4)
80(@entryPointOutput):     79(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              81:   11(fvec4) FunctionCall 20(@main()
                              Store 80(@entryPointOutput) 81
                              Return
                              FunctionEnd
14(lookUp(struct-FxaaTex-p1-t211;):   11(fvec4) Function None 12
         13(tex):     10(ptr) FunctionParameter
              15:             Label
              25:     24(ptr) AccessChain 13(tex) 23
              26:           8 Load 25
              29:     28(ptr) AccessChain 13(tex) 27
              30:           6 Load 29
              32:          31 SampledImage 26 30
              38:   11(fvec4) ImageSampleExplicitLod 32 36 Lod 37
                              ReturnValue 38
                              FunctionEnd
 17(fillOpaque():  9(FxaaTex) Function None 16
              18:             Label
           41(t):     10(ptr) Variable Function
              44:           6 Load 43(g_tInputTexture_sampler)
              45:     28(ptr) AccessChain 41(t) 27
                              Store 45 44
              48:           8 Load 47(g_tInputTexture)
              49:     24(ptr) AccessChain 41(t) 23
                              Store 49 48
              50:  9(FxaaTex) Load 41(t)
                              ReturnValue 50
                              FunctionEnd
      20(@main():   11(fvec4) Function None 19
              21:             Label
        53(tex1):     10(ptr) Variable Function
         58(res):     57(ptr) Variable Function
       59(param):     10(ptr) Variable Function
        62(tex2):     10(ptr) Variable Function
       64(param):     10(ptr) Variable Function
        69(tex3):     10(ptr) Variable Function
       71(param):     10(ptr) Variable Function
              54:           6 Load 43(g_tInputTexture_sampler)
              55:           8 Load 47(g_tInputTexture)
              56:  9(FxaaTex) CompositeConstruct 54 55
                              Store 53(tex1) 56
              60:  9(FxaaTex) Load 53(tex1)
                              Store 59(param) 60
              61:   11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 59(param)
                              Store 58(res) 61
              63:  9(FxaaTex) FunctionCall 17(fillOpaque()
                              Store 62(tex2) 63
              65:  9(FxaaTex) Load 62(tex2)
                              Store 64(param) 65
              66:   11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 64(param)
              67:   11(fvec4) Load 58(res)
              68:   11(fvec4) FAdd 67 66
                              Store 58(res) 68
              70:  9(FxaaTex) Load 53(tex1)
                              Store 69(tex3) 70
              72:  9(FxaaTex) Load 69(tex3)
                              Store 71(param) 72
              73:   11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 71(param)
              74:   11(fvec4) Load 58(res)
              75:   11(fvec4) FAdd 74 73
                              Store 58(res) 75
              76:   11(fvec4) Load 58(res)
                              ReturnValue 76
                              FunctionEnd
